Nice research! I'll try to comment to the extent I'm capable...
- 99 Bargain deck: I've been playing with Yawgmoth's Bargain banned, so I can't comment on this deck's performance. Some people lean very strongly towards Bargain having to be banned for the format to be playable. Historically it wasn't banned, and when you actually look at 99-2000 tournament results, it's pretty clear that the card wasn't so dominant in those standards: the winning decks don't run it, the ones that do often run it as a 1x. But, given that it's banned where I play, I really can't comment on how it performs.
- 2000 Trinity: I've run this deck a few times, it looks strong. I've a good amount of experience with an Urza's Block Constructed deck called Squirrel Prison that shares a lot of cards with this, and it looks strong in Historic Standard even in block version, so maybe that's a version that's also worth giving consideration (you can also play it in Block Party - any block constructed deck from any block)!
- 2000 Tinker: this deck... is overpowered, I don't run it because I'm worried that people might get pissed! So far nobody has run it against me either. But I'll venture saying that this is a top deck anyway. I think banning Tinker is worth consideration... Since I've been making an effort to make the format popular, I've been avoiding certain things until we eventually form a community that can get together to discuss potential balance problems and all.
- 2000 RG land destruction - both RG and mono-red urza-based land destruction decks are super competitive. They also fall under the category that people can complain about them, so I've been avoiding these in casual games. But the times I did run these, it was clear they should make "Tier 1". I can see an argument for eventually banning Wasteland.
- 2000 Replenishence: This is strong, consistent and reliable. When people aren't expecting it, it wins a massive amount of the time. But if you're expecting to run into it, it's pretty easy to sideboard against it: Relic of Progenitus, Surgical Extraction or whatever. My view is that if this is a surprise, it's really good, if people anticipate it, it's easy to deal with it. Anyway, if eventually people see this deck as a balance threat, banning Replenish is reasonable and solves the problem.
2001 Nether-Go or other control decks: I haven't seen these do too well, but I can't resist mentioning that Masques-Invasion BW control is one of my favourite Standard decks of all time, maybe even my favourite [deck linked on a post below]. This is a discard deck that also runs solutions like Vindicate, gains card advantage through Phyrexian Arena and finishes with Desolation Angel, which is just cool. Definitely wins over 50% of the time and has good matchups, but didn't reach top 8 in 2001 and I doubt it can be considered a top deck. But I think it's another one to have in your repertoire.
2002 Psychatog - I don't like Tog and don't run it, whenever people ran it against me they ended up losing, so unimpressed so far. My opinion is to try mono-black control in 2002 instead, it destroys creature decks, and historical standard has very fast aggro decks that you're going to come across a lot. Surprisingly good control matchups as well with Mind Sludge and Haunting Echoes, but of course it's not what it's usually tweaked against.
2003 - we've discussed Slide previously, haven't seen anyone try the UB control deck (bit skeptical in principle, but who knows), I don't play Mirari's Wake, *one* dude took it once against me and I got demolished, but needs a better sample to come to a conclusion.
2004 - haven't seen anyone run the UW control yet, would be interested in knowing how it does!
2005 - haven't seen anybody go with MUC from this year yet, list looks sensible of course. There's a few control decks among the WC top 8 decks (Karsten's 2nd place, Carvalho's UB control).
2006 - Running Niv-Mizzet gains massive coolness points! I've run Izzettron ("similar" UR control) a good amount and it does pretty well, in principle I'd say it looks stronger, but 100% understand why you'd want to run Niv-Mizzet, actually I'm definitely going to give this a try later! Second list reminded me of Magnivore decks, I don't think these are major contenders for top tier but they're pretty unique and fun and actually reasonably competitive.
2008 - Faeries: I think this deck really belongs in Block Party (any block constructed deck from any block) since it's mostly Lorwyn block, but it does gain a couple cards like Ancestral Vision. It shows up in the format every now and then, has been pretty average so far - it really can't hold against the fastest aggro decks and also seems to lose the battle against top control ones, but it does win sometimes as well. I'd definitely not run Terror main, it may have made sense in the 2008 Standard's meta, but I don't like it in HS at all.
2014 - UW Control: This is probably the most played control deck in the format, I have to say that... it's one of the most boring decks I know! It gets run over by the fastest aggro decks in HS, which are *very* fast - Affinity, Goblins, tempest-urza sui black, Jund. But, against stuff that's not super fast, it manages to stabilize and start gaining card advantage, and also has an advantage in that it induces mistakes by getting the opponent to fall asleep.
Sorry for not quoting, would probably become more readable but I wanted to avoid a wall of text! Hopefully more people will share their views as well!
Thanks a lot for your reply, Palladia_Mors! It seems like many of the decks from my list would be competitive That's great news for me, as I preferred to build an old frame deck (for nostalgia) and many of those seem decent in Historical Standard. I was worried that all of them would be outclassed.
1999: About the Bargain deck, I found another one later:
2001: I also love the Masques-Invasion Standard (I started playing after Invasion was released). The link you posted about Arena decks isn't working. Just playing with Arena, Vindicate and Desolation Angel in the same deck sounds too cool, if that's also playable I'll have to build that deck too.
2002: I forgot about looking for a list of the monoblack Invasion+Odyssey+7th Edition monoblack decks. I remember that deck well, and there was also a version that run Vindicates as a splash.
2003: I think I'll try Astral Slide and Mirari's Wake.
I'll focus on decks up to 2004. 2004 already included Mirrodin and therefore the new frame, but I was still playing those days, so decks like UW control bring me memories, I remember qualifying to the only Nationals I have played with one of those decks.
There's surely room for improvement and tweaking for Historical Standard.
This article discusses Odyssey-based MBC, but it's a block version. I've seen Standard lists on magic-league.
Another classic control deck that should have a future in HS is Tradewind Awakening, linked article contains a deck list if you scroll down a bit, it's a block version, which fares well in Historic. My first line of thought would actually be to bring it to Standard by including Mirage instead of Urza's, because I think Memory Lapse and Wall of Roots have a place here.
This article discusses Odyssey-based MBC, but it's a block version. I've seen Standard lists on magic-league.
Another classic control deck that should have a future in HS is Tradewind Awakening, linked article contains a deck list if you scroll down a bit, it's a block version, which fares well in Historic. My first line of thought would actually be to bring it to Standard by including Mirage instead of Urza's, because I think Memory Lapse and Wall of Roots have a place here.
Looking for decks I have found another one I didn't remember from Invasion-Odyssey, monoblack aggro:
Hey mate sorry for not replying sooner, my dog had an accident and broke two teeth and it was a mess to deal with the problem.
Braids is a fun tricky deck but was tier 2 in Odyssey constructed, I tested it only once in HS just because I remembered it being cool, but don't think it has a very high chance of doing well in it. I recall UB versions of the deck as well. Balancing Act, never saw the deck in action so far. About the lock with Opposition idea, there are also some mono-blue Opp-Orb decks from 2001 with Merfolks, Opposition and Static Orb, I know those were competitive in that format so may be worth a try, but there are counters.
Braids is a fun tricky deck but was tier 2 in Odyssey constructed, I tested it only once in HS just because I remembered it being cool, but don't think it has a very high chance of doing well in it. I recall UB versions of the deck as well. Balancing Act, never saw the deck in action so far. About the lock with Opposition idea, there are also some mono-blue Opp-Orb decks from 2001 with Merfolks, Opposition and Static Orb, I know those were competitive in that format so may be worth a try, but there are counters.
About Opposition decks with black, I wonder if it's better to run Invasion+Odyssey or Odyssey+Onslaught. Onslaught is just for Smother...
Yes, I also found two monoblue Masques+Invasion Opposition decks. One with Glacial Wall, Thieving Magpie, Temporal Adept, etc. and another one with Merfolks. Both with "free" counterspells. But both seems worse than UG versions from the later Standard.
Balacing tings sounds fun, but it seems too vulnerable.
Do you know where could I find an Standard list with Deranged Hermit and Opposition? I haven't found any, just from Block. Maybe that deck wasn't good enough for Standard (but it may be for Historic Standard...).
Found three versions in this link from Magic-League (see "Opposition" archetype), circa March 2000. I haven't tested any of these, but M-L is the best database I know for old decks, I trust the level of play there. AFAIK it was created in 2000 so unfortunately can't be used for pre-2000 decks. Decks in the link are pretty different from each other, also.
Found three versions in this link from Magic-League (see "Opposition" archetype), circa March 2000. I haven't tested any of these, but M-L is the best database I know for old decks, I trust the level of play there. AFAIK it was created in 2000 so unfortunately can't be used for pre-2000 decks. Decks in the link are pretty different from each other, also.
Thanks. I saw that website yesterday, but those lists seemed so strange that I thought they weren't very serious. I'm posting them here, so we have everything on the thread.
For the moment I have chosen these decks. They are ordered chronologically. Is there any of them that it isn't even worth building (because it's clearly too bad)?
All of them would need some changes, as the Historic Standard metagame has nothing to do with the metagame in which they were played.
Well, the older standards have a lot of powerful color hosers: Flashfires, Tsunami, Boil are all in the format, along with cards like Anarchy or Perish. The mass basic land destruction spells tend to be better against older decks, recent decks tend to run a much higher percentage of nonbasic lands, although of course this varies a bit. Tsabo's Web has turned out to be quite strong in my experience. Circle of Protection:Red is available for lots of Standards and deserves attention.
One thing I've noticed is that several of the format's probable top decks run lots of artifacts, particularly those that include Urza's, Mirrodin or Scars blocks, which are among the strongest blocks. Shatterstorm and Creeping Corrosion should be appearing a lot in sideboards. Decks that manage to run main board artifact removal that's not dead in non-artifact matchups have an advantage - Pillage in Tempest-Urza land destruction shines a lot.
There's quite a few graveyard based decks - Replenish, RecSur, Living Death; so strong graveyard hate is noteworthy, like Relic of Progenitus or Rest in Peace. Combo decks are a factor in this format (Prosbloom, Replenish, Enduring Ideal, Dragonstorm) and sometimes quite vulnerable to removal of specific cards through Surgical Extraction, Extirpate, maybe Lobotomy as an example of an older, less efficient version of this idea.
Very tough to give this a good rundown with no established meta, though!
@Tinfoil Hat: Are you also going to now include the 24th Standard (Magic 2015, Theros, Born of the Gods, Journey into Nyx, Khans of Tarkir, Fate Reforged, Dragons of Tarkir)? Also, are you going to update the 23rd Standard to also include Born of the Gods and Journey into Nyx?
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sorry for the bump, but should the recent standard bans be reflected in this format? like, are they doing anything more powerful than the other decks? does this mean its better to have a new, separate banlist rather than a historical one?
I've no doubt that Historic Standard needs a custom ban list in order to be properly balanced. The problem is that we need to generate more stats first in order to understand what needs to be changed from the historic ban lists. And since the format has never became popular so far, it's been hard to get enough tourney results samples to figure out if there's anything really overpowered. Of course we can have our opinions - I've some ideas about things that could be changed, for sure - but the proper way to do a ban list is to use math, that's the only way to be seriously objective and fair and ensure everyone is happy with the final list.
that would be the right way of doing things, though i think most people who've played would agree certain decks shouldnt be messed around with (mainly academy and jar). I brought up the recent bannings since I just found the idea of current standard without bans interesting.
Bargain should be on the banlist. Feel free to test. This is on a whole other level of combo than Dragonstorm. There's a reason many of these cards became Restricted in Vintage and banned in Legacy. Running multiples in Standard was ridiculous.
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- 99 Bargain deck: I've been playing with Yawgmoth's Bargain banned, so I can't comment on this deck's performance. Some people lean very strongly towards Bargain having to be banned for the format to be playable. Historically it wasn't banned, and when you actually look at 99-2000 tournament results, it's pretty clear that the card wasn't so dominant in those standards: the winning decks don't run it, the ones that do often run it as a 1x. But, given that it's banned where I play, I really can't comment on how it performs.
- 2000 Trinity: I've run this deck a few times, it looks strong. I've a good amount of experience with an Urza's Block Constructed deck called Squirrel Prison that shares a lot of cards with this, and it looks strong in Historic Standard even in block version, so maybe that's a version that's also worth giving consideration (you can also play it in Block Party - any block constructed deck from any block)!
- 2000 Tinker: this deck... is overpowered, I don't run it because I'm worried that people might get pissed! So far nobody has run it against me either. But I'll venture saying that this is a top deck anyway. I think banning Tinker is worth consideration... Since I've been making an effort to make the format popular, I've been avoiding certain things until we eventually form a community that can get together to discuss potential balance problems and all.
- 2000 RG land destruction - both RG and mono-red urza-based land destruction decks are super competitive. They also fall under the category that people can complain about them, so I've been avoiding these in casual games. But the times I did run these, it was clear they should make "Tier 1". I can see an argument for eventually banning Wasteland.
- 2000 Replenishence: This is strong, consistent and reliable. When people aren't expecting it, it wins a massive amount of the time. But if you're expecting to run into it, it's pretty easy to sideboard against it: Relic of Progenitus, Surgical Extraction or whatever. My view is that if this is a surprise, it's really good, if people anticipate it, it's easy to deal with it. Anyway, if eventually people see this deck as a balance threat, banning Replenish is reasonable and solves the problem.
2001 Nether-Go or other control decks: I haven't seen these do too well, but I can't resist mentioning that Masques-Invasion BW control is one of my favourite Standard decks of all time, maybe even my favourite [deck linked on a post below]. This is a discard deck that also runs solutions like Vindicate, gains card advantage through Phyrexian Arena and finishes with Desolation Angel, which is just cool. Definitely wins over 50% of the time and has good matchups, but didn't reach top 8 in 2001 and I doubt it can be considered a top deck. But I think it's another one to have in your repertoire.
2002 Psychatog - I don't like Tog and don't run it, whenever people ran it against me they ended up losing, so unimpressed so far. My opinion is to try mono-black control in 2002 instead, it destroys creature decks, and historical standard has very fast aggro decks that you're going to come across a lot. Surprisingly good control matchups as well with Mind Sludge and Haunting Echoes, but of course it's not what it's usually tweaked against.
2003 - we've discussed Slide previously, haven't seen anyone try the UB control deck (bit skeptical in principle, but who knows), I don't play Mirari's Wake, *one* dude took it once against me and I got demolished, but needs a better sample to come to a conclusion.
2004 - haven't seen anyone run the UW control yet, would be interested in knowing how it does!
2005 - haven't seen anybody go with MUC from this year yet, list looks sensible of course. There's a few control decks among the WC top 8 decks (Karsten's 2nd place, Carvalho's UB control).
2006 - Running Niv-Mizzet gains massive coolness points! I've run Izzettron ("similar" UR control) a good amount and it does pretty well, in principle I'd say it looks stronger, but 100% understand why you'd want to run Niv-Mizzet, actually I'm definitely going to give this a try later! Second list reminded me of Magnivore decks, I don't think these are major contenders for top tier but they're pretty unique and fun and actually reasonably competitive.
2008 - Faeries: I think this deck really belongs in Block Party (any block constructed deck from any block) since it's mostly Lorwyn block, but it does gain a couple cards like Ancestral Vision. It shows up in the format every now and then, has been pretty average so far - it really can't hold against the fastest aggro decks and also seems to lose the battle against top control ones, but it does win sometimes as well. I'd definitely not run Terror main, it may have made sense in the 2008 Standard's meta, but I don't like it in HS at all.
2014 - UW Control: This is probably the most played control deck in the format, I have to say that... it's one of the most boring decks I know! It gets run over by the fastest aggro decks in HS, which are *very* fast - Affinity, Goblins, tempest-urza sui black, Jund. But, against stuff that's not super fast, it manages to stabilize and start gaining card advantage, and also has an advantage in that it induces mistakes by getting the opponent to fall asleep.
Sorry for not quoting, would probably become more readable but I wanted to avoid a wall of text! Hopefully more people will share their views as well!
Edit: some fixes
1999: About the Bargain deck, I found another one later:
4 City of Brass
4 City of Traitors
3 Crystal Vein
2 Rootwater Depths
4 Underground River
4 Mox Diamond
4 Scroll Rack
4 Voltaic Key
3 Delusions of Mediocrity
4 Yawgmoth's Bargain
4 Dark Ritual
1 Intuition
3 Turnabout
4 Vampiric Tutor
1 Blaze
3 Show and Tell
1 Yawgmoth's Will
It seems super broken but very fragile.
2001: I also love the Masques-Invasion Standard (I started playing after Invasion was released). The link you posted about Arena decks isn't working. Just playing with Arena, Vindicate and Desolation Angel in the same deck sounds too cool, if that's also playable I'll have to build that deck too.
2002: I forgot about looking for a list of the monoblack Invasion+Odyssey+7th Edition monoblack decks. I remember that deck well, and there was also a version that run Vindicates as a splash.
2003: I think I'll try Astral Slide and Mirari's Wake.
I'll focus on decks up to 2004. 2004 already included Mirrodin and therefore the new frame, but I was still playing those days, so decks like UW control bring me memories, I remember qualifying to the only Nationals I have played with one of those decks.
7 Plains
4 Rishadan Port
9 Swamp
2 Desolation Angel
3 Nether Spirit
2 Addle
2 Chimeric Idol
4 Dark Ritual
3 Death Grasp
4 Duress
4 Gerrard's Verdict
4 Phyrexian Arena
2 Rout
4 Vindicate
2 Wrath of God
1 Disenchant
2 Last Breath
2 Orim's Chant
3 Rebel Informer
1 Vendetta
3 Voice of All
1 Wrath of God
There's surely room for improvement and tweaking for Historical Standard.
This article discusses Odyssey-based MBC, but it's a block version. I've seen Standard lists on magic-league.
Another classic control deck that should have a future in HS is Tradewind Awakening, linked article contains a deck list if you scroll down a bit, it's a block version, which fares well in Historic. My first line of thought would actually be to bring it to Standard by including Mirage instead of Urza's, because I think Memory Lapse and Wall of Roots have a place here.
Looking for decks I have found another one I didn't remember from Invasion-Odyssey, monoblack aggro:
4 Tainted Peak
4 Sulfurous Springs
4 Nantuko Shade
4 Mesmeric Fiend
4 Ravenous Rats
4 Phyrexian Rager
4 Braids, Cabal Minion
4 Flametongue Kavu
2 Ichorid
2 Shambling Swarm
4 Duress
4 Chainer's Edict
4 Phyrexian Arena
2 Shambling Swarm
2 Mortivore
2 Persecute
1 Ichorid
What do you think about Balancing Acts decks?
4 Archaeological Dig
4 Geothermal Crevice
4 Irrigation Ditch
4 Seafloor Debris
2 Sulfur Vent
2 Timberland Ruins
4 Tinder Farm
4 Terravore
4 Balancing Act
4 Chromatic Sphere
3 Fact or Fiction
4 Fire/Ice
3 Obliterate
3 Orim's Chant
3 Syncopate
2 Disenchant
2 Dodecapod
1 Mana Short
3 Memory Lapse
1 Mystic Enforcer
1 Orim's Chant
1 Questing Phelddagrif
3 Repulse
Mono black Standard lists:
22 Swamp
4 Duress
4 Chainer's Edict
3 Innocent Blood
3 Mutilate
3 Phyrexian Arena
2 Haunting Echoes
4 Diabolic Tutor
3 Corrupt
3 Soul Burn
1 Yawgmoth's Agenda
2 Engineered Plague
1 Planar Portal
1 Mind Sludge
2 Engineered Plague
2 Yawgmoth's Agenda
1 Mind Sludge
1 Persecute
1 Phyrexian Arena
3 Skeletal Scrying
4 Slay
4 Duress
4 Mutilate
4 Innocent Blood
4 Chainer's Edict
3 Mind Sludge
4 Phyrexian Arena
4 Soul Burn
2 Soul Feast
2 Mirari
1 Haunting Echoes
1 Skeletal Scrying
3 Cabal Coffers
4 Addle
4 Cremate
2 Ghastly Demise
2 Soul Feast
3 Caustic Tar
Invasion+Odyssey+7th
10 Forest
4 Yavimaya Coast
4 Mystic Snake
4 Birds of Paradise
4 Llanowar Elves
4 Call of the Herd
4 Beast Attack
4 Opposition
4 Repulse
4 Fact or Fiction
4 Counterspell
Odyssey+Onslaught+7th
3 Llanowar Elves
4 Wild Mongrel
10 Forest
4 Island
1 Swamp
3 City of Brass
3 Polluted Delta
1 Underground River
4 Squirrel Nest
4 Smother
2 Cabal Therapy
3 Call of the Herd
4 Deep Analysis
3 Duress
2 Quiet Speculation
1 Roar of the Wurm
3 Phantom Centaur
2 Envelop
1 Krosan Reclamation
3 Ray of Revelation
1 Cabal Therapy
1 Quiet Speculation
2 Roar of the Wurm
3 Llanowar Elves
4 Merfolk Looter
3 Phantom Centaur
4 Wild Mongrel
10 Forest
9 Island
3 City of Brass
3 Squirrel Nest
4 Circular Logic
3 Cunning Wish
4 Call of the Herd
2 Deep Analysis
1 Phantom Centaur
2 Ravenous Baloth
1 Alter Reality
1 Envelop
1 Howling Gale
1 Krosan Reclamation
1 Memory Lapse
1 Moment's Peace
2 Naturalize
1 Ray of Revelation
2 Deep Analysis
1 Upheaval
2 Llanowar Elves
4 Merfolk Looter
2 Phantom Centaur
2 Seedborn Muse
4 Wild Mongrel
11 Forest
5 Island
1 Swamp
1 City of Brass
4 Polluted Delta
1 Underground River
4 Squirrel Nest
2 Circular Logic
4 Smother
3 Call of the Herd
1 Deep Analysis
1 Roar of the Wurm
3 Compost
2 Cabal Therapy
4 Duress
2 Quiet Speculation
2 Roar of the Wurm
3 Llanowar Elves
4 Merfolk Looter
3 Ravenous Baloth
4 Wild Mongrel
10 Forest
5 Island
1 Swamp
3 City of Brass
3 Polluted Delta
4 Squirrel Nest
3 Circular Logic
3 Smother
4 Call of the Herd
2 Deep Analysis
3 Phantom Centaur
1 Krosan Reclamation
2 Ray of Revelation
1 Smother
1 Deep Analysis
3 Quiet Speculation
3 Roar of the Wurm
4 Braids, Cabal Minion
4 Llanowar Elves
4 Merfolk Looter
4 Shadowmage Infiltrator
4 Call of the Herd
4 Memory Lapse
4 Opposition
4 Smother
4 Darkwater Catacombs
7 Forest (350)
1 Island (338)
3 Polluted Delta
1 Swamp (342)
4 Underground River
3 Dark Banishing
3 Duress
3 Naturalize
3 Oversold Cemetery
3 Ravenous Baloth
I'm trying to find Standard Deranged Hermit decks with Opposition, but I just find Urza's block ones.
Braids is a fun tricky deck but was tier 2 in Odyssey constructed, I tested it only once in HS just because I remembered it being cool, but don't think it has a very high chance of doing well in it. I recall UB versions of the deck as well. Balancing Act, never saw the deck in action so far. About the lock with Opposition idea, there are also some mono-blue Opp-Orb decks from 2001 with Merfolks, Opposition and Static Orb, I know those were competitive in that format so may be worth a try, but there are counters.
That sounds bad, I hope it's better now...
About Opposition decks with black, I wonder if it's better to run Invasion+Odyssey or Odyssey+Onslaught. Onslaught is just for Smother...
Yes, I also found two monoblue Masques+Invasion Opposition decks. One with Glacial Wall, Thieving Magpie, Temporal Adept, etc. and another one with Merfolks. Both with "free" counterspells. But both seems worse than UG versions from the later Standard.
Balacing tings sounds fun, but it seems too vulnerable.
Do you know where could I find an Standard list with Deranged Hermit and Opposition? I haven't found any, just from Block. Maybe that deck wasn't good enough for Standard (but it may be for Historic Standard...).
Thanks. I saw that website yesterday, but those lists seemed so strange that I thought they weren't very serious. I'm posting them here, so we have everything on the thread.
2 Morphling
4 Opposition
1 Trade Routes
2 Treachery
2 Vampiric Tutor
4 Birds of Paradise
3 Deranged Hermit
4 Llanowar Elves
4 Yavimaya Elder
4 Yavimaya Granger
2 Masticore
2 City of Brass
1 Gaeas Cradle
1 Thran Quarry
2 Treetop Village
8 Island
1 Swamp
9 Forest
3 Chill
1 Treachery
1 Boil
2 Dawnstrider
2 Elvish Lyrist
3 Uktabi Orangutan
2 Cursed Totem
4 Opalescence
4 Replenish
2 Seal of Cleansing
3 Wrath of God
4 Attunement
2 Confiscate
3 Frantic Search
4 Lilting Refrain
4 Opposition
3 Miscalculation
1 Mystical Tutor
4 Adarkar Wastes
3 Forbidding Watchtower
7 Plains
11 Island
2 Wall of Glare
1 Wrath of God
3 Arcane Laboratory
4 Chill
4 Defense Grid
1 Morphling
4 Opposition
2 Soothsaying
3 Trade Routes
4 Treachery
4 Argothian Enchantress
4 Birds of Paradise
4 Deranged Hermit
4 Exploration
1 Verduran Enchantress
3 Faerie Conclave
4 Treetop Village
9 Island
10 Forest
1 Douse
1 Energy Field
2 Multanis Decree
3 Multanis Presence
4 Powder Keg
3 Cursed Totem
All of them would need some changes, as the Historic Standard metagame has nothing to do with the metagame in which they were played.
2 Gaea's Cradle
4 Karplusan Forest
2 Mountain
4 Rishadan Port
2 Treetop Village
4 Avalanche Riders
4 Birds of Paradise
4 Deranged Hermit
4 Llanowar Elves
3 Masticore
2 Rofellos, Llanowar Emissary
3 Skyshroud Poacher
3 Yavimaya Elder
4 Arc Lightning
4 Plow Under
4 Blastoderm
2 Boil
1 Masticore
1 Splinter
3 Thran Foundry
2 Uktabi Orangutan
4 Crystal Vein
4 Rishadan Port
4 Saprazzan Skerry
4 Masticore
4 Metalworker
1 Phyrexian Colossus
4 Brainstorm
1 Crumbling Sanctuary
4 Grim Monolith
1 Mishra's Helix
4 Phyrexian Processor
4 Tangle Wire
4 Thran Dynamo
4 Tinker
4 Voltaic Key
4 Chill
4 Miscalculation
1 Mishra's Helix
2 Rising Waters
8 Plains
4 Adarkar Wastes
4 Rishadan Port
4 Attunement
4 Counterspell
3 Energy Field
1 Enlightened Tutor
3 Frantic Search
4 Mystical Tutor
1 Opalescence
4 Parallax Tide
3 Parallax Wave
4 Replenish
4 Seal of Cleansing
1 Seal of Removal
1 Sky Diamond
1 Wrath of God
1 Circle of Protection: Black
1 Cursed Totem
2 Daze
3 Erase
2 Lilting Refrain
1 Seal of Cleansing
2 Submerge
2 Wrath of God
2 Morphling
4 Opposition
1 Trade Routes
2 Treachery
2 Vampiric Tutor
4 Birds of Paradise
3 Deranged Hermit
4 Llanowar Elves
4 Yavimaya Elder
4 Yavimaya Granger
2 Masticore
2 City of Brass
1 Gaea's Cradle
1 Thran Quarry
2 Treetop Village
8 Island
1 Swamp
9 Forest
3 Chill
1 Treachery
1 Boil
2 Dawnstrider
2 Elvish Lyrist
3 Uktabi Orangutan
2 Cursed Totem
1 Morphling
4 Opposition
2 Soothsaying
3 Trade Routes
4 Treachery
4 Argothian Enchantress
4 Birds of Paradise
4 Deranged Hermit
4 Exploration
1 Verduran Enchantress
3 Faerie Conclave
4 Treetop Village
9 Island
10 Forest
1 Douse
1 Energy Field
2 Multani's Decree
3 Multani's Presence
4 Powder Keg
3 Cursed Totem
4 Phyrexian Tower
5 Plains
3 Remote Farm
6 Swamp
4 Academy Rector
4 Skirge Familiar
4 Dark Ritual
3 Renounce
4 Soul Feast
4 Vampiric Tutor
2 Yawgmoth's Will
4 Grim Monolith
3 Tooth of Ramos
3 Voltaic Key
3 Yawgmoth's Bargain
2 Disenchant
4 Duress
1 Massacre
3 Perish
4 Phyrexian Negator
5 Island
3 Karplusan Forest
2 Shivan Reef
4 Yavimaya Coast
4 Birds of Paradise
3 Flametongue Kavu
3 Llanowar Elves
4 Merfolk Looter
4 Wild Mongrel
3 Deep Analysis
4 Fire/Ice
4 Opposition
2 Quiet Speculation
2 Roar of the Wurm
2 Squirrel Nest
1 Flametongue Kavu
3 Gainsay
2 Krosan Reclamation
2 Phantom Centaur
2 Ray of Revelation
1 Simoon
2 Static Orb
2 Unnatural Selection
4 Duress
4 Mutilate
4 Innocent Blood
4 Chainer's Edict
3 Mind Sludge
4 Phyrexian Arena
4 Soul Burn
2 Soul Feast
2 Mirari
1 Haunting Echoes
1 Skeletal Scrying
3 Cabal Coffers
4 Addle
4 Cremate
2 Ghastly Demise
2 Soul Feast
3 Caustic Tar
4 Salt Marsh
3 Sulfur Vent
2 Ancient Spring
2 Darkwater Catacombs
8 Island
2 Swamp
4 Shadowmage Infiltrator
4 Nightscape Familiar
4 Counterspell
4 Syncopate
4 Fact or Fiction
4 Repulse
3 Lobotomy
3 Upheaval
1 Recoil
4 Gainsay
3 Slay
2 Vodalian Zombie
1 Execute
1 Dark Banishing
8 Mountain
8 Plains
4 Secluded Steppe
3 Temple of the False God
3 Eternal Dragon
3 Exalted Angel
4 Burning Wish
3 Astral Slide
3 Decree of Justice
4 Lightning Rift
4 Renewed Faith
2 Slice and Dice
4 Spark Spray
3 Wrath of God
2 Cleansing Meditation
1 Decree of Annihilation
1 Decree of Justice
1 Demolish
1 Eternal Dragon
1 Exalted Angel
2 Morningtide
2 Obliterate
1 Overmaster
1 Slice and Dice
1 Wrath of God
3 Flooded Strand
3 Forest
6 Island
4 Krosan Verge
4 Plains
4 Skycloud Expanse
2 Circular Logic
3 Compulsion
3 Cunning Wish
3 Decree of Justice
4 Deep Analysis
4 Mana Leak
1 Mirari
3 Mirari's Wake
3 Moment's Peace
4 Renewed Faith
4 Wrath of God
2 Circular Logic
1 Flash of Insight
1 Krosan Reclamation
1 Moment's Peace
1 Ray of Distortion
1 Ray of Revelation
3 Stifle
2 Transcendence
1 Wing Shards
4 Flooded Strand
4 Cloudpost
7 Island
7 Plains
3 Exalted Angel
2 Eternal Dragon
2 Akroma's Vengeance
4 Wrath of God
4 Decree of Justice
4 Mana Leak
3 Annul
3 Condescend
3 Rewind
4 Thirst for Knowledge
3 Wayfarer's Bauble
3 Pacifism
3 Scrabbling Claws
3 Stifle
2 Relic Barrier
One thing I've noticed is that several of the format's probable top decks run lots of artifacts, particularly those that include Urza's, Mirrodin or Scars blocks, which are among the strongest blocks. Shatterstorm and Creeping Corrosion should be appearing a lot in sideboards. Decks that manage to run main board artifact removal that's not dead in non-artifact matchups have an advantage - Pillage in Tempest-Urza land destruction shines a lot.
There's quite a few graveyard based decks - Replenish, RecSur, Living Death; so strong graveyard hate is noteworthy, like Relic of Progenitus or Rest in Peace. Combo decks are a factor in this format (Prosbloom, Replenish, Enduring Ideal, Dragonstorm) and sometimes quite vulnerable to removal of specific cards through Surgical Extraction, Extirpate, maybe Lobotomy as an example of an older, less efficient version of this idea.
Very tough to give this a good rundown with no established meta, though!
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In Tempest - Urza's, the list was something like this.
4 City of Traitors
4 Phyrexian Tower
7 Swamp
7 Plains
//Mana Rocks: 10
4 Mox Diamond
4 Grim Monolith
2 Voltaic Key
4 Academy Rector
3 Skirge Familiar
//Enchantments: 3
3 Yawgmoth's Bargain
//Spells: 18
4 Dark Ritual
4 Duress
4 Soul Feast
4 Vampiric Tutor
2 Yawgmoth's Will
In Urza's - Masques, I followed the Sabre Bargain trend and morphed to this.
4 Phyrexian Tower
4 Peat Bog
3 Remote Farm
7 Swamp
4 Plains
4 Grim Monolith
3 Voltaic Key
3 Tooth of Ramos
//Creatures: 8
4 Academy Rector
4 Skirge Familiar
3 Yawgmoth's Bargain
//Spells: 17
4 Dark Ritual
4 Vampiric Tutor
4 Soul Feast
3 Renounce
2 Yawgmoth's Will
Either list can win on turn 2-3. Sideboard allows diverse proactive answers like Duress, Unmask, Ostracize, Persecute, Disenchant. The second list can go deep on win conditions, adding 2 Rhystic Syphon and/or 1 Thran Foundry to kill even high life totals.
Bargain should be on the banlist. Feel free to test. This is on a whole other level of combo than Dragonstorm. There's a reason many of these cards became Restricted in Vintage and banned in Legacy. Running multiples in Standard was ridiculous.