Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
Im going to vote against both threshold creatures. Threshold is best used in a more grindy deck in my opinion. If we are going to burn we want to go as fast as possible. waiting around for 7 cards to be dumped in the yard seems slow in my opinion. And the effectiveness of our 4 drop creatures requires threshold to be worth it. I get it we have wheel of fortune and faithless looting to get cards in the yard but looting may force us to dump burn spells and wheel doesn't discriminate unless we hold it until were out of cards anyway. People wont agree with my assessment but with only 1 vote down on each its pretty much as waste anyway
We didn't end up with any madness cards, and Lightning Axe only hits creatures. It's still a good card, and has some synergy, but there may be times when we can't cast it. I'm going to vote to cut 2 just to trim numbers a bit.
I'm going to vote out all copies of Blood Moon. It's a great magic card, but we're not a prison deck. Let's just consider it a sideboard card. Voting to remove all of them and it's the third vote, so they're gone.
I'm going to vote to cut all 4 Lightning Axe. It is a good card but I think Lightning Bolt, Seal of Fire, and Flame Burst make up a fine enough burn suite.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
I vote against Vessel of Volatility. The card really looks like a trap that doesn't add much. We don't seem to have the big mana spells that could benefit from it.
I'm going to vote against Myriad Landscape. Our curve seems to stop at 4, so I think coming into play tapped is going to hurt more than searching up mountains is going to help. voting to cut all of them.
I'll second the votes against Firecat Blitz and Myriad Landscape. I'm also going to vote to reduce our land count by 2 more. We originally had 23 lands and I feel like that is 1 to many. With Mox Ruby and Sol Ring being near functional lands I think 20 is the right number.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
voting out Pardic Arsonist. I agree with that holding this in our hand until we have threshold is bad idea. we could have run keldon champion instead.
Voting to keep two of the Draogns. We could use the late game beat stick if our opponent manages to survive our Sligh barrage.
Voting down a Blitz- this would be a nice "screw it" finisher.
Voting out Rift Bolt- as novel as Suspend is, it's too slow. Out.
Adding 2 Valakut, the Molten Pinnacle for the chance of extra damage, so maybe cutting lands now isn't a great idea. And we only have four more cards to trim.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Why not Mana Crypt instead of Sol Ring? Seems like damage and our life total is absolutely negligible for a red deck. Also cutting the Myriads and adding a red fetch Bloodstained Mire, Wooded Foothills etc... would help thin the deck and pitch a land in our yard (bringing us up to 8 total "pitchable" lands) although cutting Valakut might be in order if we go for fetches/threshold.
Basically we need to decide if threshold is worth it, if we're going all in on Valakut or using fetches to fill the yard for delirium/threshold.
"If fetch lands are reprinted I really believe they will be in allied colors (aka Onslaught fetches). If the fetch lands are reprinted you better believe that we'll all be fetching up basics. This would lead me to believe that the set after THS may have a reprint as the temples can't be fetched but it's pure speculation." - posted 03/22/2014 proved correct during Khans spoiler season.
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
I'm noticing that mountains were not removed when Valakut was added. So while the total number of lands is accurate, the number of Mountains is wrong. I'm fixing this. I'm also going to be the third vote against a land spot, which brings this deck down to 60 cards. 21 is a low land count, but we have a lot of efficient spells, so I think it works.
I'm going to vote -3 Vessel of Volatility: This seems worse than any other red ritual.
4 Scourge Wolf
4 Fledgling Dragon
2 Pardic Arsonist
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt
4 Lightning Bolt
4 Lightning Axe
4 Flame Burst
Enchantments (6)
3 Blood Moon (2@-3)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon
2 Pardic Arsonist
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt (1 @ -4)
4 Lightning Bolt
4 Lightning Axe
4 Flame Burst
Enchantments (6)
3 Blood Moon (2@-3)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt (1 @ -4)
4 Lightning Bolt
4 Lightning Axe
4 Flame Burst
Enchantments (6)
3 Blood Moon (2@-3)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
Im going to vote against both threshold creatures. Threshold is best used in a more grindy deck in my opinion. If we are going to burn we want to go as fast as possible. waiting around for 7 cards to be dumped in the yard seems slow in my opinion. And the effectiveness of our 4 drop creatures requires threshold to be worth it. I get it we have wheel of fortune and faithless looting to get cards in the yard but looting may force us to dump burn spells and wheel doesn't discriminate unless we hold it until were out of cards anyway. People wont agree with my assessment but with only 1 vote down on each its pretty much as waste anyway
I'm going to vote out all copies of Blood Moon. It's a great magic card, but we're not a prison deck. Let's just consider it a sideboard card. Voting to remove all of them and it's the third vote, so they're gone.
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
4 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (5)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
4 Lightning Axe (1 @ -2)(1 @ -4)
4 Flame Burst
Enchantments (5)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
4 Lightning Axe (1 @ -2)(1 @ -4)
4 Flame Burst
Enchantments (5)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz (1 @ -1)
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
2 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (5)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape (1 @ -3)
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz (2 @ -1)
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
2 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (5)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape (2 @ -3)
2 Barbarian Ring
Voting to keep two of the Draogns. We could use the late game beat stick if our opponent manages to survive our Sligh barrage.
Voting down a Blitz- this would be a nice "screw it" finisher.
Voting out Rift Bolt- as novel as Suspend is, it's too slow. Out.
Adding 2 Valakut, the Molten Pinnacle for the chance of extra damage, so maybe cutting lands now isn't a great idea. And we only have four more cards to trim.
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4, 1 @ -2)
2 Pardic Arsonist (2 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (8)
1 Wheel of Fortune
4 Faithless Looting
1 Firecat Blitz
2 Magmatic Insight
4 Lightning Bolt
2 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (2)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
2 Valakut, the Molten Pinnacle
4 Forgotten Cave
3 Myriad Landscape (2 @ -3)
2 Barbarian Ring
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Basically we need to decide if threshold is worth it, if we're going all in on Valakut or using fetches to fill the yard for delirium/threshold.
EDIT: Manamorphose basically durdles but it helps thin 4 cards out of our deck and put an instant in the bin for delerium (it also draws). Purphoros, God of the Forge seems like great option delirium, and adding a finisher or just extra damage. Pyrostatic Pillar, Uphill Battle, Eidolon of the Great Revel are all good for the enchantment slot as well.
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
4 Scourge Wolf
4 Fledgling Dragon (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (8)
1 Wheel of Fortune
4 Faithless Looting
1 Firecat Blitz
2 Magmatic Insight
4 Lightning Bolt
2 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (2)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
2 Valakut, the Molten Pinnacle
4 Forgotten Cave
2 Barbarian Ring
Added cards:
1. Selvaxri
2. GumgodMTG
3. BlackVise
4. Vault756
5. Rabid Vacin
6. ThatRedwood
7. kamakazi
8. TheMasterBlaster
Removed cards:
9. GumgodMTG
10. Vault756
11. kamakazi339
12. BlackVise
13. Selvaxri
Sending PM now.