This deck plays out by building up a bunch of creatures and then dropping Blasphemous Act and/or Chain Reaction to sweep the board, using the damage inflicted on the Mogg Maniacs, Boros Reckoners and Spitemares to kill the opponents. Any advice on improving it? Duergar Hedge-Mage is in there to remove arts/enchantments and I chose it because it would also drop the cost of Blasphemous Act, but now I'm thinking the instant speed of something like Orim's Thunder might be more advantageous for this deck.
You better hope you aren't playing a table full of removal. If you lose your creatures before you can cast Blasphemous Act, your list does absolutely nothing for you and you will scoop every time.
I built this first deck not to long ago that looks very similar to what you're trying to but it failed miserably most of the time. It relied to much on your own creatures surviving which made it easy for multiple opponents spot removal to make it not work. The deck I list below worked a lot better since it relies on your opponents having creatures in play making creature spot removal almost useless and the fact that people run a lot less instant speed enchantment removal.
This is a different take take on the deck that still relied on the "Blasphemous Act type cards dealing tons of damage to creatures and killing opponents mechanic" and it worked a whole lot better for me. It worked so well that people in my playgroup complained whenever I'd play it and I eventually had to take it apart.
My casual group has now unofficially banned this deck because it's too annoying for them. I know it's not really an amazing deck anyway but people find it aggravating to play against.
People dismiss Blasphemous Act decks way too easily. They don't have to be "amazing decks" in the sense that they're filled with super OP cards that see a ton of tournament play. Casting Repercussion and Blasphemous Act is frequently a 4-6 mana combo that kills a huge % of he table outright. People with 2 or more creatures are literally dead. It's not a joke by any means; you're not beating bad players with a bad deck.
I find that Spitemare and Boros Reckoner are silently overpowered cards in most casual formats. I play my casual Naya Ajani deck (brushed up from the duel deck version) against red based standard decks sometimes and while it mostly loses, if I get a spitemare I just feel I can't lose.
Reckoner I completely agree is a powerful Magic card. If it were colorless I would play it in basically 100% of all of my decks. If it were BBB I would be the happiest camper alive. Spitemare, on the other hand, I struggle to call an unfair card. It's 4 mana, has a smaller body, dies to removal, etc. I'm not saying that the effect isn't useful, it obviously is, but I don't think anyone can reasonably complain about the card's power-level. It's not better than Crypt Ghast, Master Transmuter, Oracle of Mul Daya or any of the other 4 mana bombs that dominate games if left unchecked but die very easily to removal.
Also, how is Boros Reckoner "silently" ANYTHING lol XD? That card screams power :P.
if you are doing this why not just do a skirk fire marshal deck that is goblin tribal and will probably be more consistent. just a bonus that its auto win with mogg maniac on the field.
if you are doing this why not just do a skirk fire marshal deck that is goblin tribal and will probably be more consistent. just a bonus that its auto win with mogg maniac on the field.
It would actually be significantly less consistent to switch to a 6 card combo deck with massive deckbuilding restrictions.
4 Auriok Champion
4 Perilous Myr
4 Mogg Maniac
4 Boros Reckoner
4 Spitemare
4 Duergar Hedge-mage
4 Blasphemous Act
4 Chain Reaction
12 Mountains
12 Plains
This deck plays out by building up a bunch of creatures and then dropping Blasphemous Act and/or Chain Reaction to sweep the board, using the damage inflicted on the Mogg Maniacs, Boros Reckoners and Spitemares to kill the opponents. Any advice on improving it? Duergar Hedge-Mage is in there to remove arts/enchantments and I chose it because it would also drop the cost of Blasphemous Act, but now I'm thinking the instant speed of something like Orim's Thunder might be more advantageous for this deck.
My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
I suppose you already took a look at Repercussion?
It needs a set of boros charms.
Protects from wraths + the acts / chain reactions.
4x Boros Reckoner
1x Kami of the Honored Dead
4x Mogg Maniac
4x Spitemare
4x Wall of Hope
3x Blasphemous Act
4x Pyroclasm
3x Reforge the Soul
3x Rolling Earthquake
2x Darksteel Plate
I built this first deck not to long ago that looks very similar to what you're trying to but it failed miserably most of the time. It relied to much on your own creatures surviving which made it easy for multiple opponents spot removal to make it not work. The deck I list below worked a lot better since it relies on your opponents having creatures in play making creature spot removal almost useless and the fact that people run a lot less instant speed enchantment removal.
2x Reverse Damage
1x Crystal Chimes
1x Akroma, Angel of Wrath
4x Auriok Champion
4x Kor Firewalker
1x Purity
3x Varchild's War-Riders
2x Aura of Silence
3x Pyrohemia
4x Repercussion
4x Blasphemous Act
3x Rolling Earthquake
4x Forbidden Orchard
This is a different take take on the deck that still relied on the "Blasphemous Act type cards dealing tons of damage to creatures and killing opponents mechanic" and it worked a whole lot better for me. It worked so well that people in my playgroup complained whenever I'd play it and I eventually had to take it apart.
The goal was to help give your opponents creatures with Varchild's War-Riders and Forbidden Orchard and then get Repercussion into play and Blasphemous Act killing most everyone. Meanwhile most of your creatures had pro red.
This type of deck was much more effective.
Pyrohemia
I run a version of this decklist with Pariah's Shield and Repercussion. No Reckoners. They weren't in the budget.
Have some Earthquake type effects handy in case your sweepers can't sweep anything, otherwise you're hosed.
4 Nomads En-Kor
4 Mogg Maniac
4 Boros Reckoner
4 Duergar Hedge-Mage
4 Spitemare
4 Chain Reaction
4 Boros Charm
This deck has worked a lot better for me. On the play, my Blasphemous Act or Chain Reaction usually hits first. On the draw, I hold back a Boros Charm.
The changes were:
+4 Boros Charm for the indestructibility primarily
+4 Nomads En-Kor because they basically clone Mogg Maniac, Boros Reckoner, Spitemare or Wall of Hope
-4 Auriok Champion, great card but really no need for it
-4 Perilous Myr, also unneeded.
My casual group has now unofficially banned this deck because it's too annoying for them. I know it's not really an amazing deck anyway but people find it aggravating to play against.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Reckoner I completely agree is a powerful Magic card. If it were colorless I would play it in basically 100% of all of my decks. If it were BBB I would be the happiest camper alive. Spitemare, on the other hand, I struggle to call an unfair card. It's 4 mana, has a smaller body, dies to removal, etc. I'm not saying that the effect isn't useful, it obviously is, but I don't think anyone can reasonably complain about the card's power-level. It's not better than Crypt Ghast, Master Transmuter, Oracle of Mul Daya or any of the other 4 mana bombs that dominate games if left unchecked but die very easily to removal.
Also, how is Boros Reckoner "silently" ANYTHING lol XD? That card screams power :P.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
It would actually be significantly less consistent to switch to a 6 card combo deck with massive deckbuilding restrictions.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold