I am trying to build a deck that revolves around resolving Enlisted Wurm. The main concern right now is do I build it with ramping in mind or just disruption. I want to create a 2-for-1 scenario whenever I am resolving a spell.
The problem with including ramp is that it leaves a chance for Enlisted Wurm to cascade into blanks late game. I am thinking of just pure disruption but would it be too slow for Enlisted Wurm to resolve?
The only restriction I have with the deck is its all commons and uncommons.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
glimpse of nature (this is if you feel like paying 25$ per copy, not very budget friendly)
here is one version, not that much white and disruption but you can go either way you want, this combo: nykthos, shrine to nyx + voyaging satyr makes it bana quick sometimes, and i added in some carddraw
and changed the elves a bit, Farhaven Elf and Llanowar Sentinel is not really the best imo, this card worldspine wurm//craterhoof behemoth is what the pro's run when playing legacy elves, which is one way to go, it's a certain finisher and is easy to get out with legacy elves but a bit harder here maybe, the thing with enlisted wurm is that its not doing that much other than getting something else out on the battlefield, however sometimes it will usually find nothing when running a ramp shell to get it out quick, which isnt much fun, you can go for the tooth and nail and you will find 2 big things, way bigger things like the worldspine wurm or craterhoof behemoth
But I want to get the value for the initial cascade. Also, if you theoretically can cascade into Steel-Leaf Paladin, it won't return the Wurm back as the Paladin would resolve first before the Wurm. Unless I am wrong.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
To post a comment, please login or register a new account.
The problem with including ramp is that it leaves a chance for Enlisted Wurm to cascade into blanks late game. I am thinking of just pure disruption but would it be too slow for Enlisted Wurm to resolve?
The only restriction I have with the deck is its all commons and uncommons.
Right now I have this list:
3 Tranquil Thicket
3 Secluded Steppe
10 Forest
5 Plains
3 Avacyn's Pilgrim
4 Farhaven Elf
4 Llanowar Sentinel
2 Fierce Empath
4 Saltblast
4 Acidic Slime
4 Knight Watch
4 Enlisted Wurm
Any suggestions?
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Steel-Leaf Paladin. cascade into it, bounce the wurm.nevermind, cascade only plays cheaper things.consider Roaring Primadox or Species Gorger to constant cast the Wurm.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
I like the suggestions but half of them won't apply as I am looking for common/uncommon suggestions as I stated on the opening post.
Yes, casting it is still good. I like the idea of Congregation at Dawn and other manipulation.
But I want to get the value for the initial cascade. Also, if you theoretically can cascade into Steel-Leaf Paladin, it won't return the Wurm back as the Paladin would resolve first before the Wurm. Unless I am wrong.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.