Bridge is 50 bucks now so I'm going to avoid posting a deck that requires them. Maybe a Glacial Chasm + Eon Hub variant instead.
Eon Hub negates the Sulfuric Vortex, alas.
Still, I've seen lists that just pile in more and more blanket damage stuff, and they apparently work provided the Chasm is down and they're quick enough. I've really only got Bridge + Skullcap in my list because I had them sitting around and they were a natural fit.
Bridge is 50 bucks now so I'm going to avoid posting a deck that requires them. Maybe a Glacial Chasm + Eon Hub variant instead.
$50? Wow... Well hopefully it comes down significantly in price once Eldrazi get banned out of Modern, and Lantern Control stops being one of the most played decks.
I tried the token combo deck and I had to mulligan several all-colorless land hands. My sample size is obviously tiny, but those games outnumbered the ones where I cracked Spawning Bed. Maybe 4 Spawning Bed is too many.
Also, Outpost Siege has two valid modes here, so why isn't it a 4-of?
There are a lot of 1-ofs. Are these decks supposed to present idealized (budget) versions? Or more to showcase a broad spectrum of relevant cards?
I'll try a couple more decks. They look like good fun!
16 Mountains was indeed a greedy number for a deck with Hordeling Outburst. I've bumped it to 18 since that's more in-line with what you want in decks with double-colored costs. I've changed some of the numbers around to give it slightly more early-game action and cut some of the 5-7 drops. I also went up to 4x Outpost Siege even though I've rarely cast it on Dragons mode even in Token decks. That being said card draw is still card draws and the other mode is relevant so it's probably worth running the full 4.
My decks tend to have more 1-ofs than most but I don't think that it's an inherently good or bad thing. It's not for budget reasons, it's merely the number that I want to run. For example, I never want to draw more than 1 Firecat Blitz in a game. After all, I want to cast it on exactly turns 7 and 8 (or whatever) to combo with a Purphoros/Battledriver/both but I don't want to put 4 in my deck and draw them early. Mogg Infestation is the same idea. I'm ok with drawing exactly 1 (or 0, 0 is fine too) at some point but these are not cards that I like seeing early and often. A lot of my decks are like this and that's why there's a bunch of seemingly random Arcbonds, Ruinations, Chandra's Ignitions, Vicious Shadows, Volcanic Visions, Insurrections, etc. I don't think that it's always correct to play a whack of them if your goal is to win games of Magic and since I'm completely fine drawing 0 more often than not my decks will contain a fair amount of singletons.
I modified the deck by adding Krenko, Mob Boss, Mind Stone and Skullclamp. I took out the Impact Tremors (low *ahem* impact), the 6-7 drops and the combo finishers (Firecat Blitz and Mogg Infestation). I'm actually wondering if I need the full 4 Purphoroses as well. They're good but not in multiples. Krenko is particularly great because he's both good with tokens and good for tokens. I don't mind drawing Krenko in multiples. He's a huge bullseye, and as long as I have one, I'm winning regardless of how many are stuck in my hand. Not the same with Purphoros. I added Mind Stone to ramp into the glut of 4-drops. Skullclamp is of course Skullclamp. I'm only running 2 because the deck does not have infinite fodder to sac, but I will put Outpost Siege on Dragons if Skullclamp is doing its thing.
Forge is being kind of bone-headed when it comes to Tempt with Vengeance. It always takes me up on my tempting offer, even if I have Purphoros FTW. I haven't actually run into any situations where the tempting offer would be a problem, even if I didn't have Purphoros or anything. I've cast it just for chump blockers and didn't mind getting some extras. What's your experience with actual players? I can't imagine anyone would let you get 5 extra Purphoros triggers, but what if you don't have that?
I actually dropped down to 3 Purphs last night when I updated the deck. My new list is in my Red guide which is close to the one that I have posted. I tried 2 but didn't like it but I agree that 4 is overkill.
I like your Krenko angle but tbh my Goblin deck is basically just that; Krenko + Purph. I don't want to have 2 decks that showcase the same core cards. I did add some Pia and Kiran Nalaars to my new version though.
I actually just think that Tempt with Vengeance is a very powerful Magic card. I am perfectly happy to put Secure the Wastes (even a Sorcery-speed version) in a token deck and Tempt is that with an upside. You're absolutely right when you say that people would have to be dumb-as-bricks to agree to the deal when there's a Purph in play but sometimes there isn't at which point people will agree if they need blockers. It's not the most common occurrence but in my big 8 player games there's always someone whose deck "didn't get there" although we also play a lot of Cube and EDH and that probably has something to do with it. Still, the main thing for me is that "the nightmare scenario" is a perfectly acceptable outcome and since some % of the time it's better than that I really do like the card. As long as you're willing to put Secure the Wastes in your deck then Tempt should be totally fine for anyone.
I hear what you're saying about ramp in a deck with such a powerful endgame and a bunch of X spells. I also agree that Tremors are kind of dorky. I'll probably update the deck a bit more.
Humble Defector is a cute addition. Do you ever do the political thing where you trade it back and forth? Or would it be all the same to you if it said "target opponent not named Prid3"?
I'm aware of the RE reprint but I'll never list it in an actual deck because it's still quite a bit more expensive. EQ is very good and basically free which is a big win in my book. If they were the same price then believe me when I say that we wouldn't be having this conversation because I agree that it's a no-brainer.
Reckoner and Doll aren't free cards and I mostly have the DSTs in there as a budget blocker who, quite frankly, will never have any other home. You're right that he's not the best card for the best versions of the deck but it's the only opportunity that I'll ever have to showcase the 4 mana 7/7 "Vigilance" threat. I don't think that the card is a complete joke or anything just for the record, but I do agree that it's not optimal.
Humble Defector I play very differently than most people. I think that it's a powerful card that's poorly understood. There's basically no such thing as "trading" it. I put the card in decks with 8-12 mass removal spells and I activate him when I'm ready to destroy the world. Until then he's a 2/1 blocker for 2 which is "good enough" to dissuade attacks in most real-world settings assuming that you run him out on turn 2. Even if other people have slightly bigger creatures you're never going to trade hits with someone (suicide) so as long as people have something that's usually good enough in my experience. That is, to me the card is a cheap blocker who also functions as a draw 2 for 2. Obviously it backfires some % of the time, it's not a perfect plan, but I don't think that the card is nearly as bad as people think that it is. Besides, in multiplayer I'm willing to take risks and I'll gladly let 1 (maybe) 2 other players draw cards if it means that I get to as well. It's still a winning line for me to take in general, especially once you factor in the 80% of games where no one else gets to draw any cards because I don't tap him until I'm ready to use a mass removal spell.
With respect to "politics" I don't really employ them much any more. Tbh I'm just happy to be able to play Magic. That being said I still want to win and all things being equal I give the Defector to the weakest players. If other peopel chime in, ask for a hand-out, whatever, I don't really care. I try to let people think and decide for themselves after I spent way too long playing "puppet-master" back when I was younger. So no, I don't try to make deals or get people to trade him back to me or anything like that. I certainly could and if others want to they should feel free to do so but it's not something that interests me anymore.
Otherwise you bring up some points and I'll update the deck. Only thing is I won't update it in this thread since I'm already re-doing the Red guide.
Thanks for the help by the way! I appreciate someone taking a second look. Even though I won't update the decks here I am updating them in my actual Red guide and I have taken basically everything that you said to heart. There's a few stylistic/budget changes that I won't change but in general I agree with what you're saying.
If I don't cast exactly Repercussion + Blasphemous Act, the deck is just a punching bag. That's how you win and everyone knows that. If they deploy exactly one threat at a time, they can punch you in your unprotected face until you die. A friend of mine uses stuff like Temporal Isolation, Pacifism, Faith's Fetters and Powerstone Minefield to keep creatures around but out of his face until he's ready to kill the table. Works for him, though obviously Pacifism isn't going to keep down larger number of opponents. He also uses Shard Phoenix, which is slow but resilient, and gives people tokens with Forbidden Orchard to make sure everybody dies to the combo.
Valakut, the Molten Pinnacle is just a worse Mountain as I have yet to live long enough to see it come online. Dingus Staff, Dictate of the Twin Gods, Burning Sands and Vicious Shadows are all cards that I was never happy to draw. I just never had enough breathing room to cast those. The deck cannot protect itself nearly as well as the previous two decks I tried. I die to manlands and Bloodbraid Elfs spitting out goyfs. Blasphemous Act is not so good 1vs1, and the Jund deck is fierce, but the other two decks could handle that. You'd expect a deck so loaded with sweepers to do well against a deck that mostly wins by attacking. Maybe it's just a bad matchup. I guess Jund is rock, Pyrohemia is paper, and Repercussion is scissors.
Valakuts were a backup plan for decks that don't generate creatures. Tbh I didn't realize that that card actually cost money now as it used to be more-or-less free. I'll swap 'em for Orchards. I'll probably try something like:
Why is it called "Token Theft"? It only has 6 token producers. It's like the deck was initially meant to be something else and then got mixed with a Bazaar Trader deck.
I actually scrapped that deck almost entirely when I re-did my Red guide and re-worked most of the decks. I just wanted a Bazaar Trader deck and that was mostly just a collection of ideas at the time. Here's what it looks like now:
I like the Archive because you can immediately cast a 2 drop mana rock off of it and the 3 slot is crowded with the Mauler and any "3 on 3" nuke spell. I recommend splashing Green off of Gruul Signet if anything for Firespout but also because cards like Sylvan Library and Grove of the Burnwillows + Punishing Fire and such are great additions to the deck compared to what Blue has to offer (in my opinion). I should note that when I play this deck I actually field Coalition Relic in that slot but since that card is like 8-10 bucks I didn't want to add it to the list in my guide. The Hedron is cheap and gets the job done and I think that it's better than Powerstone when your turn 3 is already spoken for since turn 4 Hedron -> 2 CMC mana rock is a common sequence in my experience.
Not that you suggested otherwise but just as a general note I think that Hedron Archive is very underrated. I was skeptical about the card initially but the ability to tap for mana immediately and the lategame Divination have both been extremely relevant for me in my games. I really like the card and consider it to be a staple manarock.
Next up: Lifegain. It needs Lightning Greaves. The deck is loaded with critters that need haste. Flamekin Village needs RR to grant haste and that's just not an option with 7-drops. I don't like Flamekin Village with 6+-drops anyway. Too often you're waiting for land and then when you finally draw one it enters the battlefield tapped. If I had to run tapped lands, I would go with Boros Garrison. At least that helps me make that 6th land drop. Lightning Greaves occasionally blocks Basilisk Collar/Loxodon Warhammer but it's still totally worth it. Casting <insert wincon> and then equipping both Basilisk CollarandLightning Greaves costs just as much mana as using Flamekin Village.
It's a 4-drop that doesn't affect the board, though. I really like my 4-drops to have some impact. There's only so much durdling you can do. Though I suppose if next turn I wipe the board, that's also good.
The "Inspiration" is certainly at its worst in a Wildfire deck but I was speaking about the card in general. I personally don't consider it to be a do-nothing 4 drop for the same reason that I really like Gilded Lotus. You can frequently extract value from the card immediately and while the Lotus is obviously a lot easier to abuse I still find myself routinely using the 2 that the Archive taps for the same turn that I cast it. Granted I play a ton more Cube and EDH than most so I'm biased in that sense but it doesn't feel like a bad version of Worn Powerstone very often. You'll frequently cast two 4 drops on turn 6 for example and the Hedron -> 2 CMC mana rock is, again, another very common sequence for someone like me. Doesn't even have to be a manarock; things like Sun Droplet and Hangarback Walker are also fine. Anyways, again, I would always play Coalition Relic in my Wildfire decks if it's an option and my point is simply that Hedron Archive is better than most people realize. I haven't seen a single deck posted with it but every time that I've used it it's been good to me.
I didn't like the Myriads with all of the R, RR and RRR 1, 2 and 3 drops. 4 Nykthos and 4 Myriad made my early game way too inconsistent.
I like playing extra combat enablers and/or damage doublers such as Gratuitous Violence in my theft decks. It incentivizes (often forces) people to trade with the things that you steal. Scourge combos insanely well with Mob Rule in particular since at that point players can't even pull the "chump with our small dudes" plan to save themselves. Even if doesn't win the game outright turn 6 Scourge turn 7 Mob Rule is a Helluva beating under most circumstances so I really like fielding them together.
Not hopeless just different ;). It's fragile, sure, but a deck that can turn 5 a table isn't what I'd call "slow." Maybe Rite of Flame is a touch better than Mana Geyser when it comes to the natural combo but it's tough to beat its ability to combo off with everything on the same turn.
I actually had 2 of them in there initially but they never had enough fuel and I wasn't impressed with their overall impact. I preferred Spikeshot Elder but ultimately I didn't like either enough to keep in the final deck.
Eon Hub negates the Sulfuric Vortex, alas.
Still, I've seen lists that just pile in more and more blanket damage stuff, and they apparently work provided the Chasm is down and they're quick enough. I've really only got Bridge + Skullcap in my list because I had them sitting around and they were a natural fit.
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$50? Wow... Well hopefully it comes down significantly in price once Eldrazi get banned out of Modern, and Lantern Control stops being one of the most played decks.
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16 Mountains was indeed a greedy number for a deck with Hordeling Outburst. I've bumped it to 18 since that's more in-line with what you want in decks with double-colored costs. I've changed some of the numbers around to give it slightly more early-game action and cut some of the 5-7 drops. I also went up to 4x Outpost Siege even though I've rarely cast it on Dragons mode even in Token decks. That being said card draw is still card draws and the other mode is relevant so it's probably worth running the full 4.
My decks tend to have more 1-ofs than most but I don't think that it's an inherently good or bad thing. It's not for budget reasons, it's merely the number that I want to run. For example, I never want to draw more than 1 Firecat Blitz in a game. After all, I want to cast it on exactly turns 7 and 8 (or whatever) to combo with a Purphoros/Battledriver/both but I don't want to put 4 in my deck and draw them early. Mogg Infestation is the same idea. I'm ok with drawing exactly 1 (or 0, 0 is fine too) at some point but these are not cards that I like seeing early and often. A lot of my decks are like this and that's why there's a bunch of seemingly random Arcbonds, Ruinations, Chandra's Ignitions, Vicious Shadows, Volcanic Visions, Insurrections, etc. I don't think that it's always correct to play a whack of them if your goal is to win games of Magic and since I'm completely fine drawing 0 more often than not my decks will contain a fair amount of singletons.
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I actually dropped down to 3 Purphs last night when I updated the deck. My new list is in my Red guide which is close to the one that I have posted. I tried 2 but didn't like it but I agree that 4 is overkill.
I like your Krenko angle but tbh my Goblin deck is basically just that; Krenko + Purph. I don't want to have 2 decks that showcase the same core cards. I did add some Pia and Kiran Nalaars to my new version though.
I actually just think that Tempt with Vengeance is a very powerful Magic card. I am perfectly happy to put Secure the Wastes (even a Sorcery-speed version) in a token deck and Tempt is that with an upside. You're absolutely right when you say that people would have to be dumb-as-bricks to agree to the deal when there's a Purph in play but sometimes there isn't at which point people will agree if they need blockers. It's not the most common occurrence but in my big 8 player games there's always someone whose deck "didn't get there" although we also play a lot of Cube and EDH and that probably has something to do with it. Still, the main thing for me is that "the nightmare scenario" is a perfectly acceptable outcome and since some % of the time it's better than that I really do like the card. As long as you're willing to put Secure the Wastes in your deck then Tempt should be totally fine for anyone.
I hear what you're saying about ramp in a deck with such a powerful endgame and a bunch of X spells. I also agree that Tremors are kind of dorky. I'll probably update the deck a bit more.
I'm aware of the RE reprint but I'll never list it in an actual deck because it's still quite a bit more expensive. EQ is very good and basically free which is a big win in my book. If they were the same price then believe me when I say that we wouldn't be having this conversation because I agree that it's a no-brainer.
Reckoner and Doll aren't free cards and I mostly have the DSTs in there as a budget blocker who, quite frankly, will never have any other home. You're right that he's not the best card for the best versions of the deck but it's the only opportunity that I'll ever have to showcase the 4 mana 7/7 "Vigilance" threat. I don't think that the card is a complete joke or anything just for the record, but I do agree that it's not optimal.
Humble Defector I play very differently than most people. I think that it's a powerful card that's poorly understood. There's basically no such thing as "trading" it. I put the card in decks with 8-12 mass removal spells and I activate him when I'm ready to destroy the world. Until then he's a 2/1 blocker for 2 which is "good enough" to dissuade attacks in most real-world settings assuming that you run him out on turn 2. Even if other people have slightly bigger creatures you're never going to trade hits with someone (suicide) so as long as people have something that's usually good enough in my experience. That is, to me the card is a cheap blocker who also functions as a draw 2 for 2. Obviously it backfires some % of the time, it's not a perfect plan, but I don't think that the card is nearly as bad as people think that it is. Besides, in multiplayer I'm willing to take risks and I'll gladly let 1 (maybe) 2 other players draw cards if it means that I get to as well. It's still a winning line for me to take in general, especially once you factor in the 80% of games where no one else gets to draw any cards because I don't tap him until I'm ready to use a mass removal spell.
With respect to "politics" I don't really employ them much any more. Tbh I'm just happy to be able to play Magic. That being said I still want to win and all things being equal I give the Defector to the weakest players. If other peopel chime in, ask for a hand-out, whatever, I don't really care. I try to let people think and decide for themselves after I spent way too long playing "puppet-master" back when I was younger. So no, I don't try to make deals or get people to trade him back to me or anything like that. I certainly could and if others want to they should feel free to do so but it's not something that interests me anymore.
Otherwise you bring up some points and I'll update the deck. Only thing is I won't update it in this thread since I'm already re-doing the Red guide.
Thanks for the help by the way! I appreciate someone taking a second look. Even though I won't update the decks here I am updating them in my actual Red guide and I have taken basically everything that you said to heart. There's a few stylistic/budget changes that I won't change but in general I agree with what you're saying.
18x Mountain
4x Myriad Landscape
2x Valakut, the Molten Pinnacle
1x Kher Keep
4x Humble Defector
4x Boros Reckoner
3x Darksteel Myr
4x Bonehoard
4x Stuffy Doll
4x Sun Droplet
4x Slagstorm
4x Pyrohemia
4x Blasphemous Act
17x Mountain
4x Myriad Landscape
2x Spawning Bed
1x Kher Keep
Creatures (24)
4x Tempt with Vengeance
4x Mogg War Marshal
4x Hordeling Outburst
3x Ogre Battledriver
3x Purphoros, God of the Forge
2x Pia and Kiran Nalaar
2x Warchief Giant
2x Siege-Gang Commander
4x Fellwar Stone
1x Goblin Bombardment
4x Outpost Siege
1x Eldrazi Monument
2x Warstorm Surge
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I've actually done it. I often play a G/W Enchantress deck, and someone Mana Geysered out a Tempt with Vengeance while they had a Purphoros, God of the Forge and at least one Impact Tremors out. I had Solitary Confinement down, so i was happy to accept the offer and blow everyone else up.
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Valakuts were a backup plan for decks that don't generate creatures. Tbh I didn't realize that that card actually cost money now as it used to be more-or-less free. I'll swap 'em for Orchards. I'll probably try something like:
20x Mountain
4x Forbidden Orchard
Creatures (8)
4x Humble Defector
4x Varchild's War-Riders
4x Faithless Looting
4x Earthquake
4x Flamebreak
4x Repercussion
2x Slagstorm
2x Outpost Siege
2x Fiery Confluence
2x Pyromancer's Goggles
4x Blasphemous Act
Although I'm not expecting many of my decks to beat Jund in a 1v1.
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I actually scrapped that deck almost entirely when I re-did my Red guide and re-worked most of the decks. I just wanted a Bazaar Trader deck and that was mostly just a collection of ideas at the time. Here's what it looks like now:
18x Mountain
4x Myriad Landscape
2x High Market
1x Flamekin Village
Creatures (22)
4x Bazaar Trader
4x Jeering Instigator
4x Enthralling Victor
4x Zealous Conscripts
2x Scourge of the Throne
1x Molten Primordial
3x Greater Gargadon
2x Goblin Bombardment
1x Altar of Dementia
4x Worn Powerstone
2x Helm of Possession
4x Mob Rule
Does Humble Defector actually work with Bazaar Trader? I haven't played with the latter in a long time.
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I like the Archive because you can immediately cast a 2 drop mana rock off of it and the 3 slot is crowded with the Mauler and any "3 on 3" nuke spell. I recommend splashing Green off of Gruul Signet if anything for Firespout but also because cards like Sylvan Library and Grove of the Burnwillows + Punishing Fire and such are great additions to the deck compared to what Blue has to offer (in my opinion). I should note that when I play this deck I actually field Coalition Relic in that slot but since that card is like 8-10 bucks I didn't want to add it to the list in my guide. The Hedron is cheap and gets the job done and I think that it's better than Powerstone when your turn 3 is already spoken for since turn 4 Hedron -> 2 CMC mana rock is a common sequence in my experience.
Not that you suggested otherwise but just as a general note I think that Hedron Archive is very underrated. I was skeptical about the card initially but the ability to tap for mana immediately and the lategame Divination have both been extremely relevant for me in my games. I really like the card and consider it to be a staple manarock.
Here's the deck as it sits now:
20x Mountain
4x Drownyard Temple
Threats (13)
2x Taurean Mauler
1x Tuktuk the Explorer
1x Adamaro, First to Desire
3x Hound of Griselbrand
2x Rite of the Raging Storm
4x Inferno Titan
4x Fire Diamond
2x Coldsteel Heart
4x Slagstorm
4x Hedron Archive
2x Gilded Lotus
4x Wildfire
3x Destructive Force
But in an ideal world it would have Coalition Relics over the Archives.
P.S. I also got confirmation that Bazaar Trader + Humble Defector doesn't work. I didn't think that it did but I had to double-check.
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16x Mountain
4x Myriad Landscape
2x Flamekin Village
2x Spawning Bed
1x Kher Keep
Creatures (23)
2x Veteran Brawlers
2x Ashling the Pilgrim
3x Prophetic Flamespeaker
3x Goblin Sharpshooter
4x Bloodfire Kavu
1x Ogre Battledriver
1x Anger
2x Heartless Hidetsugu
2x Inferno Titan
2x Balefire Dragon
1x Magmatic Force
4x Basilisk Collar
2x Loxodon Warhammer
1x Arcbond
1x Hammer of Purphoros
2x Chandra's Ignition
2x Gratuitous Violence
This was the deck that I settled on earlier.
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motherofgod.jpg
I thought it was overpriced at ~$13. I've had three copies forever and at one point was considering completing the playset. No thanks.
Yeah read my mind about Nykthos and this is what I ended-up playing:
20x Mountain
4x Nykthos, Shrine to Nyx
1x Flamekin Village
Creatures (21)
3x Figure of Destiny
1x Gorilla Shaman
4x Dragon Whisperer
2x Kargan Dragonlord
3x Boros Reckoner
1x Jaya Ballard, Task Mage
2x Ashcloud Phoenix
2x Stormbreath Dragon
2x Inferno Titan
1x Magmatic Force
4x Braid of Fire
2x Comet Storm
2x Mizzium Mortars
4x Outpost Siege
1x Dragon Roost
1x Insurrection
But I like the Gorilla Shaman so I'll add one of those.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
The "Inspiration" is certainly at its worst in a Wildfire deck but I was speaking about the card in general. I personally don't consider it to be a do-nothing 4 drop for the same reason that I really like Gilded Lotus. You can frequently extract value from the card immediately and while the Lotus is obviously a lot easier to abuse I still find myself routinely using the 2 that the Archive taps for the same turn that I cast it. Granted I play a ton more Cube and EDH than most so I'm biased in that sense but it doesn't feel like a bad version of Worn Powerstone very often. You'll frequently cast two 4 drops on turn 6 for example and the Hedron -> 2 CMC mana rock is, again, another very common sequence for someone like me. Doesn't even have to be a manarock; things like Sun Droplet and Hangarback Walker are also fine. Anyways, again, I would always play Coalition Relic in my Wildfire decks if it's an option and my point is simply that Hedron Archive is better than most people realize. I haven't seen a single deck posted with it but every time that I've used it it's been good to me.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Changed the Theft deck a touch after testing it a bit again tonight:
18x Mountain
4x Myriad Landscape
2x High Market
1x Flamekin Village
Creatures (20)
4x Bazaar Trader
2x Jeering Instigator
4x Enthralling Victor
4x Zealous Conscripts
2x Scourge of the Throne
1x Molten Primordial
3x Greater Gargadon
2x Goblin Bombardment
1x Altar of Dementia
4x Worn Powerstone
2x Helm of Possession
2x Conjurer's Closet
4x Mob Rule
I wasn't quite happy with the number of Traders and bumped it up to 6. Feels better now (to me anyways).
Also played this one a fair amount:
22x Mountain
1x Flamekin Village
Creatures (15)
2x Veteran Brawlers
4x Battered Golem
2x Anger
4x Zealous Conscripts
3x Kiki-Jiki, Mirror Breaker
4x Faithless Looting
4x Tormenting Voice
1x Wild Guess
4x Anger of the Gods
4x Splinter Twin
3x Mana Geyser
2x Blasphemous Act
I don't expect the combo deck to fare well against a typical Modern Jund deck however.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I didn't like the Myriads with all of the R, RR and RRR 1, 2 and 3 drops. 4 Nykthos and 4 Myriad made my early game way too inconsistent.
I like playing extra combat enablers and/or damage doublers such as Gratuitous Violence in my theft decks. It incentivizes (often forces) people to trade with the things that you steal. Scourge combos insanely well with Mob Rule in particular since at that point players can't even pull the "chump with our small dudes" plan to save themselves. Even if doesn't win the game outright turn 6 Scourge turn 7 Mob Rule is a Helluva beating under most circumstances so I really like fielding them together.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Not hopeless just different ;). It's fragile, sure, but a deck that can turn 5 a table isn't what I'd call "slow." Maybe Rite of Flame is a touch better than Mana Geyser when it comes to the natural combo but it's tough to beat its ability to combo off with everything on the same turn.
I actually had 2 of them in there initially but they never had enough fuel and I wasn't impressed with their overall impact. I preferred Spikeshot Elder but ultimately I didn't like either enough to keep in the final deck.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Dude, that first trick is so cute I don't even care.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Yeah that combo is certainly silly :P.
24x Mountain
Creatures (16)
4x Dualcaster Mage
4x Battered Golem
1x Anger
4x Zealous Conscripts
3x Kiki-Jiki, Mirror Breaker
4x Faithless Looting
4x Tormenting Voice
4x Heat Shimmer
4x Seething Song
4x Splinter Twin
I felt like what the deck needed was another 2 card combo in Dualcaster Mage + Heat Shimmer. What could possibly go wrong?
Also felt like trying Harness the Storm:
16x Mountain
Spells (44)
4x Faithless Looting
4x Rite of Flame
4x Locket of Yesterdays
4x Goblin Lore
4x Manamorphose
4x Tormenting Voice
4x Harness the Storm
4x Seething Song
2x Mizzix's Mastery
2x Past in Flames
4x Empty the Warrens
4x Mana Geyser
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold