Making a deck centered around Master Biomancer but it's too slow. I put more lands and cards like brainstorm in it but I'm not sure it'll do the trick.
Vigean Hydropon is just a storage for counters, unless you can somehow remove its inability to participate in combat (like turning it face down or making it lose all its abilities). Without such means, a Plaxcaster Frogling is so much more useful. And for just one mana more, you get Cytoplast Root-kin.
Until you can figure out the setup of the rest of the deck, you should run at least 22 lands, better yet 23-24. This is usually the optimal number for a midrange deck.
Instead of Increasing Savagery I'd run some scavenge dudes, since they are creatures to evolve your Simic mutations, and provide +1/+1 counters when dead. Deadbridge Goliath or Thrashing Mossdog could fit the deck. Forced Adaptation is in a similar boat, it simply takes too long to reap benefits beyond what other cards can give right away. Look at Moldervine Cloak for example, it's +3/+3 from the get go and comes with a built-in way to return from the graveyard. Or if you must have +1/+1 counters, look at cards that add them instantly, like Incremental Growth, Earthen Arms, Give // Take (which also gives you some card draw), etc.
Since it will come up eventually anyway, replacement effects that increase counters are very useful in decks like yours. Hardened Scales, Doubling Season and others can escalate the number of counters very quickly.
Master Biomancer is a key card in the deck, you want to have one or even more in every game. So add some tutors to make this more likely. Green has many options, like Chord of Calling, Summoner's Pact, etc.
Quick question concerning Hardened Scales, it says "If one or more +1/+1 counters would be placed on a creature you control." Wouldn't that mean it wouldn't give its benefit when playing a card with, example, Master Biomancer since the counters are placed before it comes into your control? Also, should I get rid of Elvish Mystic?
The rules treat entering with any kind of counters as those counters being placed, and any replacement effect looking for such an event will apply. So all your graft creatures and your Master Biomancer's effect will be affected by Hardened Scales and your creatures enter with additional counters.
You should try to keep to 60 cards. There's usually something you can cut to better the deck, even if those cuts seem to hurt at the time. Brainstorm and other cantrips lose their value when put into an oversized deck, since their main use is to virtually reduce the deck size to less than 60.
Alright, I'll take out the brainstorms and get rid of two lands. I'll still have a little more lands then half my creatures/spells so I should be good. I also might put lands that cycle and a better set of U/G lands that can come into play untapped. Any other suggestions? Also if possible, I'd really like something like Naturalize in the deck to get rid of enchantments. Not sure what I'd get rid of for it.
I feel Plaxcaster Frogling is great due to the shroud effect. Elusive Krasis is a good way to make contact because I've got no other means of doing so since I don't have much flying or trample other then Cloudfin Raptor but I understand this card is pretty slow. Aquastrand Spider is pretty week. It's just a two-drop I put in that fits the theme of the deck.
4x Aquastrand Spider
4x Cloudfin Raptor
4x Elusive Krasis
4x Gyre Sage
4x Master Biomancer
4x Vigean Hydropon
4x Forced Adaptation
4x Brainstorm
4x Increasing Savagery
10x Island
10x Forest
4x Aquastrand Spider
4x Cloudfin Raptor
4x Elusive Krasis
4x Elvish Mystic
4x Master Biomancer
4x Vigean Hydropon
4x Simic Charm
4x Gitaxian Probe
4x Brainstorm
4x Increasing Savagery
8x Forest
8x Island
4x Thornwood Falls
You also have zero ways to deal with opposing creatures. While blue and green aren't particularly known for such things, both colors do offer some decent cards for that purpose. Like Pongify, Rapid Hybridization, Reality Shift, Utopia Vow, Pit Fight, Krasis Incubation, Imprisoned in the Moon, etc.
Until you can figure out the setup of the rest of the deck, you should run at least 22 lands, better yet 23-24. This is usually the optimal number for a midrange deck.
Instead of Increasing Savagery I'd run some scavenge dudes, since they are creatures to evolve your Simic mutations, and provide +1/+1 counters when dead. Deadbridge Goliath or Thrashing Mossdog could fit the deck. Forced Adaptation is in a similar boat, it simply takes too long to reap benefits beyond what other cards can give right away. Look at Moldervine Cloak for example, it's +3/+3 from the get go and comes with a built-in way to return from the graveyard. Or if you must have +1/+1 counters, look at cards that add them instantly, like Incremental Growth, Earthen Arms, Give // Take (which also gives you some card draw), etc.
Since it will come up eventually anyway, replacement effects that increase counters are very useful in decks like yours. Hardened Scales, Doubling Season and others can escalate the number of counters very quickly.
Master Biomancer is a key card in the deck, you want to have one or even more in every game. So add some tutors to make this more likely. Green has many options, like Chord of Calling, Summoner's Pact, etc.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
4x Aquastrand Spider
4x Cloudfin Raptor
4x Deadbridge Goliath
4x Elusive Krasis
4x Elvish Mystic
4x Master Biomancer
4x Plaxcaster Frogling
4x Hardened Scales
4x Brainstorm
4x Rapid Hybridization
4x Green Sun's Zenith
11x Forest
11x Island
4x Thornwood Falls
Quick question concerning Hardened Scales, it says "If one or more +1/+1 counters would be placed on a creature you control." Wouldn't that mean it wouldn't give its benefit when playing a card with, example, Master Biomancer since the counters are placed before it comes into your control? Also, should I get rid of Elvish Mystic?
You should try to keep to 60 cards. There's usually something you can cut to better the deck, even if those cuts seem to hurt at the time. Brainstorm and other cantrips lose their value when put into an oversized deck, since their main use is to virtually reduce the deck size to less than 60.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)