So I'd like to make a deck loosely based around False Cure. I'm aware of the fast combo that exists with things like Skyshroud Cutter. While I'd still like to include those cards, I would like to slow it down a bit for multiplayer shenanigans, while still being able to kill quickly from time to time. I also am really bad at making decks that are more than 2 colours, so I see this as a good opportunity for me to try it out a bit more seriously.
I was thinking Necra, or possibly Jund colours. I thought using Wall of Shards would be pretty hilarious, and it's also great with False Cure and especially Kavu Predator. Red obviously has Punishing Fire, but it might not be strong enough for multiplayer. If I wanted to get away from False Cure, I could go Naya colours and run Fiery Justice, still abusing the Kavu and messing around for multiplayer.
There are 3 cards missing, and I think I need more beefy dudes. Rhino? Kinda boring... I also need more fixing, but that's pretty easy to do I guess. Bosk is good because it creates three colours and counts as a forest for Invigorate and friends. This shell is still capable of killing everyone on turn 2, but is more geared towards a fun atmosphere that ends in a bang.
Shell looks really good! All the spells look great. My only comment is about the mana.
I don't understand these basic-heavy manabases. In the past, I got that budget was an excuse, but they've printed so many dual lands at common now....
Pretty much everything in your deck costs 2 mana or is free (other than Sorin), so I wonder if you need the full 25 mana.
Also, Murmuring Bosk seems odd without green fetchlands. One of its main selling points is that it is a "Forest", so you only need 1 copy and you can fetch it. Otherwise, they printed a tri-land in those exact colours at uncommon in KTK, and it doesn't deal you damage.
Bosk counting as a Forest for your free spells is nice, but you could also just run fetches/shocks to help pad your "Forest" count. Or more basic Forests. Since the deck is heavy green in the early game, I don't see why you need 13 non-Forest lands. Maybe cut some Swamps and Plains for other lands?
Assuming you can't afford fetches and shocks and still want to use Bosk, here's a sample manabase:
Stats:
-20 lands instead of 25 (less landflooding)
-14 "forests" vs 12
-16 green sources (birds doesn't count since it needs green), 12 white sources and 12 black sources vs 12 green, 12 black, 9 white
-only 6 lands that don't count as "forests" instead of 13
That's just one example. As you can see, it is not difficult to make more versatile 3-color manabases on a tight budget.
You could also go heavier on basic forests and use cards like Utopia Sprawl or Abundant Growth to help get your white or black mana instead of Bosk or Birds, further saving on budget and avoid self-damage.
Yeah, the Bosk was to be able to make three different mana, and still have a forest to count towards the free spells (possibility of turn 2 kill with False Cure, who needs BB).
I'm not great at making a 3-coloured mana base, as I always stick to 1-2 coloured decks. I usually feel pretty good about having basics and a few fixers, but I like your suggested mana base. I decided while I was working yesterday that Green Sun's Zenith would be a really good fit for the deck, provided I get a few other good green creatures (but mostly to get Kavu). So I think Birds of Paradise will be going in because of that. I can get my hands on some appropriate Fetch Lands (probably the GW one), or, at the very least, use Land Grant.
How does this mana base look? The deck looks solid enough and fun to play. I really want to try it out!
I was thinking of including Biorhythm (one of my favorite cards) instead of Sorin into the deck, but it might be too bomby and difficult to cast. Then I remembered they just printed a creature version of it, Shaman of Forgotten Ways, but I think 11 mana is just too much, and not being able to use his first ability well is just bad. I might go back to Sorin as a late-game life resetter.
So I'd like to make a deck loosely based around False Cure. I'm aware of the fast combo that exists with things like Skyshroud Cutter. While I'd still like to include those cards, I would like to slow it down a bit for multiplayer shenanigans, while still being able to kill quickly from time to time. I also am really bad at making decks that are more than 2 colours, so I see this as a good opportunity for me to try it out a bit more seriously.
