Years ago, a kid looked over at my table and said Yu-Gi-Oh cards were better and would win against a Magic deck. His reasoning was because the smallest creature he had still had 500 attack. My response was that maybe true, but his life total was far greater, and for a fair match, we'd have to reconcile the multiplier different between game's life totals. After all, his assertion was that one deck would beat the other deck, not that each deck would be playing by their own sets of rules.
Once we had decided on ground rules for the match and the multiplier was in play, his response was that my creatures were "too powerful because of the multipler". Mind you, I was running a reanimator deck and throwing out big creatures like Doomgape, but hey, we checked the math again right there and the conversion was spot on.
Now this was a one time thing and he didn't want a rematch after that, however I have been curious whether it is possible to do something like this with Pokémon.
I've been thinking about it over the past week and I'm stuck with a whole lot of issues. Terminate is broken and so are any other creature removal spells. Trainer cards are free to cast (and have you seen some of them? They make Ancestral Recall look like gutter trash!), does that mean instants and sorceries should be too? Trample could be made to make sense, but flying?
So I guess my question is: do we think it is even possible for a Pokémon deck and a Magic deck to spar each other without banning list on both sides? I don't mind just saying "no cards that destroy/exile creatures for magic" and um...whatever Pokémon does that would ruin it for Magic players.. double energy? However, I can't figure out how to get it to work. Help!
I don't know about pitting card games with completely different mechanics up against one another.. But I have created a simplified way to play MTG that is based on Pokemon. I created the format to play with my son who's only 5 and can't quite grasp all the technicalities involved in full-on MTG.
We play sharing a communal deck (my cube, no lands in it) and each draw 7 cards, then we each place 6 prizes just like Pokemon. We choose an active creature and up to five benched creatures and play them face down. Then turn everything up simultaneously. Creatures need "energy" or mana to attack or use their abilities. I just have a bunch of basics to the side that we use for energy, each player placing one per turn. For a creature to attack it must have energy attached equal to its mana cost. Attacking requires it to tap, just as normal. Trainer cards (instant and sorcs) are free to cast but a limit of 1 each turn. Damage on a creature remains, and is not cleared at each EOT as in normal Magic. Destroying an opponent's creature gets you one prize card. The first player to draw all their prizes wins.
This works fairly well because my cube doesn't have a lot of major OP bomb cards that are unstoppable. It's pretty fair and both of us win sometimes. In this format, Flying and a few other mechanics don't really do anything. But it could be elaborated on to incorporate it somehow. Any thoughts?
Once we had decided on ground rules for the match and the multiplier was in play, his response was that my creatures were "too powerful because of the multipler". Mind you, I was running a reanimator deck and throwing out big creatures like Doomgape, but hey, we checked the math again right there and the conversion was spot on.
Now this was a one time thing and he didn't want a rematch after that, however I have been curious whether it is possible to do something like this with Pokémon.
I've been thinking about it over the past week and I'm stuck with a whole lot of issues. Terminate is broken and so are any other creature removal spells. Trainer cards are free to cast (and have you seen some of them? They make Ancestral Recall look like gutter trash!), does that mean instants and sorceries should be too? Trample could be made to make sense, but flying?
So I guess my question is: do we think it is even possible for a Pokémon deck and a Magic deck to spar each other without banning list on both sides? I don't mind just saying "no cards that destroy/exile creatures for magic" and um...whatever Pokémon does that would ruin it for Magic players.. double energy? However, I can't figure out how to get it to work. Help!
We play sharing a communal deck (my cube, no lands in it) and each draw 7 cards, then we each place 6 prizes just like Pokemon. We choose an active creature and up to five benched creatures and play them face down. Then turn everything up simultaneously. Creatures need "energy" or mana to attack or use their abilities. I just have a bunch of basics to the side that we use for energy, each player placing one per turn. For a creature to attack it must have energy attached equal to its mana cost. Attacking requires it to tap, just as normal. Trainer cards (instant and sorcs) are free to cast but a limit of 1 each turn. Damage on a creature remains, and is not cleared at each EOT as in normal Magic. Destroying an opponent's creature gets you one prize card. The first player to draw all their prizes wins.
This works fairly well because my cube doesn't have a lot of major OP bomb cards that are unstoppable. It's pretty fair and both of us win sometimes. In this format, Flying and a few other mechanics don't really do anything. But it could be elaborated on to incorporate it somehow. Any thoughts?
Draft My Cube!