I acquired a playset of the infamous Deathrite Shaman recently and was interested to know if anyone has tried this Elf out in multiplayer?
While I lack the funds for true fetchlands, I believe that suitablealternativescould help with the initial activated ability. Instants, Sorceries and Creatures should be common enough. However, I'd enjoy reading any input people have about the card and its use in multiplayer, or should I keep it in my 1v1 deck?
If anyone has run Deathrite Shaman in a deck of theirs, please free to post it so I and others can review it. Personally I always enjoy reading up on different decks and different perspectives.
Mana dorks are stupidly overpowered and DRS is the single strongest 1 CMC mana Elf in the game. To call it "useful" would be an insult because the card, at worst, among the most competitive cards in the game (be it single or multiplayer). Yes, it requires Fetchlands to be truly abusive but the aforementioned budget alternatives will work fine and once the card is being supported there's very little reason to ever omit it from a list. Ok, sure, the most degenerate Legacy/Vintage decks of all time won't field it but for 99% of decks it's likely the most powerful 1 drop that you could possibly field.
With respect to "what decks can support it?" that's the wrong question to ask. Is your deck Black and/or Green? Does it contain Fetchlands? If you answered "yes" to both then you have a DRS deck. It's literally that simple. 99% of multiplayer decks are going to want powerful 3+ CMC threats and starting with a DRS on turn 1-2 lets you jump the curve "for the rest of the game" (removal is a thing but you get the idea). It requires no support (other than Fetchlands) and by no means should you ever care if you can't activate both of his other abilities, that he's an Elf, that he's a creature, etc. None of that matters. If your deck is monoblack/monogreen, cool, he's still broken. No Elf synergy? Cool, still broken.
I had a playset of DRS in my Erhnamgeddon deck...which after a major update, became more of a Knight of the Reliquary-geddon deck. I didn't even have black in the deck and I made room for DRS. That's how powerful it is!
I recently pulled the deck apart. Land destruction is hated in most metas and i just felt like a dick running it. So now I have an unused playset of both DRS and KotR...
I recently pulled the deck apart. Land destruction is hated in most metas and i just felt like a dick running it. So now I have an unused playset of both DRS and KotR...
You should consider building something more fair. Consider pairing KoTR with Retreat to Coralhelm to get more untaps!
Thanks for the input all; I own not a single true Fetchland amoung my collection, but the aforementioned budget options should be okay. I've tooled around with the idea of a B/G Elf deck, using a combination of synergy creatures (Elves) which can attack directly into opponents or just finish off the game with a well timed elf-intensified Exsanguinate.
If anyone has any suggestions, ideas or comments, please post 'em!
It's... surreptitiously good. I currently run them in my BGU value deck, and while I can't help but feel a little disappointed when I cascade into them, they then casually deal 12+ damage, pay for Primordials, gain some life and exile all sorts of nasty recursion targets. Not bad for a 1-drop.
It's... surreptitiously good. I currently run them in my BGU value deck, and while I can't help but feel a little disappointed when I cascade into them, they then casually deal 12+ damage, pay for Primordials, gain some life and exile all sorts of nasty recursion targets. Not bad for a 1-drop.
do you prefer mystic remora over rhystic study? If so, why? MR is cheaper but specific and ends up costing. RS is more but triggers for every spell.
I personally think that Mystic Remora is among the most oppressive multiplayer spells in the entire game to the point where I would personally ban it if such a thing were an option. Rhystic Study may trigger off of every spell but a 3 mana Sphere of Resistance is beatable whereas an effect four times more powerful for 1/3rd of the mana isn't. You literally cannot play around MS and continue to play Magic and given that it's both cheaper and easier to protect I don't think that it's debatable as to which is superior. Don't get me wrong, I like RS as well, but Mystic Remora breaks the game on a fundamental level. If your meta is devoid of noncreature spells, sure, I guess it's bad, but since when are decks 24x Land and 36x Creature? The vast majority of Magic decks are going to include noncreature spells and with that in mind why wouldn't you play a 1 CMC draw engine that draws a card each and every time that one gets played? CU is annoying, I won't deny that for a second, but it's not as though it's a crippling drawback by any stretch. The card is horrifically overpowered, playable in any Blue deck and doesn't ask anything from you to be stupidly oppressive. I actually think that it's kind of crazy that I never see it in Blue decks because the card is monstrously powerful and basically free.
do you prefer mystic remora over rhystic study? If so, why? MR is cheaper but specific and ends up costing. RS is more but triggers for every spell.
I personally think that Mystic Remora is among the most oppressive multiplayer spells in the entire game to the point where I would personally ban it if such a thing were an option. Rhystic Study may trigger off of every spell but a 3 mana Sphere of Resistance is beatable whereas an effect four times more powerful for 1/3rd of the mana isn't. You literally cannot play around MS and continue to play Magic and given that it's both cheaper and easier to protect I don't think that it's debatable as to which is superior. Don't get me wrong, I like RS as well, but Mystic Remora breaks the game on a fundamental level. If your meta is devoid of noncreature spells, sure, I guess it's bad, but since when are decks 24x Land and 36x Creature? The vast majority of Magic decks are going to include noncreature spells and with that in mind why wouldn't you play a 1 CMC draw engine that draws a card each and every time that one gets played? CU is annoying, I won't deny that for a second, but it's not as though it's a crippling drawback by any stretch. The card is horrifically overpowered, playable in any Blue deck and doesn't ask anything from you to be stupidly oppressive. I actually think that it's kind of crazy that I never see it in Blue decks because the card is monstrously powerful and basically free.
I see the advantages to both cards. My only counter would be that mystic remora is meta subjective.
I see the advantages to both cards. My only counter would be that mystic remora is meta subjective.
Yes, it's weak in metas where no one plays with noncreature spells. If you actually play in 4 player games where no one plays with noncreature spells, sure, card sucks.
Yes, it's weak in metas where no one plays with noncreature spells. If you actually play in 4 player games where no one plays with noncreature spells, sure, card sucks.
And hopefully you got the sarcasm that was, rightfully, dripping from this statement...
Yes, it's weak in metas where no one plays with noncreature spells. If you actually play in 4 player games where no one plays with noncreature spells, sure, card sucks.
And hopefully you got the sarcasm that was, rightfully, dripping from this statement...
"Frothing" is the term that I would personally use.
While I lack the funds for true fetchlands, I believe that suitable alternatives could help with the initial activated ability. Instants, Sorceries and Creatures should be common enough. However, I'd enjoy reading any input people have about the card and its use in multiplayer, or should I keep it in my 1v1 deck?
If anyone has run Deathrite Shaman in a deck of theirs, please free to post it so I and others can review it. Personally I always enjoy reading up on different decks and different perspectives.
The best idea I've come up with so far is running the Shaman in a B/G Elf deck alongside cards like Shaman of the Pack. Deadbridge Shaman, Hunter of Eyeblights, Maralen of the Mornsong, Elvish Archdruid + Exsanguinate and so on.
With respect to "what decks can support it?" that's the wrong question to ask. Is your deck Black and/or Green? Does it contain Fetchlands? If you answered "yes" to both then you have a DRS deck. It's literally that simple. 99% of multiplayer decks are going to want powerful 3+ CMC threats and starting with a DRS on turn 1-2 lets you jump the curve "for the rest of the game" (removal is a thing but you get the idea). It requires no support (other than Fetchlands) and by no means should you ever care if you can't activate both of his other abilities, that he's an Elf, that he's a creature, etc. None of that matters. If your deck is monoblack/monogreen, cool, he's still broken. No Elf synergy? Cool, still broken.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I recently pulled the deck apart. Land destruction is hated in most metas and i just felt like a dick running it. So now I have an unused playset of both DRS and KotR...
You should consider building something more fair. Consider pairing KoTR with Retreat to Coralhelm to get more untaps!
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
If anyone has any suggestions, ideas or comments, please post 'em!
xyz - Any way you'd share your deck list?
My guess:
4x Verdant Catacombs
4x Polluted Delta
4x Underground Sea
2x Misty Rainforest
2x Bayou
2x Tropical Island
2x Island
1x Forest
1x Swamp
4x Deathrite Shaman
4x Baleful Strix
4x Shardless Agent
1x Notion Thief
Spells (15)
4x Mystic Remora
4x Brainstorm
4x Abrupt Decay
2x Toxic Deluge
1x Deathreap Ritual
And then some generic disruption (Nihil Spellbomb, Grafdigger's Cage, Scavenging Ooze, Null Rod), maybe some counter spells, maybe some more removal and possibly another win condition. Animate Dead or similar forms of recursion would also make sense and so would cheap interaction such as Nature's Claim, Golgari Charm, Maelstrom Pulse, Putrefy, Krosan Grip, etc.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
do you prefer mystic remora over rhystic study? If so, why? MR is cheaper but specific and ends up costing. RS is more but triggers for every spell.
I personally think that Mystic Remora is among the most oppressive multiplayer spells in the entire game to the point where I would personally ban it if such a thing were an option. Rhystic Study may trigger off of every spell but a 3 mana Sphere of Resistance is beatable whereas an effect four times more powerful for 1/3rd of the mana isn't. You literally cannot play around MS and continue to play Magic and given that it's both cheaper and easier to protect I don't think that it's debatable as to which is superior. Don't get me wrong, I like RS as well, but Mystic Remora breaks the game on a fundamental level. If your meta is devoid of noncreature spells, sure, I guess it's bad, but since when are decks 24x Land and 36x Creature? The vast majority of Magic decks are going to include noncreature spells and with that in mind why wouldn't you play a 1 CMC draw engine that draws a card each and every time that one gets played? CU is annoying, I won't deny that for a second, but it's not as though it's a crippling drawback by any stretch. The card is horrifically overpowered, playable in any Blue deck and doesn't ask anything from you to be stupidly oppressive. I actually think that it's kind of crazy that I never see it in Blue decks because the card is monstrously powerful and basically free.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I see the advantages to both cards. My only counter would be that mystic remora is meta subjective.
Yes, it's weak in metas where no one plays with noncreature spells. If you actually play in 4 player games where no one plays with noncreature spells, sure, card sucks.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
And hopefully you got the sarcasm that was, rightfully, dripping from this statement...
My Powered 610 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
"Frothing" is the term that I would personally use.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold