For a card that costs 25 cents I'm a little curious as to why this thing doesn't see more play. For those wondering, by "more play" I mean "maximum number of copies allowable in 100% of GB decks." While I somewhat skeptical of the card at first, thinking that it would average out to be something similar to a Phyrexian Arena, I've since learned that it's a complete joke of a card. It's so unreasonable that it's not even funny. Be it EDH, Cube or Constructed the thing draws ludicrous amounts of cards if it sticks and given that it's an Enchantment that's not asking for very much. It's also in 2 extremely powerful colors that have access to powerful creatures, good removal and amazing endgame bombs. Furthermore, it has natural synergy with cheap staples such as Sakura-Tribe Elder, Yavimaya Elder, Shriekmaw and countless other "spell creatures" that you're usually happy to play anyways. Overdrawing is also completely fine in GB combinations in general given that you're almost always going to be playing some sort of graveyard-based strategy to begin with. Even if you end up pitching 2-3 cards per circuit they're usually ones that you'll still be able to extract value from at some point in the near future. With respect to the card "not triggering," it's obviously possible, but at the same time it's EXTREMELY unlikely in reasonably-sized games. Once you breach the 4 player mark critters are going to be cast and killed on a regular basis and the absolute floor for this thing quickly becomes Phyrexian Arena without life loss with a ceiling that will make you sick to your stomach. In reality it's usually churning out at least a couple of cards per circuit which means that it only has to kick around for ~2 to provide a decent ROI and given that it can often persist for 6-7 it can just plain win games outright.
I just don't see how this card won't go the way of Rhystic Study at some point. It has one printing in a fringe set and it's BONKERS in casual multiplayer, EDH, Cube, whatever. Every BG deck should play it (no exceptions) and people should seriously consider splashing for it. If you don't own these yet and are planning to make an order, do yourself a favor and slot a few playsets of these in there. The card is ridiculous, you'll realize that as soon as you play it, and at $1.00 per playset (or something close to that) you're practically stealing them. There's no drawback, no strict deckbuilding requirements, no strict color requirements, nothing. The card just gushes value at every stage of the game and asks nothing in return. If people are playing magic that's good enough.
Does anyone else have any experiences with the card? I just don't understand how a 4 mana Enchantment that reads "you win the game" in a multiplayer setting can cost 25 cents. The card is a joke.
I tried it. I like using it as long as you can get at least one card out of it per turn cycle. It depends on how often people trade with dudes or sac creatures, which didn't happen as often in my meta, but it was still "fine". Better if you're running your own sac theme (Hello Reassembling Skeleton!)
Only reason I stopped using it is because I shifted the deck from B/G to monoblack.
I tried it. I like using it as long as you can get at least one card out of it per turn cycle. It depends on how often people trade with dudes or sac creatures, which didn't happen as often in my meta, but it was still "fine". Better if you're running your own sac theme (Hello Reassembling Skeleton!)
Out of curiosity, how big are your games? I know that mine are exceptionally large but I want to believe that the card can still work well in 4 player metas as well. Were you unable to consistently get your "Phyrexian Arena" out of the deal? I can only speak for myself obviously but regardless of the format there's always creatures dying when I play. Evasive beaters getting killed, mass removal being played, creatures being sac'd for various effects, people trying to use their mana efficiently, etc. I find that it's hard for the card to be worse than an Arena and that, for more often than not, it'll draw 2-3 cards on numerous circuits at which point it's just stellar. It only has to draw ~4 cards to pay itself off (that's how I feel anyways, people's opinions will obviously differ) and that's like 2-3 circuits tops from what I've experienced.
We play it in my EDH Cube that aims for 3 color decks with 4 player games. It's not amazing amazing, but for 4 mana you usually draw 5-6 cards over a couple rounds. It's one of the more solid cards we run in Golgari. Not much else to say about it since it's not 60 card MTG, but it's a durable slow draw engine that has made the cut time and time again.
We play it in my EDH Cube that aims for 3 color decks with 4 player games. It's not amazing amazing, but for 4 mana you usually draw 5-6 cards over a couple rounds. It's one of the more solid cards we run in Golgari. Not much else to say about it since it's not 60 card MTG, but it's a durable slow draw engine that has made the cut time and time again.
How would you personally rate it against the other Golgari cards? I.e. in general sense what gold cards would you draft over it? I know that context is everything, you can't compare a draw engine to a threat (or whatever) in a vacuum, but for the sake of argument assume that you're forcing GBx. Where does this fall on your scale? If you want to look at in the context of Junk, Jund, Sultai, whatever, that works too. How highly do you value this effect when building a generic GBx decks?
How would you personally rate it against the other Golgari cards? I.e. in general sense what gold cards would you draft over it? I know that context is everything, you can't compare a draw engine to a threat (or whatever) in a vacuum, but for the sake of argument assume that you're forcing GBx. Where does this fall on your scale? If you want to look at in the context of Junk, Jund, Sultai, whatever, that works too. How highly do you value this effect when building a generic GBx decks?
Hmmmm.... These are the 10 Golgari cards we have in the Cube:
Of course it all depends on other things because we put value on Legendary creatures and sometimes Garruk Relentless is my favorite card in the Cube, but in some abstract bubble this it where I'd put it.
My Cube does a good job of building attrition decks so if I'm in Abzhan or Jund where there's a lot on interaction with sac'ing stuff I think it'd be higher than something like Sultai that seems to focus more on the UG aspect of the cards.
Really though when you are drafting a 66 card deck with a couple of sub themes it's hard to say for sure. It does work well because enchantments are harder to kill than creatures AND I run a lot of creature kill.
Like I said, I recognize that context is everything and so I wasn't looking for any concrete answers. When your grindy GY-based deck needs a win condition it doesn't matter where Worm Harvest falls on the scale because that's the card that you're going to take. I fully expected to see Deed above it, everyone can get behind that, and Abrupt Decay is a powerful 2 CMC spell that does something at every stage of the game so I can definitely see that one too. I wasn't expecting to see Worm Harvest, that one kinda caught me off-guard, but everything else being (more-or-less) below it comes at no surprise. I thought you you/others might put Maelstrom Pulse above it but I would generally put it below myself. Being in the ~top 3 (or close) is where I had the card too so that seems about in-line with what I expected.
I'm curious, is Worm Harvest that good for you? I love the card in my Constructed Life from the Loam shells that can play things like Gamble and Entomb but in EDH Cube it seems much harder to make the card work. Maybe I'm wrong, it could easily be a "Spider Spawning" style threat that dominates the lategame, I'm just surprised that you put such a premium on the card. I had honestly never even considered adding it to my Cube. It's always seemed too slow and situational in Cube/EDH and the reality that it also doesn't quite feel powerful enough to get the job done. You need a lot of 1/1s to clear players out and I assume that you're not drafting Beastmaster Ascensions or whatever to support the thing (but I could be wrong).
I overvalue Worm Harvest, but I also know that we win off the back of Goblin Assault and a Sword of X/Y all the time. Anything that can poop out dudes and when those dudes die poops out more dudes, it's good times. Also, that was a hard sentence to craft.
But yeah, Deathreap Ritual is one of those "pay and play" kinds of cards that I like when mana gets tied up so easily in other stuff.
I overvalue Worm Harvest, but I also know that we win off the back of Goblin Assault and a Sword of X/Y all the time. Anything that can poop out dudes and when those dudes die poops out more dudes, it's good times.
That makes a lot of sense to me. I personally removed Swords from my own Cubes because I found that they led to extremely negative player experiences. It didn't have to happen every game, but every now and then someone would equip a Sword on a mana dork on turn 3 or 4 and just kill someone in 2 hits without them being able to interact. I know that EDH Cube is different but you can see how 20 life and 40 cards is NOTHING when you're facing down Sword of Body and Mind. The point is that an unreasonable % of the time people would just die in 2 hits on turn ~6 and lose 20 minutes into a 2 hour game. After the 3rd or 4th time that it happened I had enough and cut the cards from my own Cube. Now I'm not saying that others should also do it, to each their own, but I can definitely see why you would value token producers when you have to face those things down on a regular basis. I know what it's like to lose to those kinds of cards and it's not fun.
We banned Body and Mind along with Jace 3 because of that. But, things balanced out when I removed a lot of the lando. It was just too easy to Jace 3 into Jokulhaups and win.
