Now, I don't think it is likely that anyone would attempt to have Door to Nothingness be their main path of victory for multiplayer. So, I am imagining the deck has only one or two copies as a Golden Gun to create scenarios like Xyx's, or to deal with the not uncommon runaway life-leader or Worship player i.e. someone hard to kill.
In no way am I suggesting that the card is good! However, what is the best deck that would play it as an alt-answer/sledgehammer?
At first I thought a deck with Unwinding Clock and artifact lands might be able to support it, but this is unknown territory for me. It is ridiculously costly and only effects one player. It is the epitome of durdling. So instead I am asking for any ideas.
Anybody have a deck structure that, while not better with Door, wouldn't be nonsensical with it being a part of the list?
Now, I don't think it is likely that anyone would attempt to have Door to Nothingness be their main path of victory for multiplayer.
I stand corrected.
Now I have to be a jerk. Like many groups, mine frowns on combo. So, I don't want to make decks like you listed. I want it as a Plan B. I am well aware that such a goal is 1) difficult and 2) needlessly convoluted. But, considering the card, even your combos show that that will always be the case. There are easier and more efficient ways to win. I want to be Jason; the bringer of doom to some poor sap.
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The card is, of course, Door to Nothingness.
Now, I don't think it is likely that anyone would attempt to have Door to Nothingness be their main path of victory for multiplayer. So, I am imagining the deck has only one or two copies as a Golden Gun to create scenarios like Xyx's, or to deal with the not uncommon runaway life-leader or Worship player i.e. someone hard to kill.
In no way am I suggesting that the card is good! However, what is the best deck that would play it as an alt-answer/sledgehammer?
At first I thought a deck with Unwinding Clock and artifact lands might be able to support it, but this is unknown territory for me. It is ridiculously costly and only effects one player. It is the epitome of durdling. So instead I am asking for any ideas.
Anybody have a deck structure that, while not better with Door, wouldn't be nonsensical with it being a part of the list?
I want to see this deck!
I stand corrected.
Now I have to be a jerk. Like many groups, mine frowns on combo. So, I don't want to make decks like you listed. I want it as a Plan B. I am well aware that such a goal is 1) difficult and 2) needlessly convoluted. But, considering the card, even your combos show that that will always be the case. There are easier and more efficient ways to win. I want to be Jason; the bringer of doom to some poor sap.