I agree with reducing 1 land. I also agree with the others that want Recycle in the deck. Since the deck is at 74 cards and there are 4 Enlightened Tutors, I'm just gonna add 1 for now.
Let's put the final nail in this deck-
we need a good beatstick to cause some damage early game until we get a combo rolling, I'm adding 1 Phyrexian Negator because he has Trample and puts an early threat on the table. I know that he'll hurt in the early game with his drawback, but until then- we need the beef.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I vote against 4 Mentor of the Meek because it is only a means to draw more cards. Cutting him gives room to spells that are actually part of the combo.
I vote against Demonic Tutor, Vampiric Tutor because we already have tutoring with Enlightened Tutor, Imperial Recruiter. (Which seems to be a very expensive card...)
I vote in favor of Blade Splicer, as it is one of the few defensive cards that we run.
Vote to remove 1 Phyrexian Negator. As a one-of, the chances of getting it early are pretty slim.
Vote to remove 4 Mentor of the Meek. It feels like a win more card for this deck.
I'm going to last vote phyrexian negator as I think he will hurt more than help. I'm also gonna down vote sparkmage apprentice because without recurring it it's not all that good.
1 Caustic Caterpillar - This is feeling like a sideboard card at this point. Main deck we should be all in on the combo.
1 Sylvok Replica - Also feels like a sideboard card.
1 Cadaver Imp - I feel like this COULD have been an eternal witness, and I don't think imp is nearly as strong.
1 Blind Obedience - I feel like this one is sideboard fodder at best as well. Impact Tremors doesn't target either, so I see no value to extort unless we're playing a multiplayer game, and the enters tapped clause isn't worth that much.
*pokes head in* wow, this deck has died.
*pokes with a stick*
Voting to remove the black tutors. fetching is great, but waiting to utilize the fetch is not so much. we have the Enlightened Tutor to get the important thing- Aluren.
here's to hoping that we can kick start this GMaD and continue.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I vote to keep the shardless agent, because it is a very powerful card.
I vote to remove the antiartifact/enchantment cards, because I believe in our own strengths.
I vote to get remove two catacomb sifters, since I believe they are the weaker cards in this deck.
I vote to keep the shardless agent, because it is a very powerful card.
I vote to remove the antiartifact/enchantment cards, because I believe in our own strengths.
I vote to get remove two catacomb sifters, since I believe they are the weaker cards in this deck.
I think combining the votes on catacomb sifter would have brought it to 2@-1 since one was removed. My -2 vote was cast with the idea of getting down to 2 total catacomb sifters. We're so close to finishing this.
This GMAD has gone on for way too long. Here are my votes for cutting the final 6 cards:
1 Imperial Recruiter. 3 should be plenty with Demonic and Vampiric tutors.
1 Man-O'-War because I don't think it is vital to the deck.
4 Elvish Spirit Guide cuz I don't think it fits with this deck.
Vote to keep Sylvok Replica because there are lots of artifacts and enchantments that can shut this deck down.
Vote to cut Elvish Spirit Guide for the reasons posted by the previous posters.
Vote to cut 1 Catacomb Sifter because we'll still have 2 for token generation and we have draw/tutors to make up for the reduced scrying.
I have to step away from the computer now, but anyone can set up the die roll. People get 1 shot for posting during the Build phase and 1 shot for posting during the Cutting phase. You may leave me out of the drawing, as I want to cede my turns to other users.
RE: Recycle, looks like fun to me.
4 Mentor of the Meek
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Blind Obedience
Instant (5)
1 Vampiric Tutor
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
12 Forest (2 @ -1)
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
He's a lot better.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
4 Mentor of the Meek
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Blind Obedience
1 Recycle
Instant (5)
1 Vampiric Tutor
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
we need a good beatstick to cause some damage early game until we get a combo rolling, I'm adding 1 Phyrexian Negator because he has Trample and puts an early threat on the table. I know that he'll hurt in the early game with his drawback, but until then- we need the beef.
4 Mentor of the Meek
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
1 Phyrexian Negator
4 Aluren
1 Impact Tremors
1 Blind Obedience
1 Recycle
Instant (5)
1 Vampiric Tutor
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I'm going to vote against the following cards.
4 Mentor of the Meek (1 @ -4)
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (2 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
1 Phyrexian Negator (1 @ -1)
4 Aluren
1 Impact Tremors
1 Blind Obedience
1 Recycle
Instant (5)
1 Vampiric Tutor
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
I vote against 4 Mentor of the Meek because it is only a means to draw more cards. Cutting him gives room to spells that are actually part of the combo.
I vote against Demonic Tutor, Vampiric Tutor because we already have tutoring with Enlightened Tutor, Imperial Recruiter. (Which seems to be a very expensive card...)
I vote in favor of Blade Splicer, as it is one of the few defensive cards that we run.
4 Mentor of the Meek (2 @ -4)
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
1 Phyrexian Negator (1 @ -1)
4 Aluren
1 Impact Tremors
1 Blind Obedience
1 Recycle
Instant (5)
1 Vampiric Tutor (1 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (1 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
Vote to remove 4 Mentor of the Meek. It feels like a win more card for this deck.
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
1 Phyrexian Negator (2 @ -1)
4 Aluren
1 Impact Tremors
1 Blind Obedience
1 Recycle
Instant (5)
1 Vampiric Tutor (1 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (1 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (1 @ -1)
1 Cadaver Imp
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Blind Obedience
1 Recycle
Instant (5)
1 Vampiric Tutor (1 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (1 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
I'm going to last vote phyrexian negator as I think he will hurt more than help. I'm also gonna down vote sparkmage apprentice because without recurring it it's not all that good.
1 Caustic Caterpillar - This is feeling like a sideboard card at this point. Main deck we should be all in on the combo.
1 Sylvok Replica - Also feels like a sideboard card.
1 Cadaver Imp - I feel like this COULD have been an eternal witness, and I don't think imp is nearly as strong.
1 Blind Obedience - I feel like this one is sideboard fodder at best as well. Impact Tremors doesn't target either, so I see no value to extort unless we're playing a multiplayer game, and the enters tapped clause isn't worth that much.
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War
1 Caustic Caterpillar (2 @ -1)
1 Cadaver Imp (1 @ -1)
1 Blade Splicer (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Blind Obedience (1 @ -1)
1 Recycle
Instant (5)
1 Vampiric Tutor (1 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (1 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
4 Catacomb Sifter
4 Imperial Recruiter
4 Man-O'-War (1 @ -1, 1 @ -2)
1 Caustic Caterpillar (2 @ -1)
1 Cadaver Imp (1 @ -1)
1 Blade Splicer (2 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Blind Obedience (2 @ -1)
1 Recycle
Instant (5)
1 Vampiric Tutor (1 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (1 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
*pokes with a stick*
Voting to remove the black tutors. fetching is great, but waiting to utilize the fetch is not so much. we have the Enlightened Tutor to get the important thing- Aluren.
here's to hoping that we can kick start this GMaD and continue.
4 Catacomb Sifter (1 @ -1)
4 Imperial Recruiter
4 Man-O'-War (1 @ -1, 1 @ -2)
1 Caustic Caterpillar (2 @ -1)
1 Cadaver Imp (1 @ -1)
1 Blade Splicer (2 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Blind Obedience (2 @ -1)
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
4 Catacomb Sifter (1 @ -1)
4 Imperial Recruiter
4 Man-O'-War (1 @ -1, 1 @ -2)
1 Caustic Caterpillar (2 @ -1)
1 Cadaver Imp (1 @ -1)
4 Shardless Agent (2 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
I'm going to last code blade splicer because even though some see it as a defensive card this deck aims to be more aggro than anything in my opinion.
Adding a second vote to remove all shardless agent because most of our creatures are at 3 cmc
Last voting blind obedience because as a one of we will rarely find it and if we do it won't be a game changer in any way.
4 Catacomb Sifter (1 @ -1, 1 @ -2)
4 Imperial Recruiter
4 Man-O'-War (1 @ -1, 1 @ -2)
1 Caustic Caterpillar (2 @ -1)
1 Cadaver Imp (1 @ -1)
4 Shardless Agent (2 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
This one has slowed to a crawl, let's finish it.
I vote to remove the antiartifact/enchantment cards, because I believe in our own strengths.
I vote to get remove two catacomb sifters, since I believe they are the weaker cards in this deck.
3 Catacomb Sifter (2 @ -2)
4 Imperial Recruiter
4 Man-O'-War (1 @ -1, 1 @ -2)
1 Cadaver Imp (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide
2 Cavern Harpy
1 Sylvok Replica (2 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
These are the decks that I have constructed, and are ready to play:
01. Ankh Sligh to be exact.
There are better options for fast mana, and it is an awful draw late game. 27 mana producting cards is pretty high too.
3 Catacomb Sifter (2 @ -1)
4 Imperial Recruiter
4 Man-O'-War (1 @ -1, 1 @ -2)
1 Cadaver Imp (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide (1 @ -4)
2 Cavern Harpy
1 Sylvok Replica (2 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
1 Imperial Recruiter. 3 should be plenty with Demonic and Vampiric tutors.
1 Man-O'-War because I don't think it is vital to the deck.
4 Elvish Spirit Guide cuz I don't think it fits with this deck.
Vote to keep Sylvok Replica because there are lots of artifacts and enchantments that can shut this deck down.
3 Catacomb Sifter (2 @ -1)
4 Imperial Recruiter (1 @ -1)
3 Man-O'-War (1 @ -1)
1 Cadaver Imp (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
4 Elvish Spirit Guide (2 @ -4)
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
Vote to cut 1 Catacomb Sifter because we'll still have 2 for token generation and we have draw/tutors to make up for the reduced scrying.
2 Catacomb Sifter
4 Imperial Recruiter (1 @ -1)
3 Man-O'-War (1 @ -1)
1 Cadaver Imp (1 @ -1)
4 Shardless Agent (1 @ -4)
1 Sparkmage Apprentice (1 @ -1)
2 Cavern Harpy
1 Sylvok Replica (1 @ -1)
4 Wall of Blossoms
4 Aluren
1 Impact Tremors
1 Recycle
Instant (5)
1 Vampiric Tutor (2 @ -1)
4 Enlightened Tutor
Sorcery (1)
1 Demonic Tutor (2 @ -1)
Artifacts (3)
2 Cloudstone Curio
1 Sol Ring
11 Forest
4 Nomad Outpost
4 Tranquil Thicket
4 Mana Confluence
I have to step away from the computer now, but anyone can set up the die roll. People get 1 shot for posting during the Build phase and 1 shot for posting during the Cutting phase. You may leave me out of the drawing, as I want to cede my turns to other users.
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