Before planechase was released, my playgroup came up with a similar format. We had a stack of Global Enchantments, Artifacts, and Sorcery/Instants that targeted everyone or a specific "everything". It was probably about 150 cards or so and contained the likes of Oath of Druids, Font of Mythos, Living Death, and Curfew.
Each player had a deck that could only include land and creatures and could be any amount of cards. Each player would draw 14 cards and take their 1st turn together. Free re-draw if you didn't draw at least 5 lands. During this 1st turn, everyone plays every land in their hand and plays as many creatures as possible. There's no attacking or targeting opponents things. Then either discard down to 7 cards, or draw back up to 7. The 1st player then draws off the top of the Global deck and plays the card. If it's a permanent like Lifeline it goes on the board in the middle and affects all players. If it is a spell like wrath of god, the card triggers and is placed in a discard pile, then you move to your regular turn phases. Before each players turn, they must draw a card from the Global Deck.
How many players are involved is the max amount of permanents from the Global Deck that can be in play. If a new permanent is drawn from the Global Deck, the oldest permanent is placed in the discard pile. For example in a 3 player game:
Player A draws from the Global Deck and places Mass Hysteria in the middle, then takes their turn and pass to player B.
Player B draws from the Global Deck and places Dream Halls in the middle, then takes their turn and passes to player C.
Player C draws from the Global Deck and places Gratuitous Violence in the middle, then takes their turn and passes to player A.
Player A draws from the Global Deck and places Heightened Awareness in the middle, places Mass Hysteria in the discard pile, then takes their turn and passes to player B.
Player B draws from the Global Deck and plays Mnemonic Nexus, it triggers and is placed in the discard pile. Nothing is removed from the middle. Player B takes their turn and passes to Player C....and so forth.
Im wanting to bring this format back up, but I'm wondering if I should make some restrictions on decks like only 1 copy of a creature and allowing planeswalkers. Also wondering if i should Add cards like Chaos Warp and Beast from Withing to the Global Deck, or if I should truly keep the Global Deck "global".
It helped us take a less cut throat approach to playing MtG, multiplayer and I enjoy the randomness of it.
I compiled a 100 card "Global Deck". I also put together 5 mono colored decks with a few constraints. Each deck has singletons of only creatures, plainswalkers, and lands. 5 one drops, 5 two drops, 5 three drops, 5 four drops, 5 five drops, and round the next 15 slots with 6+ drops and plainswalkers. each deck also has 9 or 10 non basic lands. These decks are fully powered with the best stuff (subjective) and i attempted to make it as synergistic as possible. Blue is thief heavy, white is lots of humans, black is graveyard, red is dragons, and green is well...green has the most fun creatures (subjective).
This is all in the testing phase. Played black vs white last night. The tides turned twice based on the "global deck". Excited to try it in a multiplayer setting. Creature counts get out of had fast!
If anyone would like a list for anything, i'd be more than happy to share.
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Each player had a deck that could only include land and creatures and could be any amount of cards. Each player would draw 14 cards and take their 1st turn together. Free re-draw if you didn't draw at least 5 lands. During this 1st turn, everyone plays every land in their hand and plays as many creatures as possible. There's no attacking or targeting opponents things. Then either discard down to 7 cards, or draw back up to 7. The 1st player then draws off the top of the Global deck and plays the card. If it's a permanent like Lifeline it goes on the board in the middle and affects all players. If it is a spell like wrath of god, the card triggers and is placed in a discard pile, then you move to your regular turn phases. Before each players turn, they must draw a card from the Global Deck.
How many players are involved is the max amount of permanents from the Global Deck that can be in play. If a new permanent is drawn from the Global Deck, the oldest permanent is placed in the discard pile. For example in a 3 player game:
Player A draws from the Global Deck and places Mass Hysteria in the middle, then takes their turn and pass to player B.
Player B draws from the Global Deck and places Dream Halls in the middle, then takes their turn and passes to player C.
Player C draws from the Global Deck and places Gratuitous Violence in the middle, then takes their turn and passes to player A.
Player A draws from the Global Deck and places Heightened Awareness in the middle, places Mass Hysteria in the discard pile, then takes their turn and passes to player B.
Player B draws from the Global Deck and plays Mnemonic Nexus, it triggers and is placed in the discard pile. Nothing is removed from the middle. Player B takes their turn and passes to Player C....and so forth.
Im wanting to bring this format back up, but I'm wondering if I should make some restrictions on decks like only 1 copy of a creature and allowing planeswalkers. Also wondering if i should Add cards like Chaos Warp and Beast from Withing to the Global Deck, or if I should truly keep the Global Deck "global".
It helped us take a less cut throat approach to playing MtG, multiplayer and I enjoy the randomness of it.
This is all in the testing phase. Played black vs white last night. The tides turned twice based on the "global deck". Excited to try it in a multiplayer setting. Creature counts get out of had fast!
If anyone would like a list for anything, i'd be more than happy to share.