The deck would be 90% creatures, hopefully reveal the top card of my library, or keep a full hand and just flash in big, hard-to-deal-with threats every turn.
Autocard seems to fail. (Or me)
Here's the list:
Scourge of Skola Vale
Mercurial Chemister
Predator, Flagship
Crackleburr
Hateflayer
Clockspinning
Plaxcaster Frogling
Mindwrack Liege
Tattermunge Witch
Freed from the Real
Skarrg Guildmage
Cemetery Puca
Capsize
Elixir of Immortality
Prophet of Kruphix
Experiment Kraj
Riku of Two Reflections
Retraction Helix
Skarrg, the Rage Pits
Private Mod Note
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In magic there's Harry Dresden, Fizban, Sethra Lavode, Dorotea Senjak and me...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Went with this shell for the moment, testing it out tomorrow. Not incredibly happy with Llanowar Elves as the 1-drop. But I need more acceleration in the early game. If only there was a Coiling Oracle at CMC1. Maybe Arbor Elf is better because it can interact with Breeding Pool as well?
This build is mostly built on card availability. After more testing/tweaking I'll make the purchases necessary to make it better.
I also run a single Elixir of Immortality. Usually I wouldn't include a card like this but with the Sphinx I have gone through my entire 60 cards in a game.
Lastly a single piece of tech that i run is Kederekt Leviathan. The ability to flash out an Upheaval on a stick just wrecks games. With an additionalprophet in your hand and one on the board you can actually return all your opponenets permaments and then continure to flash out your army so that by the time it gets to your turn you have a full board again.
Sure it doesn't do lands but it does a lot more than evacuation. It kills off combo engines, ascensions, pesky enchantments that people can hide behind. Let's split the difference and meet halfway.
Ok tested the deck out last night in a 4-player FFA. It was ridiculous. Once you stick a Prophet it's basically game over. I actually loved the Llanowar Elves as a 1-mana counterspell to any removal my opponents had for my Prophet.
Near the end of the game I had flashed in and bounced two Sylvan Primordials twice, had 16 lands in play, and was able to repeatedly bounce Thragtusk for an army of 3/3s and near-infinite life, every-single-turn. I had probably drawn 10-14 extra cards off of Sphinx as well.
If I go UG, I may do an Elf shell, with Priest of Titania and co powering out Garruk's Horde, Acidic Slime, Regal Force, Sylvan Primordial, Thornling and/or Simic Sky Swallower.
The deck would be 90% creatures, hopefully reveal the top card of my library, or keep a full hand and just flash in big, hard-to-deal-with threats every turn.
Thoughts?
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
8x Forest
4x Island
4x Hinterland Harbor
4x Simic Growth Chamber
4x Simic Guildgate
4x Coiling Oracle
4x Wood Elves
2x Mystic Snake
2x Solemn Simulacrum
2x Wickerbough Elder
3x Prophet of Kruphix
4x Thragtusk
2x Mulldrifter
4x Simic Sky Swallower
4x Sylvan Primordial
3x Rhystic Study
2x Cloudstone Curio
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
You could easily play her yes. She's very good with Sylvan Primordial and Cloudstone Curio.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
It's not very powerful but great fun.
Not to be copied so much as to be inspired by.
It runs each of the following cards twice:
Autocard seems to fail. (Or me)
Here's the list:
Scourge of Skola Vale
Mercurial Chemister
Predator, Flagship
Crackleburr
Hateflayer
Clockspinning
Plaxcaster Frogling
Mindwrack Liege
Tattermunge Witch
Freed from the Real
Skarrg Guildmage
Cemetery Puca
Capsize
Elixir of Immortality
Prophet of Kruphix
Experiment Kraj
Riku of Two Reflections
Retraction Helix
Skarrg, the Rage Pits
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
This build is mostly built on card availability. After more testing/tweaking I'll make the purchases necessary to make it better.
4x Llanowar Elves
4x Coiling Oracle
4x Prophet of Kruphix
4x Consecrated Sphinx
4x Sylvan Primordial
3x Solemn Simulacrum
2x Acidic Slime
2x Wickerbough Elder
2x Wood Elves
1x Kitchen Finks
1x Keiga, the Tide Star
1x Thragtusk
2x Cloudstone Curio
1x Skullclamp
Sorceries: 1
1x Multani's Decree
Lands: 24
4x Hinterland Harbor
4x Temple of Mystery
2x Breeding Pool
10x Forest
4x Island
Skullclamp can turn those early drops into cards, I play in an echantment-heavy meta so Multani's is good to regain some lost life.
What do you guys think about Wakethrasher here?
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
I run a ramp package of
4 Joraga Treespeaker
4 Sakura-Tribe Elder
4 Primeval Titan
I have quite often gone
turn 1 - forest, treespeeker
turn 2 - land, level up treespeak, tribe elder, sac tribe eldrer
turn 3 - land, titan
trun 4 - sphinx,Primordial or what ever.
Its worth noting that this is a very mana greedy deck.
THe other cards that i have found to be really strong are the Consecrated Sphinx and Sylvan Primordial which you are already running, but also Mystic Snake. With Cloudstone Curio or Deadeye Navigator you can lock up the game.
I also run a single Elixir of Immortality. Usually I wouldn't include a card like this but with the Sphinx I have gone through my entire 60 cards in a game.
Lastly a single piece of tech that i run is Kederekt Leviathan. The ability to flash out an Upheaval on a stick just wrecks games. With an additionalprophet in your hand and one on the board you can actually return all your opponenets permaments and then continure to flash out your army so that by the time it gets to your turn you have a full board again.
Near the end of the game I had flashed in and bounced two Sylvan Primordials twice, had 16 lands in play, and was able to repeatedly bounce Thragtusk for an army of 3/3s and near-infinite life, every-single-turn. I had probably drawn 10-14 extra cards off of Sphinx as well.
Cloudstone Curio makes the deck ridiculous. I'm thinking either Survival of the Fittest or Fauna Shaman would make the deck even more consistent/mean.
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts