Flickerwisp lets you flicker Angel of Serenity if you want to, but with a less powerful body attached, and without the flash-in-to-save-a-creature thing going on. I don't think this is a deck that wants to leave mana open anyway, so maybe flickerwisp is reasonable?
I use both Flickerwhisp and Resto Angel... I was just having a mental lapse as to how I blink Angel of Serenity. But yes... Resto Angel should be in there IMO at least as a 1-of... It plus Thragfather is reason enough with ought blinking Primordials/Ashen Riders/Rhinos/ect...
I'm thinking 4x Eerie Interlude will make a huge splash here, but I need to prevent it from going in the yard or be able to recover/cast it if it does. Skullwinder seems like best alternative since all the Instant/Sorcery recovery creatures are in UR
I'm thinking 4x Eerie Interlude will make a huge splash here, but I need to prevent it from going in the yard or be able to recover/cast it if it does. Skullwinder seems like best alternative since all the Instant/Sorcery recovery creatures are in UR
You're getting carried away IMO. Mill cards don't do anything nor does the Interlude. Your decks tend to be much air and too little action and I don't agree with how you constantly combine 2-3 ideas into the same deck. If you want a Blink deck, play a Blink deck. If you want a Reanimator deck, play a Reanimator deck. Being a jack-of-all-trade-but-master-of-none isn't where you want to be.
Being a jack-of-all-trade-but-master-of-none isn't where you want to be.
Yea, you got me. That would be my professional life spilling over into the game.
I'll stick to the reanimator that focuses on value for ETB creatures. Do you think I should still keep Angel of Serenity and Flickerwisp?
Flickerwisp is the kind of card that can go. I like it if you need Flying defense and run a bunch of Sun Titans because it's "free" to recur and the blink effect is almost always sweet. I personally think that it's strictly better than Restoration Angel if for no other reason than Sun Titan recurs the former but not the latter. Still, by no means is it a critical card to the strat. Serenity is cool in that 2 provide you with "infinite" value since you can just cycle them over and over again. That doesn't make her a ton better than a throng of alternatives but if you're playing for value then barring exile she takes the cake. It's not that the card got worse, it's just that at this point there's so many good 6+ drops that it's hard to get emotionally attached to any one of them... unless it's Sylvan primordial. Otherwise it's probably worth noting that Serenity isn't at her best outside of ramp decks. If you recur Primetime/Sylvan-father enough then you legit get to cast your 3 dudes immediately because you literally have the 20 mana required to do so. Otherwise she can be kinda "meh." I still like her and play with her myself but clearly she loses her appeal when you're unable to cast the things you recur at a reasonable clip.
Flickerwisp is the kind of card that can go. I like it if you need Flying defense and run a bunch of Sun Titans because it's "free" to recur and the blink effect is almost always sweet. I personally think that it's strictly better than Restoration Angel if for no other reason than Sun Titan recurs the former but not the latter.
OK, I think we might be onto something here. No one really plays Sunny-T in the group and it's been on my radar.
What do I need to tweak? Do I need a sac outlet? I keep Gaea's Blessing in the back of my mind, but I don't think this is the right deck. What about Myr Battlesphere?
Personally I've never played nor wanted Elixir of Immortality in this style of deck. I've never come remotely close to decking myself and I don't want to lose my GY.
Grave Titan never makes the cut in my final lists. I like the card in theory but it doesn't win the game on its own.
And this leaves you with 9 slots to field whatever fatties you want. I wouldn't play Mulch myself though and if I did it would be like 2 tops.
Alternatively you play Commune with the Gods and have Utopia Sprawl be your 1 drop at which point you can support another piece of revival such as Whip of Erebos or Animate Dead. Courser of Kruphix is also an Enchantment and makes a great 3 drop if you go the Sun Titan route. All I want is a deck that "plays Magic" with insanely strong inevitability and what this type of shell offers. You're always going to curve out with creatures that "do stuff" while spiking extremely powerful Unburial Rites plays every now and then.
I appreciate your suggestion, but you seem to miss the $ in most of your suggestions lately. Recommending cards based on power level and consistency alone doesn't help me or other people operating on a budget. Your suggestion increased the cost of the deck almost $30 and the return on that investment is very low from my perspective. I generally only get to play a deck once per session, generally only four games per session, and only 1-2 sessions a quarter lately. If I'm going to spend $25+ on a new deck, I want it to be pretty close to the entire deck, not just a few cards. None of us know what others own, but I think it's reasonable to assume that I would be using RN if I owned it and not trying to build a budget version with cards printed in the past few years.
I ran a version of this with AD and I didn't like it as much because I got in the business of thinking about returning that to my hand instead of a creature to the battlefield. I do like the idea better with Courser and AD along with Commune. I'll mull that over and see how it goes next time.
Hmm... I may steal this list from you (along with a couple modifications)! Although... that's not really Abzan reanimator... I'm thinking I could get some U in there, partly because I am a Blue Mage, and also partly because Consuming Aberration seems pretty sweet with Animate Dead in there... seems better than Lord of Extinction.
Hmm... I may steal this list from you (along with a couple modifications)! Although... that's not really Abzan reanimator... I'm thinking I could get some U in there, partly because I am a Blue Mage, and also partly because Consuming Aberration seems pretty sweet with Animate Dead in there... seems better than Lord of Extinction.
My bad I just copy and pasted the title. It's just BG.
I like the idea of using Courser with the enchantments, but I'm already using an enchantment package in the Sultai deck, so unless I change the reanimation approach on that deck, I'll stick with the Rites as the primary method here. I'll keep it in mind for the future because the synergy is undeniable for a BG shell.
Woodland Bellower looks interesting, but seems better in a different format because he just looks like a weaker Sunny-T to me in this deck. I also think I'll stick with no 1-drops as it makes you appear less threatening to people who can't perform proper threat analysis (meta call).
Woodland Bellower looks interesting, but seems better in a different format because he just looks like a weaker Sunny-T to me in this deck.
Except Sun Titan can't tutor for your Fierce Empath to tutor up your Sandstone Oracle and you will be empty-handed by turn 5-6 in this style of deck every time. The reason Bellower went from C-B to A in my tier list is precisely because of the card Fierce Empath as that interaction is just stupid IMO. Bellower is a Sun Titan that recurs a 6-7 drop of your choice when it ETB. It's a ridonkulous card. Not saying that you need to play it this deck but the card is rather outrageous.
Except Sun Titan can't tutor for your Fierce Empath to tutor up your Sandstone Oracle and you will be empty-handed by turn 5-6 in this style of deck every time. The reason Bellower went from C-B to A in my tier list is precisely because of the card Fierce Empath as that interaction is just stupid IMO. Bellower is a Sun Titan that recurs a 6-7 drop of your choice when it ETB. It's a ridonkulous card. Not saying that you need to play it this deck but the card is rather outrageous.
The other AoGR deck got me thinking about this. Can you post a suggested deck list with the FE/WB combo and some suggested other cards to target with each and maybe a few finishers? Adding 2-3 colors is also ok. Assume either BoP, untappers, or enchantments to ramp in other colors.
Except Sun Titan can't tutor for your Fierce Empath to tutor up your Sandstone Oracle and you will be empty-handed by turn 5-6 in this style of deck every time. The reason Bellower went from C-B to A in my tier list is precisely because of the card Fierce Empath as that interaction is just stupid IMO. Bellower is a Sun Titan that recurs a 6-7 drop of your choice when it ETB. It's a ridonkulous card. Not saying that you need to play it this deck but the card is rather outrageous.
The other AoGR deck got me thinking about this. Can you post a suggested deck list with the FE/WB combo and some suggested other cards to target with each and maybe a few finishers? Adding 2-3 colors is also ok. Assume either BoP, untappers, or enchantments to ramp in other colors.
Thanks in advance!
I don't play Abzan Reanimator anymore because I prefer the play pattern of generic good-stuffs decks. When it comes to decklists the only thing that I frequently play as 4-ofs are ramp cards (such as Deathrite Shaman) and Sylvan Primordial. Basically everything else I'm relatively happy to field as 1-ofs and I like playing a ton of different value cards. For example something that I had sitting in Cockatrice was:
And most of my decks end up looking something very close to this. Every broken spell-land, every broken spell, whatever creatures that I want to play, etc. This is my my favorite multiplayer archetype and you can clearly build it for any color combos it's just a matter of picking the right mix of creatures and spells to give you solid game against whatever your opponents will throw at you. The exact mix of spells/creatures is irrelevant because insofar as you're playing with powerful cards then you'll be fine either way. You can play more removal, less removal, more ramp, different kinds of card advantage spells, it really doesn't matter.
