So I really like the parley cards in Conspiracy, specifically Selvala, Explorer Returned, Rousing of Souls, and Woodvine Elemental and I wanted to build a multiplayer deck around those. There are 2 other parley cards in the set but I'm not the hugest fan of them so I'd prefer to just stick with those 3 for now.
But beyond that I'm kind of drawing a blank as far as how to build the rest of the deck. I thought about maybe adding restoration angels and thragtusks but that just seemed too easy, almost. I want something a little less straightforward and ideally something that works better in multiplayer games. I'm good at building strong 1v1 decks, and multiplayer EDH decks, but for 60-card casual multiplayer I just don't know what works and what doesn't. +1/+1 counters, maybe? I thought maybe adding some ramp would help (thus the Birds) but I'm still on the fence about that too. I also considered 3x Sylvan Primordials as finishers and as hits-all-opponents cards.
The problem is that I already have a WG token deck with Intangible Virtues and all that and I don't want to just rebuild that all over again here, I want this to be something different.
Any suggestions on where to take this? +1/+1 counters, blink, ETB effects, other shenanigans?
Private Mod Note
():
Rollback Post to RevisionRollBack
My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
I don't see how you can "take this" to an additional theme given that you only have 4-5 card slots left to work with. I would just finish the deck off with some powerful standalone threats and call it a day. You may as well play Gavony Township because "why not?" but I don't see a need to build a +1/+1 counter deck or anything. Play Forgotten Ancient if you want but don't force another theme or anything IMO. Toss in an Aura Shards, a bit of lifegain (Behemoth Sledge or Thragtusk or something), some permanent-based removal (Fracturing Gust, Bane of Progress), maybe some Karametra, God of Harvests and then top it off with those Sylvan Primordials I guess. The main things that you need in multiplayer are powerful, scaling threats that you won't be ashamed to draw on turn 8. This is why your 2 drops are ideally things like Scavenging Ooze and Stoneforge Mystic and not oh say Watchwolf. Accelerators are fine to run as 1 drops but I tend to prefer Joraga Treespeaker and Mother of Runes over most things. Depends how fast your games are basically. If you're just going to play slow, grindy 2 hour games there's no real reason to draw into a bunch of marginal mana ramp. Gavony Township offsets the risk of "flooding out" but I mean all things being equal I'd rather have a deck full of threats.
Joking aside, my group does pretty fast kitchen table casual so our 60-card games are usually over in like 15 minutes.
Private Mod Note
():
Rollback Post to RevisionRollBack
My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
Joking aside, my group does pretty fast kitchen table casual so our 60-card games are usually over in like 15 minutes.
If you're looking for something quick and dirty I highly recommend Collective Blessing. I don't really like GW decks in general so if I'm not playing with 4x Terravore + 4x Knight of the Reliquary and 4x Armageddon then I'm just dropping dudes, casting Collective Blessing and hitting people for a billion damage. It actually seems like it would fairly well in your proposed list to boot. I've always hated hitting the mid-game and drawing do-nothing mana dorks which is why my Green decks all have Kessig Wolf Run, Primeval Bounty or, in this case, Collective Blessing. Any draw that involves casting dudes on turns 1-5 (or so) and ending with it is just such a beating.
I was thinking of starting with this base:
3 Selvala, Explorer Returned
4 Rousing of Souls
4 Woodvine Elemental
But beyond that I'm kind of drawing a blank as far as how to build the rest of the deck. I thought about maybe adding restoration angels and thragtusks but that just seemed too easy, almost. I want something a little less straightforward and ideally something that works better in multiplayer games. I'm good at building strong 1v1 decks, and multiplayer EDH decks, but for 60-card casual multiplayer I just don't know what works and what doesn't. +1/+1 counters, maybe? I thought maybe adding some ramp would help (thus the Birds) but I'm still on the fence about that too. I also considered 3x Sylvan Primordials as finishers and as hits-all-opponents cards.
The problem is that I already have a WG token deck with Intangible Virtues and all that and I don't want to just rebuild that all over again here, I want this to be something different.
Any suggestions on where to take this? +1/+1 counters, blink, ETB effects, other shenanigans?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
If you're daring enough to run four colors, Notion Thief could be a good card to combo with this Parley mechanic.
Laws, no. Tom Cullen only plays quick games.
Joking aside, my group does pretty fast kitchen table casual so our 60-card games are usually over in like 15 minutes.
If you're looking for something quick and dirty I highly recommend Collective Blessing. I don't really like GW decks in general so if I'm not playing with 4x Terravore + 4x Knight of the Reliquary and 4x Armageddon then I'm just dropping dudes, casting Collective Blessing and hitting people for a billion damage. It actually seems like it would fairly well in your proposed list to boot. I've always hated hitting the mid-game and drawing do-nothing mana dorks which is why my Green decks all have Kessig Wolf Run, Primeval Bounty or, in this case, Collective Blessing. Any draw that involves casting dudes on turns 1-5 (or so) and ending with it is just such a beating.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold