I'll ask you think, you think that the split has to be 4 or 0. Assuming that we agree with that logic what does he run in place of Syphon Mind to reliably generate card advantage?
I've been trying to answer this question already. Sadly, black really needs to trade life for cards in almost every decent scenario, and the wite and red do nothing at all to help. It's true, you're kinda stuck with that split.
I'll ask you think, you think that the split has to be 4 or 0. Assuming that we agree with that logic what does he run in place of Syphon Mind to reliably generate card advantage?
I've been trying to answer this question already. Sadly, black really needs to trade life for cards in almost every decent scenario, and the wite and red do nothing at all to help. It's true, you're kinda stuck with that split.
Exactly. For as much as people like paint Black as "boogie-man" color it's actually incredibly underpowered once you look past some of its golden "Vintage" oldies. The reality is what when you tackle the color in formats such as Modern and Legacy it doesn't have that much to work with. I want to stress that I'm only referring to its multiplayer applications, I'm leaving duels out of the this, but if your goal is to produce a powerful Modern or Legacy deck (i.e. no Vampiric Tutor, Demonic Tutor, Necropotence, Yawg Will, Yawg Bargain, etc.) the color kind of sucks. Clearly things like Gray Merchant of Asphodel break that mold, I'm not suggesting otherwise, but when everyone adopts the "ban Gary" mindset suddenly the color looks very anemic unless you're hating on creature-based strategies. Even then, unless you're dropping serious dough on Toxic Deluges and Damnations it's not impressive in that department either.
Anyone like the idea of going all in with Zurgo Helmsmasher and Worldslayer? I think it would be pretty funny. I think an equipment deck would be strong. Put in a bunch of strong creatures with some good equipment:
Sounds strictly worse than fielding Assemble the Legion (any durable threat works here) and Jokulhaups (any mass removal spell works here). More mana, more conditional, more vulnerable to creature removal, the cards are weaker on their own, etc.
I've been trying to answer this question already. Sadly, black really needs to trade life for cards in almost every decent scenario, and the wite and red do nothing at all to help. It's true, you're kinda stuck with that split.
My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
Exactly. For as much as people like paint Black as "boogie-man" color it's actually incredibly underpowered once you look past some of its golden "Vintage" oldies. The reality is what when you tackle the color in formats such as Modern and Legacy it doesn't have that much to work with. I want to stress that I'm only referring to its multiplayer applications, I'm leaving duels out of the this, but if your goal is to produce a powerful Modern or Legacy deck (i.e. no Vampiric Tutor, Demonic Tutor, Necropotence, Yawg Will, Yawg Bargain, etc.) the color kind of sucks. Clearly things like Gray Merchant of Asphodel break that mold, I'm not suggesting otherwise, but when everyone adopts the "ban Gary" mindset suddenly the color looks very anemic unless you're hating on creature-based strategies. Even then, unless you're dropping serious dough on Toxic Deluges and Damnations it's not impressive in that department either.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Go figure.
(But as I'm playing this game for a very long time and my group plays a loose Vintage banlist I can play all kind of dark tinted goodies, luckily.)
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Creatures (20)
4 Stoneforge Mystic
4 Squadron Hawk
2 Mirran Crusader
2 Vampire Nighthawk
1 Tajic, Blade of the Legion
1 Mirri the Cursed
2 Butcher of the Horde
3 Stonehewer Giant
1 Godo, Bandit Warlord
1 Swords to Plowshares
1 Wear // Tear
1 Skullcrack
1 Crackling Doom
2 Painful Truths
2 Chromatic Lantern
1 Utter End
1 Comeuppance
1 Loxodon Warhammer
1 Sunforger
2 Bonehoard
1 Batterskull
1 Argentum Armor
Lands (24)
24 Butterfree
Creatures (20)
4 Stoneforge Mystic
4 Squadron Hawk
2 Mirran Crusader
2 Vampire Nighthawk
1 Tajic, Blade of the Legion
1 Mirri the Cursed
2 Butcher of the Horde
3 Stonehewer Giant
1 Godo, Bandit Warlord
1 Wear // Tear
3 Crackling Doom
2 Painful Truths
2 Chromatic Lantern
1 Palace Siege
Equipment (6)
1 Loxodon Warhammer
2 Bonehoard
1 Batterskull
1 Argentum Armor
1 Elbrus, the Binding Blade
24 Butterfree
or you could omit Elbrus, the Binding Blade, a few spells, and go with a Sunforger package:
1 Swords to Plowshares
1 Wear // Tear
1 Deflecting Palm
1 Crackling Doom
1 Utter End
Sounds strictly worse than fielding Assemble the Legion (any durable threat works here) and Jokulhaups (any mass removal spell works here). More mana, more conditional, more vulnerable to creature removal, the cards are weaker on their own, etc.
Where you run Deflecting Palm I prefer Comeuppance. Don't forget to add Mistveil Plains and remember that Fetchlands can in fact tutor for them!
Elbrus is garbage. Don't bother. He's a conditional 7 drop that dies to removal at no benefit.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold