Small update: considering adding Chainer, Dementia Master to the suggested banned list. My reasoning for this is because he can apply a lot of sudden pressure to the field at instant speed. Who cares if you win the game with 57 life or 2, as long as you win. That type of play style is something i'm specifically trying to avoid. This is designed to be a fun format, not an "I got mine so **** you" format.
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-Edmund Spencer, The Fairie Queene.
Small bump, nothing further to report, teachers have been piling on tests because they hate me and want me to die but i'm hoping that I can play some next week to find out more possibly broken cards.
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-Edmund Spencer, The Fairie Queene.
I think Chainer, Dementia Master is the most fair Reanimation King. In fact, it's because of this "fairness" is part of the reason why he's significantly dropped as a Priority Pick during Draft. It's not like you can go Double Infinite with Nezumi Graverobber. This also means he can be countered and Life is an resource people can't get into pissing matches unless they've already gone Infinite. Though I guess Sedris, the Traitor King is more fair, as it is Sorcery Speed and only your own guys.
Small update. After doing some intense play testing I have found that the games tend to be less volatile if both players can agree to a higher starting life total. For purposes of the primer I'm going to make a heavy suggestion of 30 life, as that total made the game interesting enough to where things could get done; but life totals weren't so high that the game distended into boredom or agony. I've also been doing some research into lowering the counterspell total in my stack, so for those of you who are wanting to use my stack as a good starting point, keep that in mind.
One final rule that i've been considering adding to the suggested play rules is that if a person would draw a card while they have no cards in their library they can either choose to concede or take cumulative damage for each card they would draw instead. For example, if someone drew their last card in their library no damage would be taken, if someone cast Ancestral Recall targeting that person then they would take a cumulative point of damage for each drawn card (1+2+3) for a total of six damage. They next time they would draw a card they would still take cumulative damage. I'll think of a more appropriate way to word this later, if I decide that this rule is something that needs to be implemented.
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Return from whence ye came
-Edmund Spencer, The Fairie Queene.
Small update. After doing some intense play testing I have found that the games tend to be less volatile if both players can agree to a higher starting life total. For purposes of the primer I'm going to make a heavy suggestion of 30 life, as that total made the game interesting enough to where things could get done; but life totals weren't so high that the game distended into boredom or agony. I've also been doing some research into lowering the counterspell total in my stack, so for those of you who are wanting to use my stack as a good starting point, keep that in mind.
One final rule that i've been considering adding to the suggested play rules is that if a person would draw a card while they have no cards in their library they can either choose to concede or take cumulative damage for each card they would draw instead. For example, if someone drew their last card in their library no damage would be taken, if someone cast Ancestral Recall targeting that person then they would take a cumulative point of damage for each drawn card (1+2+3) for a total of six damage. They next time they would draw a card they would still take cumulative damage. I'll think of a more appropriate way to word this later, if I decide that this rule is something that needs to be implemented.
Okay, this is getting a bit worrisome... You're diverging further and further from what the actual format is, and writing it as "gospel". I realize that these changes you are making are according to your personal preferences, but please keep them within a "House Rules" section and apart from the main description of the format.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
I will take the advice, as I always have, and make sure that it stays blatantly obvious (as if large purple letters and caps lock wasn't enough) that the rules and banned suggestions are up to the discretion of the play group and the owner of each individual stack, however I must ask what is wrong with trying to use this as some type of solidarity for people around the world who want to learn more about type four? Why is it that I can't take this general idea and develop it into something unique? Isn't that the idea of creating a "homebrew" or "variant" format? No one complained when people made changes to commander and started calling it "Tiny Leaders" so is that what it's going to take? Instead of calling it type four I could call it something like "Unlimited Resources" if that would help out.
I can't really in good conscience cave in and say that a higher life total isn't a good idea, most of the creatures in a format like this are 6, 7, and 8 toughness so I can't really say I'm sorry for suggesting it.
The draw rule may just be something to experiment with, I'm trying to stay on top of this thread and keep it updated not only with important changes and information to the stack, I'm trying to develop this into something that might gain a little traction and popularity in the wider community. We all love cubes but not everyone has time to draft, that doesn't mean they should be punished by not getting to play at all. If the rule sounds too complicated or if I experiment with it more and it appears to be more detrimental I'll probably just scrap it entirely.
You know it's insane, for a format that's been considered so buried and dead I'm catching a lot of strife for trying to bring it back into the limelight. Cards and card power levels have grown and changed drastically in the decade since the mothership article was made. It's fitting that the format should be changed as well to accomodate that. Wizards does that for literally every other format.
I will take the advice, as I always have, and make sure that it stays blatantly obvious (as if large purple letters and caps lock wasn't enough) that the rules and banned suggestions are up to the discretion of the play group and the owner of each individual stack, however I must ask what is wrong with trying to use this as some type of solidarity for people around the world who want to learn more about type four? Why is it that I can't take this general idea and develop it into something unique? Isn't that the idea of creating a "homebrew" or "variant" format? No one complained when people made changes to commander and started calling it "Tiny Leaders" so is that what it's going to take? Instead of calling it type four I could call it something like "Unlimited Resources" if that would help out.
I can't really in good conscience cave in and say that a higher life total isn't a good idea, most of the creatures in a format like this are 6, 7, and 8 toughness so I can't really say I'm sorry for suggesting it.
The draw rule may just be something to experiment with, I'm trying to stay on top of this thread and keep it updated not only with important changes and information to the stack, I'm trying to develop this into something that might gain a little traction and popularity in the wider community. We all love cubes but not everyone has time to draft, that doesn't mean they should be punished by not getting to play at all. If the rule sounds too complicated or if I experiment with it more and it appears to be more detrimental I'll probably just scrap it entirely.
You know it's insane, for a format that's been considered so buried and dead I'm catching a lot of strife for trying to bring it back into the limelight. Cards and card power levels have grown and changed drastically in the decade since the mothership article was made. It's fitting that the format should be changed as well to accomodate that. Wizards does that for literally every other format.
I for one am very glad to see you update this primer and put effort into it. I'm super excited to try this but it is a little daunting getting started. What would recommend for putting this together for the first time? Should I copy and paste someone else's decklist and work from there or try to build one from scratch?
I will take the advice, as I always have, and make sure that it stays blatantly obvious (as if large purple letters and caps lock wasn't enough) that the rules and banned suggestions are up to the discretion of the play group and the owner of each individual stack, however I must ask what is wrong with trying to use this as some type of solidarity for people around the world who want to learn more about type four? Why is it that I can't take this general idea and develop it into something unique? Isn't that the idea of creating a "homebrew" or "variant" format? No one complained when people made changes to commander and started calling it "Tiny Leaders" so is that what it's going to take? Instead of calling it type four I could call it something like "Unlimited Resources" if that would help out.
I can't really in good conscience cave in and say that a higher life total isn't a good idea, most of the creatures in a format like this are 6, 7, and 8 toughness so I can't really say I'm sorry for suggesting it.
The draw rule may just be something to experiment with, I'm trying to stay on top of this thread and keep it updated not only with important changes and information to the stack, I'm trying to develop this into something that might gain a little traction and popularity in the wider community. We all love cubes but not everyone has time to draft, that doesn't mean they should be punished by not getting to play at all. If the rule sounds too complicated or if I experiment with it more and it appears to be more detrimental I'll probably just scrap it entirely.
You know it's insane, for a format that's been considered so buried and dead I'm catching a lot of strife for trying to bring it back into the limelight. Cards and card power levels have grown and changed drastically in the decade since the mothership article was made. It's fitting that the format should be changed as well to accomodate that. Wizards does that for literally every other format.
I for one am very glad to see you update this primer and put effort into it. I'm super excited to try this but it is a little daunting getting started. What would recommend for putting this together for the first time? Should I copy and paste someone else's decklist and work from there or try to build one from scratch?
One of the best things that Lucas has done here, is to highlight what he feels is a good balance of card-types within the stack. The best way to get into the format, is to flip through your binder full of junk cards that will never see play in a constructed format (even things too outrageous for Commander), and pull aside anything that looks like it would create a fun/interesting/outrageous game state as the start of your stack/cube. Once you've found some cards that put a smile on your face, try to round out the rest of your list using the recommended balance Lucas has put forward. You don't need to have a hyper competitive or highly tuned list in order to have fun, just some cards you like seeing. If it turns out that you really like the format, then start looking for specific cards to tune the list with. There's no sense in dropping $500 on someone else's list until you know what you like to see in your games.
Private Mod Note
():
Rollback Post to RevisionRollBack
"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
Limdul definitely hit the nail on the head here, if you want a good starting place a garbage rare binder at a card shop or even your own personal binder is a wonderful place. Remember that while my particular percentages are a good general starting place, the build is entirely up to you. I personally don't even run that amount of counterspells in my personal stack, but only because I like to treat magic like a war of attrition instead of a chess game. If you enjoy putting articulate thought into your turn process, maybe a few extra counterspells are a good thing. The beauty of type 4 is that you can make a beautiful creation that reflects you and your playing style. It's just wonderful.
Small Edit: I also feel like a complete and total dick re-reading my previous post; I meant no ill will or anger... It's been a very hard week and i'm really scared of my finals this semester, the classes are ******* impossible (one of my professor makes tests impossible, then grades based on clumps. The high grade for last semester's class was 67, and he gave him an "A".) and I've been losing a lot of sleep over it.
Small update, I have all of my finals on monday and tuesday so once that is over I can finally have room to do something besides cry over a calculus book. Thanks for the patience guys more updates coming soon.
-Lucasbear
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-Edmund Spencer, The Fairie Queene.
So during my first week off school I found a group of kids that were actually playing type four, and they were using custom cards that they had created themselves so that they could customize their own stack to their individual playstyle. I didn't get a chance to see a lot of the cards but one I remember was one that looked sort of neat.
Something card with cool name
Land
Flash.
When this land enters the battlefield, exile all spells from the stack.
This is a pretty basic example but it was kind of neat because they were actually developing stuff based on their own rules. It was pretty sweet, and as soon as I get a good draft up I may put a section on the primer about it.
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-Edmund Spencer, The Fairie Queene.
I personally have never played with any custom cards in Type4, but I remember talk about them in THIS STARCITY ARTICLE from 2005. The writer talks about them towards the bottom of the article. For your convenience, I'll just copy+paste them below:
Decree of the Creator - 3UBR
Sorcery - Arcane Plains
Target player may play up to three additional spells until the end of turn.
Cycling: 1UBR
When you cycle Decree of the Creator, you may play an additional spell until the end of turn.
Tolarian Scrubbery
Legendary Land
You may play up to two spells each turn.
Whenever you have no cards in hand sacrifice Tolarian Scrubbery
Real Good Looking Tutor - B
Instant
As an additional cost to play Real Good Looking Tutor (RGLT), compliment target opponent.
Playing Real Good Looking Tutor does not count towards your spell limit for the turn.
Search your library for a card, reveal it, and then put it into your hand. Then shuffle your library.
Protoplasmic Conversion - 8UB
Sorcery
Permanently exchange places with target player.
(Switch hands, graveyards and libraries with target player, then exchange control and ownership of all permanents you and the target opponent control.)
I think these are about the right level of strong and silly that I wouldn't mind playing with them in a casual format like this one.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
Gideon's Phalanx - The basic effect is rather lackluster on its own, but the added effect if you have Spell Mastery makes it an intriguing card. Mass indestructibility at instant speed can definitely lead to some blowouts when facing an opposing Wrath effect. However, I think the fact that you need to meet certain conditions in order to make this card playable in Type4 means that it is not in fact a playable card.
Hallowed Moonlight - I like this printing better than Containment Priest in the context of Type4. A cantrip is better than being left with a 2/2 body. I think if you're playing more cards like Tooth and Nail, then this card has the potential to shine. In my list, I think it would be primarily used to combat Metathran Aerostat. I don't think there's enough use in my own stack, but it could really shine in some others.
Hixus, Prison Warden - I like that it has the potential to exile multiple creatures. I dislike that you need to be damaged by those creatures, and that those creatures return from exile once Hixus has been dealt with. The 4/4 body isn't enough to make up for that.
Kytheon's Irregulars - A decent defensive ability, but the body isn't very good, even after becoming Renown. Its outclassed by other similar creatures, such as Crowd Favorites.
Relic Seeker - If the search trigger put the equipment onto the battlefield (instead of into your hand), I think it may be worth it. As printed, it's definitely not worth it.
Starfield of Nyx - In your stack runs a lot of high-impact enchantments, I could see this being a reasonable addition. Its a recursion engine, which can continually get things directly onto the battlefield (thereby avoiding the 1-spell-per-turn hurdle). I really dislike the Opalessence side of the card however, since these "creatures" are going to be hit by additional sweepers, and are now the target of a greater breadth of removal spells.
Tragic Arrogance - Compares favorably with Cataclysm, but now you're the one making the choices rather than your opponents. I think that there are few enough lands in my own stack that I'll be making the switch.
Alhammarret, High Arbiter - A decent card, which suffers from the singleton nature of the format. I don't think temporarily stopping your opponents from casting a single card from their hands is disruptive enough on its own.
Disciple of the Ring - The counterspell effect is useless for us, but the other effects are really intriguing. Unfortunately, she needs to eat a card from your grave for every activation. Close, but no cigar here.
Displacement Wave - A scalable Upheaval effect. If you're looking for a board-sweeper , this is certainly a reasonable option for you.
Mizzium Meddler - An effect I like to refer to as "chaotic". Really similar in execution to the Much Drubb or Willbender I'm running in my list. I don't think I need another of these effects.
Psychic Rebuttal - It is a bit more narrow than something like Scatter Arc or Negate, but has the potential for greater payoff. I could see this leading to some blowouts. I don't think it's good enough without its Spell Mastery activated, however.
Sphinx's Tutelage - Boundless card-draw. Completely unreasonable and overpowered for the format.
Talent of the Telepath - Without Spell Mastery active, there's not really a reason to want to play this over another spell from your own deck.
Kothophed, Soul Hoarder - Pretty big body, evasion, and potential to draw quite a few cards. A pretty reasonable inclusion, but I think you would need some way of guaranteeing drawing some cards off of him, which you can't really do. I don't think it compares favorably with other similar effects, such as Bringer of the Blue Dawn.
Shadows of the Past - Boundless infinite life-loss once you meet a pretty easy requirement. Completely unreasonable and overpowered for the format.
Chandra's Ignition - Similar to Inferno or Blasphemous Act. If you have the largest creature at the table, it's a pseudo-Wrath effect. The fact that this does direct damage to each opponent is fantastic, though. I used to really like playing with Fling, which is a pretty similar direct-damage effect, but with a much greater risk for you than the 'Ignition. I think I may need to switch this in for one of my other damage-based sweepers.
Flameshadow Conjuring - If you're running some sac outlets which you'd like to push harder, this could be an all-star. It's pretty good on its own, essentially granting haste to all of your creatures with an additional level of protection on top.
Ravaging Blaze - Has the potential to 1-shot an opponent. Too powerful, while also being too variable, and I don't want to deal with it.
Elemental Bond - A reasonable draw engine. With the one-spell-per-turn rule, I think its a bit underpowered for this format, though.
Evolutionary Leap - Great sac outlet. If you're looking to increase the prevalence of sac' outlets in your own stack, I'd strongly recommend giving this one a hard look.
The Great Aurora - A pretty hard reset, which favors a player who has drafted more lands than anyone else. I don't think there are enough lands in my stack to really make much of a difference, so it's just a reset. I'd compare it most closely in my build with Sway the Stars, but I prefer having the life total reset included with everything else.
Outland Colossus - A big, dumb beater. I think it would be an interesting option if the static ability was instead, "can't be blocked by only one creature."
Hangarback Walker - Really, really good in this format. It doesn't have any evasion, so you could chump-block all day. But I think the token trigger on death is just too strong for me. I could see this being a great inclusion in some higher-powered stacks than mine, but I'm not comfortable running this.
Mage-Ring Responder - A big attacker, with psuedo-vigilance for this format, and built-in removal. I like this guy a lot.
Let me know what you think!
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
Thank you for the input bud I very much appreciate it, I'm going to attempt to put the card review in the proper section. Still going through a lot of drama with work, school, and caretaking for my father.
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Return from whence ye came
-Edmund Spencer, The Fairie Queene.
I've really been enjoying type 4. It's the fun turns of commander and uses the kind of cards that got me interested in that format so many years ago. I have a 500 card stack that might increase to 550 soon.
Our rules are pretty simple:
We play from a communal library which makes scrying much more interesting. Starting and maximum hand size are both 7 as normal. No mulligans at all and starting life total of 20.
1 spell per turn, but spells played for an alternate cost don't count. Surge, morph, etc. For delve you have to delve at least one card away and you have to convoke at least one creature. Anything that puts stuff on the bottom of the communal library or shuffles it in just exiles.
Any tutors (of which there might only be Maralen of the Mournsong) let you look at the top 10, pick your card, and exile the rest.
In the case of a standoff, the defensive ability wins. Infinite toughness survives infinite damage essentially.
My stack is set up for fast and furious multiplayer games. It seems to be a bit higher powered than most as it was born out of the frustration with EDH games that either went super long and ended anticlimacticly or somebody dominated early and either win or knocked one person out an hour+ before the game actually ended. We can get probably 3 times the type 4 games in and everybody is on the same power level.
Okay so. After a grueling few years dealing with the decline and death of my father, as well as a divorce, I believe the time is right to pick this primer up again from the depths of limbo. Over the course of the next few days I'm going to be cleaning up the primer like I had planned to do years ago, as well as looking at potential additions to the stack. From Khans to Ixalan is going to take some time, but it's good to be back.
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Return from whence ye came
-Edmund Spencer, The Fairie Queene.
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
Dragons of Tarkir spoiler has begun, out of the first 52 cards, I'd use:
Sunscorch Regent
Stratus Dancer
Sidisi, Undead Vizier
Dragonlord Kolaghan
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
One final rule that i've been considering adding to the suggested play rules is that if a person would draw a card while they have no cards in their library they can either choose to concede or take cumulative damage for each card they would draw instead. For example, if someone drew their last card in their library no damage would be taken, if someone cast Ancestral Recall targeting that person then they would take a cumulative point of damage for each drawn card (1+2+3) for a total of six damage. They next time they would draw a card they would still take cumulative damage. I'll think of a more appropriate way to word this later, if I decide that this rule is something that needs to be implemented.
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
Okay, this is getting a bit worrisome... You're diverging further and further from what the actual format is, and writing it as "gospel". I realize that these changes you are making are according to your personal preferences, but please keep them within a "House Rules" section and apart from the main description of the format.
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
I can't really in good conscience cave in and say that a higher life total isn't a good idea, most of the creatures in a format like this are 6, 7, and 8 toughness so I can't really say I'm sorry for suggesting it.
The draw rule may just be something to experiment with, I'm trying to stay on top of this thread and keep it updated not only with important changes and information to the stack, I'm trying to develop this into something that might gain a little traction and popularity in the wider community. We all love cubes but not everyone has time to draft, that doesn't mean they should be punished by not getting to play at all. If the rule sounds too complicated or if I experiment with it more and it appears to be more detrimental I'll probably just scrap it entirely.
You know it's insane, for a format that's been considered so buried and dead I'm catching a lot of strife for trying to bring it back into the limelight. Cards and card power levels have grown and changed drastically in the decade since the mothership article was made. It's fitting that the format should be changed as well to accomodate that. Wizards does that for literally every other format.
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
I for one am very glad to see you update this primer and put effort into it. I'm super excited to try this but it is a little daunting getting started. What would recommend for putting this together for the first time? Should I copy and paste someone else's decklist and work from there or try to build one from scratch?
One of the best things that Lucas has done here, is to highlight what he feels is a good balance of card-types within the stack. The best way to get into the format, is to flip through your binder full of junk cards that will never see play in a constructed format (even things too outrageous for Commander), and pull aside anything that looks like it would create a fun/interesting/outrageous game state as the start of your stack/cube. Once you've found some cards that put a smile on your face, try to round out the rest of your list using the recommended balance Lucas has put forward. You don't need to have a hyper competitive or highly tuned list in order to have fun, just some cards you like seeing. If it turns out that you really like the format, then start looking for specific cards to tune the list with. There's no sense in dropping $500 on someone else's list until you know what you like to see in your games.
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
Small Edit: I also feel like a complete and total dick re-reading my previous post; I meant no ill will or anger... It's been a very hard week and i'm really scared of my finals this semester, the classes are ******* impossible (one of my professor makes tests impossible, then grades based on clumps. The high grade for last semester's class was 67, and he gave him an "A".) and I've been losing a lot of sleep over it.
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
-Lucasbear
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
Something card with cool name
Land
Flash.
When this land enters the battlefield, exile all spells from the stack.
This is a pretty basic example but it was kind of neat because they were actually developing stuff based on their own rules. It was pretty sweet, and as soon as I get a good draft up I may put a section on the primer about it.
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
Sorcery - Arcane Plains
Target player may play up to three additional spells until the end of turn.
Cycling: 1UBR
When you cycle Decree of the Creator, you may play an additional spell until the end of turn.
Legendary Land
You may play up to two spells each turn.
Whenever you have no cards in hand sacrifice Tolarian Scrubbery
Instant
As an additional cost to play Real Good Looking Tutor (RGLT), compliment target opponent.
Playing Real Good Looking Tutor does not count towards your spell limit for the turn.
Search your library for a card, reveal it, and then put it into your hand. Then shuffle your library.
Sorcery
Permanently exchange places with target player.
(Switch hands, graveyards and libraries with target player, then exchange control and ownership of all permanents you and the target opponent control.)
I think these are about the right level of strong and silly that I wouldn't mind playing with them in a casual format like this one.
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
Let me know what you think!
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15
RJaya Ballard, Task Mage Mono Red Control Decklist
WNahiri, the Lithomancer Mono White Control Decklist
RGWUKynaios and Tiro of Meletis Aikido Control Decklist
UBGisa and Geralf Tribal Aggro Decklist
URGRiku of Two Reflections Non-combo coolstuff Decklist
RWUBruse Tarl, Boorish Herder and Kraum, Ludovic's Opus Equipments Decklist
WBAthreos, God of Passage Reanimate/Goodstuff Decklist
Our rules are pretty simple:
We play from a communal library which makes scrying much more interesting. Starting and maximum hand size are both 7 as normal. No mulligans at all and starting life total of 20.
1 spell per turn, but spells played for an alternate cost don't count. Surge, morph, etc. For delve you have to delve at least one card away and you have to convoke at least one creature. Anything that puts stuff on the bottom of the communal library or shuffles it in just exiles.
Any tutors (of which there might only be Maralen of the Mournsong) let you look at the top 10, pick your card, and exile the rest.
In the case of a standoff, the defensive ability wins. Infinite toughness survives infinite damage essentially.
My stack is set up for fast and furious multiplayer games. It seems to be a bit higher powered than most as it was born out of the frustration with EDH games that either went super long and ended anticlimacticly or somebody dominated early and either win or knocked one person out an hour+ before the game actually ended. We can get probably 3 times the type 4 games in and everybody is on the same power level.
-Edmund Spencer, The Fairie Queene.
My very first primer! Squeeeeee!!!!! ((Type 4!))
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/577402-the-official-type-4-primer-new-poll-1-16-15