Now with 66 card decks and 40 life and more colorless removal, things are happier. Oddly Deathreap was one of the cards that seemed to get a lot better when people could actually play spells again!
We banned Body and Mind along with Jace 3 because of that. But, things balanced out when I removed a lot of the lando. It was just too easy to Jace 3 into Jokulhaups and win.
Now with 66 card decks and 40 life and more colorless removal, things are happier. Oddly Deathreap was one of the cards that seemed to get a lot better when people could actually play spells again!
Red is a real struggle in MP. It feels like the things that it does are either too weak or too degenerate and it's hard to find a happy middle-ground. On the one hand I like "Wildfire" decks because they're powerful, fun to play, relatively unique to Cube, etc. Similarly I'm a fan of cards such as Mob Rule and Insurrection because they're powerful but they don't have a home anywhere else. The problem? Those kinds of cards lead to extremely uninteractive, boring wins. Still, I mean, if you don't play any of them then suddenly Red becomes an abysmal color because, let's face it, things like weenies and burn aren't good when people have big decks, big mana, big health totals, etc. It's a struggle.
But yeah, I hear you on Jace 3 and SoBaM. Liliana Vess into Death Cloud allows for SOME counterplay but when Jace 3 is involved it kinda feels like there's no hope.
I was playing it in 3-player games, before my group got more members and more blood into it. They can get pretty durdly at times, which means no attacks and just buildup and such. So, what I'm saying is that the card's performance is behaviorally-dependent. Nonetheless, it scales pretty well and I can't blame people for using it. Even in my durdle-fest it will probably draw 2 cards per cycle as long as someone is doing SOMETHING. It's just that in my meta, me and another person are usually the people who end up initiating hostilities just to get the game going.
Or I'll just be the ass who brings it and Grave Pact along with a bunch of death-happy friends and a Spawning Pit. Sometimes if you want maximum performance you gotta set it yourself...
Or I'll just be the ass who brings it and Grave Pact along with a bunch of death-happy friends and a Spawning Pit. Sometimes if you want maximum performance you gotta set it yourself...
I don't see that as much of a requirement though. I'm never forcing myself to play with Grave Pact in MP; I'm happy to jam it into my lists. The card is good in most GB decks trying to do GB things.
Anyways, I'm sure that buildup happens in most MP games. Be it 3 or 8 players there's usually some "draw go" phase where people are just deploying threats and ceasing hostilities. Still, those periods tend to be short-lived in my experience, especially once your meta gets more accustomed to MP games. Once lists start to get tuned to cope you tend to see bigger haymakers, more Wraths, stronger end-game, etc.
I've only tried Deathreap Ritual in a single deck so far but it worked very well. I ran it with Awakening Zone and other eldrazi spawn producers so I could guarantee to get draws on each players turn if I wanted.
It could combo nicely with continual sac effects like Sheoldred, Whispering One. Or perhaps Smokestack, but only if you really hate your friends, lol.
Haven't played it but I'd be surprised if it won't yield two cards between every turn I play.
That would mean higher yield at lower cost than an P. Arena. (*runs off to add it to the buy list*)
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My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I really like it with Stinkweed Imp. You can chump block something, kill it, and then trigger the draw at end of turn, dredging for 5 and getting the Imp back. No one wants to attack into that.
It's in my cube, and I reckon it plays better than Rhystic Study in my meta. People are happy to pay the 1 for Rhystic Study's tax, but sometimes you just have to kill a creature... so Deathreap triggers more often. It is utterly, utterly ridiculous the number of cards you can draw off this thing.
Cz, because you asked, I reckon about the only thing ahead of Deathreap Ritual in the Golgari section of a cube is Pernicious Deed (because it's Deed).
I can't say I've got a Maelstrom Pulse yet, and that may be on par or better, but nothing else comes close. You can't argue a creature over gobs and gobs of card advantage (for the record, the five Golgari cards currently in my cube are Deed, Deathreap, Vulturous Zombie, Jarad and Deathrite Shaman). DRS is certainly #3. Daylight to the other two.
Cz, because you asked, I reckon about the only thing ahead of Deathreap Ritual in the Golgari section of a cube is Pernicious Deed (because it's Deed).
That's where I had it as well. At the end of the day Black and Green have legitimately powerful card draw/card advantage spells but very little in the way of powerful mass removal. Killing creatures is obviously easy for Black but Enchs/Arts are no joke. While Green does grant you access to Fracturing Gust, Bane of Progress, Sylvan Primordial, etc. it's not very good at removing opposing critters. Deed is relatively unique in the sense that it just kills everything dead (while often leaving your 6-7 CMC fatties alive if desired). Whereas you can usually pick up a Syphon Mind or a Garruk, Primal Hunter for card draw you're just plain not going to see more than one Deed in a draft.
...I reckon it plays better than Rhystic Study in my meta. People are happy to pay the 1 for Rhystic Study's tax, but sometimes you just have to kill a creature... so Deathreap triggers more often. It is utterly, utterly ridiculous the number of cards you can draw off this thing.
This is my experience with this card too. I love it, especially as it just works so damn well with pretty much any G/B shell I like to play.
Being 4-cmc, it is an awkward mana cost, but since one of my other fave cards is Cabal Therapy it's a no brainer.
FWIW, I usually target myself to discard something in a multiplayer setting, or just destroy the combo player when they threaten.
My only two current BG decks are Pod and GY fun via exile shenanigans, so card draw was never an issue. I just bought cards to field my first test of this from another thread in the forum, so I'm excited to see the performance. My group kills 2-3 creatures or more almost every single turn.
My only two current BG decks are Pod and GY fun via exile shenanigans, so card draw was never an issue. I just bought cards to field my first test of this from another thread in the forum, so I'm excited to see the performance. My group kills 2-3 creatures or more almost every single turn.
That's the thing about the card that makes it so silly. Worst-case scenario it's usually a Phyrexian Arena sans lifeloss and sometimes it just goes nuts and rips 6 cards in 2 circuits. 4 mana isn't "nothing" I guess but I mean for 25 cents (or whatever ridiculously low pricetag it has) I don't see how you can forgo picking up a playset to fool around with the next time that you order cards. Nightmare scenario you're down a gumball, best-case scenario you now have an amazing draw engine that you'll be able to play for the next decade. Seems legit to me.
4 mana isn't "nothing" I guess but I mean for 25 cents (or whatever ridiculously low pricetag it has) I don't see how you can forgo picking up a playset to fool around with the next time that you order cards. Nightmare scenario you're down a gumball, best-case scenario you now have an amazing draw engine that you'll be able to play for the next decade. Seems legit to me.
Yea, I over looked for awhile too, but I have a playset in the mail right now and I'm looking forward to seeing it in action soon.
For a card that costs 25 cents I'm a little curious as to why this thing doesn't see more play. For those wondering, by "more play" I mean "maximum number of copies allowable in 100% of GB decks." While I somewhat skeptical of the card at first, thinking that it would average out to be something similar to a Phyrexian Arena, I've since learned that it's a complete joke of a card. It's so unreasonable that it's not even funny. Be it EDH, Cube or Constructed the thing draws ludicrous amounts of cards if it sticks and given that it's an Enchantment that's not asking for very much. It's also in 2 extremely powerful colors that have access to powerful creatures, good removal and amazing endgame bombs. Furthermore, it has natural synergy with cheap staples such as Sakura-Tribe Elder, Yavimaya Elder, Shriekmaw and countless other "spell creatures" that you're usually happy to play anyways. Overdrawing is also completely fine in GB combinations in general given that you're almost always going to be playing some sort of graveyard-based strategy to begin with. Even if you end up pitching 2-3 cards per circuit they're usually ones that you'll still be able to extract value from at some point in the near future. With respect to the card "not triggering," it's obviously possible, but at the same time it's EXTREMELY unlikely in reasonably-sized games. Once you breach the 4 player mark critters are going to be cast and killed on a regular basis and the absolute floor for this thing quickly becomes Phyrexian Arena without life loss with a ceiling that will make you sick to your stomach. In reality it's usually churning out at least a couple of cards per circuit which means that it only has to kick around for ~2 to provide a decent ROI and given that it can often persist for 6-7 it can just plain win games outright.
I just don't see how this card won't go the way of Rhystic Study at some point. It has one printing in a fringe set and it's BONKERS in casual multiplayer, EDH, Cube, whatever. Every BG deck should play it (no exceptions) and people should seriously consider splashing for it. If you don't own these yet and are planning to make an order, do yourself a favor and slot a few playsets of these in there. The card is ridiculous, you'll realize that as soon as you play it, and at $1.00 per playset (or something close to that) you're practically stealing them. There's no drawback, no strict deckbuilding requirements, no strict color requirements, nothing. The card just gushes value at every stage of the game and asks nothing in return. If people are playing magic that's good enough.
Does anyone else have any experiences with the card? I just don't understand how a 4 mana Enchantment that reads "you win the game" in a multiplayer setting can cost 25 cents. The card is a joke.
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Green - Blue - Red - White - Gold
Only reason I stopped using it is because I shifted the deck from B/G to monoblack.
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Out of curiosity, how big are your games? I know that mine are exceptionally large but I want to believe that the card can still work well in 4 player metas as well. Were you unable to consistently get your "Phyrexian Arena" out of the deal? I can only speak for myself obviously but regardless of the format there's always creatures dying when I play. Evasive beaters getting killed, mass removal being played, creatures being sac'd for various effects, people trying to use their mana efficiently, etc. I find that it's hard for the card to be worse than an Arena and that, for more often than not, it'll draw 2-3 cards on numerous circuits at which point it's just stellar. It only has to draw ~4 cards to pay itself off (that's how I feel anyways, people's opinions will obviously differ) and that's like 2-3 circuits tops from what I've experienced.
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Green - Blue - Red - White - Gold
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
How would you personally rate it against the other Golgari cards? I.e. in general sense what gold cards would you draft over it? I know that context is everything, you can't compare a draw engine to a threat (or whatever) in a vacuum, but for the sake of argument assume that you're forcing GBx. Where does this fall on your scale? If you want to look at in the context of Junk, Jund, Sultai, whatever, that works too. How highly do you value this effect when building a generic GBx decks?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Hmmmm.... These are the 10 Golgari cards we have in the Cube:
1 Deathreap Ritual
1 Garruk Relentless
1 Maelstrom Pulse
1 Nath of the Gilt-Leaf
1 Pernicious Deed
1 Pharika, God of Affliction
1 Varolz, the Scar-Striped
1 Vraska the Unseen
1 Worm Harvest
1 Varolz, the Scar-Striped
1 Vraska the Unseen
1 Garruk Relentless
1 Maelstrom Pulse
1 Nath of the Gilt-Leaf
1 Pernicious Deed
1 Worm Harvest
Of course it all depends on other things because we put value on Legendary creatures and sometimes Garruk Relentless is my favorite card in the Cube, but in some abstract bubble this it where I'd put it.
My Cube does a good job of building attrition decks so if I'm in Abzhan or Jund where there's a lot on interaction with sac'ing stuff I think it'd be higher than something like Sultai that seems to focus more on the UG aspect of the cards.
Really though when you are drafting a 66 card deck with a couple of sub themes it's hard to say for sure. It does work well because enchantments are harder to kill than creatures AND I run a lot of creature kill.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I'm curious, is Worm Harvest that good for you? I love the card in my Constructed Life from the Loam shells that can play things like Gamble and Entomb but in EDH Cube it seems much harder to make the card work. Maybe I'm wrong, it could easily be a "Spider Spawning" style threat that dominates the lategame, I'm just surprised that you put such a premium on the card. I had honestly never even considered adding it to my Cube. It's always seemed too slow and situational in Cube/EDH and the reality that it also doesn't quite feel powerful enough to get the job done. You need a lot of 1/1s to clear players out and I assume that you're not drafting Beastmaster Ascensions or whatever to support the thing (but I could be wrong).
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Green - Blue - Red - White - Gold
But yeah, Deathreap Ritual is one of those "pay and play" kinds of cards that I like when mana gets tied up so easily in other stuff.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
That makes a lot of sense to me. I personally removed Swords from my own Cubes because I found that they led to extremely negative player experiences. It didn't have to happen every game, but every now and then someone would equip a Sword on a mana dork on turn 3 or 4 and just kill someone in 2 hits without them being able to interact. I know that EDH Cube is different but you can see how 20 life and 40 cards is NOTHING when you're facing down Sword of Body and Mind. The point is that an unreasonable % of the time people would just die in 2 hits on turn ~6 and lose 20 minutes into a 2 hour game. After the 3rd or 4th time that it happened I had enough and cut the cards from my own Cube. Now I'm not saying that others should also do it, to each their own, but I can definitely see why you would value token producers when you have to face those things down on a regular basis. I know what it's like to lose to those kinds of cards and it's not fun.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Now with 66 card decks and 40 life and more colorless removal, things are happier. Oddly Deathreap was one of the cards that seemed to get a lot better when people could actually play spells again!
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Red is a real struggle in MP. It feels like the things that it does are either too weak or too degenerate and it's hard to find a happy middle-ground. On the one hand I like "Wildfire" decks because they're powerful, fun to play, relatively unique to Cube, etc. Similarly I'm a fan of cards such as Mob Rule and Insurrection because they're powerful but they don't have a home anywhere else. The problem? Those kinds of cards lead to extremely uninteractive, boring wins. Still, I mean, if you don't play any of them then suddenly Red becomes an abysmal color because, let's face it, things like weenies and burn aren't good when people have big decks, big mana, big health totals, etc. It's a struggle.
But yeah, I hear you on Jace 3 and SoBaM. Liliana Vess into Death Cloud allows for SOME counterplay but when Jace 3 is involved it kinda feels like there's no hope.
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Green - Blue - Red - White - Gold
Or I'll just be the ass who brings it and Grave Pact along with a bunch of death-happy friends and a Spawning Pit. Sometimes if you want maximum performance you gotta set it yourself...
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Yuriko, the Hydra Omnivore
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I don't see that as much of a requirement though. I'm never forcing myself to play with Grave Pact in MP; I'm happy to jam it into my lists. The card is good in most GB decks trying to do GB things.
Anyways, I'm sure that buildup happens in most MP games. Be it 3 or 8 players there's usually some "draw go" phase where people are just deploying threats and ceasing hostilities. Still, those periods tend to be short-lived in my experience, especially once your meta gets more accustomed to MP games. Once lists start to get tuned to cope you tend to see bigger haymakers, more Wraths, stronger end-game, etc.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
It could combo nicely with continual sac effects like Sheoldred, Whispering One. Or perhaps Smokestack, but only if you really hate your friends, lol.
That would mean higher yield at lower cost than an P. Arena. (*runs off to add it to the buy list*)
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Cz, because you asked, I reckon about the only thing ahead of Deathreap Ritual in the Golgari section of a cube is Pernicious Deed (because it's Deed).
I can't say I've got a Maelstrom Pulse yet, and that may be on par or better, but nothing else comes close. You can't argue a creature over gobs and gobs of card advantage (for the record, the five Golgari cards currently in my cube are Deed, Deathreap, Vulturous Zombie, Jarad and Deathrite Shaman). DRS is certainly #3. Daylight to the other two.
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That's where I had it as well. At the end of the day Black and Green have legitimately powerful card draw/card advantage spells but very little in the way of powerful mass removal. Killing creatures is obviously easy for Black but Enchs/Arts are no joke. While Green does grant you access to Fracturing Gust, Bane of Progress, Sylvan Primordial, etc. it's not very good at removing opposing critters. Deed is relatively unique in the sense that it just kills everything dead (while often leaving your 6-7 CMC fatties alive if desired). Whereas you can usually pick up a Syphon Mind or a Garruk, Primal Hunter for card draw you're just plain not going to see more than one Deed in a draft.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
This is my experience with this card too. I love it, especially as it just works so damn well with pretty much any G/B shell I like to play.
Being 4-cmc, it is an awkward mana cost, but since one of my other fave cards is Cabal Therapy it's a no brainer.
FWIW, I usually target myself to discard something in a multiplayer setting, or just destroy the combo player when they threaten.
That's the thing about the card that makes it so silly. Worst-case scenario it's usually a Phyrexian Arena sans lifeloss and sometimes it just goes nuts and rips 6 cards in 2 circuits. 4 mana isn't "nothing" I guess but I mean for 25 cents (or whatever ridiculously low pricetag it has) I don't see how you can forgo picking up a playset to fool around with the next time that you order cards. Nightmare scenario you're down a gumball, best-case scenario you now have an amazing draw engine that you'll be able to play for the next decade. Seems legit to me.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold