Currently tweaking and playing around with this deck for multiplayer nothing to crazy competitive but flavorful casual. i feel like it needs some sort of card draw but can't see where to fit it maybe even some scry lands. But here is what im working with so far, to add im terrible at making multi-colored decks always have been i always have issues with mana bases currently trying to get better.
I haven't tried Uncaged Fury, but there are many cheaper combat tricks and Neglected Heirloom / Ashmouth Blade which was almost tailor made for werewolves. On the SB you can trade Naturalize for Destructive Revelry because it deals damage on top of taking out the troublesome permanent. I would also switch Rabid Bite for Moonmist, because Moonmist can kill opponents by triggering a transform of your whole bunch of guys there.
i feel like it needs some sort of card draw but can't see where to fit it maybe even some scry lands.
You don't need 12 spot removal spells and Reckless Waif is fairly abysmal outside of duel formats (and even then it's sketchy). Relevant draw spells that come to mind include Harmonize and Outpost Siege. Moreover, I'm extremely surprised to see that you didn't include Duskwatch Recruiter (as opposed to the Waif for example). It's both a draw spell and a WW so it seems like a no-brainer.
i always have issues with mana bases currently trying to get better.
I have somewhat of a guide in my sig that talks about land counts and meeting color requirements. Long-story short assuming that you cut Reckless Waif (which I encourage) your color requirements are extremely lax. In order to consistently cast 2 CMC Green drops on turn 2 you'll need 13 sources (you currently have 14) and since none of your Red spells start until turn 3 you'll only need 12 (you currently have 13). In that sense your current mana base works from a mathematical perspective since you've exceeded the minimum thresholds required in order to consistently (90% probability) cast your spells on-curve.
For what it's worth I don't like the removal that you've elected to run. Mizzium Mortars, for example, is also a generic Sorcery-speed removal spell except that it randomly Plague Winds the board once you reach 6+ mana. That's very relevant in 4-6 player games. Even as a bad Flame Slash it's still serviceable but the real payoff comes from Overloading it in multiplayer matches.
Otherwise I would always play at least one copy of Steely Resolve/Dense Foliage since protecting your creatures from interaction can be quite important. Steely Resolve is somewhat annoying in that it shuts-off Kessig Wolf Run (whereas Dense Foliage doesn't) so you'll have to weigh the pros and cons and decide for yourself what you think is best.
Duskwatch Recruiter is very good unfortunately i only have 1 play set and i use all 4 cards in a mono green wolf and werewolf token deck didnt have the heart to strip it. Shines really well in that deck. i chose a lot of the removal due to my play group currently using SOI and splashing a few cards from other places, This deck is by no means competitive in its state i was more building it out of novelity and flavor. I do appreciate the feed back guys going mix and match a few things around after having play tested it last night and thanks to your suggestions.
8 Forest
7 Mountain
4 Rootbound Crag
2 Game Trail
3 Kessig Wolf Run
Creatures
4 Reckless Waif
4 Mayor of Avabruck
3 Lambholt Pacifist
2 Geier Reach Bandit
2 Silverfur Partisan
4 Immerwolf
2 Instigator Gang
3 Howlpack Resurgence
Sorceries
4 Rabid Bite
Instants
4 Moonlight Hunt
4 Uncaged Fury
4 Moonmist
4 Naturalize
I haven't tried Uncaged Fury, but there are many cheaper combat tricks and Neglected Heirloom / Ashmouth Blade which was almost tailor made for werewolves. On the SB you can trade Naturalize for Destructive Revelry because it deals damage on top of taking out the troublesome permanent. I would also switch Rabid Bite for Moonmist, because Moonmist can kill opponents by triggering a transform of your whole bunch of guys there.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
You don't need 12 spot removal spells and Reckless Waif is fairly abysmal outside of duel formats (and even then it's sketchy). Relevant draw spells that come to mind include Harmonize and Outpost Siege. Moreover, I'm extremely surprised to see that you didn't include Duskwatch Recruiter (as opposed to the Waif for example). It's both a draw spell and a WW so it seems like a no-brainer.
I have somewhat of a guide in my sig that talks about land counts and meeting color requirements. Long-story short assuming that you cut Reckless Waif (which I encourage) your color requirements are extremely lax. In order to consistently cast 2 CMC Green drops on turn 2 you'll need 13 sources (you currently have 14) and since none of your Red spells start until turn 3 you'll only need 12 (you currently have 13). In that sense your current mana base works from a mathematical perspective since you've exceeded the minimum thresholds required in order to consistently (90% probability) cast your spells on-curve.
For what it's worth I don't like the removal that you've elected to run. Mizzium Mortars, for example, is also a generic Sorcery-speed removal spell except that it randomly Plague Winds the board once you reach 6+ mana. That's very relevant in 4-6 player games. Even as a bad Flame Slash it's still serviceable but the real payoff comes from Overloading it in multiplayer matches.
Otherwise I would always play at least one copy of Steely Resolve/Dense Foliage since protecting your creatures from interaction can be quite important. Steely Resolve is somewhat annoying in that it shuts-off Kessig Wolf Run (whereas Dense Foliage doesn't) so you'll have to weigh the pros and cons and decide for yourself what you think is best.
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