Most of us are familiar with the concept of benevolent environmentalists fighting against greedy and corrupt industrialists who tear down forests with destructive machines and pollute habitats with their toxic waste. While I feel that perspective is exaggerated and overly one-sided, nevertheless it's a resonant trope that sums up the conflict between green and its enemies, blue and black pretty nicely.
This is part of my "color vs. enemies" Duel Deck series, where I take a single color and pit it against its two enemy colors in duel decks designed to capture the essence of their conflict with resonant tropes. Like conventional duel decks, each deck features a mythic rare creature as the face card, five other thematically-relevant rares, and a collection of commons and uncommons. In addition, this particular series usually gives each deck two lands with cycling, gives the monocolor deck a paragon, additional sources of colorless or monocolor mana, and at least one hate card, and gives the multicolor deck four non-rare duals and at least one color-fixing artifact. Most of the cards are single copies save for basic lands and a few commons or uncommons.
Decklists are WIP. Input and suggestions welcome.
The nature deck is all about the environment and natural growth, so land and +1/+1 counters are key themes. Nature themed-tribes like Druids, Plants, and Shamans compose the majority of the deck's creatures.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
To post a comment, please login or register a new account.
This is part of my "color vs. enemies" Duel Deck series, where I take a single color and pit it against its two enemy colors in duel decks designed to capture the essence of their conflict with resonant tropes. Like conventional duel decks, each deck features a mythic rare creature as the face card, five other thematically-relevant rares, and a collection of commons and uncommons. In addition, this particular series usually gives each deck two lands with cycling, gives the monocolor deck a paragon, additional sources of colorless or monocolor mana, and at least one hate card, and gives the multicolor deck four non-rare duals and at least one color-fixing artifact. Most of the cards are single copies save for basic lands and a few commons or uncommons.
Decklists are WIP. Input and suggestions welcome.
Focus: Land
Face: Liege of the Tangle
Rares: Vinelasher Kudzu, Oracle of Mul Daya
2 Arbor Elf
1 Jaddi Offshoot
1 Vinelasher Kudzu (R)
1 Grazing Gladehart
1 Reclamation Sage
1 Ondu Giant
1 Oracle of Mul Daya (R)
1 Paragon of Eternal Wilds
1 Conclave Naturalists
1 Liege of the Tangle (MRFC)
1 Khalni Heart Expedition
1 Retreat to Kazandu
Instant
1 Filigree Fracture
Land
2 Tranquil Thicket
20 Forest
Focus: Artifacts
Face: Metalwork Colossus
Rares: Chief Engineer, Psychosis Crawler
1 Chief Engineer (R)
2 Etherium Sculptor
1 Vedalken Engineer
2 Workshop Assistant
1 Golem Artisan
1 Psychosis Crawler (R)
1 Metalwork Colossus (MRFC)
1 Golem Foundry
Enchantments
1 Era of Innovation
1 Contaminated Ground
Sorcery
1 Thoughtcast
Land
1 Polluted Mire
1 Remote Isle
4 Submerged Boneyard
9 Island
9 Swamp
Law vs. Crime
Heavenly vs. Infernal
B vs. (G/W)
Doom vs. Destiny
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.