I really like Archfiend of Ifnir from Amonkhet, so I built a Vampire Madness deck centered around it. Depending on the draw, Olivia can even make the Archfiend a Vampire. Here is the deck as it stands now:
Basically it's your usual Vampire Madness shenanigans until the Archfiend and Chandra come out, and then everything on the other side of the board starts dying.
When you play it are you running into any issues? i think you should add 4 more lands to it to start.
I concur with this. You're very light on lands for a deck running 4 5-drops and 2 6-drops. I would drop the signets and run 4 more lands as well.
I'd also drop the Reunions and finish off your set of Asylum Visitor leaving one empty slot.. Then, drop the judgements and a copter for a full set of Lightning Axe which is just awesome removal.
I've run about 10 or so games with the deck so far. One of the things I found is that this deck isn't really an aggressive Madness deck, it just impersonates one. The main point of the deck is to put the Archfiend into play and trigger him, the Vampires are just a means to that end and to put threats into play that can draw answers that would otherwise hit the Archfiend. Playing this deck I'm finding that Archfiend can wipe or neutralize the opposing board in 2-3 turns if unanswered. I play the deck more like a combo deck, prioritizing card draw. I find I'm not missing land drops between the draw of Insolent Neonate, Smuggler's Copter, and Cathartic Reunion, and the way I've been playing this deck is to prioritize those cards and the signets to draw through the deck looking for mana and the Archfiend. The Copter is also important because it can trigger the Archfiend the turn it comes into play, and every turn after without using mana. Between the Copter and the Neonate I have two cards that can trigger the Archfiend without using mana on the turn Archfiend comes into play before sorcery speed removal comes into play. This has mattered.
I'm dropping the Chandras, they haven't had the impact I wanted, and have been anticlimactic after the Archfiends. Going to add a 4th Neonate and 4th Cathartic Reunion in their place. I also do think I want the set of Asylum Visitors, I already went to 3 of it and -1 Heir of Falkenrath. Might drop the other two Heirs for the 4th Asylum Visitor and something else. I might try Lightning Axe, though I only like it here if I can put a Madness card into play with it. Maybe run 2-3.
Here's where I am now, not entirely sold on Lightning Axe in this specific deck, and I added two more lands:
Only standard has to deal with sorcery speed removal.. Casual or otherwise you'll see a lot more instant speed. By putting all your eggs in one basket with the archfiend, I feel it would only hurt yourself.. That's why it's always best to have a strong Plan B. Archfiend doesn't work out, you can go the vampire route and just beat face. I think, instead of looking at it as a combo deck, you need to look at it as an aggro deck that has extended reach because of the archfiend. Again, those are just my thoughts.. I just think by doing that it would increase her win rate.
Only standard has to deal with sorcery speed removal.. Casual or otherwise you'll see a lot more instant speed. By putting all your eggs in one basket with the archfiend, I feel it would only hurt yourself.. That's why it's always best to have a strong Plan B. Archfiend doesn't work out, you can go the vampire route and just beat face. I think, instead of looking at it as a combo deck, you need to look at it as an aggro deck that has extended reach because of the archfiend. Again, those are just my thoughts.. I just think by doing that it would increase her win rate.
This is casual play, I'm not so much worried about competitive, despite what I said above. My standard for deck building is generally that the deck works on its own terms. It usually ends up overkill as half of my games are against Commander decks. Vampire beatdown is the plan B, and I think it's good enough. Against a more disruptive deck, I'd probably lean on the Vampires more and the Archfiend less, or to stall out for a big turn.
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Creatures (21)
- 3 Insolent Neonate
- 4 Falkenrath Gorger
- 2 Asylum Visitor
- 3 Heir of Falkenrath
- 2 Olivia, Mobilized for War
- 3 Stromkirk Captain
- 4 Archfiend of Ifnir
Spells (19)Lands (20)
Basically it's your usual Vampire Madness shenanigans until the Archfiend and Chandra come out, and then everything on the other side of the board starts dying.
-4 Rakdos Signet
-2 Avacyn's Judgement
+4 Dark Ritual
+2 Swamp
?
I concur with this. You're very light on lands for a deck running 4 5-drops and 2 6-drops. I would drop the signets and run 4 more lands as well.
I'd also drop the Reunions and finish off your set of Asylum Visitor leaving one empty slot.. Then, drop the judgements and a copter for a full set of Lightning Axe which is just awesome removal.
That's just my 2 cents
I'm dropping the Chandras, they haven't had the impact I wanted, and have been anticlimactic after the Archfiends. Going to add a 4th Neonate and 4th Cathartic Reunion in their place. I also do think I want the set of Asylum Visitors, I already went to 3 of it and -1 Heir of Falkenrath. Might drop the other two Heirs for the 4th Asylum Visitor and something else. I might try Lightning Axe, though I only like it here if I can put a Madness card into play with it. Maybe run 2-3.
Here's where I am now, not entirely sold on Lightning Axe in this specific deck, and I added two more lands:
This is casual play, I'm not so much worried about competitive, despite what I said above. My standard for deck building is generally that the deck works on its own terms. It usually ends up overkill as half of my games are against Commander decks. Vampire beatdown is the plan B, and I think it's good enough. Against a more disruptive deck, I'd probably lean on the Vampires more and the Archfiend less, or to stall out for a big turn.