I have recently acquired some Waste Nots, and was curious as to if they are playable outside of using Ensnaring Bridge and Noetic Scales. Not that I dislike those cards, and Noetic Scales is easy to grab a playset of if needed, but I really don't see myself spending $80 on a playset of Ensnaring Bridge. If it is too difficult to build a Waste Not deck that is competitive enough to last through early game hate (and discard certainly generates it's fair share of that..), I would rather not even try... I just love the card! Thoughts?
FYI: Meta is typically 5-7 players... mostly mid-range/ramp/control/burn type decks, but aggressive aggro happens now and again.
I don't think you realize just how stupidly overpowered that card is. WN is a completely busted 2 mana auto-win card advantage engine. There is no hate. If you go turn 2 Waste Not turn 3 Delirium Skeins you just win the game. I don't play Ensnaring Bridge in any of my WN decks and I don't see why I ever would. I'm drawing way too many cards to ever extract value from it after all. If you think that the card is anything short of "incredibly unfair" then you need to start playing with it NOW.
I don't think that it's perfect or anything but the table scooped on turn 4 and I haven't played another version since. I also adhere to a Legacy B&R list and the deck would get ABSURD if you could add Windfall effects to it. Whispering Madness is "fine" but I prefer IGG as a means to rebuy my key spells (namely WN). My favorite plays involved IGG on Delirium Skeins + any other cards really and that exact sequence is why the table just decided to scoop. I had something like 36 power on the field, 15 cards in hand and everyone else had a couple of lands and maybe a creature.
The card is horrendously overpowered. I'll be shocked if you get more than a half dozen games off with a Waste Not deck before you/someone else decides that it's time to retire it.
I don't really have anything to add, but I knew this card was going to be good, and I was still surprised by just how good it was. It comes down so early that you can virtually always get megavalue out of Delirium Skeins, etc. If you drop WN on T2 and Skeins on T3 in a seven player game, you don't need to worry about hate. You've probably got 6-7 2/2s, ~11-12 cards in hand, and enough mana to cast all your spells and make yourself even stronger. It's a ridiculously competitive card, play it.
O.O
I don't think you realize just how stupidly overpowered that card is. WN is a completely busted 2 mana auto-win card advantage engine.
...
If you think that the card is anything short of "incredibly unfair" then you need to start playing with it NOW.
I knew this card was going to be good, and I was still surprised by just how good it was. .... It's a ridiculously competitive card, play it.
Agree.
I brought my MP discard deck off the shelf > it's been retired for a while due to being plain unfun to play against, and absurdly powerful against certain decks.
And Waste Not simply gave the deck more power.
So yeah, the deck went back on the shelf. My group thanks me for it, but I occasionally bring it out when I feel like being a ******.
To echo what others have said so far, Waste Not is indeed busted in half. I finished building my Black/Red Waste Not deck recently and can certainly attest to it being incredibly explosive and effective, but also extremely oppressive at the same time. Certainly not something you'd want to play too often, but I built it to pull out when other people at the table play are playing decks that aren't in line with our more casual-oriented house rules.
The land base could be better, I just don't own more BR fetches yet. If you aren't playing with vintage B/R list, you could probably just swap the tutors for Serum Powder or something. The main priority is of course getting Waste Not into play, and you won't always have it in your opening hand, so Powders can sometimes help with that.
Of the relatively few number of times I've played the deck, I've seen turn 2 scoops a couple times already: Waste Not->exile Simian Spirit Guide->Burning Inquiry->chain "discard 3" spells you find off of Waste Not draw triggers and/or Dream Salvage. After a few spells, the whole table had 0 cards in hand (except me of course), had their land blown up, their creatures sacrificed, while I'm sitting there with 4 Shrieking Affliction and 20+ zombies on the table. "Umm, sorry, did you want to play magic?"
Of course you don't have to build the deck to be quite so "all in" on the plan, but it's certainly effective. Like I said though, I wouldn't consider it "playing magic"... might cost you some friends, and probably won't take too long before the novelty wears off and you decide to shelf the deck altogether (as Slave did).
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WUBG Atraxa Superfriends WRBG Saskia's Angry UBRG Yidris Valuetown WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed WBG Ghave counters madness BRG Prossh, Token Master UBG Tasigur Seedborn Control WU Brago Bouncy Castle WB Karlov Voltron B Erebos/Drana MBC R Feldon jank
Thank you for this thread - I just used it as a F U deck after some of the regularly upheld parameters for my casual groups multiplayer games were broken.
We went back to normal immediately - although I did get some comments about being butthurt...
Thank you for this thread - I just used it as a F U deck after some of the regularly upheld parameters for my casual groups multiplayer games were broken.
We went back to normal immediately - although I did get some comments about being butthurt...
What sort of list did you play? I don't play the card very often so I'm always interested in seeing what others conjure up.
I literally copied and pasted your list after someone went infinite in the previous game online.
Ah lol. Fair enough. Like I said I don't even think that the deck was especially tuned but I mean Waste Not's power-level is just so ludicrously high that it didn't even come close to mattering. Playing a deck similar to the one that I posted that opens on a turn Waste Not leads to the most apologetic accidental wins imaginable. Even if you mess up your spell sequencing, forget a few triggers, misplay a bit, etc. it kind of doesn't come close to mattering. You just sort of fumble your way to 30 power on the field against people who have no cards in hand and nothing in in play. Needless to say I never bothered to try and tune a list because I don't even want to get ~20 games in with the deck.
Played some Archenemy with Waste Not deck and I was maniacally laughing at their attempts to thwart it. This was easily the most powerful thing i've done in magic.. Especially when turn 1 Your Fate is Thrice Sealed revealing 3 swamps, then playing a dark ritual into Waste Not and Delerium Skiens and looping all three Ill-Gotten Gains getting easily over 40 power on the board..next turn scheme flip is The Very Soil Shall Shake. Needless to say, people don't want to play Archenemy against me anymore lol.
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Legacy:
Pox (BG Chalice Depths and Rack Pox)
Soldier Stompy
EDH:
Darien, King of Kjeldor Soldier Tribal EDH
Sidisi, Brood Tyrant Zombie tribal EDH
Sigarda, Host of Herons enchantress French EDH
Griselbrand monoblack control French EDH
I really don't understand why waste not is only $2. When I first saw it I really thought it would be $20 or so. It seems stupidly overpowered to me. I realize that most great discard cards are only legacy legal at the point but still.
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I really don't understand why waste not is only $2. When I first saw it I really thought it would be $20 or so. It seems stupidly overpowered to me. I realize that most great discard cards are only legacy legal at the point but still.
Hymn to Tourach and Mind Twist aren't even playable in their respective formats. That's just how bad discard spells are.
Hymn to Tourach and Mind Twist aren't even playable in their respective formats. That's just how bad discard spells are.
Hymn to Tourach is plenty playable in Legacy. It's not top-tier insane, but it's played in:
Shardless BUG
Jund
BUG Delver (often)
Pox of any variety
BW Stoneblade/Deadguy Ale
T1 Thoughtseize into T2 Hymn into T3 Liliana of the Veil is one of the most backbreaking ways to defeat combo decks, and it does a pretty good job against non-combo decks too.
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Hymn to Tourach and Mind Twist aren't even playable in their respective formats. That's just how bad discard spells are.
Hymn to Tourach is plenty playable in Legacy. It's not top-tier insane, but it's played in:
Shardless BUG
Jund
BUG Delver (often)
Pox of any variety
BW Stoneblade/Deadguy Ale
T1 Thoughtseize into T2 Hymn into T3 Liliana of the Veil is one of the most backbreaking ways to defeat combo decks, and it does a pretty good job against non-combo decks too.
Anyone can sleeve up anything, call it "not top tier" and say that it's played in X decks. Ashcoat Bear and Savage Punch are played in Legacy in the Bear deck. It's not top tier but it's played. That doesn't make them playables. Cards can see play in a format and not be remotely playable. Shardless BUG isn't a thing now that Treausre Cruise is a card. Pox has never been competitive because it's too inconsistent to play ~15 rounds of Magic with. Jeskai Stoneblade is way more consistent than Deathblade. BUG Delver isn't even played.
Hymn to Tourach and Mind Twist aren't even playable in their respective formats. That's just how bad discard spells are.
Hymn to Tourach is plenty playable in Legacy. It's not top-tier insane, but it's played in:
Shardless BUG
Jund
BUG Delver (often)
Pox of any variety
BW Stoneblade/Deadguy Ale
T1 Thoughtseize into T2 Hymn into T3 Liliana of the Veil is one of the most backbreaking ways to defeat combo decks, and it does a pretty good job against non-combo decks too.
Anyone can sleeve up anything, call it "not top tier" and say that it's played in X decks. Ashcoat Bear and Savage Punch are played in Legacy in the Bear deck. It's not top tier but it's played. That doesn't make them playables. Cards can see play in a format and not be remotely playable. Shardless BUG isn't a thing now that Treausre Cruise is a card. Pox has never been competitive because it's too inconsistent to play ~15 rounds of Magic with. Jeskai Stoneblade is way more consistent than Deathblade. BUG Delver isn't even played.
This. BUT let's assume (for the sake of argument) that T1 Thoughtseize into T2 Hymn to Tourach into T3 Liliana of the Veil WAS a heavy hitter in Legacy these days. Where does that leave room for Waste Not? Unless you have a second Thoughtseize, you will always be wasting mana every turn from turn 3 on...
Waste Not is so broken in multiplayer BECAUSE you can abuse multiple opponents discarding at once... it's not good in a 1v1 setting. Because of that, it will never be more than a $2 card.
Still, I gotta say that I'm disappointed with Waste Not in general. I dunno. I mean you basically have to play it alongside Delirium Skeins et al. but at the same that that's so horribly degenerate that it's not fun for anyone. Any draw involving turn 2 Waste Not turn 3 "mass discard spell" (Pox, Ill-Gotten Gains, anything) is just oppressive but what are you supposed to do? Not play discard spells? Not an option. It's kinda sad but the card doesn't really have a home in that sense. It's just waaaaaaaaay too good in multiplayer and not nearly good enough for duels.
tried out prid3`s list a few times. got only once really rolling with the perfect draw.
a swamp
three dark rituals
an ill-gotten-gains
and a delirium skeins
it was perfect. i wasnt first(was second, so nearly perfect) but luckily the first player didnt have a counter so i could go off.
swamp and rituals to get to 7 mana.
use 4 for ill-gotten-gains, drop the skeins, take them back and play them out again.
all hands destroyed except mine and i think got 10 zombies and 15 cards in hand with enough mana to drop all 4 shrieking affliction.
it was priceless to see their faces. now this deck is having a well deserved rest, till they forget.
then i will instill fear in their hearts again.
The deck should realistically be playing Serum Powder. I couldn't find mine when I last played it but if I ever whipped it out again I'd put them in.
If you use some targeted discard like Ravenous Rats or Hymn to Tourach it doesn't go nuts. I think Duress goes great, because then you eliminate one threat from the opponent and draw a card, not so ultra overpowered but nice nonetheless
That's the entire problem with the card. It's only good in Casual Multiplayer but it is anything but.
I wouldn't go for the Duress or other 1v1 cards. I think I'd make a Blue/Black deck where the Blue bounces/flickers my own discard guys, then I reanimate what they've discarded. Still more fair than straight up Skeins but still sounds pretty brutal.
A combo deck qualifies in my mind, which is why I believe a lot of play groups have that "soft ban" because it devolves down to: can we kill him before he goes off and only then can we have an actual game of Magic.
If someone sat down with any of the Waste Not decks above without warning, I would not play them again. A simple "I want to try a combo deck out" would be enough for me to accept that one mastubatory Magic game and then we can move on to a real game that has interaction.
For the record I don't consider 3 player FFA to be multiplayer and don't build decks to function in those environments. The way Waste Not functions in an 8 player game is many orders of magnitude different than how it functions in a 3 player game. Whereas you fizzle decking is my primary concern.
The only thing that I mull for is Waste Not or Dark Ritual + Shred Memory to tutor for one. I'll also usually keep Gemstone Caverns + Shred Memory. From that point on you have 12 "good draws" at mass discard and you should have at least some number of turns to get there. Insofar as you resolve one the game should end on the spot so it shouldn't be that hard.
The fact that your opponents are all playing 2 CMC enchantment removal that they're aggressively mulliganing for tells me that you're probably wearing out this deck's welcome or something. Part of the reason why I think that these decks are good is because people basically never MD that stuff. If you're literally facing 2 players who are purposely trying to hate you out then you're playing the wrong deck.
I mean I've never played the card in a 3 player setting so I have no idea how competitive it is under those conditions. The deck should be fine against 3 opponents but, again, the only reason to play these kinds of decks is to take advantage of the fact that people shouldn't be playing around them. If your meta is filled with cheap Enchantment removal then it doesn't matter how many opponents that you're facing. Still, I dunno, I'm kinda shocked that you never got a reasonable hand that had Waste Not/a tutor for it and a spell. I haven't played the deck a ton or anything but even just doing practice hands on I don't get many complete dud hands. You're playing combo so you always run the risk of having bad things happen but this deck is basically as consistent as Vintage Dredge (you get an extra mull, they don't need 2 lands) and that deck doesn't normally struggle to get a reasonable hand.
Fielding Abyssal Gatekeeper makes no sense. I only jammed him in there because I was lazy. Cut him for Rotting Rats, Pox, Noxious Vapors, anything. It makes the deck marginally more consistent.
I goldfished this deck 20 times and only got one legitimately god-awful hand that couldn't play Magic. Obviously it's going to fold to counter Magic and/or very cheap Enchantment removal but I mean it's a $20.00 deck that goldfishes on turn 2-3 a relatively high % of the time.
FYI: Meta is typically 5-7 players... mostly mid-range/ramp/control/burn type decks, but aggressive aggro happens now and again.
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I don't think you realize just how stupidly overpowered that card is. WN is a completely busted 2 mana auto-win card advantage engine. There is no hate. If you go turn 2 Waste Not turn 3 Delirium Skeins you just win the game. I don't play Ensnaring Bridge in any of my WN decks and I don't see why I ever would. I'm drawing way too many cards to ever extract value from it after all. If you think that the card is anything short of "incredibly unfair" then you need to start playing with it NOW.
The last WN deck that I built was:
23x Swamp
Spells (37)
3x Innocent Blood
4x Shrieking Affliction
4x Dark Ritual
4x Smallpox
4x Waste Not
4x Delirium Skeins
4x Beseech the Queen
3x Necrogen Mists
3x Ill-Gotten Gains
2x Noetic Scales
2x Mutilate
I don't think that it's perfect or anything but the table scooped on turn 4 and I haven't played another version since. I also adhere to a Legacy B&R list and the deck would get ABSURD if you could add Windfall effects to it. Whispering Madness is "fine" but I prefer IGG as a means to rebuy my key spells (namely WN). My favorite plays involved IGG on Delirium Skeins + any other cards really and that exact sequence is why the table just decided to scoop. I had something like 36 power on the field, 15 cards in hand and everyone else had a couple of lands and maybe a creature.
The card is horrendously overpowered. I'll be shocked if you get more than a half dozen games off with a Waste Not deck before you/someone else decides that it's time to retire it.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
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My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
Agree.
I brought my MP discard deck off the shelf > it's been retired for a while due to being plain unfun to play against, and absurdly powerful against certain decks.
And Waste Not simply gave the deck more power.
So yeah, the deck went back on the shelf. My group thanks me for it, but I occasionally bring it out when I feel like being a ******.
The deck:
1x Bloodstained Mire
4x Dragonskull Summit
2x Mountain
4x Sulfurous Springs
8x Swamp
1x Urborg, Tomb of Yawgmoth
4x Simian Spirit Guide
Sorcery (16)
4x Burning Inquiry
4x Delirium Skeins
1x Demonic Tutor
3x Gamble
4x Smallpox
2x Wheel of Torture
Instant (6)
1x Demonic Consultation
4x Dream Salvage
1x Vampiric Tutor
Enchantment (12)
4x Liliana's Caress
4x Shrieking Affliction
4x Waste Not
The land base could be better, I just don't own more BR fetches yet. If you aren't playing with vintage B/R list, you could probably just swap the tutors for Serum Powder or something. The main priority is of course getting Waste Not into play, and you won't always have it in your opening hand, so Powders can sometimes help with that.
Of the relatively few number of times I've played the deck, I've seen turn 2 scoops a couple times already: Waste Not->exile Simian Spirit Guide->Burning Inquiry->chain "discard 3" spells you find off of Waste Not draw triggers and/or Dream Salvage. After a few spells, the whole table had 0 cards in hand (except me of course), had their land blown up, their creatures sacrificed, while I'm sitting there with 4 Shrieking Affliction and 20+ zombies on the table. "Umm, sorry, did you want to play magic?"
Of course you don't have to build the deck to be quite so "all in" on the plan, but it's certainly effective. Like I said though, I wouldn't consider it "playing magic"... might cost you some friends, and probably won't take too long before the novelty wears off and you decide to shelf the deck altogether (as Slave did).
WUBG Atraxa Superfriends
WRBG Saskia's Angry
UBRG Yidris Valuetown
WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed
WBG Ghave counters madness
BRG Prossh, Token Master
UBG Tasigur Seedborn Control
WU Brago Bouncy Castle
WB Karlov Voltron
B Erebos/Drana MBC
R Feldon jank
We went back to normal immediately - although I did get some comments about being butthurt...
What sort of list did you play? I don't play the card very often so I'm always interested in seeing what others conjure up.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Ah lol. Fair enough. Like I said I don't even think that the deck was especially tuned but I mean Waste Not's power-level is just so ludicrously high that it didn't even come close to mattering. Playing a deck similar to the one that I posted that opens on a turn Waste Not leads to the most apologetic accidental wins imaginable. Even if you mess up your spell sequencing, forget a few triggers, misplay a bit, etc. it kind of doesn't come close to mattering. You just sort of fumble your way to 30 power on the field against people who have no cards in hand and nothing in in play. Needless to say I never bothered to try and tune a list because I don't even want to get ~20 games in with the deck.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Pox (BG Chalice Depths and Rack Pox)
Soldier Stompy
EDH:
Darien, King of Kjeldor Soldier Tribal EDH
Sidisi, Brood Tyrant Zombie tribal EDH
Sigarda, Host of Herons enchantress French EDH
Griselbrand monoblack control French EDH
Modern:
G/W Enchanted Bogles
BGW Treefolk Tribal
Standard:
Villainous Wealth
Hymn to Tourach and Mind Twist aren't even playable in their respective formats. That's just how bad discard spells are.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Hymn to Tourach is plenty playable in Legacy. It's not top-tier insane, but it's played in:
Shardless BUG
Jund
BUG Delver (often)
Pox of any variety
BW Stoneblade/Deadguy Ale
T1 Thoughtseize into T2 Hymn into T3 Liliana of the Veil is one of the most backbreaking ways to defeat combo decks, and it does a pretty good job against non-combo decks too.
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Anyone can sleeve up anything, call it "not top tier" and say that it's played in X decks. Ashcoat Bear and Savage Punch are played in Legacy in the Bear deck. It's not top tier but it's played. That doesn't make them playables. Cards can see play in a format and not be remotely playable. Shardless BUG isn't a thing now that Treausre Cruise is a card. Pox has never been competitive because it's too inconsistent to play ~15 rounds of Magic with. Jeskai Stoneblade is way more consistent than Deathblade. BUG Delver isn't even played.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
This. BUT let's assume (for the sake of argument) that T1 Thoughtseize into T2 Hymn to Tourach into T3 Liliana of the Veil WAS a heavy hitter in Legacy these days. Where does that leave room for Waste Not? Unless you have a second Thoughtseize, you will always be wasting mana every turn from turn 3 on...
Waste Not is so broken in multiplayer BECAUSE you can abuse multiple opponents discarding at once... it's not good in a 1v1 setting. Because of that, it will never be more than a $2 card.
My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
The deck should realistically be playing Serum Powder. I couldn't find mine when I last played it but if I ever whipped it out again I'd put them in.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
If you use some targeted discard like Ravenous Rats or Hymn to Tourach it doesn't go nuts. I think Duress goes great, because then you eliminate one threat from the opponent and draw a card, not so ultra overpowered but nice nonetheless
I wouldn't go for the Duress or other 1v1 cards. I think I'd make a Blue/Black deck where the Blue bounces/flickers my own discard guys, then I reanimate what they've discarded. Still more fair than straight up Skeins but still sounds pretty brutal.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
But honestly, you can't have the perfect deck that is good against combo, control, aggro, multiplayer, 2v2 and everything.
If someone sat down with any of the Waste Not decks above without warning, I would not play them again. A simple "I want to try a combo deck out" would be enough for me to accept that one mastubatory Magic game and then we can move on to a real game that has interaction.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
The only thing that I mull for is Waste Not or Dark Ritual + Shred Memory to tutor for one. I'll also usually keep Gemstone Caverns + Shred Memory. From that point on you have 12 "good draws" at mass discard and you should have at least some number of turns to get there. Insofar as you resolve one the game should end on the spot so it shouldn't be that hard.
The fact that your opponents are all playing 2 CMC enchantment removal that they're aggressively mulliganing for tells me that you're probably wearing out this deck's welcome or something. Part of the reason why I think that these decks are good is because people basically never MD that stuff. If you're literally facing 2 players who are purposely trying to hate you out then you're playing the wrong deck.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
19x Swamp
4x Gemstone Caverns
Creatures (4)
4x Rotting Rats
Spells (33)
4x Dark Ritual
2x Smallpox
1x Exsanguinate
4x Shred Memory
4x Waste Not
4x Serum Powder
4x Delirium Skeins
4x Dark Deal
3x Pox
3x Ill-Gotten Gains
Fielding Abyssal Gatekeeper makes no sense. I only jammed him in there because I was lazy. Cut him for Rotting Rats, Pox, Noxious Vapors, anything. It makes the deck marginally more consistent.
I goldfished this deck 20 times and only got one legitimately god-awful hand that couldn't play Magic. Obviously it's going to fold to counter Magic and/or very cheap Enchantment removal but I mean it's a $20.00 deck that goldfishes on turn 2-3 a relatively high % of the time.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold