Dear Mods: I tried to find a place I thought would be good to post this, but I'm not sure if I found the right place. If this is the wrong place, please move this post me and show me where to post.
MAGIC +1
OR-- the Game the Designers Play.
OR-- Playing God.
The Idea is to take any Format in Magic, any Existing Format, any Format you Invent, and build a Deck using only "MAGIC +1". You only get to Design 1 Card. You can design an Oversized card and rules to go with it. You can design an Undersized card and rules to go with that. You can design a New Card Type. You do anything you can Imagine. But you can only Create 1 New Card for yourself. And you have to actually add it to the Game, which means you need to create the entries necessary in the Comprehensive Rulebook for it. The reason you can only make 1 New Card, but you can make as many Rules as you need to support it, is that Your Opponent gets to Make 1 Card as well. And you BOTH get to play with any Rules either of you have to invent.
You play a Match, because the first Game you play will be utterly wild, dangerous, chaotic, and mostly a pain in the butt as you work out the Rules.
Before Game 2 Starts, you have to agree on the Rules you've invented to make your old Card work. Only in Game 2, you have to sideboard in +1 New Card. You'll get the hang of it eventually. You can take out your old +1 Card, but you don't have to, and your opponent doesn't have to. It'll be fun.
The Rules you built to support your old cards will stay in your Custom Comprehensive Rulebook no matter what. And yes, expect both you and your opponent to learn to Design Card that try to Game those Rules.
The Way to Win is, when you ask your Opponent "Let's do that Again", they say "Yes".
The Way to Lose is to get more Cards you Designed Banned than your Opponent does.
The Game Ends when someone is playing a Deck made entirely of Cards Designed by their Opponent, except your required
"+1" for whatever unit your playing. (A Game, a Match, a Round, a Day, a Tournament).
Artifact and Creature cards you own in any zone except your library share types and subtypes.
Sliver creatures you control have Annihilator 1.
Artifact creature cards you own may be cast from your graveyard.
Eldrazi creatures you control share abilities.
Flavor Text: "Compleat."
20/20
This card is directed to Vorthos and Spike but should also please Johnny and Melvin. The Story is that the Phyrexians and the Eldrazi clashed into each other, with Elesh Norn, Grand Cenobite and Emrakul, the Aeons Torn fusing together to make The Ultimate Monster in the Multiverse. The Phyrexians and the Eldrazi are now the Same, both are Each Other. They destroy a dozen planes and kill half the Planeswalkers we've heard and some we haven't and never will. The combination of Phyrexian and Eldrazi qualities means there's not much room to improve, change, or grow. But then they stumble upon Shandalaar, the Homeworld of Slivers.....and, well.....COMPLEAT.
What Decks would you want to make with this card? After you build that Deck, try to beat it using only MAGIC +1.
Then Playtest, and see if the Deck this goes into is strong enough to fight back against your attempt to kill it.
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
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MAGIC +1
OR-- the Game the Designers Play.
OR-- Playing God.
The Idea is to take any Format in Magic, any Existing Format, any Format you Invent, and build a Deck using only "MAGIC +1". You only get to Design 1 Card. You can design an Oversized card and rules to go with it. You can design an Undersized card and rules to go with that. You can design a New Card Type. You do anything you can Imagine. But you can only Create 1 New Card for yourself. And you have to actually add it to the Game, which means you need to create the entries necessary in the Comprehensive Rulebook for it. The reason you can only make 1 New Card, but you can make as many Rules as you need to support it, is that Your Opponent gets to Make 1 Card as well. And you BOTH get to play with any Rules either of you have to invent.
You play a Match, because the first Game you play will be utterly wild, dangerous, chaotic, and mostly a pain in the butt as you work out the Rules.
Before Game 2 Starts, you have to agree on the Rules you've invented to make your old Card work. Only in Game 2, you have to sideboard in +1 New Card. You'll get the hang of it eventually. You can take out your old +1 Card, but you don't have to, and your opponent doesn't have to. It'll be fun.
The Rules you built to support your old cards will stay in your Custom Comprehensive Rulebook no matter what. And yes, expect both you and your opponent to learn to Design Card that try to Game those Rules.
The Way to Win is, when you ask your Opponent "Let's do that Again", they say "Yes".
The Way to Lose is to get more Cards you Designed Banned than your Opponent does.
The Game Ends when someone is playing a Deck made entirely of Cards Designed by their Opponent, except your required
"+1" for whatever unit your playing. (A Game, a Match, a Round, a Day, a Tournament).
A Card I would like to see is:
Emrakul Compleat W/2 W/2 U/2 U/2 B/2 B/2 R/2 R/2 G/2 G/2
Legendary Artifact Creature- Sliver Eldrazi Horror
Artifact and Creature cards you own in any zone except your library share types and subtypes.
Sliver creatures you control have Annihilator 1.
Artifact creature cards you own may be cast from your graveyard.
Eldrazi creatures you control share abilities.
Flavor Text: "Compleat."
20/20
This card is directed to Vorthos and Spike but should also please Johnny and Melvin. The Story is that the Phyrexians and the Eldrazi clashed into each other, with Elesh Norn, Grand Cenobite and Emrakul, the Aeons Torn fusing together to make The Ultimate Monster in the Multiverse. The Phyrexians and the Eldrazi are now the Same, both are Each Other. They destroy a dozen planes and kill half the Planeswalkers we've heard and some we haven't and never will. The combination of Phyrexian and Eldrazi qualities means there's not much room to improve, change, or grow. But then they stumble upon Shandalaar, the Homeworld of Slivers.....and, well.....COMPLEAT.
What Decks would you want to make with this card? After you build that Deck, try to beat it using only MAGIC +1.
Then Playtest, and see if the Deck this goes into is strong enough to fight back against your attempt to kill it.
Or is Resistance Futile?
People need to read this fanfiction, though:
www.hpmor.com
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.