I haven't played MTG in a while and want to get back to it. I don't really play any specific format, so it's mostly just casual with friends. However I might participate in my local Friday Night Magic, and I think they do Standard. But since I haven't played in so long I'm really out of the loop. I dug up an old list of cards I wanted to use to build a new artifact deck with, but I've lost all my ideas on what to do with it. All I have now is just a list of cards that seemed cool and stuff :P, if there are any more cards you can suggest, that would be wonderful!
EDIT: The "1x" is just there to have the cards show up, this used to just be a list of cards I wanted to use and didn't have any quantitative value.
Could someone take a quick look and give me some sort of strategy I should go for, or some other cool artifact related cards I should try and get? Any help is appreciated, and thanks!
Also if there are any existing artifact decks worth looking into, please let me know!
Oh sorry I forgot to mention, those were just cards I planned on getting, they didn't have the "1x" there before but in order for me to show it in the forums I think I had to add the "1x" there
I'm kind of in your shoes, been outta the game for about a year now. You try to run but the game calls you back, and you eventually realize you didn't choose the game the game chose you.
Anyway, if you been out for a very significant amount of time, it'd be nice if you could just *play,* not necessarily a format.
I suppose we all approach the game in a different way, and for me, being out of the scene for a year, means everything I had or knew for standard is now expired. Current standard will include cards from Dragons of Tarkir, Magic Origins, Battle for Zendikir, Oath of the Gatewatch, and Shadows Over Innistrad--Fate Reforged and prior are not standard legal anymore.
Anyway, my approach for getting back into the game, I gave just been looking the card lists over, reviewing the mechanics of each new set, looking at the popular decks and trying to discover the metagame and popular archetypes, and then figure out what I really want to do with that knowledge.
The most important part is to be patient and not start spending a ton of money until after doing the homework. If you are bent on making a deck out of those favorite cards, then you certainly could, but also realize it likely will have trouble being truly competitive or do what you want against people that go to the local game store and play Magic every week. I'm not sure about your store, but the guys at my LGS, although catering to new players, also tend to have expensive netdecks.
I think the days of seeing a single card and building around it are more times of the past than anything. Though you certainly can (and should!) make your own brews, sometimes it's just more competitive to discover decks that are winning and that you like and try to be a better pilot at them.
Hope this maybe was informative somewhat, and I apologize for not directly answering your question.
Tl;dr: play some casual non-regulation formats first, then look if you want to purchase a standard or modern deck, or maybe consider playing in drafts. If uncertain, try YouTube or Google to try and see what people are playing in the current formats and decide if you want to beat 'em or join 'em... And definitely have fun.
It's pretty clear that the original poster isn't planning on building a Standard deck with those cards, considering that none of those cards are legal in Standard.
It might be fun to mix in the current set (Shadows over Innistrad) due to the investigate mechanic, which has a lot of cards that put one or more Clue tokens on the table—a Clue token being an artifact that you can spend two mana and sacrifice to draw a card. You can then use them to fuel affinity and metalcraft, or to pay the costs of Master Transmuter or Tinker. I know there are more efficient designs, but it'll be new and interesting, and viable in non-competitive environments.
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EDIT: The "1x" is just there to have the cards show up, this used to just be a list of cards I wanted to use and didn't have any quantitative value.
1x Etched Champion
1x Master Transmuter
1x Lodestone Golem
1x Platinum Angel
1x Ornithopter
1x Energy Chamber
1x Tinker
1x Thoughtcast
1x Seat of the Synod
1x Academy Ruins
Could someone take a quick look and give me some sort of strategy I should go for, or some other cool artifact related cards I should try and get? Any help is appreciated, and thanks!
Also if there are any existing artifact decks worth looking into, please let me know!
Anyway, if you been out for a very significant amount of time, it'd be nice if you could just *play,* not necessarily a format.
I suppose we all approach the game in a different way, and for me, being out of the scene for a year, means everything I had or knew for standard is now expired. Current standard will include cards from Dragons of Tarkir, Magic Origins, Battle for Zendikir, Oath of the Gatewatch, and Shadows Over Innistrad--Fate Reforged and prior are not standard legal anymore.
Anyway, my approach for getting back into the game, I gave just been looking the card lists over, reviewing the mechanics of each new set, looking at the popular decks and trying to discover the metagame and popular archetypes, and then figure out what I really want to do with that knowledge.
The most important part is to be patient and not start spending a ton of money until after doing the homework. If you are bent on making a deck out of those favorite cards, then you certainly could, but also realize it likely will have trouble being truly competitive or do what you want against people that go to the local game store and play Magic every week. I'm not sure about your store, but the guys at my LGS, although catering to new players, also tend to have expensive netdecks.
I think the days of seeing a single card and building around it are more times of the past than anything. Though you certainly can (and should!) make your own brews, sometimes it's just more competitive to discover decks that are winning and that you like and try to be a better pilot at them.
Hope this maybe was informative somewhat, and I apologize for not directly answering your question.
Tl;dr: play some casual non-regulation formats first, then look if you want to purchase a standard or modern deck, or maybe consider playing in drafts. If uncertain, try YouTube or Google to try and see what people are playing in the current formats and decide if you want to beat 'em or join 'em... And definitely have fun.
It might be fun to mix in the current set (Shadows over Innistrad) due to the investigate mechanic, which has a lot of cards that put one or more Clue tokens on the table—a Clue token being an artifact that you can spend two mana and sacrifice to draw a card. You can then use them to fuel affinity and metalcraft, or to pay the costs of Master Transmuter or Tinker. I know there are more efficient designs, but it'll be new and interesting, and viable in non-competitive environments.