Following on from the previous thread, come one, come all to the final vote thread for the 2014 rankings... it's land time.
The Rules:
Give me your top 20 land cards in multiplayer by replying to this thread.
Everything up to and including cards from Magic 2015 are legal to vote for. Khans of Tarkir and onwards cannot be voted for (that's for next year).
Order matters (best land card evaaar at #1, down to the lowest of your batch at #20). I will use the order you give me to rank overall.
I am happy to take "honorable mentions", just don't give me twenty of them.
Please vote land cycles as a single vote - this makes the results much more readable (otherwise our Top 20 is going to be be ten duals and ten fetches, innit?)... so 1. Duals, 2. Fetches and so on.
Anything left over that you haven't been able to vote for until now is a valid vote. Most importantly, this includes artifact lands and Dryad Arbor.
Functional reprints count as the same card (e.g. Evolving Wilds / Terramorphic Expanse).
Cut-off time is noon on Friday November 21st my time (or 4am GMT... yes, I really am on the other side of the planet to you) - I would have given longer, but I'm off on a week's holiday from the weekend... sorry to rush you all! I have been known to accept late entries, miss my own deadlines, and generally play it as it comes (i.e. be nice if the results aren't up yet... life is busy, but I'm working on them).
Onslaught/Zendikar Fetches(I never used to be able to see the value in these... and then I started playing with consistently... the best colour-fixing there is)
Of all the categories, I probably have the least experience playing with or against some of the most ridiculous land. So much of it is so expensive.
I had a really hard time figuring out any kind of order and ended up settling on tiers of categories. I gave the highest value to insane ramp in colors/archetypes that are already strong or fun to play. You can often get away with cheaper, less ideal color fixing in multiplayer since the format is a bit slower and I know I'd always rather have a million mana than essentially anything else. I rated the best color fixing next, followed by the best utility lands I know.
All your mana is belong to us
1. Cabal Coffers - Such a strong color and there are a million things to do with all that black mana.
2. Kessig Wolf Run - I guess this isn't really ramp, it's something to do with all that ramp. Perfectly compliments essentially every green deck.
3. Nykthos, Shrine to Nyx - Will fit in literally any deck you want to build.
4. Tolarian Academy - I still can't believe it taps for blue mana and not colorless. Plus, blue artifacts is pretty fun and powerful.
5. Cloudpost - Gets taping for lots of mana very quickly.
Because multicolor decks are fun
6. Revised Dual Lands - Those basic land types tho. Maybe one day I'll have a set of my own. =D
7. Fetchlands - I've played again them enough that I understand their power. Glad Khans is making them cheap enough to acquire.
8. Filterlands - I'm with Bloom, these lands are awesome. Makes heavy color requirements much more palatable.
9. Shocklands - I'm glad I have the cycle but these don't particularly excite me. But they make cards like Wood Elves that much better.
Awesome Utility
10. Volrath's Stronghold - Such a ridiculous card. Recur whatever you want.
11. Academy Ruins - Offers the same utility but slightly more narrow.
12. Strip Mine - Comes in untapped, taps for mana, and can solve some sticky land problems.
13. Urborg, Tomb of Yawgmoth - One of those cards I didn't understand until I played it.
14. Gavony Township - Adds really great inevitability to any deck. Very good mana sink.
15. Glacial Chasm - I like this most with kamikaze red spells (Earthquake and such).
16. High Market - Sometimes you need to sac something.
17. Rogue's Passage - I hate the moment in-between it's ability being activated and the actual declaration of who is being attacked.
18. Bojuka Bog - Graveyard strategies are a real thing and this can totally screw someone over.
19. Yavimaya Hollow - Cheap regeneration.
20. Vault of the Archangel - This creates some pretty nasty alpha strikes.
I think Command Tower is a great color fixing card but obviously it's applications are very narrow. I'm sure Gaea's Cradle is as good as it looks but I've literally never seen it played.