Multiplayer: WBG Junk Rites -- G Lurking Predators Ramp -- WB Orzhov Exsanguinate -- WUB Esper Master Transmuter -- WU Azorius Tokens
My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
Core cards I want to keep:
- 4x Satyr Wayfinder
- 4x Mulch
- 4x Unburial Rites
- 4x Grisly Salvage
Core threats:- Ashen Rider
- Magister of Worth
- Massacre Wurm
- Primeval Titan
- Siege Rhino
- Sylvan Primordial
Has anything changed that I missed that might fill out the deck better than before?You're getting carried away IMO. Mill cards don't do anything nor does the Interlude. Your decks tend to be much air and too little action and I don't agree with how you constantly combine 2-3 ideas into the same deck. If you want a Blink deck, play a Blink deck. If you want a Reanimator deck, play a Reanimator deck. Being a jack-of-all-trade-but-master-of-none isn't where you want to be.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I'll stick to the reanimator that focuses on value for ETB creatures. Do you think I should still keep Angel of Serenity and Flickerwisp?
Flickerwisp is the kind of card that can go. I like it if you need Flying defense and run a bunch of Sun Titans because it's "free" to recur and the blink effect is almost always sweet. I personally think that it's strictly better than Restoration Angel if for no other reason than Sun Titan recurs the former but not the latter. Still, by no means is it a critical card to the strat. Serenity is cool in that 2 provide you with "infinite" value since you can just cycle them over and over again. That doesn't make her a ton better than a throng of alternatives but if you're playing for value then barring exile she takes the cake. It's not that the card got worse, it's just that at this point there's so many good 6+ drops that it's hard to get emotionally attached to any one of them... unless it's Sylvan primordial. Otherwise it's probably worth noting that Serenity isn't at her best outside of ramp decks. If you recur Primetime/Sylvan-father enough then you legit get to cast your 3 dudes immediately because you literally have the 20 mana required to do so. Otherwise she can be kinda "meh." I still like her and play with her myself but clearly she loses her appeal when you're unable to cast the things you recur at a reasonable clip.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
What about something like this?
4x Canopy Vista
8x Forest
2x Isolated Chapel
5x Plains
5x Swamp
Sorcery (8)
4x Mulch
4x Unburial Rites
4x Grisly Salvage
Artifact (1)
1x Elixir of Immortality
Creature (23)
1x Angel of Serenity
2x Ashen Rider
3x Flickerwisp
1x Grave Titan
1x Magister of Worth
1x Massacre Wurm
1x Primeval Titan
4x Satyr Wayfinder
1x Siege Rhino
2x Skullwinder
3x Sun Titan
1x Sylvan Primordial
2x Thragtusk
Grave Titan never makes the cut in my final lists. I like the card in theory but it doesn't win the game on its own.
I would play something closer to:
8x Forest
4x Canopy Vista
4x Plains
4x Swamp
2x Isolated Chapel
4x Elvish Mystic
4x Satyr Wayfinder
4x Sakura-Tribe Elder
4x Siege Rhino
2x Thragtusk
1x Primeval Titan
1x Sylvan Primordial
4x Grisly Salvage
4x Unburial Rites
1x Diabolic Servitude
And this leaves you with 9 slots to field whatever fatties you want. I wouldn't play Mulch myself though and if I did it would be like 2 tops.
Alternatively you play Commune with the Gods and have Utopia Sprawl be your 1 drop at which point you can support another piece of revival such as Whip of Erebos or Animate Dead. Courser of Kruphix is also an Enchantment and makes a great 3 drop if you go the Sun Titan route. All I want is a deck that "plays Magic" with insanely strong inevitability and what this type of shell offers. You're always going to curve out with creatures that "do stuff" while spiking extremely powerful Unburial Rites plays every now and then.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Creatures (24)
4x Satyr Wayfinder
2x Eternal Witness
2x Flickerwisp
2x Jarad, Golgari Lich Lord
1x Temur Sabertooth
2x Lord of Extinction
1x Magister of Worth
2x Sun Titan
1x Woodland Bellower
1x Angel of Serenity
3x Sylvan Primordial
1x Ashen Rider
1x Griselbrand
1x Blazing Archon
4x Animate Dead
4x Grisly Salvage
3x Pernicious Deed
2x Recurring Nightmare
Lands (23)
23x Cabbagepatch
Cards can be replaced as see fit (Griselbrand for the full 4 of Sylvan Primordial, LOE and Jarad for Thragtusk, Siege Rhino, etc.)
I play a similar deck:
10x Forest
4x Overgrown Tomb
4x Woodland Cemetery
1x Stomping Ground
1x Kessig Wolf Run
Creatures (16)
4x Courser of Kruphix
1x Skullwinder
2x Fierce Empath
1x Sidisi, Undead Vizier
1x Massacre Wurm
2x Woodland Bellower
4x Sylvan Primordial
1x Sandstone Oracle
4x Utopia Sprawl
2x Wild Growth
4x Commune with the Gods
4x Animate Dead
4x Dance of the Dead
4x Kruphix's Insight
1x Whip of Erebos
1x Diabolic Servitude
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I ran a version of this with AD and I didn't like it as much because I got in the business of thinking about returning that to my hand instead of a creature to the battlefield. I do like the idea better with Courser and AD along with Commune. I'll mull that over and see how it goes next time.
Huh??
Hmm... I may steal this list from you (along with a couple modifications)! Although... that's not really Abzan reanimator... I'm thinking I could get some U in there, partly because I am a Blue Mage, and also partly because Consuming Aberration seems pretty sweet with Animate Dead in there... seems better than Lord of Extinction.
My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
My bad I just copy and pasted the title. It's just BG.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
4x Canopy Vista
7x Forest
2x Isolated Chapel
5x Plains
5x Swamp
1x Vault of the Archangel
Creature (27)
1x Angel of Serenity
2x Ashen Rider
3x Flickerwisp
1x Magister of Worth
1x Massacre Wurm
4x Sakura-Tribe Elder
4x Satyr Wayfinder
2x Siege Rhino
2x Skullwinder
3x Sun Titan
2x Sylvan Primordial
2x Thragtusk
4x Grisly Salvage
Sorcery (4)
4x Unburial Rites
Artifact (1)
1x Elixir of Immortality
Woodland Bellower looks interesting, but seems better in a different format because he just looks like a weaker Sunny-T to me in this deck. I also think I'll stick with no 1-drops as it makes you appear less threatening to people who can't perform proper threat analysis (meta call).
Except Sun Titan can't tutor for your Fierce Empath to tutor up your Sandstone Oracle and you will be empty-handed by turn 5-6 in this style of deck every time. The reason Bellower went from C-B to A in my tier list is precisely because of the card Fierce Empath as that interaction is just stupid IMO. Bellower is a Sun Titan that recurs a 6-7 drop of your choice when it ETB. It's a ridonkulous card. Not saying that you need to play it this deck but the card is rather outrageous.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Thanks in advance!
I don't play Abzan Reanimator anymore because I prefer the play pattern of generic good-stuffs decks. When it comes to decklists the only thing that I frequently play as 4-ofs are ramp cards (such as Deathrite Shaman) and Sylvan Primordial. Basically everything else I'm relatively happy to field as 1-ofs and I like playing a ton of different value cards. For example something that I had sitting in Cockatrice was:
4x Verdant Catacombs
4x Windswept Heath
3x Forest
3x Swamp
2x Overgrown Tomb
2x Temple garden
2x Plains
1x Godless Shrine
1x Volrath's Stronghold
1x Gavony Township
1x Vault of the Archangel
Creatures (24)
4x Deathrite Shaman
4x Sakura-Tribe Elder
1x Scavenging Ooze
1x Duskwatch Recruiter
1x Fleshbag Marauder
1x Eternal Witness
1x Tireless Tracker
1x Fierce Empath
1x Meren of Clan Nel Toth
1x Siege Rhino
1x Thragtusk
1x Titania, Protector of Argoth
1x Bane of Progress
1x Sun Titan
1x Woodland Bellower
1x Primeval Titan
1x Sylvan Primordial
1x Sepulchral Primordial
2x Green Sun's Zenith
1x Umezawa's Jitte
2x Pernicious Deed
1x Recurring Nightmare
1x Painful Truths
1x Toxic Deluge
2x Birthing Pod
2x Deathreap Ritual
And most of my decks end up looking something very close to this. Every broken spell-land, every broken spell, whatever creatures that I want to play, etc. This is my my favorite multiplayer archetype and you can clearly build it for any color combos it's just a matter of picking the right mix of creatures and spells to give you solid game against whatever your opponents will throw at you. The exact mix of spells/creatures is irrelevant because insofar as you're playing with powerful cards then you'll be fine either way. You can play more removal, less removal, more ramp, different kinds of card advantage spells, it really doesn't matter.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold