Hi! I'm building a 5 color deck for a special game I will do with my friend and I chose to build a deck around changeling but I'm having a hard time finding the right mana base. I tought that 20 land would be good but I'm always stuck at 3-4 land while my friend that has 23 land has plenty of them. Secondly I don't know what cards to use, I've tried using vivids but they are slowing dowm my game but with basic lands I cam't get the color I want. So my question is : how many land and what land should I use in a 5 color changeling deck. Thanks!
This is quite vague description of your deck, an actual list would help more. Anyway, unless your deck is very agressive 22 lands is the barest minimum, for a full 5-colored deck you probably need 24 (each number assuming 60 card decks).
The good 5 color lands, that enter untapped, are of course quite expensive. There are Cavern of Souls, Mana Confluence and City of Brass. Others include a small or heavier draw back on its use (losing life is hardly an issue for a good deck), like Ancient Ziggurat, Gemstone Mine, Tendo Ice Bridge, Forbidden Orchard, etc. If you got the (expensive) fetchlands like Wooded Foothills and a number of duals with basic land types like Overgrown Tomb, those fetches can grab pretty much any color you need, usable right away, though doing this excessively will cost you a heavy portion of your life. You could also try to filter your colors with Shimmering Grotto and Unknown Shores, essentially making your spell cost 1 more but be less color bound.
You could also focus your early game on green and use its vast arsenal of mana fixing to set up the other colors. Land fetching, Prismatic Omen, color filtering, etc. it's all available in green.
Please mind that this is my first deck and, yes , it may suck, but I had a suprising good succes with it. My main problems was that I never had enough mana to play anything, for a uknow reason, I was always stuck at 3 or 4 land. Lastly, I'd like to keep the deck the most varied possible, I think it's what makes the deck fun to play.
As you can see, I have only changeling for creature and that is because my friends and I are very strict about having creature only of the selected tribe so I'd like to keep it that way if possible. Secondly, you can see that the strategy I wanted to use was to put changeling in game then use a lot of tribal enchantment, equipement and sorcery, to make a deck in wich only changelings could fit.
For lands, I tried different thing from only vivids to only basics, but one thing I really want is to have some utility tribal land such as Daru Encampment or Seraph Sanctuary, lands that my changelings can use.
Seeing as this is your first deck, you most likely don't want to invest large amounts of money into lands (which you will have to do, if you want a good mana base for a 5-color deck). A much better approach is to cut at least two colors from your deck. For the remaining three colors you can get a triland like Opulent Palace. And duals are much more effective, since they give you 2 out of 3 colors instead of 2 out of 5. You probably want to keep green for the big changelings and additional color fixing. Cutting colors will hurt, yes, but a deck that tries to do everything will just end up doing little to nothing. As you've already experienced, going for five colors needs a large investment into developing those colors fast (in terms of money as well cards in the deck).
So there is no other way unless I buy the expensive lands? I don't mind if my land enter the battlefield tapped, that's why I've been using lands like Vivid Creek. With that, I never had problem with having the right color, it's just that I did'nt have enough. So if the only solution is having more lands I'll do it. If anyone have a suggestion about a good land for my deck that is not too expensive, or just about my deck in general, feel free to speak.
Hi! I'm building a 5 color deck for a special game I will do with my friend and I chose to build a deck around changeling but I'm having a hard time finding the right mana base. I tought that 20 land would be good but I'm always stuck at 3-4 land while my friend that has 23 land has plenty of them. Secondly I don't know what cards to use, I've tried using vivids but they are slowing dowm my game but with basic lands I cam't get the color I want. So my question is : how many land and what land should I use in a 5 color changeling deck. Thanks!
Here you say that Vivids are slowing you up, and below you say they are fine. I think it is fairly obvious why people gave you the answers they did.
Since you want cheap you might like the triple colored taplands from Shards of Alara, which hit half of the colors each.
Thank you for you answer As for what I said about vivids: I played magic with friends the night I wrote the first post I and realised that the real problem was that that I didn't have enough lands in-game. So in conclusion, yes I think vivids are fine. That said, I tested a bit and I had much better results with more lands in my deck, so I'll try that for now.
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The good 5 color lands, that enter untapped, are of course quite expensive. There are Cavern of Souls, Mana Confluence and City of Brass. Others include a small or heavier draw back on its use (losing life is hardly an issue for a good deck), like Ancient Ziggurat, Gemstone Mine, Tendo Ice Bridge, Forbidden Orchard, etc. If you got the (expensive) fetchlands like Wooded Foothills and a number of duals with basic land types like Overgrown Tomb, those fetches can grab pretty much any color you need, usable right away, though doing this excessively will cost you a heavy portion of your life. You could also try to filter your colors with Shimmering Grotto and Unknown Shores, essentially making your spell cost 1 more but be less color bound.
You can go for artifacts like Chromatic Lantern or other 5-color artifacts like Manalith. colorfilters exist as artifacts, too, for example Prismatic Lens.
You could also focus your early game on green and use its vast arsenal of mana fixing to set up the other colors. Land fetching, Prismatic Omen, color filtering, etc. it's all available in green.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Here is my decklist :
Skeletal Changeling
Mothdust Changeling X2
Amoeboid Changeling X2
Changeling Titan
Changeling Hero X2
Cairn Wanderer
Taurean Mauler X2
Shapesharer
Avian Changeling X2
Chameleon Colossus X2
Game-Trail Changeling
Mirror Entity X2
War-Spike Changeling
Moonglove Changeling
Changeling Berserker
Ghostly Changeling
Veteran's Armaments
Thornbite Staff
Diviner's Wand
Obsidian Battle-Axe
Cloak and Dagger
Stensia Masquerade
Call to the Grave
Concerted Effort
Dragon Tempest
Crucible of Fire
Merrow Commerce
Training Grounds
Howlpack's Resurgence
Crib Swap
Knowledge Exploitation
Whelming Wave
Please mind that this is my first deck and, yes , it may suck, but I had a suprising good succes with it. My main problems was that I never had enough mana to play anything, for a uknow reason, I was always stuck at 3 or 4 land. Lastly, I'd like to keep the deck the most varied possible, I think it's what makes the deck fun to play.
As you can see, I have only changeling for creature and that is because my friends and I are very strict about having creature only of the selected tribe so I'd like to keep it that way if possible. Secondly, you can see that the strategy I wanted to use was to put changeling in game then use a lot of tribal enchantment, equipement and sorcery, to make a deck in wich only changelings could fit.
For lands, I tried different thing from only vivids to only basics, but one thing I really want is to have some utility tribal land such as Daru Encampment or Seraph Sanctuary, lands that my changelings can use.
4 Reflecting Pool
4 City of Brass
4 Mana Confluence
4 Ancient Ziggurat
1 Tendo Ice Bridge
That is my stock 5C list for aggro, increase the number of Tendo's for large CMCs.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Here you say that Vivids are slowing you up, and below you say they are fine. I think it is fairly obvious why people gave you the answers they did.
Since you want cheap you might like the triple colored taplands from Shards of Alara, which hit half of the colors each.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post