Hello, this is another deck I put together after getting some cards from Battle for Zendikar, using Modern and Standard as starting points.
This deck focuses on the swarm aspect flavor of the Eldrazi, where seemingly endless disposable drones attacked relentlessly until all resistance was obliterated, trying to get not only the tiniest Eldrazi, but also including some of the bigger ones too in the mix.
The deck's strategy focuses on getting lots of creatures and outrace your opponent's defenses, so once the bigger Eldrazi enter the fray, your opponent can't stabilize and you can finish him/her off.
BGULands: Eldrazi Temple and Eye of Ugin accelerate a lot, so you don't have to occupy card slots in more ramp, although I haven't tried a version with Shrine of Forsaken Gods yet, which would be a lot slower for sure. Evolving Wilds: So you can get the color you're lacking at the moment. Spawning Bed: Mana sink, once you start getting flooded, this can be turned into three more bodies.
BGUCreatures: Brood Monitor: Four bodies and six power for 4GG, this is Emrakul's Hatcher spiritual cousin. Ruination Guide: This was one of the cards I wanted to make the deck for, the bonus might seem too little for splashing a third color, but one of these basically doubles the power of your Scion tokens, so it's not to be underestimated, as said bonus gets only better the more bodies you have to distribute it on. Catacomb Sifter: Pay three mana, get 2 bodies, 3 power, and an useful ability to filter your draws everytime one of your creatures bites the dust, this is one good card. Brood Butcher: I've always loved these kind of repeteable effects, combat damage in the stack tricks might not exist anymore, but that doesn't stop this guy from completely screwing with combat math if you have some mana open, it also comes with included ammo when you cast it. Blight Herder: This one requires a bit of setup, but if the right conditions are met, you're getting 7 points worth of power for 5, sure, it's no Deranged Hermit, but along Ruination Guide it might become really dangerous. Deathless Behemoth: There were 4 of these on the first versions of the deck, but I decided to cut them to just 2, their ability to return from the grave and their size makes them credible threats unless your opponents can outright exile it. Oblivion Sower: There's a reason this thing's getting to the 10$ mark in the secondary market, with the right setup, this mofo'll get you 2 or more lands, ramping you straight to your biggest threats, all while leaving a nice body that's pretty difficult to burn away. Bane of Bala Ged: There are some cards in the deck that benefit from your opponent's exiled stuff, also, annihilator was damn brutal in the original Rise of Eldrazi, manage to attack with this and you'll get ahead your opponent's board. Desolation Twin: Summon one Eldrazi, get 20 points of power split among two bodies, the deck was having fun making tokens, so I tossed this one in the mix for the funz. Ulamog, The Ceaseless Hunger: Not much to be said about this guy, the tournament scene can speak louder than anything I might say here, getting hit by its summon-ability wrecks most boards, indestructibility ensures almost half of the existing removal can't do zilch on it, and it gets one player out of the game in two swings, with all the ramp in the deck I've cast this more than 50% of the games I've tested the deck so far.
BGUOther cards: From Beyond: Gives extra bodies, which can be popped for C to cast more stuff, and later can be tossed away to tutor any beatstick you might want, the mana cost is high, but the payoff is damn good. Titan's Presence: Pinpoint removal, sometimes you need some creature just to die, so you can chuck one of these to its ugly mug to make it go away. Relic of Progenitus: This little artifact's really useful to enable Processor tricks, as some decks that are running in the tournament environment have demonstrated so far, the best part of it is that it's never a dead draw, because if you don't need it, you can cycle it.
That's the current version of the deck so far, the only stuff I'm thinking to change could be the mana base to get better access to all the needed colors, and perhaps something to deal with enchantments and artifacts.
Hello, this is another deck I put together after getting some cards from Battle for Zendikar, using Modern and Standard as starting points.
This deck focuses on the swarm aspect flavor of the Eldrazi, where seemingly endless disposable drones attacked relentlessly until all resistance was obliterated, trying to get not only the tiniest Eldrazi, but also including some of the bigger ones too in the mix.
4 Swamp
10 Forest
2 Island
2 Spawning Bed
4 Eldrazi Temple
1 Eye of Ugin
3 Evolving Wilds
2 Brood Monitor
4 Ruination Guide
4 Catacomb Sifter
3 Brood Butcher
3 Blight Herder
2 Deathless Behemoth
3 Oblivion Sower
1 Bane of Bala Ged
1 Desolation Twin
1 Ulamog, the Ceaseless Hunger
3 From Beyond
3 Titan's Presence
4 Relic of Progenitus
The deck's strategy focuses on getting lots of creatures and outrace your opponent's defenses, so once the bigger Eldrazi enter the fray, your opponent can't stabilize and you can finish him/her off.
BGU Lands:
Eldrazi Temple and Eye of Ugin accelerate a lot, so you don't have to occupy card slots in more ramp, although I haven't tried a version with Shrine of Forsaken Gods yet, which would be a lot slower for sure.
Evolving Wilds: So you can get the color you're lacking at the moment.
Spawning Bed: Mana sink, once you start getting flooded, this can be turned into three more bodies.
BGU Creatures:
Brood Monitor: Four bodies and six power for 4GG, this is Emrakul's Hatcher spiritual cousin.
Ruination Guide: This was one of the cards I wanted to make the deck for, the bonus might seem too little for splashing a third color, but one of these basically doubles the power of your Scion tokens, so it's not to be underestimated, as said bonus gets only better the more bodies you have to distribute it on.
Catacomb Sifter: Pay three mana, get 2 bodies, 3 power, and an useful ability to filter your draws everytime one of your creatures bites the dust, this is one good card.
Brood Butcher: I've always loved these kind of repeteable effects, combat damage in the stack tricks might not exist anymore, but that doesn't stop this guy from completely screwing with combat math if you have some mana open, it also comes with included ammo when you cast it.
Blight Herder: This one requires a bit of setup, but if the right conditions are met, you're getting 7 points worth of power for 5, sure, it's no Deranged Hermit, but along Ruination Guide it might become really dangerous.
Deathless Behemoth: There were 4 of these on the first versions of the deck, but I decided to cut them to just 2, their ability to return from the grave and their size makes them credible threats unless your opponents can outright exile it.
Oblivion Sower: There's a reason this thing's getting to the 10$ mark in the secondary market, with the right setup, this mofo'll get you 2 or more lands, ramping you straight to your biggest threats, all while leaving a nice body that's pretty difficult to burn away.
Bane of Bala Ged: There are some cards in the deck that benefit from your opponent's exiled stuff, also, annihilator was damn brutal in the original Rise of Eldrazi, manage to attack with this and you'll get ahead your opponent's board.
Desolation Twin: Summon one Eldrazi, get 20 points of power split among two bodies, the deck was having fun making tokens, so I tossed this one in the mix for the funz.
Ulamog, The Ceaseless Hunger: Not much to be said about this guy, the tournament scene can speak louder than anything I might say here, getting hit by its summon-ability wrecks most boards, indestructibility ensures almost half of the existing removal can't do zilch on it, and it gets one player out of the game in two swings, with all the ramp in the deck I've cast this more than 50% of the games I've tested the deck so far.
BGU Other cards:
From Beyond: Gives extra bodies, which can be popped for C to cast more stuff, and later can be tossed away to tutor any beatstick you might want, the mana cost is high, but the payoff is damn good.
Titan's Presence: Pinpoint removal, sometimes you need some creature just to die, so you can chuck one of these to its ugly mug to make it go away.
Relic of Progenitus: This little artifact's really useful to enable Processor tricks, as some decks that are running in the tournament environment have demonstrated so far, the best part of it is that it's never a dead draw, because if you don't need it, you can cycle it.
That's the current version of the deck so far, the only stuff I'm thinking to change could be the mana base to get better access to all the needed colors, and perhaps something to deal with enchantments and artifacts.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
I would drop Deathless Behemoth and run three Bane of Bala Ged I feel like the exile on attack function helps you moreexpecially for Blight Herder
this would allow you to pop herder better and more often
I would honestly drop blue all together but since you feel you need it I believe it is set up decently, especially because you can EW for it.