I am making some decks using only Common and Uncommon cards, since I am away from my home country and I do not have access to all of my cards.
I have a colleague who used to play Magic many years ago, and the decks I brought with me beat him too badly; so that encouraged me more to make decks using only Commons and Uncommons, really cheap stuff, to balance a little bit our matches.
I want to keep it Standard Legal, since I am also teaching some children how to play the game at a local store and I do not want to abuse with a competitive deck.
I like playing 61 Cards in Constructed and 41 Cards in Limited.
Renegade Tactics is mostly a cheap cantrip to trigger prowess, I guess, so Crash Through could complement or replace it. If it is to stop a creature from blocing, well, Wrangle should be much better suited for this.
A couple Lightning Axes (a common in Time Spiral block) would give you the ability to deal with bigger creatures for cheap, and the discard can easily allow you to get rid of excess cards in your hand (like superflous lands) to enable Thresher Lizard.
Rush of Adrenaline may be a good alternative or supplement for Brute Strength since being 1 mana cheaper should be quite important.
Firebrand Archer can deal damage without attacking, and you have quite the number of cheap spells to trigger it.
Tormenting Voice gives yo a way to "cycle" away a land to get anther spell, while being a spell to trigger prowess itself.
Giving double strike and a small power boost via Uncaged Fury is also an option. If the opponent has no turn 2 blocker, that's already 6 damage on turn 3 with Nimble-Blade Khenra or Sanguinary Mage.
I like the idea of spicing the lands. Looming Spires is a nice idea, although I like Smoldering Spires more... But adding something like that can be very interesting.
Thanks.
Renegade Tactics is mostly a cheap cantrip to trigger prowess, I guess, so Crash Through could complement or replace it. If it is to stop a creature from blocing, well, Wrangle should be much better suited for this.
Renegade Tactics is both to stop a Creature from blocking while being a cantrip to try to find more Prowess triggers
I like it more than Crash Through in this deck, but Wrangle is definitely something I want to try...
I do not know if it will fit the deck, but it might go in a White-Red Ultra Aggro deck I am thinking about.
A couple Lightning Axes (a common in Time Spiral block) would give you the ability to deal with bigger creatures for cheap, and the discard can easily allow you to get rid of excess cards in your hand (like superflous lands) to enable Thresher Lizard.
I have a Lightning Axe I can use in this deck too... I will give it a try, although the idea is to use evasion to sneak between the big fatties to damage the opponent.
Rush of Adrenaline may be a good alternative or supplement for Brute Strength since being 1 mana cheaper should be quite important.
Definitely a card I want to try! I forgot about that cheap 1 Mana spell! Yes, Rush of Adrenaline might go in the spots of Sure Strike. I was thinking about +3 Power on the spells to use Prowess to get 5 Power Creatures, but 4 Power is strong too.
Tormenting Voice gives yo a way to "cycle" away a land to get anther spell, while being a spell to trigger prowess itself.
I did not think about card draw at all in this deck, but you have a point... When the late game arrives, although I try to win quick with this deck, I will need something to keep feeding the Prowess... I will have to try this one too... Do you think I have too many Magma Sprays?
Giving double strike and a small power boost via Uncaged Fury is also an option. If the opponent has no turn 2 blocker, that's already 6 damage on turn 3 with Nimble-Blade Khenra or Sanguinary Mage.
I was expecting using a turn 3 Brute Strength + Shock/Magma Spray a Creature of my opponent, to deal 7 Damage... But it could have a nice spot for the Pyre Hound once it has 2 or 3 Counters on it... Thanks!
I have a colleague who used to play Magic many years ago, and the decks I brought with me beat him too badly; so that encouraged me more to make decks using only Commons and Uncommons, really cheap stuff, to balance a little bit our matches.
I want to keep it Standard Legal, since I am also teaching some children how to play the game at a local store and I do not want to abuse with a competitive deck.
I like playing 61 Cards in Constructed and 41 Cards in Limited.
4x Pyre Hound
4x Nimble-Blade Khenra
4x Sanguinary Mage
4x Thresher Lizard
4x Shock
4x Magma Spray
4x Brute Strength
2x Sure Strike
4x Renegade Tactics
Artifacts (4)
4x Honed Khopesh
Lands (23)
23x Mountain
This deck is also quite straight forward: trigger Prowess with lots of cheap spells with the 8x 1/3 Prowess Creatures + 4x 2/3 Trample with "Permanent Prowess".
Hellbent quickly to have a big threat on the board.
1/3 Prowess + 1x Brute Strength = 5/5 Trample
Pyre Hound + Sure Strike = At least a 6/4 Fist Strike Trample until EOT that stays as a 3/4 Trample after
Honed Khopesh triggers Prowess and can make our 1/3 Prowess Creatures become a 2/4 that is difficult to deal with.
Renegade Tactics is there to allow further damage to go through.
I would like to keep this deck STRICTLY with Common Cards...
Do you have any ideas?
Thank you for your Time in reading this post
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Renegade Tactics is mostly a cheap cantrip to trigger prowess, I guess, so Crash Through could complement or replace it. If it is to stop a creature from blocing, well, Wrangle should be much better suited for this.
A couple Lightning Axes (a common in Time Spiral block) would give you the ability to deal with bigger creatures for cheap, and the discard can easily allow you to get rid of excess cards in your hand (like superflous lands) to enable Thresher Lizard.
Rush of Adrenaline may be a good alternative or supplement for Brute Strength since being 1 mana cheaper should be quite important.
Firebrand Archer can deal damage without attacking, and you have quite the number of cheap spells to trigger it.
Tormenting Voice gives yo a way to "cycle" away a land to get anther spell, while being a spell to trigger prowess itself.
Giving double strike and a small power boost via Uncaged Fury is also an option. If the opponent has no turn 2 blocker, that's already 6 damage on turn 3 with Nimble-Blade Khenra or Sanguinary Mage.
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Looming Spires is a nice idea, although I like Smoldering Spires more... But adding something like that can be very interesting.
Thanks.
Renegade Tactics is both to stop a Creature from blocking while being a cantrip to try to find more Prowess triggers
I like it more than Crash Through in this deck, but Wrangle is definitely something I want to try...
I do not know if it will fit the deck, but it might go in a White-Red Ultra Aggro deck I am thinking about.
I have a Lightning Axe I can use in this deck too... I will give it a try, although the idea is to use evasion to sneak between the big fatties to damage the opponent.
Definitely a card I want to try! I forgot about that cheap 1 Mana spell! Yes, Rush of Adrenaline might go in the spots of Sure Strike. I was thinking about +3 Power on the spells to use Prowess to get 5 Power Creatures, but 4 Power is strong too.
This card is really good, but I see it fit more in a deck (That I also want to build) with Thermo-Alchemist and Weaver of Lightning
I did not think about card draw at all in this deck, but you have a point... When the late game arrives, although I try to win quick with this deck, I will need something to keep feeding the Prowess... I will have to try this one too... Do you think I have too many Magma Sprays?
I was expecting using a turn 3 Brute Strength + Shock/Magma Spray a Creature of my opponent, to deal 7 Damage... But it could have a nice spot for the Pyre Hound once it has 2 or 3 Counters on it... Thanks!
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)