Greetings all! For this round of GMaD, let's go with a card that can make for an interesting build, since it embodies one aspect of GMaD is oft neglected- EARTH SURGE.
Yup, we're running a Man-land deck, or an Animater deck. With that being the case, the mana base is being expanded to 30 lands, so that we have plenty of room for true Man-lands and those to be animated. And with that being the case, we need actual true Man-lands to avoid a mass animater strategy- that's too boring.
Lastly, because this deck could feasibly be mono-green- I am banning colorless man-land, like Mutavault and Mishra's Factory, et al.
That said, please follow the GMaD Rules- explain why you wish to add or remove a card, and have fun. Also, follow the standard Vintage Banned/Restricted list.
Recap:
1. No colorless Man-lands.
2. At least 10 Man-lands.
3. Actual creatures provide so offensive/defensive support.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Adding hissing quagmire because it is one of my favorite man lands and it hopefully shifts us into a more GB setting. I mean come on who doesn't like deathtouch?
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Since there are no colorless manlands allowed, there are no more monogreen manlands, and the monoblack manland sucks (Spawning Pool), I think we need to dip into a 3rd color to hit minimum 10 manlands.
I vote blue, for access to Creeping Tar Pit (and maybe Lumbering Falls). Blue opens up many draw spells (e.g. Treasure Hunt) to help support the land strategy, since our hand may get empty fast with Exploration.
Adding 3 Tar Pit. Only 3 because it doesn't tap for green.
Since there are no colorless manlands allowed, there are no more monogreen manlands, and the monoblack manland sucks (Spawning Pool), I think we need to dip into a 3rd color to hit minimum 10 manlands.
I vote blue, for access to Creeping Tar Pit (and maybe Lumbering Falls). Blue opens up many draw spells (e.g. Treasure Hunt) to help support the land strategy, since our hand may get empty fast with Exploration.
Adding 3 Tar Pit. Only 3 because it doesn't tap for green.
Who said it was minimum 10 man-lands? if we were crazy enough, we could run solely manlands. But yes, banning the colorless man-lands was for exactly the reason i intended- try for a multi-colored deck.
I could have been a total dick and banned masslandanimators...
I'm going to add 2 Thran Turbine to less the cost of our man-land's activation. It'll help in a small way, especially if you bring in more man-lands.
If only Man-lands counted as creatures in regard to Heartstone or Training Grounds.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
I don't think we need crucible and life from the loam. Personally I think loam is better but we don't need to cut yet.
I'm going to get some flak for this one but I'm adding three Terra Eternal. If we make our lands indestructible we'll be much less vulnerable to getting blown out. It also makes land animation situations less of a liability.
I'm also fixing this formatting and these numbers. Remember folks when you add cards you have to increase the deck size AND the size of the section you're adding them to.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
@FTW- "minimum" implies people trying to keep the number of man lands at that number. Do you want just ten creatures? granted, they are getting a massive boost from each Earth Surge and Advocate- still, 10 creatures is very possible to manage. With the numbers currently, we only have 11 man lands. why not go full 4 Creeping Tar Pits? Will anyone add a completely viable Faerie Conclave? Likewise, will anyone ever add Lumbering Falls?
If build right, having an army of 20 Manlands is possible... though, granted- I did forbid several of the more viable manlands.
I wonder how many of you are very disheartened when you found out we can't run Mishra's Factory, Inkmoth Nexus, Mutavault, Dread Sanctuary and ilk.
@Vault- why not Sacred Ground? If our opponent, on the random chance, catches wind of our strategy, Indestructible works against us. Sacred Ground will protect our lands, even when animated, from burn.
Private Mod Note
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Terra Eternal means that Wastelands and strip mine are useless, and I would think lands based decks with crucible would want those cards. :/
I'm going to add a pair of Horn of Greed. If we can play at least two lands a turn due to exploration, and we're playing more lands than our opponent, we should be able to draw lots more cards off it.
Again I'm going to ask if Fastbond is allowed, or if we're staying away from Vintage. Can we throw the best "play extra lands" card ever into this deck?
Well, Mishra's Factory was the original (and probably the best) man land, so excluding it seems odd, but it's your choice. You know what the one thing that all those others have in common that the lands we are playing don't do? They come into play untapped. Stalking Stones too... You might want Amulet of Vigor in here, or Mox diamond, or some way to get some mana that can be used the turn you play it. Just something to mull over.
If we can avoid creatures all together with this deck, then Drop of Honey pretends to be a green the abyss...
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I added only 3 Creeping Tar Pit because it does not produce green mana, and most of the deck's cards thus far require green mana. Someone can vote to increase numbers if they want more.
I'm adding 4 Tranquil Thicket, because Life from the Loam. With all these tapped lands, we really need Amulet of Vigor.
@Selvaxri: I included an official definition of "minimum" above in case there was confusion. When there is a "minimum" downpayment on a home, that is the lowest amount that you are allowed to put down, but you are also allowed to put down more! You are not restricted to paying ONLY the minimum amount. You have to pay "at least" the minimum amount. Similarly, "minimum 10 manlands" means that is the lowest allowed, but it does not imply any restriction on going higher. I used it in the context of making sure we at least hit that minimum requirement, but with no implication we could not could higher too. So, to clarify, you want 10+ manlands in this deck? I agree, more manlands are good. 16 or even 20 would be fine, especially if we have a solution to ETB tapped.
I'm going to add 3. I thought about going with 4 but after we get one the rest are gonna be dead draws. And no one likes dead draws.
Im doing this for 2 reasons
1. It is needed. This deck literally revolves around lands that are creatures. Do you like your creatures coming in tapped? No, you don't.
2. Someone is passive aggressively saying to add the dang thing. So I'm adding it. Problem solved problem staying solved go rangers. (I hope someone gets that reference) yag-yas
voting out Terra Eternal- adding a possible fourth color is bad, and Indestructible could have ramifications unforeseen.
voting down 2 Exploration- if we go with Fastbond/Manabond, Exploration is nearly moot. It'd be easier to drop all our lands in one go if we build right.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Extra Amulets aren't really dead, you can float mana with the second untap on the stack allowing you get get a mini ritual effect out of them. It's not great, but it's something.
Sindbad is fun with Sylvan Library, which is fun with Abundance, but I think we're too far down this rabbit hole. I think it would be real spicy if someone were to add Hypnotoad though...
I think I want to go ahead and add in that Fastbond. It's exploration, but better.
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
EARTH SURGE.
Yup, we're running a Man-land deck, or an Animater deck. With that being the case, the mana base is being expanded to 30 lands, so that we have plenty of room for true Man-lands and those to be animated. And with that being the case, we need actual true Man-lands to avoid a mass animater strategy- that's too boring.
Lastly, because this deck could feasibly be mono-green- I am banning colorless man-land, like Mutavault and Mishra's Factory, et al.
That said, please follow the GMaD Rules- explain why you wish to add or remove a card, and have fun. Also, follow the standard Vintage Banned/Restricted list.
Recap:
1. No colorless Man-lands.
2. At least 10 Man-lands.
3. Actual creatures provide so offensive/defensive support.
4 Earth Surge
30 couldabeen Mutavault
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Earth Surge
4x Hissing Quagmire
26x couldabeen Mutavault
Adding hissing quagmire because it is one of my favorite man lands and it hopefully shifts us into a more GB setting. I mean come on who doesn't like deathtouch?
Also, almost feel like we might want more than 30 lands. But we'll see.
4 Earth Surge
4 Exploration
26x couldabeen Mutavault
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
4 Earth Surge
4 Exploration
3 Rude Awakening
4x Hissing Quagmire
26x couldabeen Mutavault
4 Earth Surge
Spells (?):
4 Exploration
3 Rude Awakening
4 Hissing Quagmire
4 Treetop Village
22x couldabeen Mutavault
4 Earth Surge
Creatures (4):
4 Sylvan Advocate
4 Exploration
3 Rude Awakening
4 Hissing Quagmire
4 Treetop Village
22x couldabeen Mutavault
4 Earth Surge
Creatures (4):
4 Sylvan advocate
4 Exploration
3 Rude Awakening
4x Hissing Quagmire
26x couldabeen Mutavault
Graham from Loading Ready Run
4 Earth Surge
Creatures (4):
4 Sylvan Advocate
4 Exploration
3 Rude Awakening
4 Hissing Quagmire
4 Treetop Village
22 couldabeen Mutavault
I vote blue, for access to Creeping Tar Pit (and maybe Lumbering Falls). Blue opens up many draw spells (e.g. Treasure Hunt) to help support the land strategy, since our hand may get empty fast with Exploration.
Adding 3 Tar Pit. Only 3 because it doesn't tap for green.
4 Earth Surge
Creatures (4):
4 Sylvan Advocate
4 Exploration
3 Rude Awakening
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
19 couldabeen Mutavault
I say we add 3 Life From The Loam. 3 because we only really need one to do what we need it to do and we dont need it in our opening hand.
4 Earth Surge
Creatures (4):
4 Sylvan Advocate
Spells (7):
4 Exploration
3 Rude Awakening
3 Life from the Loam
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
19 couldabeen Mutavault
540 Peasant cube- Gold EditionSomething SpicyWho said it was minimum 10 man-lands? if we were crazy enough, we could run solely manlands. But yes, banning the colorless man-lands was for exactly the reason i intended- try for a multi-colored deck.
I could have been a total dick and banned mass land animators...
I'm going to add 2 Thran Turbine to less the cost of our man-land's activation. It'll help in a small way, especially if you bring in more man-lands.
If only Man-lands counted as creatures in regard to Heartstone or Training Grounds.
4 Earth Surge
Creatures (4):
4 Sylvan Advocate
Spells (7):
4 Exploration
3 Rude Awakening
3 Life from the Loam
2 Thran Turbine
Lands (30):
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
19 couldabeen Mutavault
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Umm, you did in the OP. Did I misunderstand?
Maybe there was confusion about my use of the word "minimum"? "Minimum" = "at least"
Anyway, just to clear things up, the deck must have 10+ manlands, right?
If so, then we probably need to be 3 (or more) colors.
4 Earth Surge
Creatures (4):
4 Sylvan Advocate
Spells (7):
4 Exploration
3 Rude Awakening
3 Life from the Loam
2 Thran Turbine
2 Crucible of Worlds
Lands (30):
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
19 couldabeen Mutavault
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
I'm going to get some flak for this one but I'm adding three Terra Eternal. If we make our lands indestructible we'll be much less vulnerable to getting blown out. It also makes land animation situations less of a liability.
I'm also fixing this formatting and these numbers. Remember folks when you add cards you have to increase the deck size AND the size of the section you're adding them to.
4 Earth Surge
4 Exploration
3 Terra Eternal
Creatures (4):
4 Sylvan Advocate
3 Rude Awakening
3 Life from the Loam
Artifacts (4):
2 Thran Turbine
2 Crucible of Worlds
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
19 couldabeen Mutavault
If build right, having an army of 20 Manlands is possible... though, granted- I did forbid several of the more viable manlands.
I wonder how many of you are very disheartened when you found out we can't run Mishra's Factory, Inkmoth Nexus, Mutavault, Dread Sanctuary and ilk.
@Vault- why not Sacred Ground? If our opponent, on the random chance, catches wind of our strategy, Indestructible works against us. Sacred Ground will protect our lands, even when animated, from burn.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I'm going to add a pair of Horn of Greed. If we can play at least two lands a turn due to exploration, and we're playing more lands than our opponent, we should be able to draw lots more cards off it.
4 Earth Surge
4 Exploration
3 Terra Eternal
Creatures (4):
4 Sylvan Advocate
3 Rude Awakening
3 Life from the Loam
Artifacts (6):
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
19 couldabeen Mutavault
Again I'm going to ask if Fastbond is allowed, or if we're staying away from Vintage. Can we throw the best "play extra lands" card ever into this deck?
Well, Mishra's Factory was the original (and probably the best) man land, so excluding it seems odd, but it's your choice. You know what the one thing that all those others have in common that the lands we are playing don't do? They come into play untapped. Stalking Stones too... You might want Amulet of Vigor in here, or Mox diamond, or some way to get some mana that can be used the turn you play it. Just something to mull over.
If we can avoid creatures all together with this deck, then Drop of Honey pretends to be a green the abyss...
We could definitely use more fetch to facilitate either, Grisly Salvage, Mulch, Expedition Map, et al.
Scouting Trek w/ Treasure Hunt- need i say more? well, at least we'll clear our basics this way.
and thank you, i was trying to remember what card allowed cipt cards to untap. someone should definitely add Amulet of Vigor.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I'm adding 4 Tranquil Thicket, because Life from the Loam. With all these tapped lands, we really need Amulet of Vigor.
4 Earth Surge
4 Exploration
3 Terra Eternal
Creatures (4):
4 Sylvan Advocate
3 Rude Awakening
3 Life from the Loam
Artifacts (6):
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
15 couldabeen Mutavault
@Selvaxri: I included an official definition of "minimum" above in case there was confusion. When there is a "minimum" downpayment on a home, that is the lowest amount that you are allowed to put down, but you are also allowed to put down more! You are not restricted to paying ONLY the minimum amount. You have to pay "at least" the minimum amount. Similarly, "minimum 10 manlands" means that is the lowest allowed, but it does not imply any restriction on going higher. I used it in the context of making sure we at least hit that minimum requirement, but with no implication we could not could higher too. So, to clarify, you want 10+ manlands in this deck? I agree, more manlands are good. 16 or even 20 would be fine, especially if we have a solution to ETB tapped.
4 Earth Surge
4 Exploration
3 Terra Eternal
Creatures (4):
4 Sylvan Advocate
Sorceries (6):
3 Rude Awakening
3 Life from the Loam
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
3 Amulet of Vigor
Lands (30):
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
15 couldabeen Mutavault
I'm going to add 3. I thought about going with 4 but after we get one the rest are gonna be dead draws. And no one likes dead draws.
Im doing this for 2 reasons
1. It is needed. This deck literally revolves around lands that are creatures. Do you like your creatures coming in tapped? No, you don't.
2. Someone is passive aggressively saying to add the dang thing. So I'm adding it. Problem solved problem staying solved go rangers. (I hope someone gets that reference) yag-yas
voting down 2 Exploration- if we go with Fastbond/Manabond, Exploration is nearly moot. It'd be easier to drop all our lands in one go if we build right.
Speaking of which, adding 2 Realms Uncharted. It's a psuedo-Gifts Ungiven that will only be better with either LotL or CoW. Sylvan Scrying was a top contender too. Realm Seekers could be interesting, especially after a Scouting Trek/Treasure Hunt.
Anyone remember Sindbad?
4 Earth Surge
4 Exploration (1 @ -2)
3 Terra Eternal(1 @ -all)
Creatures (4):
4 Sylvan Advocate
Sorceries (8):
3 Rude Awakening
3 Life from the Loam
2 Realms Uncharted
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
3 Amulet of Vigor
Lands (30):
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
15 couldabeen Mutavault
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sindbad is fun with Sylvan Library, which is fun with Abundance, but I think we're too far down this rabbit hole. I think it would be real spicy if someone were to add Hypnotoad though...
I think I want to go ahead and add in that Fastbond. It's exploration, but better.
4 Earth Surge
4 Exploration (1 @ -2)
3 Terra Eternal (1 @ -all)
1 Fastbond
Creatures (4):
4 Sylvan Advocate
3 Rude Awakening
3 Life from the Loam
2 Realms Uncharted
Artifacts (10):
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
3 Amulet of Vigor
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
15 couldabeen Mutavault
I like this Realms Uncharted... What if we made a pile like Petrified Field, Thespian's Stage, Dark Depths... and uh
Horizon Canopy? Tranquil Thicket? Riftstone Portal? Urborg, Tomb of Yawgmoth? Something, something... Marit Lage?
OH I got it! Inventors' Fair... which finds Crucible of Worlds!
4 Earth Surge
4 Exploration (1 @ -2)
3 Terra Eternal (1 @ -all)
1 Fastbond
Creatures (4):
4 Sylvan Advocate
Sorceries (8):
3 Rude Awakening
3 Life from the Loam
2 Realms Uncharted
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
3 Amulet of Vigor
Lands (30):
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
1 Strip Mine
14 couldabeen Mutavault
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Voting to cut Terra Eternal, because it would add another colour.
Suggest to add one Abundance, for better control over our draws.
4 Earth Surge
4 Exploration (2 @ -2)
3 Terra Eternal (2 @ -all)
1 Fastbond
1 Abundance
Creatures (4):
4 Sylvan Advocate
3 Rude Awakening
3 Life from the Loam
2 Realms Uncharted
Artifacts (10):
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
3 Amulet of Vigor
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
1 Strip Mine
14 couldabeen Mutavault
Can we vote to lower the amount of earth surges?
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Voting to add an Inventors' Fair. It tutors up Crucible of Worlds, then you re-play it from the graveyard for even more tutoring value.
4 Earth Surge
4 Exploration (2 @ -2)
1 Fastbond
1 Abundance
Creatures (4):
4 Sylvan Advocate
Sorceries (8):
3 Rude Awakening
3 Life from the Loam
2 Realms Uncharted
2 Thran Turbine
2 Crucible of Worlds
2 Horn of Greed
3 Amulet of Vigor
Lands (30):
4 Hissing Quagmire
4 Treetop Village
3 Creeping Tar Pit
4 Tranquil Thicket
1 Strip Mine
1 Inventors' Fair
13 couldabeen Mutavault