I've been cooking up a story-line style format based on all the events we know on Ravnica so far. Have a look at it here: "War for Ravnica: Rules & Narrative". Did I miss anything flavourwise? Can the format be improved? This game can be played with either 10 or 20 people, with one "Game Master" controlling the "middle area" (see the rules for information).
The basic premise is the game starts with the Guildpact in force, Guilds vie for power, Guild leaders and all. Planes were added for "home turf" flavour. Then Nicol Bolas' team steps in, Archenemy and all that. Once defeated, everyone "races" the Maze to win.
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This is the first of many "formats" I'm writing up. The next one will probably for Mirrodin, Theros, etc (preferably planes which have more than one story-block).
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The basic premise is the game starts with the Guildpact in force, Guilds vie for power, Guild leaders and all. Planes were added for "home turf" flavour. Then Nicol Bolas' team steps in, Archenemy and all that. Once defeated, everyone "races" the Maze to win.
-
This is the first of many "formats" I'm writing up. The next one will probably for Mirrodin, Theros, etc (preferably planes which have more than one story-block).