I don't know. I mean, it doesn't help that some color combinations (especially the 3 color ones) get pretty much shoehorned into doing one thing (in my opinion).
Like naya just plain sucks. And jund cards all support doing one thing. And that one thing is saccing creatures. And I'm pretty sure if you were playing a fatty with that theme in mind, you would always play Prossh.
I think it's just that you simply don't get as many multicolor cards as good monocolor ones. Even in random small sets, one color can pick up a pretty sweet card like Mikaeus the Unhallowed, or something.
Also, it might be that they weren't at all thinking about multiplayer balance when making cards up until Theros. Right when they admitted that Gray Merchant was a little over the line, they probably finally got the message.
Lastly, some of these multicolor cards were before the days of souped up power creep. Can't say that I'll be playing a Rumbling Slum, Hellkite Overlord, or Sphinx Sovereign anytime soon. They are simply outclassed now.
I don't know. I mean, it doesn't help that some color combinations (especially the 3 color ones) get pretty much shoehorned into doing one thing (in my opinion).
True but that's not necessarily a bad thing. For example, America, BUG, Junk and RUG can all build extremely powerful, consistent and even degenerate decks with ease from what I've seen. Even if they can only build a couple of awesome shells, hey, I'm fine with that!
Like naya just plain sucks. And jund cards all support doing one thing. And that one thing is saccing creatures. And I'm pretty sure if you were playing a fatty with that theme in mind, you would always play Prossh.
I think it's just that you simply don't get as many multicolor cards as good monocolor ones. Even in random small sets, one color can pick up a pretty sweet card like Mikaeus the Unhallowed, or something.
Also, it might be that they weren't at all thinking about multiplayer balance when making cards up until Theros. Right when they admitted that Gray Merchant was a little over the line, they probably finally got the message.
Lastly, some of these multicolor cards were before the days of souped up power creep. Can't say that I'll be playing a Rumbling Slum, Hellkite Overlord, or Sphinx Sovereign anytime soon. They are simply outclassed now.
I'd still like to the do "the best job that I possibly can" given what I have to work with :).
Admittedly, the wedges do have it better than the shards, somewhat in part because of the initial Commander release.
Although to me, BUG is pretty much a graveyard combination (although it doesn't HAVE to be), and junk and RUG are goodstuff combinations. Like, I joke that every RUG deck is a goodstuff deck, even when it doesn't try to be.
Like, I joke that every RUG deck is a goodstuff deck, even when it doesn't try to be.
Maelstrom Wanderer is my favorite RUG card by far. I love playing him in decks with Titans, Primordials and Wildfires. Easily my favorite RUG archetype. 8 is a lot of mana, I'm not suggesting otherwise, but at least he's an 8 drop that I can get behind :). Otherwise I'm a huge fan of Prophet of Kruphix decks (Time Walk every other turn is a powerful effect, who knew?) and I love Animar, Soul of Elements in those lists. If that card isn't removed immediately... it's not pretty XD.
BUG is a GY color but there's nothing wrong with that. The Mimeoplasm is amazing and even things like Sidisi, Brood Tyrant aren't bad. BUG is also the 3 strongest MP colors in my mind so your deck is almost inherently among the strongest at the table.
Junk is also a goodstuffs/GY color. Unburial Rites is just awesome :).
He may be too niche, but what about malfegor? He continually wrecks face in all the games I see him in. Granted, he's in a grave-recur deck, but wiping the board is often what he does, and he leaves behind a nice big beater.
Private Mod Note
():
Rollback Post to RevisionRollBack
Here are the little self-imposed guidelines I'm working with for the multiplayer decks I've been building:
• Must be cheap. Total price tag < $100, preferably < $50. Ideally ~$30. No one card greater than about ~$6
• Format: Modern (makes getting the cards somewhat easier for the play group, and almost all my cards are Modern-legal)
• Must be relatively interesting in 1:1 games. I don't need to win against Splinter Twin, but I should be able to play duels now and then
• Avoid instant-win combos; they only serve to make me target #1, and then the deck is worse than useless because I get killed first, every time
• Must have a funny name!
He may be too niche, but what about malfegor? He continually wrecks face in all the games I see him in. Granted, he's in a grave-recur deck, but wiping the board is often what he does, and he leaves behind a nice big beater.
I wouldn't blindly play him in generic Rakdos/X decks and his power-level isn't high enough to warrant building around him (purely my opinion obviously but one that I'd gladly defend if needed). I wouldn't trade my hand for a "free Damnation" the vast majority of the time and I also don't want to rely on generic 6/6 beaters to close games out. Again, the card isn't bad or anything, it's just not a slam-dunk and that's what I'm looking for.
I recently got really fond of Grim feast. In multiplayer games, the life gain is immense for such a fire-and-forget card. You just don't die if they don't remove it.
Same with Martyrs' Tomb. It makes combat a living hell for opponents in EDH or 2HG. WB has enough stuff to regain life or combo shenanigans involving life (like switching life).
Probably won't make your list since it doesn't outright win the game or provide card advantage, but especially Grim feast is very underrated. Every board wipe nets you a ton of life.
Feast should definitely be on the list. I play the card all the time in my BG/x decks, especially ones with Lord of Extinction type threats and plenty of mass removal (i.e. decks with lots of mass removal and lots of big threats that can convert clear boards into game wins). It always does a ton of work.
The Tomb I'm not a fan of and while I agree that it has potential in some formats I wouldn't touch it in Cube or Constructed and even in EDH I'm still not in love with the card. I find that there's very little damage-based removal and creature combat in EDH so I just couldn't see myself slotting the card into basically any of my BW/x decks.
What are your thoughts on Fight to the Death? I've played this card very effectively for quite a while now. There's always those 2 guys down at the other end of the table having a big old slug fest.
"You guys done doing the math yet? Good. Now destroy all of it."
What are your thoughts on Fight to the Death? I've played this card very effectively for quite a while now. There's always those 2 guys down at the other end of the table having a big old slug fest.
"You guys done doing the math yet? Good. Now destroy all of it."
I generally don't assign much value to cards that affect creature-on-creature combat. It's true that some % of the time these kinds of cards are 2 mana Plague Winds but their average use-case is significantly weaker than that in my experience. The inherent problem with these cards is that turning creatures sideways is the absolute worst possible way to try and win a multiplayer game of Magic so there's a very real ceiling on how good they can ever be. If this thing could act as a Doom Blade, ok, sure, but it's not like it does anything to large, evasive beaters and it won't help you if you fall behind on board. Given that it's also worthless against combo, control, ramp, etc. I just can't get behind these kinds of cards in general. They'll work for some people in some metas, I'm not suggesting otherwise, but this isn't what springs to mind when I think of powerful multiplayer "tricks." I'd much rather jam a Reverberate style effect in my list.
I'm still trying to trim and chop this thing as I go but it's definitely getting to the place where I want it to be. I'm trying to keep casual enough for most people but still competitive enough that even the hardcore players will want to keep tabs on the entries. My "ideal" list wouldn't have the Feeder + Sifter but I'll stick them on for now as cheap playables that can fill out the curve.
Thanks for the updates and here are a few comments.
Doomsday - is this just an oversight? I mean it's BBB. Cards with different color mana in the Flashback cost is legitimate and maybe even with things like Balthor and Chained to the Rocks, but this is just plain old mono colored. Soulfire Grand Master - Remove from WU and RW sections. you don't put the other KTK-block cards in the dual and triple mana sections. The card is awesome, but consistency is better. Brion Stoutarm - I'd like to make a case for removing this guy. A "solid 4 drop" is not enough to make this list. I would play Phyrexian Metamorph over this in any deck, even if the deck is RW only (unless it's Commander).
Thanks for compiling this list and keeping it tight. It helps me tremendously on my deck building and prevents a lot of threads from being created needlessly. Well done!
Thanks for the updates and here are a few comments.
Doomsday - is this just an oversight? I mean it's BBB. Cards with different color mana in the Flashback cost is legitimate and maybe even with things like Balthor and Chained to the Rocks, but this is just plain old mono colored.
No matter how many times I read this I still can't make sense of what you're trying to say. What do you mean exactly?
Soulfire Grand Master - Remove from WU and RW sections. you don't put the other KTK-block cards in the dual and triple mana sections. The card is awesome, but consistency is better.
I disagree. I purposely added them to all 3 and even added Swans of Bryn Argoll to the Red White section. I want this thread to be functional, not consistent. If you are building a RW deck and if you need to seriously consider Soulfire Grand Master and/or Swans of Bryn Argoll then they need to be listed in the RW section. End of discussion. I'm not expecting people to just check every color combo "just in case." This is a personal choice and one that I'm not going to budge on. I want functionality to trump everything else.
Brion Stoutarm - I'd like to make a case for removing this guy. A "solid 4 drop" is not enough to make this list. I would play Phyrexian Metamorph over this in any deck, even if the deck is RW only (unless it's Commander).
There's a lot of cards that shouldn't make the list. This one, like many others, is being kept on to keep the Guide more balanced. All things being equal the card is powerful, has a repeatable effect, brings some lifegain to your decks and has a solid body for its cost. The absolute top-tier RW decks that curve Assemble the Legion into Jokulhaups won't play it but 95% of the casual playerbase will gladly jam it as a 4 drop and likely experience success with it.
I'm not saying that you're wrong, just that I haven't quite pulled the trigger on shaving every "marginal" card just yet.
Thanks for the updates and here are a few comments.
Doomsday - is this just an oversight? I mean it's BBB. Cards with different color mana in the Flashback cost is legitimate and maybe even with things like Balthor and Chained to the Rocks, but this is just plain old mono colored.
No matter how many times I read this I still can't make sense of what you're trying to say. What do you mean exactly?
I'll start from the beginning: the title of the thread is "Multiplayer Gold Cards" and you have a mono-color card in the list that has no other color identity or reference to another color.
At least with the other cards, even though the border isn't gold, they do have other colors in the text box or reference to cards of another color.
Long story short: a mono black card doesn't belong on a "Multiplayer Gold Cards" list.
Thanks for the updates and here are a few comments.
Doomsday - is this just an oversight? I mean it's BBB. Cards with different color mana in the Flashback cost is legitimate and maybe even with things like Balthor and Chained to the Rocks, but this is just plain old mono colored.
No matter how many times I read this I still can't make sense of what you're trying to say. What do you mean exactly?
I'll start from the beginning: the title of the thread is "Multiplayer Gold Cards" and you have a mono-color card in the list that has no other color identity or reference to another color.
At least with the other cards, even though the border isn't gold, they do have other colors in the text box or reference to cards of another color.
Long story short: a mono black card doesn't belong on a "Multiplayer Gold Cards" list.
Apparently, despite reading it several times, I read part of the entry for Grenzo as a separate entry for Doomsday. Failure: me. yay! free entertainment for everyone bothering to read past the first page.
Apparently, despite reading it several times, I read part of the entry for Grenzo as a separate entry for Doomsday. Failure: me. yay! free entertainment for everyone bothering to read past the first page.
Prid3 and I have been PMing on and off with ThatRedwood to tidy up the top of the forum (which is awash with our stickied guides). Suspect we'll end up with the one Multiplayer Forum FAQ (or whatever) stickied at the top, with links to our guides in there. Likely the only reason the mods haven't stickied this yet.
Mizzix is too slow and unreliable. It's a Jace's Sanctum/Arcane Melee that you can can kill with spot removal against a deck that likely presents no other targets for it. Arcane Melee is actually insane in unfair decks, it looks bad but it's really not, it's just that no one wants to play combo storm in multiplayer generally. I wouldn't put that card in my competitive Storm decks and I don't think that it's what you want to be doing as a casual player. I find that "all spell" decks tend to perform horrendously in low-level kitchen table Magic because the game is too creature-focused at this point. People playing "modern" spells end up getting crushed.
Mazirek I might add or I'll just start removing cards like Vulturous Zombie. I haven't quite decided which yet but I'm leaning towards the latter. For the life of me I can't remember the last time that I've actively wanted that card in one of my decks.
Mizzix is too slow and unreliable. It's a Jace's Sanctum/Arcane Melee that you can can kill with spot removal against a deck that likely presents no other targets for it. Arcane Melee is actually insane in unfair decks, it looks bad but it's really not, it's just that no one wants to play combo storm in multiplayer generally. I wouldn't put that card in my competitive Storm decks and I don't think that it's what you want to be doing as a casual player. I find that "all spell" decks tend to perform horrendously in low-level kitchen table Magic because the game is too creature-focused at this point. People playing "modern" spells end up getting crushed.
Mazirek I might add or I'll just start removing cards like Vulturous Zombie. I haven't quite decided which yet but I'm leaning towards the latter. For the life of me I can't remember the last time that I've actively wanted that card in one of my decks.
I have been pondering Mazirek + Awakening Zone / From Beyond + Dictate of Erebos. Likely goes in some form of a Golgari tokens deck (whatever form that takes). Think Golgari Dub Season and you're there.
Mizzix is one of those decks that I'm sure will eventually hit critical mass and become viable, just not sure it's there yet. In Magical Christmas Land, it should be filling its hand for (almost) free and then resolving Blatant Thievery, Insurrection, Clone Legionet al for minimal amounts of mana. Getting it there will be harder. I suspect Mizzix's Mastery and Past in Flames + discard outlets will need to be involved somewhere.
I have been pondering Mazirek + Awakening Zone / From Beyond + Dictate of Erebos. Likely goes in some form of a Golgari tokens deck (whatever form that takes). Think Golgari Dub Season and you're there.
Mizzix is one of those decks that I'm sure will eventually hit critical mass and become viable, just not sure it's there yet. In Magical Christmas Land, it should be filling its hand for (almost) free and then resolving Blatant Thievery, Insurrection, Clone Legionet al for minimal amounts of mana. Getting it there will be harder. I suspect Mizzix's Mastery and Past in Flames + discard outlets will need to be involved somewhere.
Mizzix only needs 2 untaps tops to win but that's true for any Goblin Electromancer. The problem isn't that we don't have enough spells/cost reducers to "go off." The problem is that those decks are either terrible or, in the case of Jeskai Ascendancy/High Tide combo/Storm combo etc. they're extremely unfun, degenerate Storm decks that play with themselves for 15 minutes before killing everyone instantly.
Mazirek I'll have to play with. People seem to really like her but I still don't see it.
Discovered this thread today, sitting in the airport between flights.. It was a good read but I'm slightly exhausted so I only have one suggestion for addition.
I'm looking for more consistent cards/effects than these. While they make for cool stories I personally don't feel that you can blindly jam them in your BR decks and consistently use them to win multiplayer games that you weren't already crushing. Some % of the time you hit a Mortivore or even an 8/8 to kill a player off but more often than not it's a marginal burn spell that offers temporary reprieve. At the end of the day a conditional burn spell that hits one opponent once for an uncertain amount of damage isn't on the same level as a card like Deathreap Ritual or Prophet of Kruphix. I'm actively trying to be selective when it comes to the list so for the time being I'm going to keep them off of it.
Like naya just plain sucks. And jund cards all support doing one thing. And that one thing is saccing creatures. And I'm pretty sure if you were playing a fatty with that theme in mind, you would always play Prossh.
I think it's just that you simply don't get as many multicolor cards as good monocolor ones. Even in random small sets, one color can pick up a pretty sweet card like Mikaeus the Unhallowed, or something.
Also, it might be that they weren't at all thinking about multiplayer balance when making cards up until Theros. Right when they admitted that Gray Merchant was a little over the line, they probably finally got the message.
Lastly, some of these multicolor cards were before the days of souped up power creep. Can't say that I'll be playing a Rumbling Slum, Hellkite Overlord, or Sphinx Sovereign anytime soon. They are simply outclassed now.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
True but that's not necessarily a bad thing. For example, America, BUG, Junk and RUG can all build extremely powerful, consistent and even degenerate decks with ease from what I've seen. Even if they can only build a couple of awesome shells, hey, I'm fine with that!
I'd still like to the do "the best job that I possibly can" given what I have to work with :).
