I'm trying to build some fun Decks for casual play. I'm wondering about Ophiomancer like cards. But I had to find out, that such easy cards at first glance can become verry comlex
Sometimes I'm feeling like a beginner again *rolleyes*
What happens for example in 1 VS 3, will he work out for the owner like this:
He triggers three times as the upkeep of the three buddies starts simultaneously?
Is there "enough time" to sac. two of the generated snakes between the "checks"? Like sacrifice the first two to any sac.-outlet and keeping the third?
Thanks a lot in advance
I couldnt find a site, where Arch Enamy gets more attention. It would be nice to discuss more aspects of this format somewehere...
Archenemy uses "shared team turns", which means that each team has a single team-upkeep and in which everyone on the team does their upkeep stuff. It triggers one time on the shared upkeep.
I'm trying to build some fun Decks for casual play. I'm wondering about Ophiomancer like cards. But I had to find out, that such easy cards at first glance can become verry comlex
Sometimes I'm feeling like a beginner again *rolleyes*
What happens for example in 1 VS 3, will he work out for the owner like this:
He triggers three times as the upkeep of the three buddies starts simultaneously?
Is there "enough time" to sac. two of the generated snakes between the "checks"? Like sacrifice the first two to any sac.-outlet and keeping the third?
Thanks a lot in advance
I couldnt find a site, where Arch Enamy gets more attention. It would be nice to discuss more aspects of this format somewehere...
If you want the exact technical rules, check 904 for Archenemy and 805 for shared team turns:
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules