Hello everyone, this my first time posting something like this so I apologize if this is not the right place to ask this. As the what is stated in the title, I need a bit of help trying to create a deck that has a whole manufacturing theme around it. The main part being artifacts, with main colors U/R or just colorless. If i could get any advice or suggestions as to how to build such a deck, I would much appreciate it. Thank you all in advance.
edit: yeah you'll have to copy/paste that link. I will never understand why this forum's software does that to links... /grumble
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Thanks for all the suggestions. They have given me a a few ideas in the direction I want to towards. The was I see it I imagine myself as the producer of these artifact creatures with the some of the aforementioned cards including ones like Golem Foundry and Titan Forge. Furthermore, the only things that would be non-artifact would be U/R spells such as Shrapnel Blast and Cancel as well as a creature or two that would strengthen or protect these artifacts like Padeem, Consul of Innovation. The only problems I have left are ways of dealing with token hate enchantments with low costs before I can counter them and how to balance the deck out. If there are anymore further suggestions in this, I thank you all in advance.
Win conditions so far are the station set up and Mechanized Production. The sideboard at the moment is mostly to deal with token hate like Illness in the Ranks. As for lands I have not decided on what to choose aside from basic lands.
Pick only one "manufacturing" engine and then build the deck around that with support cards, card draw, and so on. Trying to mix multiple engines is a bad idea.
As FTW stated, running so many 1ofs in the deck is going to make it terribly inconsistent. You'll spend most of your time finding 1 or 2 pieces and waiting the rest of the game on the third.
I would suggest dropping all the modules or all the stations and running a playset of the survivors. Either that or go the foundry route as suggested
Made a few changes to what I have. Removed but one of the stations and modules. Added Thoughtcast for card draw and changed Thopter Foundry for Whirlmaker due to the lack of non-essential non-token artifacts. Here's what I have so far:
Most of sideboard is not optimized and only there as a reminder for me of what I might want to put in but have no idea how. Aether Hub is there mostly for thematic purposes since I know there are other land cards that can do the whole mana fixing better.
I've put together a 'factory deck' with assembly workers before, and I feel like this theme feels similar. I'd recommend taking a good look at prototype portal. It fits the theme of creating something, has good synergy with simple low mana cards artifacts like Epochrasite, Myr Superion and Darksteel Citadel, but if you play it with big mana, you can do silly things like duplicants and spines of ish sah. Sculpting Steel is another one that's fun to imprint.
I have updated the deck slightly. Moved over the Blasting Station over to the sideboard and removed any energy generator since I did not have many cards that would utilize such a mechanic, which is disheartening somewhat. Here is what I have so far:
Bonus points for using Mechanized Production as an alternate win condition.
If my post has no tags, then i posted from my phone.
Also, Signal Pest gives a nice boost when attacking
Also, you must have Steamflogger Boss.Must.
In a different direction, there's lot's of cool Myr cards: Myr Matrix, Myr Incubator, Myr Turbine, Myr Propagator, Myr Welder. (Heck, in that line, Goblin Welder might do you good.)
Finally, there's the Mirrodin 4-card combo and the Kaladesh 3-card combo:Grinding Station, Blasting Station, Salvaging Station, and Summoning Station have manufacturing-related art and, together with some 1-cost artifact, go infinite in the most epic way. Meanwhiile, Kaladehs has Animation Module, Decoction Module, Fabrication Module, which allows you to pay X to gain a 1/1, a +1/+1 counter, and 1 energy.
edit: yeah you'll have to copy/paste that link. I will never understand why this forum's software does that to links... /grumble
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Also if you post the decklist you're using now we could help streamline it
3x Foundry Inspector
3x Chief of the Foundry
3x Workshop Assistant
Artifact Spells ()
2x Thopter Foundry
2x Golem Foundry
2x Titan Forge
1x Blasting Station
1x Grinding Station
1x Summoning Station
1x Salvaging Station
1x Animation Module
1x Decoction Module
1x Fabrication Module
2x Padeem, Consul of Innovation
Red Spells ()
4x Shrapnel Blast
4x Shock
Blue Spells ()
4x Counterspell
1x Mechanized Production
2x Thopter Spy Network
Lands (21)
2x Foundry of the Consuls
4x Mishra's Factory
2x Liquimetal Coating
2x Detonate
Win conditions so far are the station set up and Mechanized Production. The sideboard at the moment is mostly to deal with token hate like Illness in the Ranks. As for lands I have not decided on what to choose aside from basic lands.
Pick only one "manufacturing" engine and then build the deck around that with support cards, card draw, and so on. Trying to mix multiple engines is a bad idea.
Golem Foundry works best with Proliferate effects (Throne of Geth, Contagion Clasp, Tezzeret's Gambit) or some kind of loop to recast artifact spells over and over (e.g. 2 Sensei's Divining Top + Foundry Inspector).
I would suggest dropping all the modules or all the stations and running a playset of the survivors. Either that or go the foundry route as suggested
3x Foundry Inspector
2x Chief of the Foundry
3x Workshop Assistant
Artifact Spells (16)
2x Whirlermaker
2x Golem Foundry
2x Blasting Station
2x Decoction Module
2x Springleaf Drum
2x Gilded Lotus
2x Throne of Geth
2x Sensei's Divining Top
4x Shrapnel Blast
Blue Spells (11)
4x Counterspell
1x Mechanized Production
2x Thopter Spy Network
4x Thoughtcast
Lands (21)
1x Foundry of the Consuls
2x Mishra's Factory
2x Urza's Factory
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
4x Aether Hub
2x Liquimetal Coating
2x Detonate
2x Padeem, Consul of Innovation
1x Lightning Greaves
1x Darksteel Reactor
4x Ornithopter
Most of sideboard is not optimized and only there as a reminder for me of what I might want to put in but have no idea how. Aether Hub is there mostly for thematic purposes since I know there are other land cards that can do the whole mana fixing better.
2x Foundry Inspector
2x Chief of the Foundry
3x Etherium Sculptor
2x Padeem, Consul of Innovation
4x Ornithopter
Artifact Spells (15)
2x Whirlermaker
3x Golem Foundry
2x Titan Forge
2x Sol Ring
1x Darksteel Forge
2x Unwinding Clock
2x Energy Chamber
1x Mycosynth Lattice
3x Shrapnel Blast
3x Welding Sparks
Blue Spells (4)
1x Mechanized Production
3x Thoughtcast
White Spells (2)
2x Tempered Steel
Lands (20)
4x Urza's Factory
4x Urza's Mine
4x Urza's Power plant
4x Urza's Tower
4x Spire of Industry
2x Liquimetal Coating
2x Detonate
1x Darksteel Reactor
2x Springleaf Drum
2x Blasting Station
4x Counterspell
2x Mishra's Factory
As always any and constructive criticism is welcome. Thank you and have a good day.