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Although to me, BUG is pretty much a graveyard combination (although it doesn't HAVE to be), and junk and RUG are goodstuff combinations. Like, I joke that every RUG deck is a goodstuff deck, even when it doesn't try to be.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Maelstrom Wanderer is my favorite RUG card by far. I love playing him in decks with Titans, Primordials and Wildfires. Easily my favorite RUG archetype. 8 is a lot of mana, I'm not suggesting otherwise, but at least he's an 8 drop that I can get behind :). Otherwise I'm a huge fan of Prophet of Kruphix decks (Time Walk every other turn is a powerful effect, who knew?) and I love Animar, Soul of Elements in those lists. If that card isn't removed immediately... it's not pretty XD.
BUG is a GY color but there's nothing wrong with that. The Mimeoplasm is amazing and even things like Sidisi, Brood Tyrant aren't bad. BUG is also the 3 strongest MP colors in my mind so your deck is almost inherently among the strongest at the table.
Junk is also a goodstuffs/GY color. Unburial Rites is just awesome :).
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
• Must be cheap. Total price tag < $100, preferably < $50. Ideally ~$30. No one card greater than about ~$6
• Format: Modern (makes getting the cards somewhat easier for the play group, and almost all my cards are Modern-legal)
• Must be relatively interesting in 1:1 games. I don't need to win against Splinter Twin, but I should be able to play duels now and then
• Avoid instant-win combos; they only serve to make me target #1, and then the deck is worse than useless because I get killed first, every time
• Must have a funny name!
I wouldn't blindly play him in generic Rakdos/X decks and his power-level isn't high enough to warrant building around him (purely my opinion obviously but one that I'd gladly defend if needed). I wouldn't trade my hand for a "free Damnation" the vast majority of the time and I also don't want to rely on generic 6/6 beaters to close games out. Again, the card isn't bad or anything, it's just not a slam-dunk and that's what I'm looking for.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Feast should definitely be on the list. I play the card all the time in my BG/x decks, especially ones with Lord of Extinction type threats and plenty of mass removal (i.e. decks with lots of mass removal and lots of big threats that can convert clear boards into game wins). It always does a ton of work.
The Tomb I'm not a fan of and while I agree that it has potential in some formats I wouldn't touch it in Cube or Constructed and even in EDH I'm still not in love with the card. I find that there's very little damage-based removal and creature combat in EDH so I just couldn't see myself slotting the card into basically any of my BW/x decks.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
"You guys done doing the math yet? Good. Now destroy all of it."
I generally don't assign much value to cards that affect creature-on-creature combat. It's true that some % of the time these kinds of cards are 2 mana Plague Winds but their average use-case is significantly weaker than that in my experience. The inherent problem with these cards is that turning creatures sideways is the absolute worst possible way to try and win a multiplayer game of Magic so there's a very real ceiling on how good they can ever be. If this thing could act as a Doom Blade, ok, sure, but it's not like it does anything to large, evasive beaters and it won't help you if you fall behind on board. Given that it's also worthless against combo, control, ramp, etc. I just can't get behind these kinds of cards in general. They'll work for some people in some metas, I'm not suggesting otherwise, but this isn't what springs to mind when I think of powerful multiplayer "tricks." I'd much rather jam a Reverberate style effect in my list.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I'm still trying to trim and chop this thing as I go but it's definitely getting to the place where I want it to be. I'm trying to keep casual enough for most people but still competitive enough that even the hardcore players will want to keep tabs on the entries. My "ideal" list wouldn't have the Feeder + Sifter but I'll stick them on for now as cheap playables that can fill out the curve.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Doomsday - is this just an oversight? I mean it's BBB. Cards with different color mana in the Flashback cost is legitimate and maybe even with things like Balthor and Chained to the Rocks, but this is just plain old mono colored.
Soulfire Grand Master - Remove from WU and RW sections. you don't put the other KTK-block cards in the dual and triple mana sections. The card is awesome, but consistency is better.
Brion Stoutarm - I'd like to make a case for removing this guy. A "solid 4 drop" is not enough to make this list. I would play Phyrexian Metamorph over this in any deck, even if the deck is RW only (unless it's Commander).
Thanks for compiling this list and keeping it tight. It helps me tremendously on my deck building and prevents a lot of threads from being created needlessly. Well done!
No matter how many times I read this I still can't make sense of what you're trying to say. What do you mean exactly?
I disagree. I purposely added them to all 3 and even added Swans of Bryn Argoll to the Red White section. I want this thread to be functional, not consistent. If you are building a RW deck and if you need to seriously consider Soulfire Grand Master and/or Swans of Bryn Argoll then they need to be listed in the RW section. End of discussion. I'm not expecting people to just check every color combo "just in case." This is a personal choice and one that I'm not going to budge on. I want functionality to trump everything else.
There's a lot of cards that shouldn't make the list. This one, like many others, is being kept on to keep the Guide more balanced. All things being equal the card is powerful, has a repeatable effect, brings some lifegain to your decks and has a solid body for its cost. The absolute top-tier RW decks that curve Assemble the Legion into Jokulhaups won't play it but 95% of the casual playerbase will gladly jam it as a 4 drop and likely experience success with it.
I'm not saying that you're wrong, just that I haven't quite pulled the trigger on shaving every "marginal" card just yet.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
At least with the other cards, even though the border isn't gold, they do have other colors in the text box or reference to cards of another color.
Long story short: a mono black card doesn't belong on a "Multiplayer Gold Cards" list.
Where do I have Doomsday listed O.O?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Ah fair enough lol XD.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I agree we can discount the rest of the C15 gippers.
Prid3 and I have been PMing on and off with ThatRedwood to tidy up the top of the forum (which is awash with our stickied guides). Suspect we'll end up with the one Multiplayer Forum FAQ (or whatever) stickied at the top, with links to our guides in there. Likely the only reason the mods haven't stickied this yet.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Mizzix is too slow and unreliable. It's a Jace's Sanctum/Arcane Melee that you can can kill with spot removal against a deck that likely presents no other targets for it. Arcane Melee is actually insane in unfair decks, it looks bad but it's really not, it's just that no one wants to play combo storm in multiplayer generally. I wouldn't put that card in my competitive Storm decks and I don't think that it's what you want to be doing as a casual player. I find that "all spell" decks tend to perform horrendously in low-level kitchen table Magic because the game is too creature-focused at this point. People playing "modern" spells end up getting crushed.
Mazirek I might add or I'll just start removing cards like Vulturous Zombie. I haven't quite decided which yet but I'm leaning towards the latter. For the life of me I can't remember the last time that I've actively wanted that card in one of my decks.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I have been pondering Mazirek + Awakening Zone / From Beyond + Dictate of Erebos. Likely goes in some form of a Golgari tokens deck (whatever form that takes). Think Golgari Dub Season and you're there.
Mizzix is one of those decks that I'm sure will eventually hit critical mass and become viable, just not sure it's there yet. In Magical Christmas Land, it should be filling its hand for (almost) free and then resolving Blatant Thievery, Insurrection, Clone Legion et al for minimal amounts of mana. Getting it there will be harder. I suspect Mizzix's Mastery and Past in Flames + discard outlets will need to be involved somewhere.
My Stupidly Large Number of Current Decks
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Mizzix only needs 2 untaps tops to win but that's true for any Goblin Electromancer. The problem isn't that we don't have enough spells/cost reducers to "go off." The problem is that those decks are either terrible or, in the case of Jeskai Ascendancy/High Tide combo/Storm combo etc. they're extremely unfun, degenerate Storm decks that play with themselves for 15 minutes before killing everyone instantly.
Mazirek I'll have to play with. People seem to really like her but I still don't see it.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Delirium & Backlash These two can end games and with such style. OMG. Do you like Dirty Larrying someone? Do you like to go a bit 'Spanish Inquisition'? Just completely pants someone.. Quite satisfying.
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450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
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I'm looking for more consistent cards/effects than these. While they make for cool stories I personally don't feel that you can blindly jam them in your BR decks and consistently use them to win multiplayer games that you weren't already crushing. Some % of the time you hit a Mortivore or even an 8/8 to kill a player off but more often than not it's a marginal burn spell that offers temporary reprieve. At the end of the day a conditional burn spell that hits one opponent once for an uncertain amount of damage isn't on the same level as a card like Deathreap Ritual or Prophet of Kruphix. I'm actively trying to be selective when it comes to the list so for the time being I'm going to keep them off of it.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold