I am making some decks using only Common and Uncommon cards, since I am away from my home country and I do not have access to all of my cards.
I have a colleague who used to play Magic many years ago, and the decks I brought with me beat him too badly; so that encouraged me more to make decks using only Commons and Uncommons, really cheap stuff, to balance a little bit our matches.
I want to keep it Standard Legal, since I am also teaching some children how to play the game at a local store and I do not want to abuse with a competitive deck.
I like playing 61 Cards in Constructed and 41 Cards in Limited.
What do you think, guys?
Any thoughts?
I would like to find a replacement for Sure Strike, Uncaged Fury and Strider Harness for when BFZ-OGW-SOI-EMN rotates... Do you have any suggestion, please?
Thank you for your Time in reading this post
(EDIT: Typo in Brute Strength for Brute Force... Dah (u_u))
Looks pretty good for what it is. Why not throw in a couple copies of harnessed lightning to take advantage of the energy that the champions and chasers grant you (and to possibly give them more resources if your non-rare format is light on kill)?
Looks pretty good for what it is. Why not throw in a couple copies of harnessed lightning to take advantage of the energy that the champions and chasers grant you (and to possibly give them more resources if your non-rare format is light on kill)?
First of all, thank you very much for replying, Rosy Dumplings.
I like the idea. I will try to get my hands on them, although they do not have any left at the store I usually attend to...
I believe the best spot to replace would be the Magma Spray
I would like to find a replacement for Sure Strike, Uncaged Fury and Strider Harness for when BFZ-OGW-SOI-EMN rotates... Do you have any suggestion, please?
Huh… there are a number of possible options, depending on how casual you want to run things.
Unfortunately, Amonkhet isn’t doing much of the buff game in red outside of Brute Strength, though Kaladesh does have Built to Smash and Aether Revolt’s Invigorated Rampage might be worth considering.
There are no proper replacements for Uncaged Fury, sadly. Onward//Victory comes close but can’t be used to save your creatures in combat.
As far as giving out haste, the best options in the new set are Cartouche of Zeal (which would allow you to play Trial of Zeal for reusable kill shenanigans) or Bloodlust Inciter, which is reusable but easy to kill (and isn’t an artificer).
Unfortunately, Amonkhet isn’t doing much of the buff game in red outside of Brute Strength, though Kaladesh does have Built to Smash and Aether Revolt’s Invigorated Rampage might be worth considering.
There are no proper replacements for Uncaged Fury, sadly. Onward//Victory comes close but can’t be used to save your creatures in combat.
I agree that Invigorated Rampage is the only card that could do something as a replacement for the Uncaged Fury/Sure Strike slot... But I needed that First/Double Strike for what I wanted. Kindled Fury/Precise Strike is not as good as I expected ( And also, why make two cards that do EXACTLY the same with different name and print one after the other,
and not doing something like Brute Strength (OGW)/Brute Strength (AKH) )
Well, I Hope that Ixalan brings me something useful for this slot...
As far as giving out haste, the best options in the new set are Cartouche of Zeal (which would allow you to play Trial of Zeal for reusable kill shenanigans) or Bloodlust Inciter, which is reusable but easy to kill (and isn’t an artificer).
I believe that the Cartouche of Zeal is the way to go after rotation. Thank you for the advise
I thought about those Creatures too, but I want this deck to focus on the Artificer theme, so I can take full advantage of the Inventor's Goggles. Anyway, those other Creatures are in my Mind for a White-Red Exert Deck I am thinking about...
Yes, Lightning Bolt is better than Shock, that is sure; but I want it to keep the deck Standard legal, even if it is only to play with friends, because (As I said in the Spoiler in the first post) I do not want to overpower my colleague.
Why do you think Giant Strength is better than Brute Strength in this deck? Giant Strength is an Aura and Brute Strength is an Instant that provides Trample. May I ask you for the main reason, please? I would rather choose Goblin War Paint, Senseless Rage or Volcanic Strength over Giant Strength in a non-Devotion deck. Thank you (^_^)
soley for the reason that giant strength is a permanent that will offer a constant +2 +2, where as brute strength only last til end of turn. granted you will have trample, which is worth it as well as the +3 +1, but I would personally rather have a longer lasting effect. simply a matter of personal taste.
soley for the reason that giant strength is a permanent that will offer a constant +2 +2, where as brute strength only last til end of turn. granted you will have trample, which is worth it as well as the +3 +1, but I would personally rather have a longer lasting effect. simply a matter of personal taste.
I have a colleague who used to play Magic many years ago, and the decks I brought with me beat him too badly; so that encouraged me more to make decks using only Commons and Uncommons, really cheap stuff, to balance a little bit our matches.
I want to keep it Standard Legal, since I am also teaching some children how to play the game at a local store and I do not want to abuse with a competitive deck.
I like playing 61 Cards in Constructed and 41 Cards in Limited.
4x Inventor's Apprentice
4x AEther Chaser
4x Sweatworks Brawler
4x Scrapper Champion
4x Shock
4x Magma Spray
4x Brute Strength
2x Sure Strike
2x Uncaged Fury
4x Inventor's Goggles
2x Strider Harness
Lands (23)
23x Mountain
Every Creature is an Artificer to take advantage of the Inventor's Goggles trigger, that will also help casting Sweatworks Brawler
The other equipment is Strider Harness, to give them Haste for the late game
Inventor's Apprentice it is better being summoned in turn 2 after having cast an Inventor's Goggles on turn 1, becoming a 3/5 in turn two
AEther Chaser will be a handy blocker in the early Game
AEther Chaser's Energy will mostly be used for Scrapper Champion, but the Servos can help cast the Sweatworks Brawler
Shock and Magma Spray are early removals to have space to deal damage with my Menace & Double Strike Creatures
Sure Strike & Uncaged Fury will help my Menace Guy to kill two blockers with one shot
Brute Strength will make my Double Striker deal tons of damage even if it is blocked (Thanks to Trample)
What do you think, guys?
Any thoughts?
I would like to find a replacement for Sure Strike, Uncaged Fury and Strider Harness for when BFZ-OGW-SOI-EMN rotates... Do you have any suggestion, please?
Thank you for your Time in reading this post
(EDIT: Typo in Brute Strength for Brute Force... Dah (u_u))
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)
First of all, thank you very much for replying, Rosy Dumplings.
I like the idea. I will try to get my hands on them, although they do not have any left at the store I usually attend to...
I believe the best spot to replace would be the Magma Spray
I would like to find a replacement for Sure Strike, Uncaged Fury and Strider Harness for when BFZ-OGW-SOI-EMN rotates... Do you have any suggestion, please?
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)
Unfortunately, Amonkhet isn’t doing much of the buff game in red outside of Brute Strength, though Kaladesh does have Built to Smash and Aether Revolt’s Invigorated Rampage might be worth considering.
There are no proper replacements for Uncaged Fury, sadly. Onward//Victory comes close but can’t be used to save your creatures in combat.
As far as giving out haste, the best options in the new set are Cartouche of Zeal (which would allow you to play Trial of Zeal for reusable kill shenanigans) or Bloodlust Inciter, which is reusable but easy to kill (and isn’t an artificer).
If you ware willing to look beyond artificers for creatures, Nef-Crop Entangler, Ahn-Crop Crasher, and Bloodrage Brawler all offer decent value in the aggro game that might be of use to you.
Kindled Fury/Precise Strike is not as good as I expected
( And also, why make two cards that do EXACTLY the same with different name and print one after the other,
and not doing something like Brute Strength (OGW)/Brute Strength (AKH) )
Well, I Hope that Ixalan brings me something useful for this slot...
I believe that the Cartouche of Zeal is the way to go after rotation. Thank you for the advise
I thought about those Creatures too, but I want this deck to focus on the Artificer theme, so I can take full advantage of the Inventor's Goggles. Anyway, those other Creatures are in my Mind for a White-Red Exert Deck I am thinking about...
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)
Why do you think Giant Strength is better than Brute Strength in this deck? Giant Strength is an Aura and Brute Strength is an Instant that provides Trample. May I ask you for the main reason, please? I would rather choose Goblin War Paint, Senseless Rage or Volcanic Strength over Giant Strength in a non-Devotion deck. Thank you (^_^)
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)
I prefer the instant in this deck because it can lead to creature kill and surprise kill
Even If You Cannot See It
Sengir, The Half-Vampire Paladin
Link BattleKnight
Link Bitefight
Return to Ulgrotha (My Expansion)