PS - My favorite part of these votes have been the Tendencies, Useless Ramblings, and Facts section after the voting is finished. Don't stop doing those. =D
Thawing Glaciers(If you've never played this, particularly in a 3+ colour deck, for goodness sake try it. It's incredible)
So, I don't think I knew that that card existed. That looks...awesome. And it's not even that expensive. I might need to get one right away.
It can be pretty slow, given it comes in tapped, so you're sometimes waiting a turn to get the colour combination you want, but it is a very, very good colour-fixer. I'd say it's probably better the more colours you're running. I have a single copy in a five-colour Sliver EDH deck, and that deck basically wins whenever Thawing Glaciers is in its opening hand. I imagine it's pretty good in Domain decks, or next to Amulet of Vigor as well.
And yeah, I can't believe they haven't at least had a try at reprinting a variant of this card (given it's on the Reserved List), or that its price hasn't spiked beyond all get out (again, given it's on the Reserved List, and there are limited copies in the wild). It was a $15+ card back in the days of Alliances, and for some reason its price fell through the floor (probably because the Fetches work faster).
EDIT: Oh, and no, I will never, ever, ever stop doing TURF, promise.
Inkmoth Nexus - A land that is an actual win condition. Might be a controversial pick
Those didn't didn't fit into my Top 20 Gavony Township - My #21. Turns an army into a force Vault of the Archangel - Seems boom or bust for me Bazaar of Baghdad - No experience with this Cloudpost - Maybe my #22…I know how powerful they can be Kor Haven - So bloody annoying to play against! Rogue's Passage - A great way to get through some big monsters
Private Mod Note
():
Rollback Post to RevisionRollBack
Looking for a casual playgroup in the Greater Vancouver area? Send me a PM. Our playgroup is always looking for more people to terrorize
And we're done! Results in the OP!
Thanks for sneaking your votes in inside my cut-down timeframe!
As always, the full results are here.
I'm back in a bit over a week, and have a couple of full-on days of work once I'm back... I'll start looking at piecing together the 2014 cube after that... let's aim to have it up as a Christmas present!
I sparked a good discussion last year and helped establish the one-line votes for dual, fetches, and more!
That you did! That actually worked quite well this year, with single votes for land cycles... made it a hell of a lot easier to put the results together, too, as you could imagine.
Why so little love for the manland duals?
Low on sweepers your meta's?
Also no love for Ravnica bounce lands?
I must be doing something wrong...
(-:
TBH, I haven't played with the WWK man-lands much, but they do seem pretty good. Likely set back in my meta due to our distaste for multiple resets, I guess.
The Rav bounce-lands are good, but I do find them slow. Fun with stuff that untaps lands, though!
The Rules:
As usual, to help your voting out...
Thespian's Stage, Worldwake Man-Lands, Kessig Wolf Run, Ravnica Karoos, City of Traitors, Mutavault, City of Brass, Dark Depths, Vault of the Archangel, Shadowmoor/Eventide Filter Lands.
Mana Confluence, Nykthos, Shrine to Nyx, Opal Palace, Paliano, the High City, Radiant Fountain, Sliver Hive, Theros-Block Temples, Unknown Shores.
Vote away!
-----------------------------------------------------------------------------------------------
DONE!
The Top 20
TURF (Tendencies, Useless Ramblings and Facts)
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I had a really hard time figuring out any kind of order and ended up settling on tiers of categories. I gave the highest value to insane ramp in colors/archetypes that are already strong or fun to play. You can often get away with cheaper, less ideal color fixing in multiplayer since the format is a bit slower and I know I'd always rather have a million mana than essentially anything else. I rated the best color fixing next, followed by the best utility lands I know.
All your mana is belong to us
1. Cabal Coffers - Such a strong color and there are a million things to do with all that black mana.
2. Kessig Wolf Run - I guess this isn't really ramp, it's something to do with all that ramp. Perfectly compliments essentially every green deck.
3. Nykthos, Shrine to Nyx - Will fit in literally any deck you want to build.
4. Tolarian Academy - I still can't believe it taps for blue mana and not colorless. Plus, blue artifacts is pretty fun and powerful.
5. Cloudpost - Gets taping for lots of mana very quickly.
Because multicolor decks are fun
6. Revised Dual Lands - Those basic land types tho. Maybe one day I'll have a set of my own. =D
7. Fetchlands - I've played again them enough that I understand their power. Glad Khans is making them cheap enough to acquire.
8. Filterlands - I'm with Bloom, these lands are awesome. Makes heavy color requirements much more palatable.
9. Shocklands - I'm glad I have the cycle but these don't particularly excite me. But they make cards like Wood Elves that much better.
Awesome Utility
10. Volrath's Stronghold - Such a ridiculous card. Recur whatever you want.
11. Academy Ruins - Offers the same utility but slightly more narrow.
12. Strip Mine - Comes in untapped, taps for mana, and can solve some sticky land problems.
13. Urborg, Tomb of Yawgmoth - One of those cards I didn't understand until I played it.
14. Gavony Township - Adds really great inevitability to any deck. Very good mana sink.
15. Glacial Chasm - I like this most with kamikaze red spells (Earthquake and such).
16. High Market - Sometimes you need to sac something.
17. Rogue's Passage - I hate the moment in-between it's ability being activated and the actual declaration of who is being attacked.
18. Bojuka Bog - Graveyard strategies are a real thing and this can totally screw someone over.
19. Yavimaya Hollow - Cheap regeneration.
20. Vault of the Archangel - This creates some pretty nasty alpha strikes.
I think Command Tower is a great color fixing card but obviously it's applications are very narrow. I'm sure Gaea's Cradle is as good as it looks but I've literally never seen it played.
PS - My favorite part of these votes have been the Tendencies, Useless Ramblings, and Facts section after the voting is finished. Don't stop doing those. =D
My 540 card Free-for-All Multiplayer Cube
So, I don't think I knew that that card existed. That looks...awesome. And it's not even that expensive. I might need to get one right away.
My 540 card Free-for-All Multiplayer Cube
It can be pretty slow, given it comes in tapped, so you're sometimes waiting a turn to get the colour combination you want, but it is a very, very good colour-fixer. I'd say it's probably better the more colours you're running. I have a single copy in a five-colour Sliver EDH deck, and that deck basically wins whenever Thawing Glaciers is in its opening hand. I imagine it's pretty good in Domain decks, or next to Amulet of Vigor as well.
And yeah, I can't believe they haven't at least had a try at reprinting a variant of this card (given it's on the Reserved List), or that its price hasn't spiked beyond all get out (again, given it's on the Reserved List, and there are limited copies in the wild). It was a $15+ card back in the days of Alliances, and for some reason its price fell through the floor (probably because the Fetches work faster).
EDIT: Oh, and no, I will never, ever, ever stop doing TURF, promise.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Those didn't didn't fit into my Top 20
Gavony Township - My #21. Turns an army into a force
Vault of the Archangel - Seems boom or bust for me
Bazaar of Baghdad - No experience with this
Cloudpost - Maybe my #22…I know how powerful they can be
Kor Haven - So bloody annoying to play against!
Rogue's Passage - A great way to get through some big monsters
Looking for a casual playgroup in the Greater Vancouver area? Send me a PM. Our playgroup is always looking for more people to terrorize
Low on sweepers your meta's?
Also no love for Ravnica bounce lands?
I must be doing something wrong...
(-:
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
And we're done! Results in the OP!
Thanks for sneaking your votes in inside my cut-down timeframe!
As always, the full results are here.
I'm back in a bit over a week, and have a couple of full-on days of work once I'm back... I'll start looking at piecing together the 2014 cube after that... let's aim to have it up as a Christmas present!
That you did! That actually worked quite well this year, with single votes for land cycles... made it a hell of a lot easier to put the results together, too, as you could imagine.
TBH, I haven't played with the WWK man-lands much, but they do seem pretty good. Likely set back in my meta due to our distaste for multiple resets, I guess.
The Rav bounce-lands are good, but I do find them slow. Fun with stuff that untaps lands, though!
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor