I like how you got all the artifacts for Glissa synergy and Thraximundar goes super well with that because you're pretty much guaranteed a death when it attacks. It seems great for the moment; have you tested it out at all since drawing it up?
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Yeah, I hear ya. Work + doing my masters is no easy feat. Besides working on Sidisi + Roon blink value, I'm also trying an Asmira + Prossh sacing creatures for value. I'm leaning more towards the latter because I think I can get some amazing synergy - especially in those 4 colors (BRGW).
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
LOL Wizards must have seen this thread!! 4 color commanders AND the partner mechanic!!
Lol, it wouldn't be the first time I make something because Wizards does, lol. Oh well, hopefully, partner will become a thing and Boss&MiniBoss can become a legit format that would be awesome!
I think that the partner mechanic is just a way to get players to buy all commander decks in order to have any combination of commander possible within the partner ability.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Okay, so inspired some builds I've been seeing with Sram, Senior Artificer that were wither voltron or cheerios, I decided to combine both strategies with Kemba, Kha Regent as the "partner". What we have is a match made in heaven! Sram is cast first to provide card advantage. Kemba is cast afterwards to provide massive tokens. The deck has a couple of wincons such as Psychosis Crawler, Armory Automaton, Aetherflux Reservoir, and Sigarda's Aid (being able to flash in equipment at end of turn and then attach them to Kemba is simply broken).
Other cards provide more attack via pseudo storm abilities like Leering Emblem, Scroll of the Masters, Arcbound Crusher, Monastery Mentor, Myth Realized, and Aetherflux Reservoir. When the deck gets going and you're drawing a lot of cards per turn and casting equipments and other artifacts these cards tend to get ridiculously out of hand. Aetherflux Reservoir is the instant win card. It could usually take out the most problematic player who can't be killed by combat damage. However, with the horde of cat and/or monk tokens, an alpha strike is another road to victory. Victory can also come from combat damage thanks to a very large Kemba and/or Sram. There are also other ways of getting a lot of damage in thanks to Arcbound Crusher, Myth Realized, Leering Emblem, Scroll of the Masters, and any creature with prowess. Armory Automaton can also be clutch when Kemba is removed from the battlefield; just have it enter the battlefield, equip all equipment and then go for the vengeance. Rogue's Passage allows for any of these huge creature to swing unopposed.
The deck is too dependent on the boss and mini-boss so there are equipments to give indestructible, shroud and/or hexproof, and lots of toughness. Additionally, Conqueror's Flail and Grand Abolisher help to have a relatively uninterrupted turn. The deck could do with more removal than just Oblivion Ring, but it's meant to win in a single turn. If I can go off without interruption, then it's game over.
I'm only running 30 lands because the average CMC is 1.92, which is basically 2. Also, it sucks to get Sram online only to draw into a bunch of lands. Not only do I run 30 lands, but I'm also thinning the deck of lands with the fetches, Land Tax, and Endless Horizons. Even if I draw into the more expensive cards, half the deck is artifact spells. These spells are reduced in cost by Cloud Key, Helm of Awakening, and Foundry Inspector. I have considered running cheap mana rocks like Mana Crypt, Mox Diamond, Chrome Mox, Mox Opal, Sol Ring, and Mana Vault in order to run even less lands and have more spells for the "storm" count, but I have yet to test these cards in it.
As previously mentioned, I'm considering cheap mana rocks in order to thin the deck of lands even more. I'm also considering Conviction due to being able to have it return to my hand and be cast later. With Sram in play, I can basically draw a card for 1WW during my turn - or bounce it before my turn for W and then cast it during mine for 1W and the draw. Paradox Engine is not that great here on its own without mana rocks. However, when combined with Brass Squire, I can potentially attach any equipment for free whenever I cast one (or any other spell, for that matter). They basically combo into a Sigarda's Aid effect. So it would have a very key mechanic of the deck be duplicated. Also, on their own they can potentially be great. Paradox Engine also works to make cards like Scroll of the Masters even more broke - but that would probably be overkill.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
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BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
Lol, it wouldn't be the first time I make something because Wizards does, lol. Oh well, hopefully, partner will become a thing and Boss&MiniBoss can become a legit format that would be awesome!
I think that the partner mechanic is just a way to get players to buy all commander decks in order to have any combination of commander possible within the partner ability.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Other cards provide more attack via pseudo storm abilities like Leering Emblem, Scroll of the Masters, Arcbound Crusher, Monastery Mentor, Myth Realized, and Aetherflux Reservoir. When the deck gets going and you're drawing a lot of cards per turn and casting equipments and other artifacts these cards tend to get ridiculously out of hand. Aetherflux Reservoir is the instant win card. It could usually take out the most problematic player who can't be killed by combat damage. However, with the horde of cat and/or monk tokens, an alpha strike is another road to victory. Victory can also come from combat damage thanks to a very large Kemba and/or Sram. There are also other ways of getting a lot of damage in thanks to Arcbound Crusher, Myth Realized, Leering Emblem, Scroll of the Masters, and any creature with prowess. Armory Automaton can also be clutch when Kemba is removed from the battlefield; just have it enter the battlefield, equip all equipment and then go for the vengeance. Rogue's Passage allows for any of these huge creature to swing unopposed.
The deck is too dependent on the boss and mini-boss so there are equipments to give indestructible, shroud and/or hexproof, and lots of toughness. Additionally, Conqueror's Flail and Grand Abolisher help to have a relatively uninterrupted turn. The deck could do with more removal than just Oblivion Ring, but it's meant to win in a single turn. If I can go off without interruption, then it's game over.
I'm only running 30 lands because the average CMC is 1.92, which is basically 2. Also, it sucks to get Sram online only to draw into a bunch of lands. Not only do I run 30 lands, but I'm also thinning the deck of lands with the fetches, Land Tax, and Endless Horizons. Even if I draw into the more expensive cards, half the deck is artifact spells. These spells are reduced in cost by Cloud Key, Helm of Awakening, and Foundry Inspector. I have considered running cheap mana rocks like Mana Crypt, Mox Diamond, Chrome Mox, Mox Opal, Sol Ring, and Mana Vault in order to run even less lands and have more spells for the "storm" count, but I have yet to test these cards in it.
2 Sram, Senior Artificer
Boss:
3 Kemba, Kha Regent
Artifacts: 45
0 Accorder's Shield
4 Aetherflux Reservoir
5 Alhammarret's Archive
5 Batterskull
1 Blade of the Bloodchief
1 Bladed Bracers
0 Bone Saw
1 Bonesplitter
0 Cathar's Shield
1 Civic Saber
3 Cloud Key
2 Conqueror's Flail
1 Darksteel Axe
3 Darksteel Plate
1 Flayer Husk
1 Ghostfire Blade
1 Golem-Skin Gauntlets
1 Hedron Blade
2 Helm of Awakening
1 Inventor's Goggles
0 Kite Shield
2 Leering Emblem
1 Leonin Scimitar
2 Lightning Greaves
1 Masterwork of Ingenuity
1 Neglected Heirloom
1 O-Naginata
0 Paradise Mantle
1 Runed Stalactite
1 Sai of the Shinobi
2 Scroll of the Masters
4 Shield of Kaldra
1 Shield of the Avatar
1 Shuko
0 Sigil of Distinction
1 Silver-Inlaid Dagger
1 Skullclamp
1 Skybinder Staff
1 Slagwurm Armor
0 Spidersilk Net
1 Stoneforge Masterwork
2 Swiftfoot Boots
2 Sword of the Animist
1 Sylvok Lifestaff
1 Trusty Machete
4 Arcbound Crusher
3 Armory Automaton
3 Foundry Inspector
2 Grand Abolisher
3 Monastery Mentor
1 Mother of Runes
4 Odric, Lunarch Marshal
5 Psychosis Crawler
2 Puresteel Paladin
3 Recruiter of the Guard
2 Stoneforge Mystic
Enchantments: 6
4 Endless Horizons
1 Flickering Ward
1 Land Tax
1 Myth Realized
3 Oblivion Ring
1 Sigarda's Aid
Spells: 6
1 Enlightened Tutor
7 All is Dust
2 Open the Armory
6 Open the Vaults
7 Roar of Reclamation
1 Steelshaper's Gift
Lands: 30
0 Ancient Tomb
0 Arid Mesa
0 Buried Ruin
0 Cavern of Souls
0 Eiganjo Castle
0 Flagstones of Trokair
0 Flooded Strand
0 Inventors' Fair
0 Karoo
0 Marsh Flats
0 Mistveil Plains
0 Plains (×16)
0 Rogue's Passage
0 Temple of the False God
0 Windswept Heath
0 Accorder's Shield
0 Bone Saw
0 Cathar's Shield
0 Kite Shield
0 Paradise Mantle
0 Sigil of Distinction
0 Spidersilk Net
1 Blade of the Bloodchief
1 Bladed Bracers
1 Bonesplitter
1 Civic Saber
1 Darksteel Axe
1 Flayer Husk
1 Ghostfire Blade
1 Golem-Skin Gauntlets
1 Hedron Blade
1 Inventor's Goggles
1 Leonin Scimitar
1 Masterwork of Ingenuity
1 Neglected Heirloom
1 O-Naginata
1 Runed Stalactite
1 Sai of the Shinobi
1 Shield of the Avatar
1 Shuko
1 Silver-Inlaid Dagger
1 Skullclamp
1 Skybinder Staff
1 Slagwurm Armor
1 Stoneforge Masterwork
1 Sylvok Lifestaff
1 Trusty Machete
2 Conqueror's Flail
2 Leering Emblem
2 Lightning Greaves
2 Swiftfoot Boots
2 Sword of the Animist
4 Darksteel Plate
4 Shield of Kaldra
5 Batterskull
2 Puresteel Paladin
5 Alhammarret's Archive
Acceleration: 3
2 Helm of Awakening
3 Cloud Key
3 Foundry Inspector
Thinning: 7
0 Arid Mesa
0 Flagstones of Trokair
0 Flooded Strand
0 Marsh Flats
0 Windswept Heath
1 Land Tax
4 Endless Horizons
Denial/Protection: 6
0 Cavern of Souls
0 Eiganjo Castle
1 Mother of Runes
1 Flickering Ward
2 Grand Abolisher
3 Oblivion Ring
Recovery: 4
0 Buried Ruin
0 Mistveil Plains
6 Open the Vaults
7 Roar of Reclamation
Tutoring: 6
0 Inventors' Fair
1 Enlightened Tutor
1 Steelshaper's Gift
2 Open the Armory
2 Stoneforge Mystic
3 Recruiter of the Guard
0 Rogue's Passage
1 Myth Realized
1 Sigarda's Aid
2 Scroll of the Masters
3 Armory Automaton
3 Kemba, Kha Regent
3 Monastery Mentor
4 Aetherflux Reservoir
4 Arcbound Crusher
4 Odric, Lunarch Marshal
5 Psychosis Crawler
Lands for the Mana: 3
0 Ancient Tomb
0 Karoo
0 Temple of the False God
Basic Lands: 16
0 Plains (×16)
Cards considered:
Any help or suggestions are greatly appreciated!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!