Working on a land creature deck built it around elves to help ramp it up. pretty much digging for lands to field them fast then turning them into creatures for the rush
Abundance and Manabond would pair with your emblem from Nissa, Vital Force. Load your hand up with lands from Abundance and Nissa and then dump them at the end of your turn via the Manabond.
Harvest Season could also help you bring a bunch of lands into play.
And Exploration isn't a bad option to help drop extra lands if you get it early enough.
Since your lands are all basic Forests, Nature's Lore beats Rampant Growth and Skyshroud Claim beats Khalni Heart Expedition. Wood Elves puts a land straight into play, instead of into your hand like some other cards. Take advantage of the Forest ramp cards, which are more powerful than the general basic land ramp cards.
Llanowar Elves and Harabaz Druid seem really bad. As bodies they're weak. As mana acceleration they don't actually help you get more lands in play, so they don't help your win condition. And creatures tend to die more easily than other things. If you want turn 1 ramp, Exploration or Wild Growth are probably better.
Thanks for the input folks! made some changes based on that and it works a lot better now. only two issues i ran into were problems with flying so i side boarded some Whirlwind and second dropping my whole hand early and having to top deck.
20 Forest
Creatures 18
4 Llanowar Elves
2 Arbor Elf
3 Harabaz Druid
4 Sylvan Advocate
2 Vastwood Animist
2 Embodiment of Insight
1 Nissa, Vastwood Seer
4 Nissa's Expedition
4 Natural Affinity
3 Animist's Awakening
2 Rampant Growth
2 Cultivate
1 Nissa, Worldwaker
1 Nissa, Vital Force
Enchantment 5
3 Khalni Heart Expedition
2 Earth Surge
Harvest Season could also help you bring a bunch of lands into play.
And Exploration isn't a bad option to help drop extra lands if you get it early enough.
- Matt
Llanowar Elves and Harabaz Druid seem really bad. As bodies they're weak. As mana acceleration they don't actually help you get more lands in play, so they don't help your win condition. And creatures tend to die more easily than other things. If you want turn 1 ramp, Exploration or Wild Growth are probably better.
20 Forest
Creatures
2 Arbor Elf
4 Sylvan Advocate
2 Wood Elves
2 Embodiment of Insight
1 Nissa, Vastwood Seer
Spells
3 Animist's Awakening
4 Nature's Lore
2 Cultivate
4 Skyshroud Claim
4 Rude Awakening
4 Nissa's Expedition
1 Nissa, Worldwaker
1 Nissa, Vital Force
Enchantment
4 Wild Growth
2 Earth Surge
2 Whirlwind