I love playing land desctruction, but its hard to play in multiplayer so I thought I would go a different direction....I dont know how to make the hyperlinks so if someone could explain it to me that would be killer.
This deck isnt done so some help would be appritiated. The general idea is to destory everyones lands at once and making pay for playing cards (manabarbs) and not playing cards (citadel of pain) playing lands (ankh of mishra, zo-zu) and lands being destroyed (dingus egg). So regardless of what my oppenents do, if they have lands they will take damage in some form. I know this may make me a target, but that makes those games way more fun haha.
I am open to any and all suggetions. Thanks in advance!
I see one main problem of your deck: All damage of your cards is also dealt to you. And all other players will play cards that will deal additional damage to you, so i think you will often loose the life race. Thus, i would add some life-gain. Pristine Talisman and/or Paradise Plume could replace Manabarbs because they add mana and life and dont get destroyed by your card effects. Elixir of Immortality would be another possibility.
Stoneshaker Shaman does a similiar job as Citadel of Pain, it punishs for having untapped lands. But while the Citadel deals small damage, the Shamans ability is a lot meaner. Invader Parasite is nice because it destroys one land and only punishs your opponents and not you, albeit it only deals damage for one land type, so its very situational. Crack the Earth is a beastly first or second turn spell, can disturb your opponents big time.
I was thinking about my deck today and I agree I need some form of protection/life gain. I was half thinking throwing in white as it gives me accsess to more land destruction and ways to prevent damage, but im not to sure about that. What do you think about that?
I do really like pristine talisman and i think that will give me an edge. There just isnt to much life gain available to red from what I have seen.
I was thinking about my deck today and I agree I need some form of protection/life gain. I was half thinking throwing in white as it gives me accsess to more land destruction and ways to prevent damage, but im not to sure about that. What do you think about that?
I do really like pristine talisman and i think that will give me an edge. There just isnt to much life gain available to red from what I have seen.
Sun Droplet and Angelheart Vial are the only colorless solutions that immediately spring to mind. Red has none that are playable. White and Green are certainly much more useful with respect to lifegain in that sense.
On a different note, the deck seems very counter-intuitive to me. Manabards + land destruction doesn't seem like much of a combo. If people can't cast spells they probably can't win anyways, so I feel like you're kinda wasting your time one way or the other. I would rather see a dedicated land-destruction deck or a dedicated Mana Bards decks in that sense.
Furthermore, I have a hard time ever seeing this deck win. Don't get me wrong, it would still be fun to play, but it needs some defense if it wants to win. Barbs is at its best where you can throw a bunch of bodies on the field and slam a Barbs afterwards. At that point you have blockers, threats that can apply pressure, a serious clock, etc. My version of this deck would have cards like Kargan Dragonlord and Taurean Mauler in addition to things like... oh say... Obsidian Fireheart and Lord of Shatterskull Pass or something. I'd want to go dude, dude, dude, Barbs. The level-up creatures aren't great with Barbs so maybe my creature base is a bit sub-optimal, but the principle is the same. The key here is that defense is nice to have but you don't really want Walls. You want solid creatures who can both attack and block.
Sun Droplet and Angelheart Vial are the only colorless solutions that immediately spring to mind. Red has none that are playable. White and Green are certainly much more useful with respect to lifegain in that sense.
On a different note, the deck seems very counter-intuitive to me. Manabards + land destruction doesn't seem like much of a combo. If people can't cast spells they probably can't win anyways, so I feel like you're kinda wasting your time one way or the other. I would rather see a dedicated land-destruction deck or a dedicated Mana Bards decks in that sense.
Furthermore, I have a hard time ever seeing this deck win. Don't get me wrong, it would still be fun to play, but it needs some defense if it wants to win. Barbs is at its best where you can throw a bunch of bodies on the field and slam a Barbs afterwards. At that point you have blockers, threats that can apply pressure, a serious clock, etc. My version of this deck would have cards like Kargan Dragonlord and Taurean Mauler in addition to things like... oh say... Obsidian Fireheart and Lord of Shatterskull Pass or something. I'd want to go dude, dude, dude, Barbs. The level-up creatures aren't great with Barbs so maybe my creature base is a bit sub-optimal, but the principle is the same. The key here is that defense is nice to have but you don't really want Walls. You want solid creatures who can both attack and block.
Yeah that does make sense. I already have a naya land destruction with terravore, knight of the reliquary, armagedon and life from the loam tricks. Needless to say that deck is super fun and effective, but I just want to go a different way with it, but i may drop the land destruction since i am really curious about the manabarbs So I will try to add more creatures and test it out.
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4 Akki Blizzard-Herder
4 Mogg Maniac
3 Zo-Zu the Punisher
2 Keldon Firebombers
4 Citadel of Pain
4 Manabarbs
4 Infernal plunge
4 Ankh of Mishra
4 Dingus egg
This deck isnt done so some help would be appritiated. The general idea is to destory everyones lands at once and making pay for playing cards (manabarbs) and not playing cards (citadel of pain) playing lands (ankh of mishra, zo-zu) and lands being destroyed (dingus egg). So regardless of what my oppenents do, if they have lands they will take damage in some form. I know this may make me a target, but that makes those games way more fun haha.
I am open to any and all suggetions. Thanks in advance!
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Concerning you mana base, you want lands that give you 2 mana when tapped, so i sugest a couple of these, Dormant Volcano or Boros Garrison, Izzet Boilerworks, etc.. Gods' Eye, Gate to the Reikai would also fit in here. Or you could use Flagstones of Trokair with one or two plains cards.
Stoneshaker Shaman does a similiar job as Citadel of Pain, it punishs for having untapped lands. But while the Citadel deals small damage, the Shamans ability is a lot meaner.
Invader Parasite is nice because it destroys one land and only punishs your opponents and not you, albeit it only deals damage for one land type, so its very situational.
Crack the Earth is a beastly first or second turn spell, can disturb your opponents big time.
My fault!!! Damn that copy-and-paste-thing...i meant Infernal Plunge to be put out and of course not the Manabarbs
I was thinking about my deck today and I agree I need some form of protection/life gain. I was half thinking throwing in white as it gives me accsess to more land destruction and ways to prevent damage, but im not to sure about that. What do you think about that?
I do really like pristine talisman and i think that will give me an edge. There just isnt to much life gain available to red from what I have seen.
Sun Droplet and Angelheart Vial are the only colorless solutions that immediately spring to mind. Red has none that are playable. White and Green are certainly much more useful with respect to lifegain in that sense.
On a different note, the deck seems very counter-intuitive to me. Manabards + land destruction doesn't seem like much of a combo. If people can't cast spells they probably can't win anyways, so I feel like you're kinda wasting your time one way or the other. I would rather see a dedicated land-destruction deck or a dedicated Mana Bards decks in that sense.
Furthermore, I have a hard time ever seeing this deck win. Don't get me wrong, it would still be fun to play, but it needs some defense if it wants to win. Barbs is at its best where you can throw a bunch of bodies on the field and slam a Barbs afterwards. At that point you have blockers, threats that can apply pressure, a serious clock, etc. My version of this deck would have cards like Kargan Dragonlord and Taurean Mauler in addition to things like... oh say... Obsidian Fireheart and Lord of Shatterskull Pass or something. I'd want to go dude, dude, dude, Barbs. The level-up creatures aren't great with Barbs so maybe my creature base is a bit sub-optimal, but the principle is the same. The key here is that defense is nice to have but you don't really want Walls. You want solid creatures who can both attack and block.
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Yeah that does make sense. I already have a naya land destruction with terravore, knight of the reliquary, armagedon and life from the loam tricks. Needless to say that deck is super fun and effective, but I just want to go a different way with it, but i may drop the land destruction since i am really curious about the manabarbs So I will try to add more creatures and test it out.
I also enjoy pairing the Barbs with Power Surge. heh heh heh.
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So do you think splashing white would be a good idea? I mean it would give me some ways to protect myself and get some life back that I will lose
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