I'm going to keep this out of the Sliver Primer since this is not a very slivery sliver deck. While full of slivers, it really doesn't do what most sliver decks do.
Reflecting back on my ghetto design I can see that the station package was very unnecessary.
I still have four pages of metallic sliver cards in one of my binders from when I played this janker, and have continued to slowly collect the little guy over the years as generic trade fodder. I thought it would be fun to re-build and update a Sliversmith deck with the newer slivers released last year.
While I'm still fiddling and researching possible enablers, I thought I would go ahead and spat out my current beta list;
Are there any untap tech/enablers that I'm missing for sliversmith? Or creature etb=draw effects that trigger off 1/1 tokens that are cheap enough to be played in these colors?
So a few years ago I had a fairly janky casual combo deck, that used Sliversmith along with dormant sliver+gemhide sliver+reflex sliver+intruder alarm to try and generate infinite metallic sliver tokens. It was a pretty wild turn 8+ combo, but entertaining to play out.
The deck was green+black+blue, and also ran a salvaging station & blasting station package with a playset of Executioner's Capsule/Aether Spellbomb and the artifact lands, so I could use one station to kill with, and the other to return the discarded sliversmith fodder. The black was there so I could have a sac' outlet for the dormant sliver if I needed to attack in basal sliver, which also made a 1-of bitter ordeal an alternate win-condition.
Reflecting back on my ghetto design I can see that the station package was very unnecessary.
I still have four pages of metallic sliver cards in one of my binders from when I played this janker, and have continued to slowly collect the little guy over the years as generic trade fodder. I thought it would be fun to re-build and update a Sliversmith deck with the newer slivers released last year.
While I'm still fiddling and researching possible enablers, I thought I would go ahead and spat out my current beta list;
4x Blur Sliver
2x Diffusion Sliver
4x Dormant Sliver
1x Emrakul, the Aeons Torn
4x Firewake Sliver
4x Gemhide Sliver
4x Manaweft Sliver
2x Screeching Sliver
4x Sliversmith
2x Telekinetic Sliver
1x Coat of Arms
Enchantment (4)
4x Intruder Alarm
Land (24)
2x Breeding Pool
2x Cavern of Souls
4x Forest
4x Island
2x Mountain
2x Mutavault
4x Sliver Hive
2x Steam Vents
2x Stomping Ground
My original sliversmith combo is still present, but with a few changes.
With the new Blur Sliver I can remove Reflex Sliver and cut my curve slightly. With splashing red and removing black, I'm now using Firewake Sliver as a sac' outlet for Dormant Sliver. With the station package removed I've also added Telekinetic Sliver and Screeching Sliver as additional win-cons with intruder alarm. With the addition of 4x more mana slivers in Manaweft Sliver, casting Emrakul, the Aeons Torn seems possible, but even if not she is great discard fodder to sliversmith.
Are there any untap tech/enablers that I'm missing for sliversmith? Or creature etb=draw effects that trigger off 1/1 tokens that are cheap enough to be played in these colors?
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!