I'm constructing a new deck for multiplayer. There is relatively little removal and a fair bit of creature theft in my casual meta right now, so I figured that Elves would be a great choice, since they are relatively unappealing to steal on their own without any synergy. There are a fair bit of flying creatures in my meta however. Which is why I want my wincons to be not only Biorhythm, but also Eldrazi Monument, which will also help me block flyers.
I only have a shell of the deck so far. Looks like this:
What other Elves should I choose that would work best with my gameplan, and also, what other card synergies or draw engines would be best? I already own most of the popular elf cards, so budget is of no concern.
Agree with cme on was said. It may not be an elf but silklash spider can be helpful against fliers. With all the mana you can produce why not throw in a few hurricanes in, one way to deal with fliers and also would give you another wincon. Also i would run Ezuri, Renegade Leader, it will give your elf's some protection. Asceticism would also be another way to protct your elves.
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"Crush your enemies, see them driven before you, and hear the lamentation of the women."
Utility elves such as Nullmage Shepherd, or Viridian Shaman can be incredibly useful if you have to overcome taxes and other problematic enchantments/artifacts.
You should be able to run under twenty lands if you include all the typical dorks.
Watch out for dangerous situations after Biorhythm that could result in death via large drain spells.
Killing creatureless control and combo decks instantly when you land Biorhythm is a definite bonus, and these decks also do a great job at completely negating any form of lifegain.
You may want to consider Wirewood Hivemaster. Okay, he doesn't pop out elves... but those insect tokens make for great chumps and boosts the your end of the Biorhythm
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Thanks for the responses guys. I definitely have a lot to think about... and yet, it all seems so simple. Perhaps I may have been overthinking this deck.
At this point I think I'm going to simply go the Eldrazi Monument route, and forget about Biorhythm. Monument alone should be enough to forge a win. You were all very helpful.
This deck doesn't have a huge number of creatures - Biorhythm might set you back to 2-3 life. Unless you planned on casting it after Genesis Wave (or Primal Surge), at which point you've already won.
I would suggest adding a copy of Dosan the Falling Leaf so no one can react after you dump your hasty creatures onto the battlefield.
I'm constructing a new deck for multiplayer. There is relatively little removal and a fair bit of creature theft in my casual meta right now, so I figured that Elves would be a great choice, since they are relatively unappealing to steal on their own without any synergy. There are a fair bit of flying creatures in my meta however. Which is why I want my wincons to be not only Biorhythm, but also Eldrazi Monument, which will also help me block flyers.
I only have a shell of the deck so far. Looks like this:
4 Elvish Mystic
4 Fyndhorn Elves
4 Elvish Archdruid
1 Dense Foliage
Let's win
4 Biorhythm
4 Eldrazi Monument
What other Elves should I choose that would work best with my gameplan, and also, what other card synergies or draw engines would be best? I already own most of the popular elf cards, so budget is of no concern.
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Multiplayer:
WWWLuminarch StonebladeWWW
BBBMono-Black ControlBBB
GRGKessig PredatorsGRG
Priest of Titania and Imperious Perfect would seem to be auto-includes. The former to get to 8 mana, the latter for tokens to sacrifice to Eldrazi Monument.
You might also consider combo elves if your group doesn't mind infinite mana.
Elvish Visionary and Wirewood Symbiote form one draw engine. Regal Force is another. Sylvan Messenger can also work.
I don't think elves necessarily need Biorhythm to win (and there's a reason it's banned in Commander), but that is certainly a viable path to victory.
Elves can also be pretty fast - I use Eldrazi Monument as a defensive card against Wrath of God rather than as a wincon. Actual wincons like Biorhythm might include Mirror Entity (my personal favorite), Joraga Warcaller + Immaculate Magistrate, Ezuri, Renegade Leader, Emrakul the Aeons Torn, and/or Craterhoof Behemoth. The last card sees the most play in Legacy, but it's somewhat single-use unless you have a mechanism to bounce it (i.e., Mirror Entity to turn it into an Elf, bounce via Wirewood Symbiote).
Utility elves such as Nullmage Shepherd, or Viridian Shaman can be incredibly useful if you have to overcome taxes and other problematic enchantments/artifacts.
You should be able to run under twenty lands if you include all the typical dorks.
Slots should be tight with all the mana producers; an Ezuri, Renegade Leader, a few Joraga Warcallers, and Eldrazi Monument will be plenty to push damage through after Biorhythm or as an alternate aggro wincon. If you do not expect to face sweeps on a regular basis; Eldrazi Monument is completely not even necessary.
Watch out for dangerous situations after Biorhythm that could result in death via large drain spells.
Killing creatureless control and combo decks instantly when you land Biorhythm is a definite bonus, and these decks also do a great job at completely negating any form of lifegain.
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15x Forest
3x Gaea's Cradle
1x Dryad Arbor
Creatures (29)
4x Elvish Mystic
2x Fyndhorn Elves
4x Priest of Titania
4x Wirewood Symbiote
4x Nettle Sentinel
3x Heritage Druid
4x Elvish Visionary
4x Elvish Archdruid
4x Glimpse of Nature
4x Green Sun's Zenith
4x Biorhythm
15x Forest
3x Gaea's Cradle
1x Dryad Arbor
Creatures (29)
4x Elvish Mystic
2x Fyndhorn Elves
3x Priest of Titania
4x Wirewood Symbiote
4x Elvish Visionary
4x Imperious Perfect
3x Elvish Archdruid
3x Sylvan Messenger
2x Lys Alana Huntmaster
4x Glimpse of Nature
4x Green Sun's Zenith
4x Eldrazi Monument
Putting 4x Bio and 4x Monu in the same deck seems bad to me.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Winter Orb and Armageddon are also really good but leads to a different style of play.
Coat of Arms is a classic that I've always loved and cheaper than it used to be way back then.
At this point I think I'm going to simply go the Eldrazi Monument route, and forget about Biorhythm. Monument alone should be enough to forge a win. You were all very helpful.
WBGJunk TokensGBW
Multiplayer:
WWWLuminarch StonebladeWWW
BBBMono-Black ControlBBB
GRGKessig PredatorsGRG
4 arbor elf
4 burning-tree emissary
3 eternal witness
4 primeval titan
2 hydra omnivore
4 otpia sprawl
4 wild growth
2 concordant crossroad
Planeswalker: 3
3 garruk wildspeaker
Spells: 10
4 genesis wave
4 green sun's zenith
2 biorythm
4 stomping ground
1 kessig wolfrun
3 nyx
12 forest
I would suggest adding a copy of Dosan the Falling Leaf so no one can react after you dump your hasty creatures onto the battlefield.
And at least a second Kessig Wolf Run and Mountain (Sylvan Primordial is seen fairly often and likes to destroy lands).
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven
Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument