First come the goblins. Hordes of them. But soon the ramp produced by xenagos attracts monstrous token-producing hydras. Towering over the battlefield, these 12-headed killing machines are protected 2 archetypes of endurance as they crash any resistence left
The deck is very reliant on getting the ranks into play. And seems fragile.
I'd cut all the token generators and play red creatures with come into play effects.
Lastly a RU deck will give you draw and access to even beter come into play creatures. There have been some great UR decks in the past. I'd start there.
The deck is very reliant on getting the ranks into play. And seems fragile.
I'd cut all the token generators and play red creatures with come into play effects.
Lastly a RU deck will give you draw and access to even beter come into play creatures. There have been some great UR decks in the past. I'd start there.
1) I will do that
2) I MIGHT add norin, but it seems like a more expensive glitterfang
3) It is reliant, and sort of fragile, but its casual
4) why cut on tokens? multiple trades at the same time = fun
5) I want to keep it as consistant as possible (its fragile enough as it is, as you pointed out)
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First come the goblins. Hordes of them. But soon the ramp produced by xenagos attracts monstrous token-producing hydras. Towering over the battlefield, these 12-headed killing machines are protected 2 archetypes of endurance as they crash any resistence left
I agree with less tokens and more return to your hand at the end of turn effects. Your opponents being left with nothing is far superior than a bunch of tokens.
In my CitR deck, I usually win more often through aggro than from stealing all of their creatures... games rarely last that long, any my playgroup has gotten pretty good at playing around it.
My decklist looks something like this (I may be off on the exact card counts)
This deck does a great job of punishing players who don't put up defenses quickly (Viashino Sandstalker is MVP for this, Archwing dragon is a close second). If I get stalled, then I just bide my time making tokens with genesis chamber and glitterfang, while charging up my Shrine. Pandemonium can end the game quickly if they are not playing many creatures of their own (just be careful when you play this). Pyroclasm works great to clear the board, especially if the genesis chamber starts to get out of hand... If they get out major threats, you just hope to get your Ranks out soon enough to steal them. The hellion and Djinn are sub-optimal, but just included for spice.
I only wish I could find some Seething Songs on the cheap...
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2x crazed goblin
2x raging goblin
4x glitterfang
4x viashino sandstalker
4x viashino sandscout
2x krenko's command
2x hordeling outburst
4x thatcher revolt
4x darksteel citadel
4x great furnace
18x mountain
what do you think?
First up Norin is a must in any CiR deck.
The deck is very reliant on getting the ranks into play. And seems fragile.
I'd cut all the token generators and play red creatures with come into play effects.
Lastly a RU deck will give you draw and access to even beter come into play creatures. There have been some great UR decks in the past. I'd start there.
1) I will do that
2) I MIGHT add norin, but it seems like a more expensive glitterfang
3) It is reliant, and sort of fragile, but its casual
4) why cut on tokens? multiple trades at the same time = fun
5) I want to keep it as consistant as possible (its fragile enough as it is, as you pointed out)
I agree with less tokens and more return to your hand at the end of turn effects. Your opponents being left with nothing is far superior than a bunch of tokens.
My decklist looks something like this (I may be off on the exact card counts)
4x glitterfang
4x viashino sandstalker
2x viashino sandscout
4x archwing dragon
4x Shrine of Burning Rage
4x Genesis Chamber
2x Pandemonium
3x Confusion in the Ranks
2x Ghitu Slinger
4x pyroclasm
1x Volcano Hellion
1x Emberwilde Djinn
23 Mountains
This deck does a great job of punishing players who don't put up defenses quickly (Viashino Sandstalker is MVP for this, Archwing dragon is a close second). If I get stalled, then I just bide my time making tokens with genesis chamber and glitterfang, while charging up my Shrine. Pandemonium can end the game quickly if they are not playing many creatures of their own (just be careful when you play this). Pyroclasm works great to clear the board, especially if the genesis chamber starts to get out of hand... If they get out major threats, you just hope to get your Ranks out soon enough to steal them. The hellion and Djinn are sub-optimal, but just included for spice.
I only wish I could find some Seething Songs on the cheap...