Planeswalker
You are a Planeswalker in the multiverse.
This format is something me and my friends have come up with.
It is by no means tested thoroughly and rules need to be refined.
[Any kind of suggestion would be appreciated] [italic are flavored text, if all you care about is how the format works just skip them]
[If you hate wall of text skip to blue text]
Deck rules:
Pick 3 cards as your “Skillset” and set them in a separate zone. (Not graveyard, not library, not exile)
This “Skillset” represent spells that you know by heart, so thoroughly that you don’t even need to concentrate on channeling mana to cast them.
Every one of them flows through your existence as if it’s a part of you, so inseparable that it has become a part of your soul.
Your deck cannot have cards that are outside of the colors of your “Skillset”.
Your “Skillset” must be a combination of 2 instant and 1 sorcery; however you can only activate them at sorcery speed.
Your deck can only have 1 copy of any non-basic land in a 100 card deck including “Skillset”
Play rules:
Your starting life is 40.
“Skillset” are activated abilities of yourself.
(You are a planeswalker after all)
You materialize onto the battlefield by paying each colored mana symbols in the mana cost of your “Skillset”.
This is still considered as casting a spell, a spell that allows you to materialize yourself onto the battlefield with X “Indicators”, where X equals to your total colored mana symbols in the mana cost of your “Skillset”.
“Indicators” are not counters.
They act as a resource for your skills, like loyalty counters on planeswalker.
Your “Indicators” can be interacted by using your “Skill”, being attacked directly by creatures or direct damage targeting the player being redirected to “Indicators”.
If “Indicators” become zero, you are removed from the field, this does not cause graveyard triggers to trigger.
This represent you have reached your limits, weather it be fatigue of continues spell cast or simply being overwhelm by hoards of creatures or being burned directly.
And so, you chose to planeswalk away to a safer plane.
As a result you have temporary lost direct connection with the battlefield in such a way that you cannot use your “skills” to affect the battlefield.
However you may reenter the battlefield yourself with a penalty of 2 additional colorless mana each time you are removed from the battlefield.
“Indicator” costs to activate your “Skill” are set as follow:
Instant
Colored mana cost of that Instant – colorless mana cost of the Instant*
Sorcery
Total colored mana cost of your “Skill” set – mana cost of the sorcery*
*Spells with x in their mana cost are treated as the desired value when used
(eg, fireball(xR) for x=5 would have the mana cost of 6)
Simplified ver.
1. Make a EDH deck based on 2 instant and 1 sorcery
2. Play as if these are abilities that make up a planeswalker(as an general) with the casting cost and starting "Indicator" of the total colored cost of each individual spell.
“Indicator” costs to activate your “Skill” are set as follow:
Instant(+ and - abilities)
Colored mana cost of that Instant – colorless mana cost of the Instant
Sorcery(ULTIMATE)
Total colored mana cost of your “Skill” set – mana cost of the sorcery
3. Most Important Have fun!
Additional rules to simplify game play (optional)
Don't pick spells that have different modes
Reason: its like having more three abilities, just too much versatility which is kinda broken itself
(eg, Boros Charm, Selesnya Charm, Clan Defiance, the number of things you can do is outrageous)
Don't pick spells that have added cost or alternate cost
Reason: Makes rules for "Skills" too complicated and allow weird builds
Slaughter Pack, Restore Balance and spells alike need weird rulings to make them balance
You are a Planeswalker in the multiverse.
This format is something me and my friends have come up with.
It is by no means tested thoroughly and rules need to be refined.
[Any kind of suggestion would be appreciated]
[italic are flavored text, if all you care about is how the format works just skip them]
[If you hate wall of text skip to blue text]
Deck rules:
Pick 3 cards as your “Skillset” and set them in a separate zone. (Not graveyard, not library, not exile)
This “Skillset” represent spells that you know by heart, so thoroughly that you don’t even need to concentrate on channeling mana to cast them.
Every one of them flows through your existence as if it’s a part of you, so inseparable that it has become a part of your soul.
Your deck cannot have cards that are outside of the colors of your “Skillset”.
Your “Skillset” must be a combination of 2 instant and 1 sorcery; however you can only activate them at sorcery speed.
Your deck can only have 1 copy of any non-basic land in a 100 card deck including “Skillset”
Play rules:
Your starting life is 40.
“Skillset” are activated abilities of yourself.
(You are a planeswalker after all)
You materialize onto the battlefield by paying each colored mana symbols in the mana cost of your “Skillset”.
This is still considered as casting a spell, a spell that allows you to materialize yourself onto the battlefield with X “Indicators”, where X equals to your total colored mana symbols in the mana cost of your “Skillset”.
“Indicators” are not counters.
They act as a resource for your skills, like loyalty counters on planeswalker.
Your “Indicators” can be interacted by using your “Skill”, being attacked directly by creatures or direct damage targeting the player being redirected to “Indicators”.
If “Indicators” become zero, you are removed from the field, this does not cause graveyard triggers to trigger.
This represent you have reached your limits, weather it be fatigue of continues spell cast or simply being overwhelm by hoards of creatures or being burned directly.
And so, you chose to planeswalk away to a safer plane.
As a result you have temporary lost direct connection with the battlefield in such a way that you cannot use your “skills” to affect the battlefield.
However you may reenter the battlefield yourself with a penalty of 2 additional colorless mana each time you are removed from the battlefield.
“Indicator” costs to activate your “Skill” are set as follow:
Instant
Colored mana cost of that Instant – colorless mana cost of the Instant*
Sorcery
Total colored mana cost of your “Skill” set – mana cost of the sorcery*
*Spells with x in their mana cost are treated as the desired value when used
(eg, fireball(xR) for x=5 would have the mana cost of 6)
Simplified ver.
1. Make a EDH deck based on 2 instant and 1 sorcery
2. Play as if these are abilities that make up a planeswalker(as an general) with the casting cost and starting "Indicator" of the total colored cost of each individual spell.
“Indicator” costs to activate your “Skill” are set as follow:
Instant(+ and - abilities)
Colored mana cost of that Instant – colorless mana cost of the Instant
Sorcery(ULTIMATE)
Total colored mana cost of your “Skill” set – mana cost of the sorcery
3. Most Important Have fun!
Additional rules to simplify game play (optional)
Don't pick spells that have different modes
Reason: its like having more three abilities, just too much versatility which is kinda broken itself
(eg, Boros Charm, Selesnya Charm, Clan Defiance, the number of things you can do is outrageous)
Don't pick spells that have added cost or alternate cost
Reason: Makes rules for "Skills" too complicated and allow weird builds
Slaughter Pack, Restore Balance and spells alike need weird rulings to make them balance