This is a deck that I initially put together to have fun matches with my fiancée and her (now ten year old) daughter who were playing with garbage hand-me-downs. At the time, my only deck was a Modern, Mono-Red Burn deck that was par for the course for the deck at the time (now Burn is practically Naya Zoo). I was driving them out of Magic. Now the burn deck is theirs, and I find myself needing a non-competitive 60-card list for when new kids come to my shop. It's time to dust it off and see what it can do. As you can see, it's very strictly block constructed, and, while it's not apparent here, my swamps are five of the Lorwyn/Morningtide swamps - 290, 291, 292 and 293. I believe tribal is the most fun way to teach Magic, and that's what I find myself doing. This'll also fit right in at any kitchen table environment. I just want a fun deck that follows a Commander-esque set of artificial constraints for theme. Boggarts rule.
Creature (32)
2 Auntie's Snitch
2 Boggart Harbinger
1 Boggart Mob
1 Earwig Squad
4 Facevaulter
3 Frogtosser Banneret
4 Knucklebone Witch
2 Mad Auntie
4 Prickly Boggart
1 Squeaking Pie Grubfellows
3 Squeaking Pie Sneak
1 Stinkdrinker Bandit
1 Warren Pilferers
3 Weirding Shaman
4 Boggart Birth Rite
1 Fodder Launch
3 Warren Weirding
Land (20)
20 Swamp
Creature (13)
1 Bog Hoodlums
2 Boggart Loggers
3 Exiled Boggart
1 Hornet Harasser
3 Nath's Buffoon
1 Quill-Slinger Boggart
2 Spiderwig Boggart
1 Morsel Theft
1 Noggin Whack