This format is awesome! I've only very recently started playing but it's such a blast to brew for and to see all the crazy interactions and clashes between old and new powerhouses.
That being said, I wish it was a little more popular (it can be pretty difficult to find a game at the moment), but I still really dig it and intend to continue playing. Sweet idea!
Yeah it is an awesome format. I do prefer it with a (minuscule) banned list, purely for meta diversity. Like skullclamp is a ridiculous card LOL, but artifact lands are fine. You know?
I've come up with a brew that I'm gonna put together likely this weekend: Dragons, from Lorwyn-Shards-M10 standard.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Hey everyone, just letting people know Im running tournaments on cockatrice again (After a 10 month or so break) so if you are interested hit me up on cockatrice (ssynesthesia)
We play Historic sometimes, it is actually one of the biggest tournaments we do since everyone can join in.
Wrt legality, we do it a bit differently. You pick a set, and play whatever was legal when that set was the most recent set out. If a card was banned while that set was the most recent set, then you can't play it.
So for instance, you can choose Mirrodin Besieged and play Stoneforge and Jace, but if you choose New Phyrexia, you can't play them.
I don't think it is a format you should play too often, because it will get stale. But it is great as a quarterly or biannual event.
Hey guys I decided to resurrect the topic after almost an year since the last post because I feel like it's noteworthy that this format has been recently implemented on Xmage. That's currently a pretty good place to find players for a few test games if you're interested in Historic Standard. While finding opponents for casual games is pretty easy there, we haven't managed to organize a tournament yet, and it would be great if we could increase the Historic Standard community in Xmage a little bit so we could start doing that.
I've created this topic in the Xmage forums featuring several deck lists and some deck reviews. Please check it out and feel free to contribute if you'd like. Some forum activity could be a good way to start developing a more solid player group in there.
I think a problem with this format is that it feels too solved. The decks have basically been already made. That is why i like the idea of adding the current block as a bonus pool of cards.
I think a problem with this format is that it feels too solved. The decks have basically been already made. That is why i like the idea of adding the current block as a bonus pool of cards.
That's definitely a big problem. There's nostalgia but no deck building.
One way around this is to play the build your own standard format, pick any two blocks and core set. That way,if you want to play an old deck, go for it. However, you get to build a brand new deck from the ground up or improve on an aggro, control, midrange, or combo deck.
Then you have jump the hurdle of constructing a ban list, unless you want the entire format to be flash hulk or similar broken decks.
There is no hurdle really. All of the cards that are horrible are legacy banned or were banned in it's time in standard. So if you just go by those lists, it's easy. Don't have to make everything difficult
Hey guys, sorry for not replying sooner, the topic had been slow lately.
I play the format regularly in Xmage, among a few other people. Once you open a historic standard game room, you can usually find an opponent within 10 minutes. Sometimes, depending on the day and hour, it's true that you can sit there for half an hour and not find anyone to play against. One thing worth trying is to post something in the Xmage forums - maybe a reply to the topic I linked above - and we can figure out a day/time to play regularly, something that hasn't worked so far. I've tested hundreds of decks for the format in there which I believe proves that it's an actively played format. Tournaments, so far, have been just a dream, which is sad because they are necessary to actually test how it plays competitively. I'd really appreciate very much any help in forming a more active playing community.
I know Historic Standard is being much more widely played in Cockatrice, where they've been capable of organizing daily tournaments, sometimes multiple tournaments in a day. Check out this link for the tournament history in Cockatrice. As you can see, they've even be able to do occasional 16-man tourneys. I'm personally convinced that Xmage is a better program - obviously having the rules enforcement is a major advantage, particularly for this format, which regularly sees unusual and unexpected interactions, so I've decided to stick to trying to help the HS community in Xmage grow.
Now, one thing that I do feel like I have to say... I respect every opinion, of course, but I do have to say that the idea that the format is "solved" is preposterous. The format isn't even widely played yet, how could it possibly be solved? We have no thorough idea so far on what's competitive or not. It's true that most deck ideas have been tried at their time. We're talking about 20 years of MtG, so that's a lot of decks. The lists from old standards that you can easily find in the internet were built for their own specific standards, not for historic standard, with a much larger deck/card pool than any individual standard, and obviously a different metagame. We're talking about a completely different format than any single standard alone, which these decks were designed and tweaked for. The idea is pretty new - the earliest reference I can find is the opening post in this topic - and it's an unofficial format, played by very few people. Claiming it's solved, respectfully and humbly, seems absurd to me.
In order to give you a solid reply, it seems to me that it would be necessary to have a solid statistical analysis of the format. Because there's been so few competitive tournaments - as far I know they're limited to cockatrice - we simply don't have enough of a stat sample to really be able to figure out mathematically how the balance is going.
I can talk about what it feels like to me, but obviously that can't be considered solid mathematical evidence. It feels like two periods in particular are very competitive: 2010-2012 (Zendikar, Scars, Innistrad), and Urza's era (1999-2000). Onslaught/Mirrodin has Goblins and Affinity which are two of the fastest decks. Looking at the cockatrice tourneys, Dragonstorm (usually Ravnica/TSP) seems to be very solid. The current standard Eldrazi decks are a super tough matchup for many decks. There are definitely Lorwyn/Alara decks that perform well, there are 4th Edition decks that seem to be good, I mean, there are decks that seem to win >50% of the time from nearly every year. So there's surely particular decks that seem very competitive, but we're talking about several decks that look very strong, not just a couple. Of course, running something half a dozen times against random decks and seeing the average placement from a bunch of tourneys with a high player count are completely different things.
Then you have to factor in that this is a format with a massive amount of decks and I don't think it's possible that anyone knows every deck deeply. Playing errors can be expected, because it's pretty hard to play optimally against something that you're unfamiliar with. This should be reduced as people become more familiar with historic standard. I'm in a bit of a curious spot because I know pretty well several of the older decks, but I started out with no knowledge of the more recent decks, this format has been a pretty good way of catching up in that regard. One thing I'm convinced of at this point is that the early half of the decks definitely doesn't have an advantage over the later half. Taking out Urza's era, you struggle a bit to find a deck that wins >50% of the time among the early ones.
A couple things that I think are worth noting. Among the standards listed in the Cockatrice webpage, if there's one that's definitely grossly underpowered, it's the 1st Standard, with just 4ED/DRK/FEM - there's very little reason to run it over 2nd Standard. It consists in just 3 sets, and has to compete with standards that include two core sets and two powerful recent blocks, which is kinda unfair. According to the mtgsalvation wiki, this implementation is also wrong:
Creation of Standard (then called "Type 2") on January 10th [1995], inheriting banned and restricted lists from Vintage. Legal standard expansions are then the most current basic set (Revised Edition at the time) and the latest 2 Magic expansions only (The Dark and Fallen Empires).
So it looks like 1st Standard should have Revised instead of 4th Edition, which is still probably not enough to actually make it competitive, but it would gain a few small buffs in the dual lands, Demonic Tutor and Braingeyser.
Another thing is that unfortunately the format's ban list isn't being updated in Xmage. I haven't talked to the person who implemented historic standard there lately, but I think it's possible that he's lost interest. It would be important that someone with programming knowledge could take over for him and maintain the ban list regularly.
How well do the various standards compete with each other?
It depends on how you build your deck. If it's just a straight-up netdeck copy the way they do CardKingdom's youtube series, it is horribly mismatched. Sideboards are very important in competitive magic and not every single standard had Graveyard-centric strategies or ramp strategies. Some of the ramp strategies that are used in historical standard will feature no interaction with permamnents or spells.
Imagine Atarka Red playing against an era of all come-into-play-tapped lands.
By the way, I've had a bit of a doubt for a while, since my native language isn't English: is the proper name "Historic" or "Historical" Standard? I don't really understand English grammar well enough to be able to tell. Some places are using one form, others the other one. Would appreciate if someone could clarify!
The idea for a historic standard format came to me about a half hour ago and I was about to start a topic about it then found this one. What are the chances of actually getting a sanctioned tournament structure? It would put a bit of a dent in Wizards' wallet if there was a format that didn't require you to continue to purchase new cards every 3 months but I like the idea of it and want to suggest it to my lgs.
I'm thinking about building some old Standard decks.
Which decks do you think are the best ones? I guess old creature-based aggressive decks are probably bad, as there are better creatures now. While control decks should be more decent, as for example counterspells are worse now. For the same reason Combo decks should also be good. I'm thinking about building some kind of blue white control deck, as those were my favourites (from about the Onslaught-Mirrodin era). I'd also love to build a Donais, it's my favourite deck (something like the one listed here: http://www.starcitygames.com/php/news/print.php?Article=16826), but it probably is too bad in this format.
@Vedast, first strong UW control deck in the format that comes to mind is Caw-Blade, check out the link for a sample list. Top Onslaught-Mirrodin control deck is definitely AstralRift, it's a pretty good deck as well. I've not seen anyone run the Donais list, would be interesting to check out how it performs.
Looks like I found a problem in the 1st Standard's implementation, and Feyd_Ruin caught another one in 6th Standard. It would be really nice if the people who originally figured out the format would show up and verify if everything is really correct. Maybe the topic was inactive for so long that they've stopped checking on it, perhaps if someone knows Tinfoil_Hat they could try to tell him that the topic is active again?
@Vedast, first strong UW control deck in the format that comes to mind is Caw-Blade, check out the link for a sample list. Top Onslaught-Mirrodin control deck is definitely AstralRift, it's a pretty good deck as well. I've not seen anyone run the Donais list, would be interesting to check out how it performs.
Looks like I found a problem in the 1st Standard's implementation, and Feyd_Ruin caught another one in 6th Standard. It would be really nice if the people who originally figured out the format would show up and verify if everything is really correct. Maybe the topic was inactive for so long that they've stopped checking on it, perhaps if someone knows Tinfoil_Hat they could try to tell him that the topic is active again?
Palladia_Mors, what about decks that would be legal after bannings (Zuran Orb, Tolarian Academy, Windfall, Dream Halls, Earthcraft, Fluctuator, Lotus Petal, Recurring Nightmare, Time Spiral, Memory Jar, Mind Over Matter, Skullclamp, Arcbound Ravager, Disciple of the Vault, the 6 Artifact lands, Jace, the Mind Sculptor and Stoneforge Mystic)?
Do you think the Astral Slide would be competent in Historical Standard? I like that deck, as I played it a bit and I played similar cards in many other decks (Eternal Dragon, Exalted Angel). And it would be a cheap one (even with everything pimp, as that's how I'd build the deck). Also everything is old framed, which is something I also like
Jace and Mystic are currently legal, although I understand that they're big candidates for getting eventually banned. Another deck that seems to fit what you're looking for is WUR Enduring Ideal, I like this deck a lot and it's been proving very competitive.
About Slide: the GW version won the 2004 World Championship, against Affinity, which is easily a top aggro deck in Historic Standard, while RW versions like the one previously linked are known to be strong against Goblins, also a top aggro deck. So I think it's a major favourite against pretty much every creature based deck, but against other control decks or combo, because it dedicates so many cards to creature removal, it can definitely struggle. I mostly played Slide in Onslaught block constructed, so I'm not sure to what extent Standard lists can be tweaked to have better matchups vs. control/combo. I think it tends to be a favourite against pretty much any aggro deck, but should have bad matchups against the top control and combo ones.
My suggestion is, if you're going to spend money on this, why not pick one of the free apps, either Cockatrice or Xmage, and test how it performs first?
Jace and Mystic are currently legal, although I understand that they're big candidates for getting eventually banned. Another deck that seems to fit what you're looking for is WUR Enduring Ideal, I like this deck a lot and it's been proving very competitive.
About Slide: the GW version won the 2004 World Championship, against Affinity, which is easily a top aggro deck in Historic Standard, while RW versions like the one previously linked are known to be strong against Goblins, also a top aggro deck. So I think it's a major favourite against pretty much every creature based deck, but against other control decks or combo, because it dedicates so many cards to creature removal, it can definitely struggle. I mostly played Slide in Onslaught block constructed, so I'm not sure to what extent Standard lists can be tweaked to have better matchups vs. control/combo. I think it tends to be a favourite against pretty much any aggro deck, but should have bad matchups against the top control and combo ones.
My suggestion is, if you're going to spend money on this, why not pick one of the free apps, either Cockatrice or Xmage, and test how it performs first?
Well, in the Historical Standard version I'd play with some friends all those cards that have ever been banned in Standard (Zuran Orb, Tolarian Academy, Windfall, Dream Halls, Earthcraft, Fluctuator, Lotus Petal, Recurring Nightmare, Time Spiral, Memory Jar, Mind Over Matter, Skullclamp, Arcbound Ravager, Disciple of the Vault, the 6 Artifact lands, Jace, the Mind Sculptor and Stoneforge Mystic) would be banned.
You are right, the problem of Astral was that it was bad against control decks. During Onslaught block constructed I remember playing a blue white control deck, with Exalted Angel, Eternal Dragon, Akroma's Vengeance, Complicate, etc. I also played something similar in Standard. I remember how broken it was to play a Circle of Protection: Red against goblins
I'm trying to find something that would be decent and that I'd like to play with (so nothing after Fifth Dawn, or preferably after Scourge, so everything uses the old frame).
You are probably right about testing decks, but I don't have much time for that. This project would be a combination of a collection of cards I like and something decent to play with. I already collect lots of random stuff, so why not decks?
So I ended up with these lists. Which ones do you think would be competent in Historical Standard (anyone can choose any Standard, but cards ever banned in Standard are banned in Historical too)?
I hope any of the old frames ones are good enough, as I'd prefer to play decks from that era.
That being said, I wish it was a little more popular (it can be pretty difficult to find a game at the moment), but I still really dig it and intend to continue playing. Sweet idea!
Asmira, Holy Avenger (French EDH)
I upload Duel Commander match replays to my YouTube channel
I've come up with a brew that I'm gonna put together likely this weekend: Dragons, from Lorwyn-Shards-M10 standard.
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
Wrt legality, we do it a bit differently. You pick a set, and play whatever was legal when that set was the most recent set out. If a card was banned while that set was the most recent set, then you can't play it.
So for instance, you can choose Mirrodin Besieged and play Stoneforge and Jace, but if you choose New Phyrexia, you can't play them.
I don't think it is a format you should play too often, because it will get stale. But it is great as a quarterly or biannual event.
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
I've created this topic in the Xmage forums featuring several deck lists and some deck reviews. Please check it out and feel free to contribute if you'd like. Some forum activity could be a good way to start developing a more solid player group in there.
That's definitely a big problem. There's nostalgia but no deck building.
One way around this is to play the build your own standard format, pick any two blocks and core set. That way,if you want to play an old deck, go for it. However, you get to build a brand new deck from the ground up or improve on an aggro, control, midrange, or combo deck.
There is no hurdle really. All of the cards that are horrible are legacy banned or were banned in it's time in standard. So if you just go by those lists, it's easy. Don't have to make everything difficult
I play the format regularly in Xmage, among a few other people. Once you open a historic standard game room, you can usually find an opponent within 10 minutes. Sometimes, depending on the day and hour, it's true that you can sit there for half an hour and not find anyone to play against. One thing worth trying is to post something in the Xmage forums - maybe a reply to the topic I linked above - and we can figure out a day/time to play regularly, something that hasn't worked so far. I've tested hundreds of decks for the format in there which I believe proves that it's an actively played format. Tournaments, so far, have been just a dream, which is sad because they are necessary to actually test how it plays competitively. I'd really appreciate very much any help in forming a more active playing community.
I know Historic Standard is being much more widely played in Cockatrice, where they've been capable of organizing daily tournaments, sometimes multiple tournaments in a day. Check out this link for the tournament history in Cockatrice. As you can see, they've even be able to do occasional 16-man tourneys. I'm personally convinced that Xmage is a better program - obviously having the rules enforcement is a major advantage, particularly for this format, which regularly sees unusual and unexpected interactions, so I've decided to stick to trying to help the HS community in Xmage grow.
Now, one thing that I do feel like I have to say... I respect every opinion, of course, but I do have to say that the idea that the format is "solved" is preposterous. The format isn't even widely played yet, how could it possibly be solved? We have no thorough idea so far on what's competitive or not. It's true that most deck ideas have been tried at their time. We're talking about 20 years of MtG, so that's a lot of decks. The lists from old standards that you can easily find in the internet were built for their own specific standards, not for historic standard, with a much larger deck/card pool than any individual standard, and obviously a different metagame. We're talking about a completely different format than any single standard alone, which these decks were designed and tweaked for. The idea is pretty new - the earliest reference I can find is the opening post in this topic - and it's an unofficial format, played by very few people. Claiming it's solved, respectfully and humbly, seems absurd to me.
I can talk about what it feels like to me, but obviously that can't be considered solid mathematical evidence. It feels like two periods in particular are very competitive: 2010-2012 (Zendikar, Scars, Innistrad), and Urza's era (1999-2000). Onslaught/Mirrodin has Goblins and Affinity which are two of the fastest decks. Looking at the cockatrice tourneys, Dragonstorm (usually Ravnica/TSP) seems to be very solid. The current standard Eldrazi decks are a super tough matchup for many decks. There are definitely Lorwyn/Alara decks that perform well, there are 4th Edition decks that seem to be good, I mean, there are decks that seem to win >50% of the time from nearly every year. So there's surely particular decks that seem very competitive, but we're talking about several decks that look very strong, not just a couple. Of course, running something half a dozen times against random decks and seeing the average placement from a bunch of tourneys with a high player count are completely different things.
Then you have to factor in that this is a format with a massive amount of decks and I don't think it's possible that anyone knows every deck deeply. Playing errors can be expected, because it's pretty hard to play optimally against something that you're unfamiliar with. This should be reduced as people become more familiar with historic standard. I'm in a bit of a curious spot because I know pretty well several of the older decks, but I started out with no knowledge of the more recent decks, this format has been a pretty good way of catching up in that regard. One thing I'm convinced of at this point is that the early half of the decks definitely doesn't have an advantage over the later half. Taking out Urza's era, you struggle a bit to find a deck that wins >50% of the time among the early ones.
A couple things that I think are worth noting. Among the standards listed in the Cockatrice webpage, if there's one that's definitely grossly underpowered, it's the 1st Standard, with just 4ED/DRK/FEM - there's very little reason to run it over 2nd Standard. It consists in just 3 sets, and has to compete with standards that include two core sets and two powerful recent blocks, which is kinda unfair. According to the mtgsalvation wiki, this implementation is also wrong:
So it looks like 1st Standard should have Revised instead of 4th Edition, which is still probably not enough to actually make it competitive, but it would gain a few small buffs in the dual lands, Demonic Tutor and Braingeyser.
Another thing is that unfortunately the format's ban list isn't being updated in Xmage. I haven't talked to the person who implemented historic standard there lately, but I think it's possible that he's lost interest. It would be important that someone with programming knowledge could take over for him and maintain the ban list regularly.
It depends on how you build your deck. If it's just a straight-up netdeck copy the way they do CardKingdom's youtube series, it is horribly mismatched. Sideboards are very important in competitive magic and not every single standard had Graveyard-centric strategies or ramp strategies. Some of the ramp strategies that are used in historical standard will feature no interaction with permamnents or spells.
Imagine Atarka Red playing against an era of all come-into-play-tapped lands.
Historic refers to something significant in the past. Historical is anything from the past.
Which decks do you think are the best ones? I guess old creature-based aggressive decks are probably bad, as there are better creatures now. While control decks should be more decent, as for example counterspells are worse now. For the same reason Combo decks should also be good. I'm thinking about building some kind of blue white control deck, as those were my favourites (from about the Onslaught-Mirrodin era). I'd also love to build a Donais, it's my favourite deck (something like the one listed here: http://www.starcitygames.com/php/news/print.php?Article=16826), but it probably is too bad in this format.
7th Edition was printed 2/3rds of the way though Invasion block.
This should be Sixth Edition, Urzas...Prophecy.
No longer staff here.
Looks like I found a problem in the 1st Standard's implementation, and Feyd_Ruin caught another one in 6th Standard. It would be really nice if the people who originally figured out the format would show up and verify if everything is really correct. Maybe the topic was inactive for so long that they've stopped checking on it, perhaps if someone knows Tinfoil_Hat they could try to tell him that the topic is active again?
Palladia_Mors, what about decks that would be legal after bannings (Zuran Orb, Tolarian Academy, Windfall, Dream Halls, Earthcraft, Fluctuator, Lotus Petal, Recurring Nightmare, Time Spiral, Memory Jar, Mind Over Matter, Skullclamp, Arcbound Ravager, Disciple of the Vault, the 6 Artifact lands, Jace, the Mind Sculptor and Stoneforge Mystic)?
Do you think the Astral Slide would be competent in Historical Standard? I like that deck, as I played it a bit and I played similar cards in many other decks (Eternal Dragon, Exalted Angel). And it would be a cheap one (even with everything pimp, as that's how I'd build the deck). Also everything is old framed, which is something I also like
About Slide: the GW version won the 2004 World Championship, against Affinity, which is easily a top aggro deck in Historic Standard, while RW versions like the one previously linked are known to be strong against Goblins, also a top aggro deck. So I think it's a major favourite against pretty much every creature based deck, but against other control decks or combo, because it dedicates so many cards to creature removal, it can definitely struggle. I mostly played Slide in Onslaught block constructed, so I'm not sure to what extent Standard lists can be tweaked to have better matchups vs. control/combo. I think it tends to be a favourite against pretty much any aggro deck, but should have bad matchups against the top control and combo ones.
My suggestion is, if you're going to spend money on this, why not pick one of the free apps, either Cockatrice or Xmage, and test how it performs first?
Well, in the Historical Standard version I'd play with some friends all those cards that have ever been banned in Standard (Zuran Orb, Tolarian Academy, Windfall, Dream Halls, Earthcraft, Fluctuator, Lotus Petal, Recurring Nightmare, Time Spiral, Memory Jar, Mind Over Matter, Skullclamp, Arcbound Ravager, Disciple of the Vault, the 6 Artifact lands, Jace, the Mind Sculptor and Stoneforge Mystic) would be banned.
You are right, the problem of Astral was that it was bad against control decks. During Onslaught block constructed I remember playing a blue white control deck, with Exalted Angel, Eternal Dragon, Akroma's Vengeance, Complicate, etc. I also played something similar in Standard. I remember how broken it was to play a Circle of Protection: Red against goblins
I'm trying to find something that would be decent and that I'd like to play with (so nothing after Fifth Dawn, or preferably after Scourge, so everything uses the old frame).
You are probably right about testing decks, but I don't have much time for that. This project would be a combination of a collection of cards I like and something decent to play with. I already collect lots of random stuff, so why not decks?
I hope any of the old frames ones are good enough, as I'd prefer to play decks from that era.
Old frame
1999 (Rath's block, Urza's block, 6th Edition)
3 Ancient Tomb
4 City of Traitors
2 Rootwater Depths
4 Underground River
3 Swamp
4 Dark Ritual
4 Vampiric Tutor
3 Delusions of Mediocrity
1 Intuition
3 Show and Tell
3 Turnabout
1 Stroke of Genius
4 Yawgmoth's Bargain
4 Grim Monolith
4 Voltaic Key
4 Mox Diamond
4 Scroll Rack
2000 (Urza's Block, Masques's Block, 6th Edition)
4 Birds of Paradise
4 Deranged Hermit
4 Llanowar Elves
3 Masticore
2 Rofellos, Llanowar Emissary
3 Skyshroud Poacher
3 Yavimaya Elder
4 Arc Lightning
4 Plow Under
2 Gaea's Cradle
4 Karplusan Forest
2 Mountain
4 Rishadan Port
2 Treetop Village
2 Ancient Hydra
4 Blastoderm
2 Boil
1 Masticore
1 Splinter
3 Thran Foundry
2 Uktabi Orangutan
4 Crystal Vein
4 Rishadan Port
4 Saprazzan Skerry
4 Masticore
4 Metalworker
1 Phyrexian Colossus
4 Brainstorm
1 Crumbling Sanctuary
4 Grim Monolith
1 Mishra's Helix
4 Phyrexian Processor
4 Tangle Wire
4 Thran Dynamo
4 Tinker
4 Voltaic Key
4 Chill
4 Miscalculation
1 Mishra's Helix
2 Rising Waters
4 Mountain
2 Dust Bowl
4 Karplusan Forest
4 Rishadan Port
4 Avalanche Riders
4 Birds of Paradise
4 Llanowar Elves
4 Blastoderm
2 Masticore
2 Priest of Titania
4 Arc Lightning
1 Creeping Mold
1 Phyrexian Processor
4 Plow Under
2 Saproling Burst
4 Stone Rain
1 Creeping Mold
2 Flameshot
1 Masticore
1 Phyrexian Processor
2 Rack and Ruin
1 Splinter
3 Uktabi Orangutan
8 Plains
4 Adakar Wastes
4 Rishadan Port
4 Attunement
3 Counterspell
1 Energy Field
3 Enlightened Tutor
4 Frantic Search
1 Mystical Tutor
4 Opalescence
3 Parallax Tide
4 Parallax Wave
4 Replenish
1 Seal of Cleansing
1 Seal of Removal
1 Sky Diamond
1 Wrath of God
1 Circle of Protection: Black
1 Cursed Totem
2 Daze
3 Erase
2 Lilting Refrain
1 Seal of Cleansing
2 Submerge
2 Wrath of God
2001 (Masques's Block, Invasion block, 7th Edition)
4 Salt Marsh
3 Shivan Reef
1 Sulfurous Springs
4 Underground River
3 Urborg Volcano
3 Nether Spirit
4 Accumulated Knowledge
4 Counterspell
2 Crosis's Charm
2 Duress
3 Fact or Fiction
4 Fire/Ice
3 Opt
2 Spite/Malice
2 Tsabo's Decree
2 Tsabo's Web
4 Undermine
2 Urza's Rage
2 Engineered Plague
2 Lobotomy
3 Meekstone
2 Pyroclasm
1 Teferi's Response
3 Tsabo's Assassin
1 Caves of Koilos
4 Coastal Tower
2 Dromar's Cavern
5 Island
4 Plains
3 Salt Marsh
4 Underground River
1 Dromar, the Banisher
3 Nether Spirit
1 Absorb
4 Counterspell
2 Dismantling Blow
1 Disrupt
3 Dromar's Charm
4 Fact or Fiction
3 Gerrard's Verdict
2 Memory Lapse
4 Probe
2 Tsabo's Web
2 Vindicate
4 Wrath of God
3 Last Breath
2 Mageta the Lion
4 Samite Archer
2 Seal of Cleansing
2002 (Invasion's Block, Odyssey's Block, 7th Edition)
2 Darkwater Catacombs
10 Island
4 Salt Marsh
3 Swamp
4 Underground River
24 lands
4 Nightscape Familiar
4 Psychatog
8 creatures
4 Chainer's Edict
3 Circular Logic
4 Counterspell
3 Cunning Wish
2 Deep Analysis
3 Fact or Fiction
4 Force Spike
3 Repulse
2 Upheaval
1 Fact or Fiction
3 Ghastly Demise
1 Hibernation
1 Mana Short
1 Opportunity
2 Probe
1 Psychotic Haze
1 Slay
1 Teferi's Response
5 Island
3 Karplusan Forest
2 Shivan Reef
4 Yavimaya Coast
21 lands
4 Birds of Paradise
3 Flametongue Kavu
3 Llanowar Elves
4 Merfolk Looter
4 Wild Mongrel
4 Circular Logic
3 Deep Analysis
4 Fire/Ice
4 Opposition
2 Quiet Speculation
2 Roar of the Wurm
2 Squirrel Nest
3 Gainsay
2 Krosan Reclamation
2 Phantom Centaur
2 Ray of Revelation
1 Simoon
2 Static Orb
2 Unnatural Selection
15 sideboard cards
2003 (Odyssey's block, Onslaught block, 7th Edition)
4 Shadowmage Infiltrator
3 Thieving Magpie
11 Island
5 Swamp
1 Darkwater Catacombs
3 Polluted Delta
4 Underground River
4 Counterspell
4 Smother
3 Cabal Therapy
4 Chainer's Edict
4 Deep Analysis
2 Upheaval
3 Engineered Plague
4 Aether Burst
1 Cabal Therapy
4 Duress
2 Haunting Echoes
8 Mountain
8 Plains
4 Secluded Steppe
3 Temple of the False God
3 Eternal Dragon
3 Exalted Angel
6 creatures
4 Burning Wish
3 Astral Slide
3 Decree of Justice
4 Lightning Rift
4 Renewed Faith
2 Slice and Dice
4 Spark Spray
3 Wrath of God
2 Cleansing Meditation
1 Decree of Annhiliation
1 Decree of Justice
1 Demolish
1 Eternal Dragon
1 Exalted Angel
2 Morning Tide
2 Obliterate
1 Overmaster
1 Slice and Dice
1 Wrath of God
3 Flooded Strand
3 Forest
6 Island
4 Krosan Verge
4 Plains
4 Skycloud Expanse
2 Circular Logic
3 Compulsion
3 Cunning Wish
3 Decree of Justice
4 Deep Analysis
4 Mana Leak
1 Mirari
3 Mirari's Wake
3 Moment's Peace
4 Renewed Faith
4 Wrath of God
2 Circular Logic
1 Flash of Insight
1 Krosan Reclamation
1 Moment's Peace
1 Ray of Distortion
1 Ray of Revelation
3 Stifle
2 Transcendence
1 Wing Shards
New frame
2004 (Onslaught's Block, Mirrodin's Block, 8th Edition)
3 Krosan Tusker
2 Viridian Shaman
4 Solemn Simulacrum
4 Eternal Witness
4 Wrath of God
2 Slice and Dice
4 Renewed Faith
4 Astral Slide
3 Lightning Rift
1 Mountain
8 Plains
5 Forest
1 Wooded Foothills
3 Shivan Oasis
4 Tranquil Thicket
4 Secluded Steppe
3 Oxidize
3 Silver Knight
4 Plow Under
2 Sundering Titan
2 Eternal Dragon
2 Akroma's Vengeance
4 Wrath of God
4 Decree of Justice
4 Mana Leak
3 Annul
3 Condescend
3 Rewind
4 Thirst for Knowledge
3 Wayfarer's Bauble
3 Temple of the False God
4 Flooded Strand
4 Cloudpost
7 Island
7 Plains
60 Cards
3 Pacifism
3 Scrabbling Claws
3 Stifle
2 Relic Barrier
2005 (Mirrodin's Block, Kamigawa's Block, 9th Edition)
1 Keiga, the Tide Star
2 Meloku the Clouded Mirror
1 Sakashima the Impostor
14 Island
4 Adarkar Wastes
4 Quicksand
1 Mikokoro, Center of the Sea
1 Minamo, School at Water's Edge
4 Boomerang
4 Disrupting Shoal
3 Hinder
3 Mana Leak
3 Remand
3 Remove Soul
3 Rewind
2 Twincast
2 Circle of Protection: Black
2 Circle of Protection: Red
3 Ghostly Prison
2 Threads of Disloyalty
2 Quash
1 Twincast
2 Boseiju, Who Shelters All
2006 (Kamigawa's Block, Ravnica's Block, 9th Edition)
2 Niv-Mizzet, the Firemind
10 Island
3 Mountain
4 Shivan Reef
4 Steam Vents
1 Minamo, School at Water's Edge
1 Miren, the Moaning Well
1 Shinka, the Bloodsoaked Keep
3 Boomerang
4 Electrolyze
4 Hinder
3 Mana Leak
4 Remand
4 Repeal
4 Rewind
4 Tidings
4 Giant Solifuge
1 Blood Moon
2 Threads of Disloyalty
4 Pyroclasm
3 Shattering Spree
10 Island
2 Mountain
4 Shivan Reef
4 Steam Vents
2 Mikokoro, Center of the Sea
4 Howling Mine
4 Boomerang
2 Evacuation
4 Remand
4 Sudden Impact
4 Exhaustion
4 Eye of Nowhere
4 Sleight of Hand
4 Threads of Disloyalty
3 Mana Leak
2 Meloku the Clouded Mirror
3 Pyroclasm
2008 (Time Spiral's Block, Coldsnap, Lorwyn's Block, 10th Edition)
4 Scion of Oona
4 Spellstutter Sprite
3 Vendilion Clique
4 Island
2 Faerie Conclave
4 Mutavault
3 River of Tears
4 Secluded Glen
2 Sunken Ruins
4 Underground River
2 Pendelhaven
4 Rune Snag
4 Terror
4 Ancestral Vision
4 Bitterblossom
3 Bottle Gnomes
3 Razormane Masticore
2 Murderous Redcap
3 Damnation
4 Thoughtseize
2014 (Return to Ravnica's Block, Theros's Block, Magic 2014)
6 Island
6 Plains
2 Azorius Guildgate
4 Hallowed Fountain
2 Mutavault
4 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Triumph
4 Azorius Charm
4 Dissolve
2 Last Breath
4 Quicken
4 Sphinx's Revelation
2 Syncopate
3 Divination
3 Planar Cleansing
4 Supreme Verdict
4 Nyx-Fleece Ram
1 Deicide
2 Dispel
2 Gainsay
2 Last Breath
1 Elspeth, Sun's Champion
1 Jace, Memory Adept