I was thinking of making a Constellation Horde. Since there already was an Enchantment Zombie token, and now we have cards like Grim Guardian, I think it can stand on its own. There is a good variety of Nyxborn tokens, while still carrying a common theme, and constellation can do interesting things when the tokens enter the battlefield.
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
Gnarled Scarhide would fulfil your one-drop spot, and be useful throughout the entire game in any of its functions. Underworld Coinsmith would also benefit from the large amount of enchantments you are running.
Gnarled Scarhide would fulfil your one-drop spot, and be useful throughout the entire game in any of its functions. Underworld Coinsmith would also benefit from the large amount of enchantments you are running.
It's a Horde Deck. This means it is unable to care about lifegain, or manacost. It's a deck that players cooperatively try to beat.
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
This reminds me, I've been meaning to make Horde Decks centered around one plane at a time, focusing on its main dangers to normal inhabitants. This is one of my favored ideas. This would basically be the Enchantment version of an Ally Horde.
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Suitable Constellation cards include Grim Guardian, Doomwake Giant and Thoughtrender Lamia. Other Enchantment creatures with interesting effects are Eidolon of Rhetoric or Fate Unraveler.
It should be feasable to make a nice Horde out of this. Are there any suggestions to other notable inclusions?
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
It's a Horde Deck. This means it is unable to care about lifegain, or manacost. It's a deck that players cooperatively try to beat.
See also: http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!