Lands are not a valid vote (so no artifact lands in particular). They're up shortly.
If you're voting for the Moxen or the Signets, please stick them altogether as one vote. It's easier that way. I'll sort it out from there.
Functional reprints count as the same card (e.g. Soul Warden, Soul's Attendant).
You've got a week. Cut-off time is noon on Monday November 3rd my time (or 4am GMT... yes, I really am on the other side of the planet to you). I have been known to accept late entries, miss my own deadlines, and generally play it as it comes (i.e. be nice if the results aren't up yet... life is busy, but I'm working on them).
We had five voters, who voted for 57 different cards. 31 of these cards received multiple votes.
Nevinyrral's Disk stole the top spot from Sol Ring. Sol got four of the five top votes, but Disk got the fifth one, and was inside the top seven on every person's list.
Steel Hellkite gets a special mention - it was in every list, but managed to easily miss the Top 20. It was stuck at #20 on two of the five lists, and was an honorable mention on two others. That's a special kind of performance.
Sol Ring. (Because I would rather have that fast mana for multiple turns. Just last night, I watched a blue deck out of my cube go T1 Sol Ring, T2 Copy Artifact , T3 Consecrated Sphinx, T4 Frost Titan, T5 Deadeye Navigator. You can't do that all in a row with a Lotus)
Black Lotus. (But I'm not so stupid that I don't rate Lotus second!)
Steel Hellkite. (Capable of wrestling control of an entire game with one hit)
Sword of War and Peace. (I have an irrational mancrush on this sword, for some reason. Relevant protection colours help)
Sword of Light and Shadow. (I may be mad for ranking this one last of the five, but I find you have to make more of a conscious effort to build around it)
Soul of New Phyrexia. (This guy will likely end up in my cube. And I will enjoy it immensely)
I agree with Golbez that this one is probably the hardest, but I also have an abnormal obsession with artifacts. It's a good thing lands are done separately
Sensei's Divining Top - IMO, this can go in just about any deck that has some number shuffle effects.
Skullclamp - I love equipment (like, a lot), but this one takes the cake for sure.
All Is Dust - Hits a bit later in the game, but that also means it usually hits for huuuge value. Especially when you build your deck around it with mostly/all colorless stuff.
Umezawa's Jitte - Few things in this game bring me as much joy as swinging with a double striker with one of these in-hand.
Expedition Map - Bet we won't see this make too many people's lists. Similar to Greaves, I play a full playset of these in 3 different decks and, in each deck, it facilitates degenerate plays. It gives you an early play, which leads to an early Tolarian Academy, Cabal Coffers, Tron piece, etc.
Emrakul, the Aeons Torn - Again I agree with Golbez: this probably should have never been printed.
Sundering Titan - This fattie has secured so many multiplayer wins for me, it's not even funny. Love to play it along side Urborg, Tomb of Yawgmoth and zero basics.
Memnarch - In a deck that makes a lot of mana, this wizard is just too much fun.
Sword of War and Peace - Also very relevant protection colors. Creates very big swings in my experience... Can't help but feel a bit dirty when I connect with a Mirran Crusader holding one of these.
Sword of Fire and Ice - A lot of you would probably put this sword above the previous two, and while I would never fault anyone for that as it is an extremely strong card, I just seem to get more mileage out of the previous 2.
Mimic Vat - A very fun and power effect in one card.
Winter Orb - Also a very powerful effect. Few cards slow your opponents' game to crawl like this one. I've used it with Elves, Prophet/Muse, Unwinding Clock, Lodestone Myr, etc. all to great effect.
Spine of Ish Sah - Sure it's a bit expensive, but in decks where you you create a crazy board presence and tons of mana, it's a great answer to those Ensnaring Bridge/Blazing Archon/Platinum Angel type effects that are preventing you from winning. It's a versatile answer that can be played in any color, so it's a one-of in a few of my different decks.
No Lotus/Mox type cards?! I've never had (nor will have) access to them in a game, so they've done exactly 0 work for me. Are they strong cards? Hell yes, I'm not going to refute that; it just seems silly to fill half my list with cards that are basically no-brainers that the majority of the people on this forum will probably never have access to either.
And Sol Ring? Yes it's a very strong card, it just hasn't done that much work for me because of its restricted status, and thus inherent inconsistency since I rarely see it in my openers. Randomly drawing it late game when you don't need the acceleration is also kind of awkward, so it's not on my top 20.
Expedition Map - Bet we won't see this make too many people's lists. Similar to Greaves, I play a full playset of these in 3 different decks and, in each deck, it facilitates degenerate plays. It gives you an early play, which leads to an early Tolarian Academy, Cabal Coffers, Tron piece, etc.
Great call.
This little one mana artifact is not as flashy as any of the other cards in the lists but a play set does a ton of work and shows up in a huge variety of decks.
1. Sol Ring: Best acceleration in the game for MP games.
2. Skullclamp: Makes sure you never run out of gas and acts as wrath protection too. Plus it's so cheap to cast and switch around.
3. Black Lotus: Huge mana boost that can lead to broken starts
4. All is Dust: Can save your bacon or seal the deal if you build around it. Also deals with everything!
5. Wurmcoil Engine: Stabilizes thanks to lifelink or beats down pretty hard all the while leaving you with action post wrath.
6. Emrakul, the Eons Torn: Ultimate creature, but tough to cast. Not very fun however.
7. Nevinyrral's Disk: The next 3 sweepers could be in any order. I like Disk better since you can blow it up and cast spells during the same turn.
8. Oblivion Stone: Gets planeswalkers that disk can't.
9. Perilous Vault: Gets indestructible cards that Stone can't
10. Ensnaring Bridge: Locks down the game usually in your favor!
11. Moxen: Free acceleration is pretty good!
12. Umezawa's Jitte: Lots of utility from just swinging with your creatures.
13. Sword of Fire and Ice: Card draw really helps aggro decks hang in there.
14. Batterskull: Living weapon means you always get a threat or dude to stabilize with lifelink.
15. Coalition Relic: Getting from 3 to 6 mana AND fixing your colors is really powerful.
16. Worn Powerstone: As above minus the fixing.
17. Blightsteel Colossus: One shoting people is scary even in a game with multiple opponents.
18. Sword of War and Peace: Huge life swings with this equipment.
19. Mimic Vat: Messes around with graveyards and gets you the best dead creature every turn.
20. Steel Hellkite: Beater that can also clear a board. Nice!
I don't own any moxen or eldrazi so can't comment on those. I'm sure they are amazing but everyone pretty much already knew that anyway.
1. Sol Ring - So good.
2. Skullclamp - I had a hard time deciding if this was first or second. I'd first pick either of these cards all day long.
3. Mimic Vat - I seem to rate this higher than others. I always seem to have enormous success with this card and it is a huge pain to go up against.
4. Sword of X & Y/Umezawa's Jitte - I just put these all together, sorry if that's cheating. For what it's worth, I like Fire and Ice best, followed by Feast and Famine, and Light and Shadow. All are excellent but incredibly unfun to play against.
5. Batterskull - This is my favorite offensive equipment to actually play with.
6. Nevinyrral’s Disk - Doesn't get planeswalkers, and takes a turn, but costs so little mana.
7. Mind’s Eye - Really good colorless card draw is dope, right?
8. Wurmcoil Engine - This is just one of those cards that I'm still giddy to play every single time. An unstoppable force.
9. Blightsteel Colossus - I hate this card, but it's hard to argue with the results.
10. Helm of Possession - Don't think I saw anyone else list this, but I think it is incredible.
11. Loxodon Warhammer - Great equipment. Nothing fancy, just rock solid.
12. Trading Post - A buddy of mine refers to this as the artifact planeswalker. Not exactly full of raw power, but can do so much stuff. Maybe Staff of Domination should go in this slot but I prefer the card that can get more goats out on the battlefield.
13. Metalworker - I'm new to using him but he can sure generate a lot of mana.
14. Oblivion Stone - Am I crazy to prefer this to All is Dust?
15. Chromatic Lantern - Phenomenal mana fixing and even taps for a mana of it's own.
16. Solemn Simulacrum - Value plays aren't often exciting but are still necessary.
17. Ensnaring Bridge - Another powerful card that isn't fun to play against.
18. Altar of Dementia - I think this card is great. There are a number of ways where you can suddenly mill someone for a million cards.
19. Eldrazi Monument - I'm a huge sucker for things that let you survive wraths.
20. Steel Hellkite - Nice X ability, and it's a dragon.
Expedition Map - Bet we won't see this make too many people's lists. Similar to Greaves, I play a full playset of these in 3 different decks and, in each deck, it facilitates degenerate plays. It gives you an early play, which leads to an early Tolarian Academy, Cabal Coffers, Tron piece, etc.
Great call.
This little one mana artifact is not as flashy as any of the other cards in the lists but a play set does a ton of work and shows up in a huge variety of decks.
Agreed. I cannot lie - Expedition Map was in a straight fight for my #20 with all of the lesser Eldrazi and Teh N00bstick. It That Betrays won the fight, but only just. The Map is great, particularly when you start recursing it (if you have't run it with Glissa, the Traitor yet, you haven't lived).
Nah, that's perfectly fine. Those puppies are very hard to split, aren't they? I could probably spawn a whole subthread by asking which Sword is the worst of the five...
The Rules:
As usual, to help your voting out...
Basilisk Collar, Sword of Feast and Famine, Darksteel Forge, Sword of Body and Mind, Rings of Brighthearth, Quietus Spike, Ashnod's Altar, Claws of Gix, Glaring Spotlight, Meekstone.
Akroan Horse, Astral Cornucopia, Burnished Hart, Coercive Portal, Colossus of Akros, Eye of Doom, Hall of Triumph, Heroes' Podium, Obelisk of Urd, Opaline Unicorn, Perilous Vault, Pyxis of Pandemonium, Scuttling Doom Engine, Soul of New Phyrexia, The Chain Veil.
Vote away!
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DONE!
The Top 20
TURF (Tendencies, Useless Ramblings and Facts)
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No Lotus/Mox type cards?! I've never had (nor will have) access to them in a game, so they've done exactly 0 work for me. Are they strong cards? Hell yes, I'm not going to refute that; it just seems silly to fill half my list with cards that are basically no-brainers that the majority of the people on this forum will probably never have access to either.
And Sol Ring? Yes it's a very strong card, it just hasn't done that much work for me because of its restricted status, and thus inherent inconsistency since I rarely see it in my openers. Randomly drawing it late game when you don't need the acceleration is also kind of awkward, so it's not on my top 20.
Thanks for doing this CB! It's neat to see how different people value different cards
WUBG Atraxa Superfriends
WRBG Saskia's Angry
UBRG Yidris Valuetown
WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed
WBG Ghave counters madness
BRG Prossh, Token Master
UBG Tasigur Seedborn Control
WU Brago Bouncy Castle
WB Karlov Voltron
B Erebos/Drana MBC
R Feldon jank
Great call.
This little one mana artifact is not as flashy as any of the other cards in the lists but a play set does a ton of work and shows up in a huge variety of decks.
2. Skullclamp: Makes sure you never run out of gas and acts as wrath protection too. Plus it's so cheap to cast and switch around.
3. Black Lotus: Huge mana boost that can lead to broken starts
4. All is Dust: Can save your bacon or seal the deal if you build around it. Also deals with everything!
5. Wurmcoil Engine: Stabilizes thanks to lifelink or beats down pretty hard all the while leaving you with action post wrath.
6. Emrakul, the Eons Torn: Ultimate creature, but tough to cast. Not very fun however.
7. Nevinyrral's Disk: The next 3 sweepers could be in any order. I like Disk better since you can blow it up and cast spells during the same turn.
8. Oblivion Stone: Gets planeswalkers that disk can't.
9. Perilous Vault: Gets indestructible cards that Stone can't
10. Ensnaring Bridge: Locks down the game usually in your favor!
11. Moxen: Free acceleration is pretty good!
12. Umezawa's Jitte: Lots of utility from just swinging with your creatures.
13. Sword of Fire and Ice: Card draw really helps aggro decks hang in there.
14. Batterskull: Living weapon means you always get a threat or dude to stabilize with lifelink.
15. Coalition Relic: Getting from 3 to 6 mana AND fixing your colors is really powerful.
16. Worn Powerstone: As above minus the fixing.
17. Blightsteel Colossus: One shoting people is scary even in a game with multiple opponents.
18. Sword of War and Peace: Huge life swings with this equipment.
19. Mimic Vat: Messes around with graveyards and gets you the best dead creature every turn.
20. Steel Hellkite: Beater that can also clear a board. Nice!
My 450ish 1vs1 cube
1. Sol Ring - So good.
2. Skullclamp - I had a hard time deciding if this was first or second. I'd first pick either of these cards all day long.
3. Mimic Vat - I seem to rate this higher than others. I always seem to have enormous success with this card and it is a huge pain to go up against.
4. Sword of X & Y/Umezawa's Jitte - I just put these all together, sorry if that's cheating. For what it's worth, I like Fire and Ice best, followed by Feast and Famine, and Light and Shadow. All are excellent but incredibly unfun to play against.
5. Batterskull - This is my favorite offensive equipment to actually play with.
6. Nevinyrral’s Disk - Doesn't get planeswalkers, and takes a turn, but costs so little mana.
7. Mind’s Eye - Really good colorless card draw is dope, right?
8. Wurmcoil Engine - This is just one of those cards that I'm still giddy to play every single time. An unstoppable force.
9. Blightsteel Colossus - I hate this card, but it's hard to argue with the results.
10. Helm of Possession - Don't think I saw anyone else list this, but I think it is incredible.
11. Loxodon Warhammer - Great equipment. Nothing fancy, just rock solid.
12. Trading Post - A buddy of mine refers to this as the artifact planeswalker. Not exactly full of raw power, but can do so much stuff. Maybe Staff of Domination should go in this slot but I prefer the card that can get more goats out on the battlefield.
13. Metalworker - I'm new to using him but he can sure generate a lot of mana.
14. Oblivion Stone - Am I crazy to prefer this to All is Dust?
15. Chromatic Lantern - Phenomenal mana fixing and even taps for a mana of it's own.
16. Solemn Simulacrum - Value plays aren't often exciting but are still necessary.
17. Ensnaring Bridge - Another powerful card that isn't fun to play against.
18. Altar of Dementia - I think this card is great. There are a number of ways where you can suddenly mill someone for a million cards.
19. Eldrazi Monument - I'm a huge sucker for things that let you survive wraths.
20. Steel Hellkite - Nice X ability, and it's a dragon.
My 540 card Free-for-All Multiplayer Cube
Agreed. I cannot lie - Expedition Map was in a straight fight for my #20 with all of the lesser Eldrazi and Teh N00bstick. It That Betrays won the fight, but only just. The Map is great, particularly when you start recursing it (if you have't run it with Glissa, the Traitor yet, you haven't lived).
Nah, that's perfectly fine. Those puppies are very hard to split, aren't they? I could probably spawn a whole subthread by asking which Sword is the worst of the five...
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
All done! Results in the OP!
As per usual, the full results are maintained here.
Multicolour thread coming shortly!
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor