Pretty simply idea: Get creatures into play that not only deter attacks, but also make tokens when damaged. Blasphemous Act, which not only is perhaps the best sweeper in a 5+ MP game, but also serves to generate a sick number of tokens. Chain Reaction can be a fairly decent backup. Phytohydra is just hilarious and can swing for boatload on the same turn B. Act is cast.
Harmonize is rather meh--I'd prefer a better draw card, but nothing is coming to my mind.
I also would love to fit in Parallel Lives, but I'm debating what to drop for it. seems like a win-more though.
I have a similar deck but I run Eternal Witness instead of actual card draw. People are going to hate on your combo pieces and it helps to get a second shot at sticking them. I also use Beastmaster Ascension over Dictate because if you get 13 tokens out from a Blasphemous Act then you can immediately wipe out 3-4 players with one attack.
I definitely don't want to go Repercussion route; I've abused it plenty in our games.
Besides, it's often a fairly limited deck. I don't understand how Repercussion stacks with cards like Boros Reckoner--you'll kill yourself (same with Hunted Dragon). I hear this often; I guess I'm missing the point.
I believe you need to use cards that (1) have something like Protection-Red or (2) have a replacement effect (see something like Phytohydra) for it to work well. Unfortunately, there isn't a boatload of those creatures to abuse. tich/prid3 has it close to spot-on in my mind in his Red guide with how to abuse Blasp. Act/Repurcussion.
And Swans is super cute, but what's the point of drawing 13 cards again? You looking for more Blasphemous Acts or something?
In my meta, where you generally only have to take out 2 opponents, this strategy, whereby you use cards like Boros Reckoner or Mogg Maniac with Blasp. Act, yeah, you can torch a single opponent and, perhaps, it's not too bad to bomb two people. But in a game where you have to take out 3+ people, I don't understand this. You'll start running out of cards after you bomb a player or two (because you'll generally lose your creatures as well). It's a very weak strategy in a large MP game.
Wall of Hope is one I haven't seen yet in similar lists. Lifegain is sometimes useful.
I find it close to critical, especially if you are the "target." I used this before and it basically becomes 1 W for 13 life that will slow down early game attacks, which is a pretty good deal
At the moment, I'm debating if I need to be able to block flying creatures or not. I'm thinking, with 6 sweepers, I should be okay, but...
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I definitely don't want to go Repercussion route; I've abused it plenty in our games.
Besides, it's often a fairly limited deck. I don't understand how Repercussion stacks with cards like Boros Reckoner--you'll kill yourself (same with Hunted Dragon). I hear this often; I guess I'm missing the point.
I believe you need to use cards that (1) have something like Protection-Red or (2) have a replacement effect (see something like Phytohydra) for it to work well. Unfortunately, there isn't a boatload of those creatures to abuse. tich/prid3 has it close to spot-on in my mind in his Red guide with how to abuse Blasp. Act/Repurcussion.
And Swans is super cute, but what's the point of drawing 13 cards again? You looking for more Blasphemous Acts or something?
In my meta, where you generally only have to take out 2 opponents, this strategy, whereby you use cards like Boros Reckoner or Mogg Maniac with Blasp. Act, yeah, you can torch a single opponent and, perhaps, it's not too bad to bomb two people. But in a game where you have to take out 3+ people, I don't understand this. You'll start running out of cards after you bomb a player or two (because you'll generally lose your creatures as well). It's a very weak strategy in a large MP game.
with repercussion, it`s insanely strong in multiplayer games... specially if you have ways to give creatures to the other guys....
it doesn't matter if you're going to "kill yourself" as long as you kill everyone else once you resolve Blasphemous act.
I mean, you control every trigger from Repercussion, just stack them so the other players die before you and... voilá.
with repercussion, it`s insanely strong in multiplayer games... specially if you have ways to give creatures to the other guys....
it doesn't matter if you're going to "kill yourself" as long as you kill everyone else once you resolve Blasphemous act.
I mean, you control every trigger from Repercussion, just stack them so the other players die before you and... voilá.
You're dealing with two separate issues. One is whether or not your opponents have creatures and the other is using creatures like Boros Reckoner. The latter is a weak strategy in my mind, as it's limited. Further, you are forced to try and end the game when doing this. Just yesterday, I had to cast Blasp. Act before I wanted to, or else a buddy of mine was going to pretty much win. Using this strategy, I would have torched myself.
It also forces me to ask, why run Swans then? You're going to die, so what good is it to draw all those cards?
As far as entertaining, I want to hear a strategy that abuses Repercussion that ISN'T based around Blasp. Act...
Ultimately, it doesn't matter. I'm not taking the deck in that direction. It's very boring to me/us at this point.
Deck looks already good and well rounded up. I think Vicious Shadows brings the deck to an unfun level. Fun cards could be: Mercy Killing for destroying indestructible/regeneration crits while boosting your mass removal or Valor Made Real which can stop hordes of attackers.
Deck looks already good and well rounded up. I think Vicious Shadows brings the deck to an unfun level. Fun cards could be: Mercy Killing for destroying indestructible/regeneration crits while boosting your mass removal or Valor Made Real which can stop hordes of attackers.
Thanks gibbon.
Vicious Shadows is an interesting card to consider. Yeah, I can see how it would be nasty to a serious degree, but, without any ramp whatsoever, I'm rather skeptical that it would be a good card to include. You disagree? Fun/Unfun--that's debatable.
Mercy Killing is a good card to consider. My issue with it is that all of my creatures, save for 1 (& that's with interaction with other cards), has little to no power. Basically, it could only be used on opponents creatures, which is something to consider, but if I pop a boatload of creatures and follow that up with Beastmaster, I figure they'll have their hands full. It is a card I REALLY LIKE for token decks though, as, in the right deck, it's flexibility increases.
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Private Mod Note
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Rollback Post to RevisionRollBack
My typical MP format is 5 total players, star-format. FFA, but you only need to eliminate your 2 non-adjacent opponents to win.
4 Tamanoa
4 Hornet Nest
4 Broodhatch Nantuko
4 Saber Ants
4 Phytohydra
Sorcery: 6
4 Blasphemous Act
2 Chain Reaction
3 Beastmaster Ascension
Instant: 3
3 Fracturing Gust
Artifact: 5
1 Sol Ring
4 Skullclamp
Land: 23
4 Savannah
4 Taiga
4 Plateau
4 Windswept Heath
4 Arid Mesa
2 Forest
1 Plains
Pretty simply idea: Get creatures into play that not only deter attacks, but also make tokens when damaged. Blasphemous Act, which not only is perhaps the best sweeper in a 5+ MP game, but also serves to generate a sick number of tokens. Chain Reaction can be a fairly decent backup. Phytohydra is just hilarious and can swing for boatload on the same turn B. Act is cast.
Harmonize is rather meh--I'd prefer a better draw card, but nothing is coming to my mind.
I also would love to fit in Parallel Lives, but I'm debating what to drop for it. seems like a win-more though.
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
I went Skullclamp (and Viridian Emissary as ramp) for draw over Harmonize, and Purphoros (4)/Beastmaster Ascension (1-2) over Dictate (I started with more BAs than Purphoroses, but the latter ends the game faster). Also, a couple GSZ and Swarmyards.
As an aside, hurray for getting to run fetchlands in every multicolor deck!
Yup, that should work really good here. That's definitely going in.
Hammer you mean?
Very interesting. Need to think about these
LOL, sorry. I'll gladly work any land base that works as good/better.
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
these cards do win games,
I also use Forbidden Orchard and Hunted Dragon in the same deck, to warrant my opponents will have dudes to kill them once I have Repercussion going and blow up the table with Blasphemous act.
Yes, of course. That's definitely game winning.
I definitely don't want to go Repercussion route; I've abused it plenty in our games.
Besides, it's often a fairly limited deck. I don't understand how Repercussion stacks with cards like Boros Reckoner--you'll kill yourself (same with Hunted Dragon). I hear this often; I guess I'm missing the point.
I believe you need to use cards that (1) have something like Protection-Red or (2) have a replacement effect (see something like Phytohydra) for it to work well. Unfortunately, there isn't a boatload of those creatures to abuse. tich/prid3 has it close to spot-on in my mind in his Red guide with how to abuse Blasp. Act/Repurcussion.
And Swans is super cute, but what's the point of drawing 13 cards again? You looking for more Blasphemous Acts or something?
In my meta, where you generally only have to take out 2 opponents, this strategy, whereby you use cards like Boros Reckoner or Mogg Maniac with Blasp. Act, yeah, you can torch a single opponent and, perhaps, it's not too bad to bomb two people. But in a game where you have to take out 3+ people, I don't understand this. You'll start running out of cards after you bomb a player or two (because you'll generally lose your creatures as well). It's a very weak strategy in a large MP game.
I find it close to critical, especially if you are the "target." I used this before and it basically becomes 1 W for 13 life that will slow down early game attacks, which is a pretty good deal
At the moment, I'm debating if I need to be able to block flying creatures or not. I'm thinking, with 6 sweepers, I should be okay, but...
.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
with repercussion, it`s insanely strong in multiplayer games... specially if you have ways to give creatures to the other guys....
it doesn't matter if you're going to "kill yourself" as long as you kill everyone else once you resolve Blasphemous act.
I mean, you control every trigger from Repercussion, just stack them so the other players die before you and... voilá.
You're dealing with two separate issues. One is whether or not your opponents have creatures and the other is using creatures like Boros Reckoner. The latter is a weak strategy in my mind, as it's limited. Further, you are forced to try and end the game when doing this. Just yesterday, I had to cast Blasp. Act before I wanted to, or else a buddy of mine was going to pretty much win. Using this strategy, I would have torched myself.
It also forces me to ask, why run Swans then? You're going to die, so what good is it to draw all those cards?
As far as entertaining, I want to hear a strategy that abuses Repercussion that ISN'T based around Blasp. Act...
Ultimately, it doesn't matter. I'm not taking the deck in that direction. It's very boring to me/us at this point.
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
Thanks gibbon.
Vicious Shadows is an interesting card to consider. Yeah, I can see how it would be nasty to a serious degree, but, without any ramp whatsoever, I'm rather skeptical that it would be a good card to include. You disagree? Fun/Unfun--that's debatable.
Mercy Killing is a good card to consider. My issue with it is that all of my creatures, save for 1 (& that's with interaction with other cards), has little to no power. Basically, it could only be used on opponents creatures, which is something to consider, but if I pop a boatload of creatures and follow that up with Beastmaster, I figure they'll have their hands full. It is a card I REALLY LIKE for token decks though, as, in the right deck, it's flexibility increases.
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
might even be able to cast cauldron haze.
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
LOL @ Fresh Meat--that looks friggin HILARIOUS. Granted, I have no idea how I'm going to fit that in, but that's awesome!
Cauldron Haze looks very promising as well, but I think I prefer including Meat before that.
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
I forgot that guy and he's perfect here...
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.