I'm building a Temur color deck that focuses on control to buy time as I mana ramp to bring out large creatures. Started off as a gruul wurm deck, but I really liked the color of the Temur from this set. I've been super busy with college, so I haven't been able to get any KoT packs. Probably gonna go do some draft at FNM for the next two or three weeks and make some additions.
big creatures are always alluring, however a 2 drop can make them disappear. because of this, i suggest running alternative win cons, like a braingeyser or sands of delirium
4 Gruul Guildgate
3 Simic Guildgate
1 Thornwood Falls
1 Izzet Guildgate
2 Evolving Wilds
7 Forest
4 Island
4 Mountain
Creatures:
1 Worldspine Wurm
1 Savageborn Hydra
1 Rubblehulk
1 Diluvian Primordial
2 Engulfing Slagwurm
2 Bellowing Tanglewurm
1 Archetype of Imagination
1 Archetype of Endurance
1 Duskdale Wurm
1 Zhur-Taa Druid
2 gatecreeper Vine
1 Cyclops of Eternal Fury
1 Font of Fertility
2 Gruul War Chant
2 Guild Feud
Sorcery:
1 Seek the Horizon
1 Peregrination
1 NIssa's Expedition
2 Urban Evolution
2 Sleep
2 Armed // Dangerous
Instant:
2 Negate
2 Nullify
2 Rewind
2 Pit Fight
2 Signal the Clans
clan sig by me
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I'd replace the Zhur-Taa Druid and Gatecreeper Vine with Rattleclaw Mystic.
Frontier Bivouac, Rugged Highlands, Thornwood Falls and Rattleclaw Mystic are all from KtK so keep a look out for them.