I was thinking Necra, or possibly Jund colours. I thought using Wall of Shards would be pretty hilarious, and it's also great with False Cure and especially Kavu Predator. Red obviously has Punishing Fire, but it might not be strong enough for multiplayer. If I wanted to get away from False Cure, I could go Naya colours and run Fiery Justice, still abusing the Kavu and messing around for multiplayer.
Anyways, I was thinking something like this:
4 Wall of Shards
4 Kavu Predator
2 Sorin Markov
2 Reverent Silence
4 Invigorate
4 Skyshroud Cutter
8 Swamp
8 Forest
5 Plains
4 Swords to Plowshares
4 Murmuring Bosk
4 Dawn Charm
There are 3 cards missing, and I think I need more beefy dudes. Rhino? Kinda boring... I also need more fixing, but that's pretty easy to do I guess. Bosk is good because it creates three colours and counts as a forest for Invigorate and friends. This shell is still capable of killing everyone on turn 2, but is more geared towards a fun atmosphere that ends in a bang.
Any ideas?
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
I don't understand these basic-heavy manabases. In the past, I got that budget was an excuse, but they've printed so many dual lands at common now....
Pretty much everything in your deck costs 2 mana or is free (other than Sorin), so I wonder if you need the full 25 mana.
Also, Murmuring Bosk seems odd without green fetchlands. One of its main selling points is that it is a "Forest", so you only need 1 copy and you can fetch it. Otherwise, they printed a tri-land in those exact colours at uncommon in KTK, and it doesn't deal you damage.
Bosk counting as a Forest for your free spells is nice, but you could also just run fetches/shocks to help pad your "Forest" count. Or more basic Forests. Since the deck is heavy green in the early game, I don't see why you need 13 non-Forest lands. Maybe cut some Swamps and Plains for other lands?
Assuming you can't afford fetches and shocks and still want to use Bosk, here's a sample manabase:
12 Forest
4 Sandsteppe Citadel
2 Orzhov Guildgate
2 Murmuring Bosk
4 Birds of Paradise
Stats:
-20 lands instead of 25 (less landflooding)
-14 "forests" vs 12
-16 green sources (birds doesn't count since it needs green), 12 white sources and 12 black sources vs 12 green, 12 black, 9 white
-only 6 lands that don't count as "forests" instead of 13
That's just one example. As you can see, it is not difficult to make more versatile 3-color manabases on a tight budget.
You could also go heavier on basic forests and use cards like Utopia Sprawl or Abundant Growth to help get your white or black mana instead of Bosk or Birds, further saving on budget and avoid self-damage.
Yeah, the Bosk was to be able to make three different mana, and still have a forest to count towards the free spells (possibility of turn 2 kill with False Cure, who needs BB).
I'm not great at making a 3-coloured mana base, as I always stick to 1-2 coloured decks. I usually feel pretty good about having basics and a few fixers, but I like your suggested mana base. I decided while I was working yesterday that Green Sun's Zenith would be a really good fit for the deck, provided I get a few other good green creatures (but mostly to get Kavu). So I think Birds of Paradise will be going in because of that. I can get my hands on some appropriate Fetch Lands (probably the GW one), or, at the very least, use Land Grant.
4 Birds of Paradise
4 Wall of Shards
4 Kavu Predator
4 Skyshroud Cutter
2 Eternal Witness
4 Green Sun's Zenith
2 Reverent Silence
4 Invigorate
4 False Cure
3 Dawn Charm
4 Swords to Plowshares
Lands (21)
1 Swamp
8 Forest
1 Plains
2 Overgrown Tomb
1 Temple Garden
4 Windswept Heath
4 Murmuring Bosk
How does this mana base look? The deck looks solid enough and fun to play. I really want to try it out!
I was thinking of including Biorhythm (one of my favorite cards) instead of Sorin into the deck, but it might be too bomby and difficult to cast. Then I remembered they just printed a creature version of it, Shaman of Forgotten Ways, but I think 11 mana is just too much, and not being able to use his first ability well is just bad. I might go back to Sorin as a late-game life resetter.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio