It's exploded onto the scene at one of my two LGS out of nowhere. We went from nobody even talking about it to converting our Wednesday Night Standard tourneys (which were either failing to fire or barely firing) to it, with great success tonight at the inaugural event.
For those who don't know, Frontier is a new, unsanctioned Constructed format. Normal Constructed rules apply (max 4 copies of a given card, 60 card min maindeck size, 15 card sideboard). Format includes all cards printed in the Magic 2015 Core Set and beyond (so Khans of Tarkir, Battle for Zendikar, Shadows over Innistrad and Kaladesh blocks).
<<reserved for more proper OP later, in the event it's needed>>
I've been working on a couple lists. Most of my time went into Grixis Control, but I kept getting trucked by my friends' decks and finally set it aside in favor of my one true love.
I know roughly where I want to go with it going away.
I want a better creature than Selfless Spirit on 2. I think some number of Spirits could be right, but my creatures already generally do a good job of trading positively with removal, and the Spirit itself is really anemic. I don't really have more than a couple of creatures in play at a time, which makes Spirit pretty awkward since it can't really get the same mileage here that it does with aggro decks in Standard. The short of it is that I don't think people should play wraths against my deck, so I don't think Selfless Spirit belongs either.
I also need Hushwing Gryff in my sideboard because my buddy's Bant deck (built around Eldrazi Displacer) keeps crushing me and it's the only out, lol. My sideboard more broadly needs work, I threw the whole list together in a span of about an hour this afternoon and I know it could be much better in the SB at least.
I remember back when Theros rotated we lost the Elf at the same time and Whisperwood was less impactful. Here it's back up to speed, but I wonder if there's enough power to survive in a Frontier setting.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
You definitely have good enough grind potential to go long against decks like Jeskai Black. The engine might be a bit slow and insufficiently interactive for the fastest aggro decks, like URx Ensoul Artifact, and you might need to make some concessions to Rally. But that core looks like it can grind with the best of them. I think you have enough raw power, the question is whether you can execute the gameplan undisrupted.
I've been working on a couple lists. Most of my time went into Grixis Control, but I kept getting trucked by my friends' decks and finally set it aside in favor of my one true love.
[deck=Abzan Midrange]
Hey scasseden. Do you have a new list for this deck?
Against aggressive decks: play to board, trade early, win with Rhino. Postboard, cut 3 Abzan Charm and 1 Gearhulk for 2 Sorin 2 Tendrils.
Against controlling decks: put the pressure on early, save Rhinos for when they tap out if you can. Gearhulk will get at least two bodies out of Languish range so you should have enough insurance against the formidable board wipe without jamming Rhinos into open mana. Your clock is quick so remember not to overextend! Postboard, out comes D-Command, Cut, and Gearhulk, in come Gideon, Nissa, Duress and Transgress.
Against the mirror: The vast majority of Abzan lists either go as big as you but don't play Elvish Mystic, or play Mystic and go lower than you. Against the former, push tempo as much as possible: Elvish Mystic is very hard for non-Mystic Abzan to beat, esp. on the play. All your cards want you to go on offense: Ana makes counters, D-Command is better, Gearhulk brings pseudo-haste dmg, etc. So do it. Against the latter, you want to look for windows to trade where possible because most Mystic Abzan decks don't play Rhino or Gearhulk. Trade early to buy time to play Rhino while you're not too far behind. Gearhulk will stabilize if you have bodies in play, so if your draw forces you toward Gearhulk then obviously don't trade as liberally. You can keep pace with them but play bigger cards so you should be ok. Postboard you want very little -- Gideon is good against the non-Mystic versions esp. on the play but that's about it.
For those who don't know their Modern from their Standard, myself included, why is this new format so interesting, and what are you not getting from the other formats, please?
At present, it's a bigger standard. 11 legal sets. It lets people play their favorite recently-rotated decks, but slightly upgraded, and in a way fixed compared to standard, because there's a broader variety of answers about. Even though Reflector and Collected Company and Emrakul are legal, the format seems more sane than standard.
Compared to modern, it's not about crazy decks that don't interact much. It's slower which leaves more room to play a bigger strategy. But, it's far from solved because it hasn't been a mainstay of pro-level tournaments.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
My friends and I have been pretty interested in the idea of Frontier for the past couple of weeks. Here's what I've been brewing (I'm only a couple of cards short of completing it in paper):
From testing, this format seems to be a turn 4 format, a bit like Modern. The aggro decks are fast and consistent. The control decks have great mana, therefore have access to the best removal and sweepers from each colour. Games are decided very quickly based on matchup and opening hands. I can see this format becoming very cutthroat.
As for my deck, I am heavily inspired by the Ascendancy deck that was around basically as long as Jeskai Ascendancy was in standard. Of course, a few extra sets gives us many more options to fine-tune the deck, so we don't need to run junk like Stratus Walk/Honored Hierarch combo just to go off.
My current deck still requires a lot of tuning I think, but it's capable of very regular turn 4 and 5 kills, regardless of the board state. The combo is very difficult to interact with; the opponent essentially needs either a counterspell (or several) or an instant-speed removal spell just to interact.
The most complicated choices concern the mana base; when to play which land and what to fetch can often determine when you can combo.
The most problematic deck so far has been Atarka Red. This deck is so fast and consistent and has just enough burn and reach that it is difficult to combo off in time. The sideboard is very much geared towards fighting that matchup. Everything else seems to be fairly easy to beat, provided that the deck doesn't just lose to itself.
Hey Upkeep, I see we both have been looking at Frontier!
My question about ascendancy is it it is good enough to justify playing over Nahiri-rul or copycat. Both of those take up a lot less of their deck on the combo, and can run a lot of counters/removal which keeps them alove better.
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Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Nahiri into emrakul, and copycat is Saheeli Rai with Felidar Guardian for infinite tokens. My phone is bad with tags, but basically its a weaker splinter twin.
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Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Am I missing something with Nahiri-Emrakul? I see that it's a 13/13, but that's not necessarily an instant kill combo, not to mention you need to ultimate a Planeswalker... I can't see the control of the turn being that crazy either in a lot of scenarios. Is there something else that makes this broken that I'm missing, or am I just dreaming too big?
Am I missing something with Nahiri-Emrakul? I see that it's a 13/13, but that's not necessarily an instant kill combo, not to mention you need to ultimate a Planeswalker... I can't see the control of the turn being that crazy either in a lot of scenarios. Is there something else that makes this broken that I'm missing, or am I just dreaming too big?
I just finished making an Abzan modern deck that is built around Languish. All the creatures survive Languish, and the deck is a rock based deck with threats, removal, and card draw.
I like it, seems like a very potent form of midrange. You might need some discard in the main though to help with control decks.
Speaking of control decks I am at a quandry with countercat. The way it seems to me the deck can be built either as a traditional combo-control deck which casts a lot of counter spells and removal to stay alive until it wins, or it can be a midrange deck.
This would use spellqueller, reflector mage, cloudblazer, felidar guardian and Saheeli rai. Throw in Panharmonicon and you actually have two infinite combos: Copycat and Two Felidar guardians+ Panharmonicon. The latter combo would like as follows: Guardian enters the Battlefield, flickers both the other guardian and one of: Reflector mage, cloudblazer or wingmate rock. The other guardian comes back into play and flickers the first guardian and the value creature again, making an infinite loop.
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Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Anyone done any experiments with control? I was looking at making a BUG control deck based around the weird interactions between Day's Undoing and Brain in a Jar. It can cast it on your opponents end step, or cast it off of an expertise to wipe the field and then immediately restock your hand.
I can tell you the local control deck with Dig Through Time and Torrential Gearhulk is very much a thing. It's much more conventional control than what you're trying.
I have in the past had success running UW flash with Day's Undoing, and in Frontier I could see UWG flash doing its thing effectively. I like the anti-control aspect of this play. If you can clear their graveyard from all the recursion and cost-reducing effects, that's a good thing for you. And you'll probably still have 2 mana left to counter their play and/or flash in a creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
It's exploded onto the scene at one of my two LGS out of nowhere. We went from nobody even talking about it to converting our Wednesday Night Standard tourneys (which were either failing to fire or barely firing) to it, with great success tonight at the inaugural event.
For those who don't know, Frontier is a new, unsanctioned Constructed format. Normal Constructed rules apply (max 4 copies of a given card, 60 card min maindeck size, 15 card sideboard). Format includes all cards printed in the Magic 2015 Core Set and beyond (so Khans of Tarkir, Battle for Zendikar, Shadows over Innistrad and Kaladesh blocks).
<<reserved for more proper OP later, in the event it's needed>>
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB
I've been working on a couple lists. Most of my time went into Grixis Control, but I kept getting trucked by my friends' decks and finally set it aside in favor of my one true love.
4 Warden of the First Tree
4 Grim Flayer
2 Selfless Spirit
3 Anafenza, the Foremost
2 Tireless Tracker
4 Siege Rhino
Planeswalkers (5)
2 Liliana, the Last Hope
1 Sorin, Solemn Visitor
2 Nissa, Vital Force
Spells (11)
3 Dromoka's Command
2 Abzan Charm
2 Declaration in Stone
2 Duress
1 Anguished Unmaking
1 Murderous Cut
4 Sandsteppe Citadel
4 Blooming Marsh
4 Concealed Courtyard
3 Llanowar Wastes
3 Caves of Koilos
3 Windswept Heath
2 Forest
2 Plains
2 Dead Weight
2 Duress
2 Fragmentize
1 Dromoka's Command
2 Flaying Tendrils
1 Tireless Tracker
2 Gideon, Ally of Zendikar
1 Sorin, Solemn Visitor
1 Wingmate Roc
1 Garruk, Apex Predator
I know roughly where I want to go with it going away.
I want a better creature than Selfless Spirit on 2. I think some number of Spirits could be right, but my creatures already generally do a good job of trading positively with removal, and the Spirit itself is really anemic. I don't really have more than a couple of creatures in play at a time, which makes Spirit pretty awkward since it can't really get the same mileage here that it does with aggro decks in Standard. The short of it is that I don't think people should play wraths against my deck, so I don't think Selfless Spirit belongs either.
I also need Hushwing Gryff in my sideboard because my buddy's Bant deck (built around Eldrazi Displacer) keeps crushing me and it's the only out, lol. My sideboard more broadly needs work, I threw the whole list together in a span of about an hour this afternoon and I know it could be much better in the SB at least.
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB
https://fb.com/groups/344980805847974/?fth=1
I remember back when Theros rotated we lost the Elf at the same time and Whisperwood was less impactful. Here it's back up to speed, but I wonder if there's enough power to survive in a Frontier setting.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB
4 Elvish Mystic
4 Rattleclaw Mystic
4 Selfless Spirit
4 Deathmist Raptor
4 Den Protector
4 Hangarback Walker
3 Plains
4 Windswept Heath
4 Canopy Vista
4 Fortified Village
4 Fumigate
4 Smuggler's Copter
2 Dromoka's Command
2 Archangel Avacyn
3 Stasis Snare
1 Gideon, Ally of Zendikar
2 Hallowed Moonlight
2 Dromoka's Command
3 Authority of the Consuls
1 Whisperwood Elemental
A midrange deck that is happy to Wrath the board.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
4 Satyr Wayfinder
4 Jace, Vryn's Prodigy
4 Den Protector
4 Deathmist Raptor
4 Prized Amalgam
4 Mindwrack Demon
4 Smuggler's Copter
//Spells: 8
3 Murderous Compulsion
3 Sultai Charm
2 Dig Through Time
//Planeswalker: 1
1 Liliana, the Last Hope
//Lands: 23
4 Opulent Palace
4 Polluted Delta
4 Blooming Marsh
3 Evolving Wilds
2 Sunken Hollow
2 Yavimaya Coast
2 Forest
1 Island
1 Swamp
4 Salvage Drone
4 Fathom Feeder
4 Hangarback Walker
4 Scrapheap Scrounger
4 Wasteland Strangler
4 Ruination Guide
//Artifact: 8
4 Ghostfire Blade
4 Smuggler's Copter
3 Reality Shift
3 Dig Through Time
//Lands: 22
4 Corrupted Crossroads
4 Polluted Delta
2 Flooded Strand
2 Bloodstained Mire
2 Sunken Hollow
3 Island
3 Swamp
3 Transgress the Mind
2 Lost Legacy
2 Complete Disregard
2 Horribly Awry
2 Phyrexian Revoker
4 Tormod's Crypt
4 Elvish Mystic
4 Warden of the First Tree
4 Sylvan Advocate
3 Anafenza, the Foremost
3 Tireless Tracker
2 Thalia, Heretic Cathar
4 Siege Rhino
2 Verdurous Gearhulk
Instants (9)
4 Dromoka's Command
3 Abzan Charm
2 Murderous Cut
4 Windswept Heath
4 Wooded Foothills
4 Flooded Strand
2 Canopy Vista
2 Forest
2 Plains
1 Urborg, Tomb of Yawgmoth
4 Blooming Marsh
1 Smoldering Marsh
1 Sunken Hollow
3 Duress
2 Transgress the Mind
2 Anguished Unmaking
2 Flaying Tendrils
2 Gideon, Ally of Zendikar
2 Sorin, Solemn Visitor
2 Nissa, Vital Force
Against aggressive decks: play to board, trade early, win with Rhino. Postboard, cut 3 Abzan Charm and 1 Gearhulk for 2 Sorin 2 Tendrils.
Against controlling decks: put the pressure on early, save Rhinos for when they tap out if you can. Gearhulk will get at least two bodies out of Languish range so you should have enough insurance against the formidable board wipe without jamming Rhinos into open mana. Your clock is quick so remember not to overextend! Postboard, out comes D-Command, Cut, and Gearhulk, in come Gideon, Nissa, Duress and Transgress.
Against the mirror: The vast majority of Abzan lists either go as big as you but don't play Elvish Mystic, or play Mystic and go lower than you. Against the former, push tempo as much as possible: Elvish Mystic is very hard for non-Mystic Abzan to beat, esp. on the play. All your cards want you to go on offense: Ana makes counters, D-Command is better, Gearhulk brings pseudo-haste dmg, etc. So do it. Against the latter, you want to look for windows to trade where possible because most Mystic Abzan decks don't play Rhino or Gearhulk. Trade early to buy time to play Rhino while you're not too far behind. Gearhulk will stabilize if you have bodies in play, so if your draw forces you toward Gearhulk then obviously don't trade as liberally. You can keep pace with them but play bigger cards so you should be ok. Postboard you want very little -- Gideon is good against the non-Mystic versions esp. on the play but that's about it.
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB
4x Hardened Scales
Creature (24)
4x Winding Constrictor
4x Hangarback Walker
4x Managorger Hydra
4x Walking Ballista
4x Avatar of the Resolute
4x Elvish Mystic
Land (22)
4x Blooming Marsh
8x Forest
2x Hissing Quagmire
4x Llanowar Wastes
4x Swamp
4x Blossoming Defense
2x Fatal Push
1x Grasp of Darkness
1x Ultimate Price
Planeswalker (2)
2x Nissa, Voice of Zendikar
2x Duress
3x Naturalize
2x Roar of Challenge
3x Tormod's Crypt
1x Touch of Moonglove
4x Transgress the Mind
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Compared to modern, it's not about crazy decks that don't interact much. It's slower which leaves more room to play a bigger strategy. But, it's far from solved because it hasn't been a mainstay of pro-level tournaments.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
4 Jeskai Ascendancy
Creatures (11)
4 Rattleclaw Mystic
4 Elemental Uprising
3 Wall of Resurgence
Removal (4)
2 Fiery Impulse
2 Clutch of Currents
Draw/Cycle (18)
4 Expedite
4 Slip Through Space
2 Renegade Tactics
2 Tormenting Voice
3 Treasure Cruise
3 Dig Through Time
1 Forest
1 Plains
1 Mountain
1 Island
1 Canopy Vista
1 Prairie Stream
2 Cinder Glade
4 Wooded Foothills
4 Windswept Heath
4 Flooded Strand
2 Wandering Fumarole
1 Lumbering Falls
3 Radiant Flames
1 Kozilek's Return
3 Thing in the Ice
1 Noyan Dar, Roil Shaper
1 Oath of Chandra
2 Negate
4 Dispel
From testing, this format seems to be a turn 4 format, a bit like Modern. The aggro decks are fast and consistent. The control decks have great mana, therefore have access to the best removal and sweepers from each colour. Games are decided very quickly based on matchup and opening hands. I can see this format becoming very cutthroat.
As for my deck, I am heavily inspired by the Ascendancy deck that was around basically as long as Jeskai Ascendancy was in standard. Of course, a few extra sets gives us many more options to fine-tune the deck, so we don't need to run junk like Stratus Walk/Honored Hierarch combo just to go off.
My current deck still requires a lot of tuning I think, but it's capable of very regular turn 4 and 5 kills, regardless of the board state. The combo is very difficult to interact with; the opponent essentially needs either a counterspell (or several) or an instant-speed removal spell just to interact.
The most complicated choices concern the mana base; when to play which land and what to fetch can often determine when you can combo.
The most problematic deck so far has been Atarka Red. This deck is so fast and consistent and has just enough burn and reach that it is difficult to combo off in time. The sideboard is very much geared towards fighting that matchup. Everything else seems to be fairly easy to beat, provided that the deck doesn't just lose to itself.
Essentially, I just wanted a good deck that played both Treasure Cruise and Dig Through Time!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
My question about ascendancy is it it is good enough to justify playing over Nahiri-rul or copycat. Both of those take up a lot less of their deck on the combo, and can run a lot of counters/removal which keeps them alove better.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Saheeli Rai into Felidar Guardian seems pretty sweet!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
2 Sunken Hollow
4 Flooded Strand
4 Polluted Delta
3 Island
3 Swamp
2 Plains
2 Shambling Vent
4 Fatal Push
3 Collective Brutality
2 Declaration in Stone
2 To the Slaughter
1 Unsubstantiate
4 Asylum Visitor
1 Gurmag Angler
4 Prized Amalgam
3 Stitchwing Skaab
2 Advanced Stitchwing
2 Forgotten Creation
4 Wharf Infiltrator
2 Haunted Dead
I'm doing some strange zombie recursion deck. But it looks like Copycat will be the one to break Frontier.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I don't think you are missing anything, Frontier just happens to lack good removal outside of white so landing Emrakul it is here to stay.
I'll post my copycat deck tomorrow.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
4 bloodsoaked champion
4 smuggler's copter
4 siege rhino
2 Tasiguir, the golden fang
1 Emrakul, the promised end
Spells 21
4 fatal push
4 declaration in stone
4 Abzan charm
4 anguished unmaking
4 languish
1 Ob Nixilis, reignited
4 concealed courtyard
4 blooming marsh
4 windswept Heath
4 sandsteepe citadel
4 shambling vents
2 plains
2 Forrest
2 display of dominance
2 duress
2 despise
2 surge of righteousness
2 self inflicted wound
2 Dromoka's command
2 fragmantize
1 Sorin, solemn visitor
What do you guys think?
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Speaking of control decks I am at a quandry with countercat. The way it seems to me the deck can be built either as a traditional combo-control deck which casts a lot of counter spells and removal to stay alive until it wins, or it can be a midrange deck.
This would use spellqueller, reflector mage, cloudblazer, felidar guardian and Saheeli rai. Throw in Panharmonicon and you actually have two infinite combos: Copycat and Two Felidar guardians+ Panharmonicon. The latter combo would like as follows: Guardian enters the Battlefield, flickers both the other guardian and one of: Reflector mage, cloudblazer or wingmate rock. The other guardian comes back into play and flickers the first guardian and the value creature again, making an infinite loop.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Day in a Jar Control
4 Sunken Hollow
4 Botanical Sanctum
3 forest
3 island
3 swamp
4 brain in a jar
4 fatal push
4 Collective Brutality
4 unsubstantiate
4 Yahenni's Expertise
4 stubborn denial
4 Tireless Tracker
3 Liliana, the Last Hope
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
I have in the past had success running UW flash with Day's Undoing, and in Frontier I could see UWG flash doing its thing effectively. I like the anti-control aspect of this play. If you can clear their graveyard from all the recursion and cost-reducing effects, that's a good thing for you. And you'll probably still have 2 mana left to counter their play and/or flash in a creature.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post