Hiya. I play a helluva lot of 2 and 3 headed giant. We build with the Legacy card pool. We do not enforce the 4 copies per team rule simply because we select teams at random every game. Beyond that though, the decks are very good. There is a small list of cards that are insane in 2 and 3 headed giant though. Here are some of them: Candelabra of Tawnos Serra Ascendant
Despite my objections, these two cards have been de-nutted with house rules errata. Let's leave it at that for now. But these: Temporal Mastery Standstill Deathrite Shaman Sylvan Primordial
...have not. There are others that are amazing, but not in this environment where you can not plan what your partner will bring. My goal is to incorporate as much brokenness in a deck as possible to encourage others to take note of how insane certain cards are. In the long run, I either want these cards banned from our group or (much better) to remove the shackles from Candelabra and Ascendant. This is the deck I have at the moment:
The goal here is to be doing something broken as soon as possible. In almost all games that means getting a Primordial out and copying it, usually on the same turn. I rarely get to attack because my opponents are prone to scooping. I often have three or four Primordials on the next turn and they are all down a lot of permanents. I have enough ways to get around Standstill (fetch Dryads, Deathrite Shaman, Creeping Tar Pit) that I often land Standstill on turn 2 to put us way out in front. Then we just ride that advantage to victory.
Of course it does not always work out like that. Blood Moon is common, so is turn 2 Sneak attack into Emrakul. Also, I am a frequent target of lots of discard. And when the other squad uses Temporal Mastery three turns in a row, the game is essentially over. OK, so there are countless other things that can go wrong too. Naturally.
I am seeking advice on how I can tighten the screws so that the other players see how broken these cards are.
EDIT: Also, is there a card I can fetch with Green Sun's Zenith that is better at killing creatures than Ulvenwald Tracker and Polukranos?
Once our playgroup changed the extra turn rule to affect only the individual player it made things a lot more fair because I feel that is inherently broken. Standstill and Primordial are banned. While serra and drs don't survive long to make a difference since we have a removal heavy meta. We have yet to see a candelabra. Your deck seems fast enough that creatures are hardly a problem, especially when by turn 5 they might have no lands. I rarely see polukranos ever doing anything and Ulvenwald tracker only seems good if you have a primordial which, leaves me wondering why you are not just copying it. If it's a big deal run like 4 dismembers and cut the tracker, polukranos, one primordial(you do not need 4 especially if your unning only mask of the mimic) and something else(oracle maybe? seems marginal even with it's interaction with brainstorm/mimic).
This deck seems like it would really like Rite of Replication. After you land a Sylvan you should be able to kick it reliably and end up with every land in your deck on the field and your opponents locked at 0.
Creatures are occasionally an issue. There are bigger things out there than Primordials. But its the little ones I care about killing most. They get in the way sometimes. Coiling Oracle is really the card I want so I can't reasonably cut any. It does not draw spot removal. I can pitch it to Force. I can Zenith for it. I can sac it to Natural Order. It is card advantage. It is acceleration. But you are right about better removal. It does seem sad that I have black and yet my removal is green. I really should have something else, but I want to be able to fetch it with Zenith and Order if possible.
Yeah, Gaea's Cradle is incredible in the right deck > but in this build I'm not so sure.
And why four of them? Is it really that important to the deck working, or do you often face land destruction?
Cradle is pretty insane since the new legend rule. To figure what it does in this deck, consider these things: there are only 19 creatures including the dryads. But look at the rest of the spells. They mostly either put creatures onto the battlefield or draw cards. You really should not have problems powering Cradle at all. Plus, you get so much mana from each activation that replacing one with another on the same turn is not a drawback. It is an advantage. You don't need huge amounts of mana. Just a quick boost to get to the most out of the turn you bring in the first primordial typically.
Rite of Replication is win more, but what a blowout! I so want to get that off.
Kiora is interesting. I have never taken a hard look at Kiora, but I have played with Kiora's Follower, and I just love the card. It does so many things in 2hg. You can untap your Gaea's Cradle for lots of mana. Untap a teammate's land for a mini candelabra effect. Or double up on creature abilities, artifacts, etc. This reminds me of Magus of the Candelabra, Arbor Elf, and Cloud of Fairies. They are all legal. And they have all proven to be powerful accelerators for teammates. The logic is that they are prone to creature removal and have summoning sickness. This sorta keeps them in check, I guess. (You will notice that neither of these are true of the effect of Cloud of Fairies.) None of these cards are inherently powerful, so they end up being cards that are less about building a dominating deck that enacts its plan upon the opponents and more about having a deck that enables your teammates to enact theirs. There is probably a killer way to use Cloud of Fairies, but I have not gotten around to doing it. However, I have faced the card and had a teammate with it, and I can tell you that it is very effective. I want to try Garruk Wildspeaker for this also.
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Candelabra of Tawnos
Serra Ascendant
Despite my objections, these two cards have been de-nutted with house rules errata. Let's leave it at that for now. But these:
Temporal Mastery
Standstill
Deathrite Shaman
Sylvan Primordial
...have not. There are others that are amazing, but not in this environment where you can not plan what your partner will bring. My goal is to incorporate as much brokenness in a deck as possible to encourage others to take note of how insane certain cards are. In the long run, I either want these cards banned from our group or (much better) to remove the shackles from Candelabra and Ascendant. This is the deck I have at the moment:
2 Dryad Arbor
4 Gaea's Cradle
4 Misty Rainforest
4 Verdant Catacombs
4 Tropical Island
1 Underground Sea
1 Bayou
4 Natural Order
4 Sylvan Primordial
1 Ulvenwald Tracker
1 Polukranos, World Eater
4 Deathrite Shaman
4 Coiling Oracle
3 Phyrexian Metamorph
2 Mask of the Mimic
4 Standstill
4 Force of Will
4 Brainstorm
The goal here is to be doing something broken as soon as possible. In almost all games that means getting a Primordial out and copying it, usually on the same turn. I rarely get to attack because my opponents are prone to scooping. I often have three or four Primordials on the next turn and they are all down a lot of permanents. I have enough ways to get around Standstill (fetch Dryads, Deathrite Shaman, Creeping Tar Pit) that I often land Standstill on turn 2 to put us way out in front. Then we just ride that advantage to victory.
Of course it does not always work out like that. Blood Moon is common, so is turn 2 Sneak attack into Emrakul. Also, I am a frequent target of lots of discard. And when the other squad uses Temporal Mastery three turns in a row, the game is essentially over. OK, so there are countless other things that can go wrong too. Naturally.
I am seeking advice on how I can tighten the screws so that the other players see how broken these cards are.
EDIT: Also, is there a card I can fetch with Green Sun's Zenith that is better at killing creatures than Ulvenwald Tracker and Polukranos?
And why four of them? Is it really that important to the deck working, or do you often face land destruction?
Eternal Witness mightn't be a bad inclusion.
Rite of Replication is win more, but what a blowout! I so want to get that off.