I plan to add 1-2x Worldgorger Dragon, 3x Entomb, 2-4 Animate Dead, 2-4 Dance of the Dead, 2x Marsh Flats and build a sideboard against fish.
Currently in my Meta there is Merfolk control, Dredge, a version of Solidarity, some sort of fish, and some other really random decks.
I have thought of branching into blue for Fow, Intuition, and draws however I don't have the Seas to do it and dont really want to dump $200+ more into the deck as I wont see profit from that for quite a while as we do 5 dollar buyins for vintage for m10/zen/worldwake packs.
I will need to look into some drawing, i could see buried alive with another reanimate enchantment be helpful but I could prob use a draw 4 to help stock hand, and being without blue its a bit harder to pick up the draws.
I'd probably splash some Green and run Novablast Wurm over Mageta the Lion, reason being cause the Wurm can swing for the same effect Mageta would pull off for 4 less mana and saves you 2 cards in hand.
Though it hurts the Mono-White aspect of the build, it does prove more effective though.
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America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
I'd probably splash some Green and run Novablast Wurm over Mageta the Lion, reason being cause the Wurm can swing for the same effect Mageta would pull off for 4 less mana and saves you 2 cards in hand.
Though it hurts the Mono-White aspect of the build, it does prove more effective though.
Little curious, when does reanimator ever want to pay for things? Anyhow, splashing green would help hardcasting that nishoba, if there was nothing else you could do/no other way to get it to the graveyard.
EDIT: I have a feeling that you need more reanimation cards in here, such as animate dead. 4 just isn't enough. You should replace some of your bigger creatures with those, so that you can:
A. Not draw an opening hand of land and unplayable creatures
B. Adopt a more toolbox style deck, only grabbing what you want/need.
Next, a few things:
1. Where is the putrid imp? Do you want to have to hardcast every card from your hand?
2. In a B/W deck, wouldn't Iona be good?
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
if you're playing dragon, then you have to add either ambasator laquatius, or the new upgrade- oona, queen of the fae.
i've had the pieces for a while but have never gotten around to building it (at the time i didn't know dragon was banned in legacy). so i'm very interested in how your building/testing turns out... i'd like to build this as a vintage casual deck.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
Ok even though I think this should really go in either casual or legacy, I am going to comment a bit more. You are only running 14 blue spells with Force of Will, consider going up to 17 minimum - Compulsive Research, more Intuition, Thirst for Knowledge (not an ideal match in this deck) and possibly Spell Pierce/Dispel/Spell Snare would be considerations. I don't see a win condition currently so if you don't go with Oona then you could use Cunning Wish to get Stroke out of your sideboard.
As to your mana - you only 8 actual mana producing lands on 14 lands total (Rituals aside), is Sol Ring considered power? If not then you should include it, same thing for Mana Crypt and possibly a Lotus Petal.
Finally consider Necromancy as another animate, gives you an out to Chalice set at 2 (besides bounce) and allows you to go off at instant speed if you chose an instant speed win condition.
I have something a little different for a casual take on reanimator - Rat-tribal reanimator. Legacy / Vintage reani would be a little brutal for some casual groups, so I tempered it, but it's still competitive and fun to play.
I built a basic casual reanimator deck using reanimate and exhume and abusing cheaper (to buy) big stompies that have extra abilities. Three that I especially enjoyed from that deck are;
The group I play with all hated it but weren't overly hateful because I didn't use Iona, Shield of Emeria or Inkwell Leviathon since it'd be less fun. Now most of the time unless they're packing cheap efficient removal they're screwed but we're a group of cheap efficient removal players since everybody has too much timmy and spike in them. So I shifted it into a pox variant.
I don't use reanimate because the life loss becomes very relevant when you're sacrificing life to Pox. I also chose the creatures that give you more creatures upon their arrival or removal since I know terminate is just a turn away and I wanted to be able to gain benefit from my own pox and small pox plays. One of the biggest problems is remove from game cards like path to exile but I've not put any static sacrifice outlets in it yet since I can usually come back from losing my first big stompie.
Everything besides the fat is under a buck currently (hence the no Reanimate). The Imp/Tribe become much more relevant w/ Soul Exchange (hooray for FE!)- I also get away with the low land count since everything only costs 1-2 cmc. Will need a retooling when Exhume is available. Thoughts on the beef selection? I thought it'd be fun to look into some older guys, but the shroud seems super important in Classic.
Also, looking forward to this community, been lurking for awhile.
That manabase does look somewhat unstable. Maybe you could at least run Underground River to help? You typically want at least 14 sources of each color when you have a fairly evenly split two color deck like this. I don't really like the Terramorphics in a deck that has so much action on turn 1, but if they're the best colorfixing you can afford, then I guess they can do.
That manabase does look somewhat unstable. Maybe you could at least run Underground River to help? You typically want at least 14 sources of each color when you have a fairly evenly split two color deck like this. I don't really like the Terramorphics in a deck that has so much action on turn 1, but if they're the best colorfixing you can afford, then I guess they can do.
I think a friend may have some watery graves i can borrow. yes/no?
Mana-base looks a bit shaky. It can be made better depending on the budget.
Extremely Budget: Jwar Isle Refuge is probably the best option here. Amulet of Vigor could make the CIPT lands just like original duals.
Budget: Drowned Catacombs is the next best thing to the Shock Lands or the Original Duals. It'll provide you with both colors you need, and can come into play untapped without the use of the Amulet.
The rest is up to how much money you want to spend.
Mana base is shaky: 11 blue mana sources is too few, you need to have access to U turn 1. When that is said, 18 lands in total is also too few, imo. You will have many opening hands that will contain 0 or 1 lands.
You could consider adding a few Dimir Aqueduct. It is a bit slow, but it will often allow you to discard fatties turn 2 due to having 8 cards in hand (while not missing a land drop).
I'd consider Platinum Angel as a singleton. Protected by counters it can be devastating against some decks. Also, I believe you can Reanimate Platinum Angel and survive even if you end up on negative life total (correct me if I'm wrong).
Just a side note here: Demigod of Revenge is not a good reanimation target. You have to play it from your hand in order to trigger its comes into play ability.
I agree that with Entomb you really don't need the extra fat. (sorry it was late)
But why run control when you can just run them over? I don't get it.
Another thing is, where's the Dark Ritual? I mean a turn 1 anything is awesome, even if it only happens now and then, it sure is pretty.
As for the creature selection, ever consider Rakdos the Defiler? He is the ultimate turn 1 rez creature.
Well as you can see from Andreas Muller's Grand Prix Madrid-winning decklist below (something that the OP might be interested in as well). UR Reanimator can be a far different beast that BR Reanimator. I could be wrong but you seem to be thinking of the standard Reanimator plan of "Get big guy in in -->Reanimate --> Win" Using a little discard as a protection, that's a great idea in mono-black or BR Reanimator. However, UB Reanimator can counters to disrupt their opponent which gives them a better game against combo or other control and can stop removal after the fact.
Another thing worth noting in the deck below is the use of Empyrial Archangel. I really like that here as it can protect you at low life.
@Set Abominae: His list is rather odd for all of us, and clearly much slower than what we usually run over at the legacy threads, with little mana acceleration. But you are correct archangel saves my life many times through many legacy tournaments, helps with goblins/waves of aggro creatures matchup without being burned easily or StP.
@ZemogFC: How about using the cephalid breakfast self milling combo? Also, if you're running green you might want to try Wild Mongrel, another 2cc efficient creature (at least of the past). Hermit druid might be slightly slow as he doesn't have haste. How about 4 entomb?
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This should help people out who are addressing me in further posts: My name is Tenkai. It's not Tokobo. Thank you. =)
1x Hellkite Overlord
1x Akroma, Angel of Wrath
1x Inkwell Leviathan
2x Iona, Shield of Emeria
3x Demigod of Revenge
1x Sphinx of Lost Truths
1x Vampiric Tutor
1x Entomb
3x Silence
4x Dark Ritual
2x Swords to Plowshares
3x Thoughtseize
1x Demonic Tutor
4x Exhume
4x Buried Alive
Artifact:
4x Chrome Mox
1x Caves of Koilos
1x Reflecting Pool
2x Marsh Flats
4x Gemstone Mine
4x Godless Shrine
4x City of Brass
4x Scrubland
I plan to add 1-2x Worldgorger Dragon, 3x Entomb, 2-4 Animate Dead, 2-4 Dance of the Dead, 2x Marsh Flats and build a sideboard against fish.
Currently in my Meta there is Merfolk control, Dredge, a version of Solidarity, some sort of fish, and some other really random decks.
I have thought of branching into blue for Fow, Intuition, and draws however I don't have the Seas to do it and dont really want to dump $200+ more into the deck as I wont see profit from that for quite a while as we do 5 dollar buyins for vintage for m10/zen/worldwake packs.
I will need to look into some drawing, i could see buried alive with another reanimate enchantment be helpful but I could prob use a draw 4 to help stock hand, and being without blue its a bit harder to pick up the draws.
Though it hurts the Mono-White aspect of the build, it does prove more effective though.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Little curious, when does reanimator ever want to pay for things? Anyhow, splashing green would help hardcasting that nishoba, if there was nothing else you could do/no other way to get it to the graveyard.
EDIT: I have a feeling that you need more reanimation cards in here, such as animate dead. 4 just isn't enough. You should replace some of your bigger creatures with those, so that you can:
A. Not draw an opening hand of land and unplayable creatures
B. Adopt a more toolbox style deck, only grabbing what you want/need.
Next, a few things:
1. Where is the putrid imp? Do you want to have to hardcast every card from your hand?
2. In a B/W deck, wouldn't Iona be good?
Host of the July CCL '10, Host of the March CCL '11
4x Underground Sea
2x Scalding Tarn
4x Marsh Flats
4x Gemstone Mine
Instant:
1x Echoing Truth
1x Chain of Vapor
4x Force of Will
4x Dark Ritual
2x Intuition
1x Vampiric Tutor
3x Entomb
1x Brainstorm
1x Disrupt
1x Ponder
3x Careful Study
3x Thoughtseize
4x Duress
2x Buried Alive
1x Demonic Tutor
Enchantment:
2x Animate Dead
1x Dance of the Dead
3x Worldgorger Dragon
i've had the pieces for a while but have never gotten around to building it (at the time i didn't know dragon was banned in legacy). so i'm very interested in how your building/testing turns out... i'd like to build this as a vintage casual deck.
As to your mana - you only 8 actual mana producing lands on 14 lands total (Rituals aside), is Sol Ring considered power? If not then you should include it, same thing for Mana Crypt and possibly a Lotus Petal.
Finally consider Necromancy as another animate, gives you an out to Chalice set at 2 (besides bounce) and allows you to go off at instant speed if you chose an instant speed win condition.
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
My original thread is here: http://forums.mtgsalvation.com/showthread.php?t=200924
Deck list for this thread:
60 cards
Discard Outlets:
2 Tortured Existence
4 Rotting Rats
More Ratz:
3 Carrion Rats
2 Swarm of Rats
1 Nezumi Graverobber
2 Razortooth Rats
3 Pestilence Rats
3 Executioner's Capsule
Reanimate:
2 Buried Alive
2 Exhume
1 Animate Dead
1 Soul Exchange
2 Victimize
1 Necromancy
1 Strands of Night
1 Reya Dawnbringer
1 Devouring Strossus
1 Verdant Force
1 Teeka's Dragon
1 Knollspine Dragon
1 Mindleech Mass
1 Blazing Archon
Gravelands:
21 Swamp
1 Cabal Coffers
1 Arena
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
The group I play with all hated it but weren't overly hateful because I didn't use Iona, Shield of Emeria or Inkwell Leviathon since it'd be less fun. Now most of the time unless they're packing cheap efficient removal they're screwed but we're a group of cheap efficient removal players since everybody has too much timmy and spike in them. So I shifted it into a pox variant.
4 Pox
4 Dark Ritual
4 Exhume
4 Stitch Together
4 Buried Alive
4 Penumbra Wurm
4 Symbiotic Wurm
4 Broodmate Dragon
I don't use reanimate because the life loss becomes very relevant when you're sacrificing life to Pox. I also chose the creatures that give you more creatures upon their arrival or removal since I know terminate is just a turn away and I wanted to be able to gain benefit from my own pox and small pox plays. One of the biggest problems is remove from game cards like path to exile but I've not put any static sacrifice outlets in it yet since I can usually come back from losing my first big stompie.
I can't wait to put together a death's shadow, sutured ghoul, and shallow grave alpha strike deck.
4 Soul Exchange
4 Putrid Imp
3 Tireless Tribe
4 Careful Study
4 Brainstorm
4 Cabal Therapy
2 Hellkite Overlord
2 Akroma, Angel of Wrath
4 Inkwell Leviathan
2 Empyrial Archangel
4 Caves of Koilos
4 Forsaken City
2 Tarnished Citadel
4 Swamp
2 Island
Everything besides the fat is under a buck currently (hence the no Reanimate). The Imp/Tribe become much more relevant w/ Soul Exchange (hooray for FE!)- I also get away with the low land count since everything only costs 1-2 cmc. Will need a retooling when Exhume is available. Thoughts on the beef selection? I thought it'd be fun to look into some older guys, but the shroud seems super important in Classic.
Also, looking forward to this community, been lurking for awhile.
4x Reanimate
4x Exhume
4x Entomb
4x Careful Study
4x Brainstorm
4x Ponder
3x Mystical Tutor
4x Force of Will
4x Daze
2x Iona, shield of emeria
2x Inkwell leviathan
1x Sphinx of the steel wind
1x Blazing Archon
1x Sundering Titan
7x Island
7x Swamp
4x Terramorphic Expanse
Can't afford a super-good manabase so that's why its not in legacy. Does the manabase look stable enough?
I think a friend may have some watery graves i can borrow. yes/no?
I recommend dropping both Ponder and Brainstorm.
Add in some Frantic Search, Compulsive Research, hell even Magus of the Bazaar isn't terrible.
Maybe bump up the fat count also, 7 seems a bit low, I usually run 10 - 12.
Trade Thread
I could agree with dropping Ponder but I would rather have something like Thoughtseize or Duress in the deck. He shouldn't need more fat with 4 Entomb, imo. I also think that Compulsive Research and Magus of the Bazaar are a bit too slow.
To the OP: I think some Watery Graves would work really well in the deck.
Mindleech Mass was a terrifying Reanimator target when my friend played it.
And I think you need more ways to combat Aggro. Even if its just Propaganda or something.
Thanks to .toRRent for the ATHF Mastodon Avatar.
Extremely Budget: Jwar Isle Refuge is probably the best option here. Amulet of Vigor could make the CIPT lands just like original duals.
Budget: Drowned Catacombs is the next best thing to the Shock Lands or the Original Duals. It'll provide you with both colors you need, and can come into play untapped without the use of the Amulet.
The rest is up to how much money you want to spend.
[sigpicmap]
[rect=33,66,133,88]http://forums.mtgsalvation.com/showthread.php?t=206110[/rect]
[rect=251,67,347,90]http://forums.mtgsalvation.com/showthread.php?t=211881[/rect]
[rect=478,68,566,86]http://forums.mtgsalvation.com/showthread.php?t=208005[/rect]
[/sigpicmap]
Spiderboy4DarkNightCavalier and XenoNinja at Heroes of the Plane Studios for the AMAZING sig pic and avvy.You could consider adding a few Dimir Aqueduct. It is a bit slow, but it will often allow you to discard fatties turn 2 due to having 8 cards in hand (while not missing a land drop).
I'd consider Platinum Angel as a singleton. Protected by counters it can be devastating against some decks. Also, I believe you can Reanimate Platinum Angel and survive even if you end up on negative life total (correct me if I'm wrong).
Budget suggestions:
+2 Dimir Aqueduct
+2 Island
+4 Duress
+1 Platinum Angel
-2 Swamp
-4 Ponder
-1 Mystical Tutor
-1 Daze
-1 Inkwell
I agree that with Entomb you really don't need the extra fat. (sorry it was late)
But why run control when you can just run them over? I don't get it.
Another thing is, where's the Dark Ritual? I mean a turn 1 anything is awesome, even if it only happens now and then, it sure is pretty.
As for the creature selection, ever consider Rakdos the Defiler? He is the ultimate turn 1 rez creature.
Trade Thread
This should be moved to Legacy BTW.
necro warning given.
blut
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
Well as you can see from Andreas Muller's Grand Prix Madrid-winning decklist below (something that the OP might be interested in as well). UR Reanimator can be a far different beast that BR Reanimator. I could be wrong but you seem to be thinking of the standard Reanimator plan of "Get big guy in in -->Reanimate --> Win" Using a little discard as a protection, that's a great idea in mono-black or BR Reanimator. However, UB Reanimator can counters to disrupt their opponent which gives them a better game against combo or other control and can stop removal after the fact.
Another thing worth noting in the deck below is the use of Empyrial Archangel. I really like that here as it can protect you at low life.
2 Bloodstained Mire
2 Island
4 Polluted Delta
2 Swamp
4 Underground Sea
2 Verdant Catacombs
Creatures
1 Blazing Archon
1 Empyrial Archangel
2 Inkwell Leviathan
2 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
4 Force of Will
1 Show and Tell
1 Echoing Truth
2 Thoughtseize
4 Reanimate
4 Mystical Tutor
4 Brainstorm
4 Exhume
4 Entomb
4 Daze
1 Dark Ritual
4 Careful Study
1 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
1 Show and Tell
1 Echoing Truth
2 Perish
1 Woodfall Primus
1 Wipe Away
3 Spell Pierce
1 Animate Dead
1 Misdirection
1 Hurkyl's Recall
1 Chain of Vapor
EDIT: This is its second iteration here with entombs and a bit less land.
Any other ideas. Does it seem pretty set and effecient?
B/ Reanimator
Creatures:
Lands:
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
@ZemogFC: How about using the cephalid breakfast self milling combo? Also, if you're running green you might want to try Wild Mongrel, another 2cc efficient creature (at least of the past). Hermit druid might be slightly slow as he doesn't have haste. How about 4 entomb?
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)